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Top 16 teams locked for Red Bull Campus Clutch World Final Playoffs!



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Canada, Egypt and Portugal showcased their strong VALORANT talent as the action continued through Day 2 of the Red Bull Campus Clutch World Final. Teams from across the world entered the final day of playoff qualification desperate to continue their journey through the tournament. Hard battles, clutch moments and serious skill saw 16 teams progress to the playoffs, all on a quest to prove themselves the world’s best student VALORANT team.

Today the stakes increase, as a single-elimination, best-of-three format awaits the remaining teams. By the end of the day, only four teams will remain, each set to compete on the biggest stage they’ve ever experienced.

Canada, Poland, Egypt, UK, Peru, Indonesia, Portugal and Denmark round out the 16 teams entering the playoffs

Yesterday saw the second group of qualified teams compete for the final eight spots in the Red Bull Campus Clutch World Final playoffs. Groups E and F hosted the most dominant victories, with Canada’s o7 and Egypt’s Team RA’AD each going 5-0 against their competition. o7’s performance was made all the more impressive by the strong teams in their group, including great talent from Turkey and Poland, as well as the LCQ team Bravado Gaming who looked very dominant in their path throughout qualifications. While the Egyptian Bravado Gaming team fell at the group stages, Team RA’AD carry on the possibility of a back-to-back win for Egypt, following last year’s victory.

“We obviously knew that our group is one of the hardest, but the level of competition exceeded all expectations. Guys from Canada did really well and surprised us with their gameplay, but our game against Egypt was definitely the best show out there. We look forward to playoffs where we want to destroy everyone and our biggest dream is to reach the final where we could play against one of the other Eastern Europe team!” Heyo, Poland (black team)

The second set of groups saw strong showings from Indonesian team BaTagoR and Peruvian Nitrous Gaming, each finishing 4-1 in their group. BaTagoR formed just before last year’s Red Bull Campus Clutch tournament, however this has been their first appearance together in the competition. Nitrous Gaming only came together three months ago, but already have the chemistry of a team with years of shared history. In the final Group H, Portugal’s QuartetoDos5 went flawless in a group featuring talent from Denmark, Chile, Japan and Bosnia.

Teams from Poland, UK, Peru and Denmark also progressed through the group stages and are set to compete in the playoffs.

“After losing to RAAD we realised that we weren’t playing badly and made sure to keep our confidence up for the next matches. Our only other scare was when playing against Indonesia LCQ, as it was the map that we had to win to qualify and they were slowly bringing it back from 11-7 to 11-11. Fortunately, we won and are really happy about qualifying through to tomorrow and getting to play on the main stage” sm1leCasa Noturna (UK)

The teams that will progress through to the playoffs are:

  • Northwood University – US
  • NARODNI GARDA – Czech Republic
  • OBK – Macedonia
  • Viva Hollandia – Netherlands
  • o7 – Canada
  • Team RA’AD – Egypt
  • BaTagorR – Indonesia
  • Jordani – Slovenia
  • DNC Gamers – New Zealand
  • CONDORIT0 – Chile
  • black team – Poland
  • Casa Noturna – UK
  • Nitrous Gaming – Peru
  • ESP eSport – Denmark
  • Team Mystic – Pakistan
  • QuartetoDos5 – Portugal

Compliance Updates

LEC Introduces Sporting Financial Regulations



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To support the long-term financial stability and competitive balance of the LEC, the league is going to introduce new financial regulations – known as Sporting Financial Regulations (SFR) – for the start of the 2024 LoL Esports Season.

The LEC SFR will encourage teams to maintain the total sum of its five highest-paid player salaries below a certain threshold, with teams exceeding the threshold having to pay an excess fee (SFR Fee).

In doing so, the LEC seeks to create a financially sustainable environment for its pro players, partnered teams, and the league itself, allowing all parties to grow at a healthy and scalable pace, and protect the ecosystem from unsustainable spending practices. In addition, the framework will support the league by creating a better competitive balance and more engaging competition, further enhancing the experience for players and fans.

“In the current economic climate, we are dedicated more than ever to creating a sustainable future for our players, teams, and the LoL Esports ecosystem in EMEA as a whole. The LEC SFR, which will come into effect from the beginning of the 2024 Season, is one way in which we’re continuing to work towards our goal of long-term financial sustainability. By doing this, we aim to encourage teams to operate more sustainable businesses to provide job security for players and ensure we serve our fans for decades to come,” said Maximilian Peter Schmidt, Director of League of Legends Esports EMEA.

SFR will encourage each team to maintain the total sum of salaries (known as SFR Spend) paid to the top five highest-paid players in a team within a certain range. The range includes both an upper spending threshold (SFR Threshold) and a lower spending threshold (SFR Floor), with the lower spending threshold amounting to 50% of the SFR Threshold. Meanwhile, the SFR Threshold is calculated based on a number of considerations, including LEC player salaries, League Revenue Pool of the current and forecasted years, team financial data – such as revenue and expenses – and other market indicators. Teams that exceed the SFR Threshold will be imposed with an SFR Fee.

An exception will be made to teams if a player enters into a contract with the team either during or before the end of the 2023 LEC Season Finals. In this instance, the SFR Spend will be reduced by one-fifth of the SFR Threshold or the actual salary amount; whichever is lower.

The policy will be introduced starting from the 2024 LEC Global Contract Start Date (21 November 2023), with the first cycle running until the 2024 LEC Global Contract End Date (18 November 2024).

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Abios Powers Nigerian Esports Betting Brand Oyawin with Data and Widgets



Abios Powers Nigerian Esports Betting Brand Oyawin with Data and Widgets
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As part of Kambi Group, Abios powers Nigerian sports betting brand Oyawin with odds and statistics from the largest matches and tournaments in esports.

Oyawin, the newly launched mobile-first sportsbook, allows Nigerian esports fans to access a wide range of statistics, as well as streams and odds from top esports matches, directly on their phones.

Abios has supplied 1337Pro with data and statistics for the largest esports titles, including CS:GO, Dota 2 and League of Legends, for years. The organisation has expanded from being a media platform to include a sportsbook solution and Oyawin, a sports betting brand registered in Nigeria.

With the help of Abios’ product portfolio, Oyawin can provide a comprehensive esports solution to Nigerian bettors. It is focused on tier 1 esports titles, including CS:GO, League of Legends and VALORANT. With access to Abios’ full portfolio, Oyawin can engage their audiences with engaging content such as player props, data visualisations and embedded streams.

It also features Abios’ esoccer solution, allowing fans to engage with engaging around-the-clock content supported by widgets and streams.

Oskar Bonnevier Fröberg, CEO and Founder of Abios comments: “To support the growth of esports in Nigeria, we’re delighted to supply Oyawin with our esports odds, statistics and data visualisations. It allows Nigerian bettors to discover and get access to engaging content for the largest tournaments in esports.”

Jason Foster, Managing Director of 1337Pro Bet: “Abios data has powered for years, from fixtures, statistics and results to live stream links. We have now extended this success with full odds and trading integration for Oyawin. The platform’s successful launch has given us complete confidence in Abios and our products. We look forward to delighting our sportsbook operators.”

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Global Esports Federation Attends UN and Commonwealth Meetings



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The Global Esports Federation (GEF) has attended the 10th Commonwealth Youth Ministers’ Meeting (#10CYMM) in London and the United Nations 78th General Assembly (#UNGA78) in New York City. The GEF actively supports the United Nations Sustainable Development Goals (#GlobalGoals) and emphasises its commitment to youth empowerment and a more connected world.

At the UN Headquarters, the GEF engaged with global youth, world leaders, and organisations showcasing its dedication to the #GlobalGoals. It underlined the opportunity and role in empowering youth and making a societal impact.

As a partner of #SDGdigital, and alongside the ITU Secretary General, Doreen Bogdan-Martin, the GEF presented the GameChangers Award, recognising youth-led organisations with innovative solutions for societal challenges.

“Sharing the messages of our community from London to New York City this week has been truly inspiring. Meeting world leaders and members of our global community, we conveyed the message that gaming and esports can be a powerful force for positive change in society, particularly for our youth. While many of us are connected, there are still 2.6 billion people who are not connected and therefore are left behind. The GEF is committed to working with partners worldwide to unlock the full potential of esports for a brighter future for all in our global community,” Paul J. Foster, CEO of the Global Esports Federation, said.

The GEF Vice President, Adrian Lismore, joined the Commonwealth Secretary-General, Rt Hon Patricia Scotland KC, at the 10th Commonwealth Youth Ministers’ Meeting in London. The Ministerial Outcome Statement included the acknowledgment of the “economic value to the member states and welcome partnership with the Global Esports Federation and other stakeholders to further develop initiatives and projects.”

The summit brought together over 400 delegates, including Ministers, Government and Senior Officials as well as young leaders, to ratify the Marlborough House Commitment, inspiring hope among Commonwealth youth.

The Commonwealth Youth Ministers acknowledged the potential of esports in driving youth engagement, innovation and economic growth, welcoming partnerships with the GEF. They also recognised the role of start-ups, including esports, in employment generation, innovation and technological advancement, pledging support for their growth.

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