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Digital Gaming Incubator Announces Rapid Expansion with Acquisitions of ESports Team, NFT Game Developers And Events Venue In Central London

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Ludus, a market-leading digital gaming incubator has announced a series of acquisitions including NFT game developers LookLabs, eSports team LDN UTD and the first of a series of gaming venues, Ludus Magnus in Camden, London.
The incubator’s rapid growth will help facilitate the platform’s goal of bridging the gap between digital and physical gaming and increasing accessibility in digital gaming. Ludus will focus on investing, operating and delivering gaming solutions from gaming production and development to running eSports teams and managing leading gaming venues.
The team at Ludus is looking to continue their growth into eSports and is in discussion to acquire multiple other eSports teams. Ludus Magnus is the first of many locations that the incubator plans to launch, and it will offer gamers a safe space to get involved in community gaming. NFT game developers LookLabs which Ludus recently purchased is currently in production of two new games and is planning to expand their gaming portfolio further in 2023.
The team at Ludus is the perfect combination of financial expertise alongside gaming and content leaders who have developed a strategy to maximise impact, profitability and inclusivity in digital gaming. The platform was founded to make P2E gaming more accessible, less complex and more fun.
The firm is built on community and transparency and unlike other gaming platforms, Ludus now offers digital and physical solutions allowing members to maximise their gaming potential and become part of a trusted community of individuals with similar interests.
Ludus is one of a new breed of gaming incubators, a combination of investors, gamers and community who are driving inclusivity in the digital gaming space. Unlike other platforms offering fractional returns with a focus on earnings, Ludus champions Play AND Earn and offers equal returns to gamers, encouraging users to play for enjoyment with an added economic benefit.
Daniel Gee, CEO of Ludus, commented, The team at Ludus are proud to announce the launch of the first wave of acquisitions in digital gaming. We want to offer gamers digital and physical communities to meet and play for enjoyment whilst making a fair return on their earnings. The social good that platforms are bringing to the gaming world is what is really making them stand out and we want to be at the forefront of this industry.
Venture capitalists to date have invested over $4bn to support the development and creation of blockchain based games and the market is continuing to grow and gain popularity and we believe Ludus is perfectly placed to offer the very best experience to the gaming community.” 

Asia

SuperGaming’s Indus Battle Royale surpasses 5 million downloads; concludes first international playtest in Manila

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SuperGaming’s highly anticipated Indo-futuristic Battle Royale game, Indus, has achieved a significant milestone, surpassing 5 million downloads on the Google Play Store and over 100,000 installs on the iOS App Store. This remarkable feat solidifies its position as one of India’s fastest-growing games. The title has also been recognized as the Best Made in India Game by Google Play in their prestigious Best of 2024 awards.

Indus has captivated players with its distinctive Indo-futuristic world setting that seamlessly blends Indian culture with futuristic aesthetics, immersive gameplay, and community-driven innovation. Key gameplay features like the Cosmium Clutch, Grudge Mechanic, and culturally inspired avatars and weapons have particularly resonated with players, offering strategic depth and adrenaline-filled matches.

Building upon this momentum, SuperGaming recently hosted its first international community playtest at the YGG Play Summit in Manila, Philippines. The event featured some of the region’s top esports talent, with Kadiliman Esports emerging victorious. This successful international debut aligns with SuperGaming’s vision to expand its player base while maintaining a deep-rooted connection to its community.

“Surpassing 5 million downloads is more than a milestone—it’s a reflection of the enthusiasm our players have for Indus,” said Roby John, Co-Founder and CEO of SuperGaming. “Hosting our first international playtest at the YGG Play Summit was another defining moment for us, and a reminder of what gaming can achieve—bridging cultures and bringing people together. We’re driven to keep breaking new ground and taking Indus to even greater heights, reaching newer players across the world,” he adds.

Furthermore, in a move to strengthen India’s esports ecosystem, SuperGaming has also announced its year-long Clutch India Movement. The initiative kicks off with the Indus International Tournament, running from October 2024 to February 2025, featuring a massive prize pool of INR 2.5 crores. The tournament will bring together top Indian and international teams across four competitive phases.

SuperGaming remains committed to keeping Indus fresh with regular updates based on player feedback, ensuring the game continually improves. These efforts demonstrate the studio’s commitment to creating a gaming experience that reflects its players’ needs and aspirations while redefining the global perception of Indian gaming.

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Gaming

Evoplay launches one of the first-ever tap titles with Tap Craze

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Evoplay launches one of the first-ever tap titles with Tap Craze
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Evoplay, the award-winning game development studio, debuts in the tap game vertical with Tap Craze, marking a significant expansion of its portfolio with innovative interactive content for operators.

Designed to offer an engaging and dynamic gameplay experience, Tap Craze introduces players to Capybara Joe, the title’s central character, alongside a suite of features aimed at maximising retention and engagement.

Operators can leverage the unique Happiness Scale mechanic, encouraging players to maintain Joe’s glee to unlock the Wheel of Fortune, offering multipliers of up to 500x.

Tap Craze includes three fixed jackpots, Minor, Major, and Grand, offering significant rewards. It also offers customisable components, including a Costume Gallery for personalisation and a competitive Top 15 Leaderboard to foster engagement.

With a live Information Ticker showcasing the latest wins, Tap Craze is designed to create a sense of community and excitement among audiences.

The introduction of the title with new engaging mechanics highlights Evoplay’s commitment to innovation and reinforces its position as a leading supplier in the iGaming industry.

Ivan Kravchuk, CEO at Evoplay, said: “Tap Craze represents a significant step forward for Evoplay as we continue to diversify our portfolio with cutting-edge interactive content.

“By introducing innovative mechanics and highly interactive features, this game provides operators with a product that both entertains and drives strong retention and performance. We’re excited to offer a unique addition to our portfolio that aligns with our partners’ needs and demands in competitive markets.”

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Asia

Team Diamond claims victory in the inaugural minecraft tournament of Creators Rumble

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The recently concluded Minecraft battle, Creators Rumble, an initiative by OP Gaming, marked an electrifying debut as Team Diamond emerged as winners, showcasing exceptional skill and teamwork to secure the top spot with an impressive score of 102 points. The winning team, which included GamerFleet, Ro9nie, DevXD, and EpicDipic, outshone fierce contenders Team Gold, featuring Mr. Lapis, Siddharth, CassalFx, and Pahadi Gamer, who finished in second place with a commendable 92 points.

The tournament was a massive success, drawing over 7,400 live-viewers during the stream and reaching a massive audience of 4 million and counting. This groundbreaking event was lauded by the Indian Minecraft community as a pivotal moment in competitive gaming.

GamerFleet, part of the victorious Team Diamond, shared his excitement saying, “Competing alongside some of the country’s best gamers was exciting and a much-needed boost for the Indian Minecraft gaming community. I hope we continue to have similar tournaments in the future, as they not only bring excitement but also contribute to uplift the gaming community in India as  a whole.”

The tournament also featured appearances by gaming legend BeastBoyShub, who encouraged participants and fueled their competitive spirit. 

The tournament saw 24 Minecraft gamers, divided into six teams of four, engage in intense battles that tested their strategic prowess and creativity which made the tournament a huge success and connected deeply with the minecraft community. Fans hailed the tournament as a turning point for the Indian Minecraft community.

The inaugural Creators Rumble featured popular Indian Minecraft gamers, including  Mythpat (Mithilesh Patankar), Gamerfleet (Anshu Bisht), Piyush Joshi Gaming (Piyush Joshi), AndreoBee (Naveen Yadav), MC Addon (Dipanshu Prajapati), PSD1 (Prathamesh), EpicDipic (Deepak Kumar), ShadowShooter (Pankaj Kumar Sahoo), I.M.Kopi (Bibek Jung Kunwar), Proboiz (Paresh Solanki), Mr Lapis (Jitender Kumar), GameBeat (Nitin Tyagi), Risible Twins (Kartik and Kunal), Yug Playz (Yug Thakkar), Agnit Plays (Vinit Aggarwal), GamerJatin (Jatin Makhija), Spunky Insaan (Harshit Nema), Pahadi Gaming (Lokesh Karakoti), DevXD (Pankaj Dev), Ro9nie (Rohan Chhabra), Sidh4rth (Siddharth), CassalFx (Shrey Patel) and Dattrax Gaming (Harvest Dewangan).

With the success of the Creators Rumble inaugural edition, OP Gaming, a subsidiary of OprahFx, plans to build on this momentum, fostering opportunities for Indian creators to compete on platforms and inspiring the next generation of gamers.

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