Connect with us


Exclusive Spanish Market Q&A w/ João Carvalho, Sales Manager at PandaScore



Exclusive Spanish Market Q&A w/ João Carvalho, Sales Manager at PandaScore
Reading Time: 3 minutes


How has PandaScore served the Spanish market thus far?

Spain is a hotbed of activity when it comes to esports, with countless players, teams and tournaments held across the biggest esports titles taking place across the country. But when it comes to betting on esports, the market is still very much in its infancy. That’s not to say there isn’t a significant opportunity for operators to explore, because there is. Not only is esports hugely popular, but so too is betting on traditional sports. The challenge has been to bring the two together, and that’s exactly why PandaScore delivers its esports betting solutions to operators in the market.

Our odds, markets and betting products are second to none and are used by some of the largest operators in the world to capitalise on the esports wagering opportunity. We sit at the cutting edge of esports and betting and have delivered many innovations to the esports market. Today, we cover 308 unique markets across all major esports titles from League of Legends and Valorant to CS:GO, Call of Duty, Dota2 and more. Our markets include Player Props as well as Winner 2-way, Winner 3-way, Maps handicap, Total maps over/under, Correct score, First map/Match result, Most kills 2-way and Most kills 3-way.

We’ve also been hard at work on creating esports dedicated micro markets and will be going big on this throughout the year. We will also continue to push our powerful esports Bet Builder tool, allowing players to curate their own bet slips for next-level engagement.


What are the company goals for Spain over the next 12 months?

Ultimately, we want to help operators unlock the full potential that esports betting has to offer, while also playing our part in educating esports fans that they can wager on players, teams and tournaments with operators that are fair, transparent and reputable. To do this, we will continue to enhance our suite of solutions over the next 12 months and, as mentioned above, will be rolling out new markets on new games – most importantly Valorant, expand out BetBuilder tool, and introduce esports Microbetting. We will also be driving awareness of our recently re-vamped Widgets product which allows Spanish operators to seamlessly integrate our Odds solution into their environment and customise the front end to meet their individual branding and player experience goals. State-of-the-art solutions such as these make it easy for operators to expand into the esports betting space, and this in turn will enable us to engage more operators in Spain throughout the year.


What does the Spanish market need to ramp up its esports betting activity?

Spain is no different to other nascent esports betting markets with tremendous untapped potential. All it takes to fully open the doors is a little education among operators and players, and one or two tier-one brands rolling out esportsbooks for the first time. This is something we have seen in the UK market where we have recently joined forces with William Hill to power its first proper move into esports wagering. Once the big boys are on board, it’s not long before everyone else looks to follow. But this provides a huge opportunity for smaller brands to seize the first mover advantage and push ahead with rolling out an esportsbook now – especially in Spain where there is a strong appetite for this among players but where the competition remains limited (for now). Those that do will be able to build large and loyal player bases before the power players enter the market.


What does PandaScore specifically bring to the Spanish market that will promote esports betting growth?

Esports fans have high expectations from the entertainment options they engage with. This includes intuitive user interfaces optimised for mobile, fast-paced action, a quality product and an experience that provides a sense of community. Our products and solutions have been designed to provide all of these things and more so that operators can deliver esports betting experiences that not only meet but exceed player expectations in Spain and beyond.

What’s more, the team behind PandaScore are first and foremost fans of esports and are incredibly passionate about bringing esports betting to the widest possible audience.  We plan to be on the ground at major esports and betting events throughout the year, including FIJIMA, Madrid. This is a key part of our strategy to drive awareness of the world of esports, the potential of esports betting and how all stakeholders can maximise the huge potential of bringing the two together in the Spanish market and others around the world.


Team Top-G crowned champions of NESC 2023; become first ever Indian female CS:GO team to qualify for World Esports Championships



Reading Time: 2 minutes


Scripting history, team Top-G emerged as champions of the inaugural all-female CS:GO qualifiers with a stunning 2-1 victory against team Purr-ple at the ongoing National Esports Championships (NESC) 2023 organized by the Esports Federation of India (ESFI). Following this monumental result, Top-G has become the first Indian female CS:GO team to qualify for the global finals of the World Esports Championships (WEC).

With ace CS:GO athletes such as captain Swayambika Sachar (Sway), Shagufta Iqbal (xyaa), Nidhi Salekar (Stormyyy), Dilraj Kaur Matharu (COCO), Aastha Nangia (CrackShot) and Priyanka Choudhary (ALEXAA) as Substitute in their squad, Top-G proved their mettle against team Purr-ple in the closely-contested finals.

Expressing her feelings on the stellar victory, the team captain of Top-G, Swayambika ‘Sway’ Sachar said, “Winning the finals was an unreal feeling for all of us. We felt so many emotions before, after, and most importantly during the match and the adrenaline rush was on another level. Triumphing in this tournament and representing India on an international stage is a dream come true for all of us and we aim to prove on the world stage why we deserve this spot. We are grateful to ESFI for providing us with such an amazing opportunity and we truly appreciate the efforts put in by them to uplift women in Esports.”

Top-G dominated the first map by 16 -10 before Purr-ple made a stunning comeback to win the second map 16-14. While both teams were going toe-to-toe in the enthralling finals, Top-G utilized their effective teamwork and proficient attacking tactics to edge out their opponents and take the last map by 19-15 in overtime.

 “It gives us immense joy to see a female team representing India at the World Esports Championships for the first time in history. The electrifying finals were a testament to the ability that our country’s female athletes possess and why ESFI has constantly been taking significant efforts to provide them with opportunities to display their talent and high-quality gameplay. We would like to congratulate Top-G on their remarkable accomplishment and look forward to them winning at the regional & global finals in Romania,” said Vinod Tiwari, President of the Esports Federation of India.

The ESFI will now be organizing friendlies against distinguished CS:GO teams from other countries for team Top-G before their participation at the WEC 2023 which is scheduled to take place in Iasi, Romania.

With a whopping prize pool of $500,000 (INR 4.12 crore) and at least 130 countries participating, the 15th WEC is set to be the largest edition of the tournament to date. The global finals of the prestigious tournament will take place from August 24 – September 4, 2023.

One of the country’s top sports & Esports communication agencies, Artsmith-Concepts & Visions, will continue its support to the Esports Federation of India as their official communication partner.

The ongoing NESC is witnessing the participation of 275 athletes across four different titles – CS:GO, DOTA 2, Tekken7, and eFootball 2023 and its exciting action is being streamed live on ESFI’s Youtube, Facebook, and Glance Gaming channels.

Continue Reading


MSSA’s view of encouraging females to play esports



Reading Time: 2 minutes


Esports, or electronic sports, has become a global phenomenon, with millions of people tuning in to watch competitive video game matches online or in person. As the popularity of esports continues to grow, it is becoming increasingly important to encourage diversity and inclusivity in the industry, particularly in terms of gender.

Since 2009 Mind Sports South Africa (MSSA) has had an active policy to increase female representation in esports. This is important for a number of reasons. First, it is simply a matter of fairness and equality. Women should have the same opportunities to compete and succeed in esports as men. By promoting gender diversity in the industry, we can help to break down barriers and create a more inclusive environment for everyone.

However, as MSSA President, Colin Webster, stated, “There are also practical reasons why having more females play esports is important. For one, it can help to grow the industry. Women make up a significant portion of the gaming market, and by tapping into this market, esports organizations and companies can reach a wider audience and increase their revenue streams.”

Webster added, “Additionally, having more females involved in esports can help to address some of the toxic behaviors and attitudes that have plagued the industry in the past. Women have historically faced harassment and discrimination in the gaming world, but by promoting gender diversity and inclusion, we can help to create a more welcoming and supportive community.”

There are also potential benefits to individual female players. By participating in esports, women can gain valuable skills and experience in areas such as teamwork, communication, and problem-solving as well as earn Regional, provincial, and National Colours that may help such females obtain bursaries in order to study further. These skills can then be applied to other areas of their lives, such as their careers or personal relationships.

However, increasing female representation in esports is not without its challenges as MSSA is painfully aware. Women are still underrepresented in the industry, and those who do participate often face a range of barriers and obstacles. Some of these include online harassment and discrimination, a lack of female role models and mentors, and limited opportunities for sponsorship and funding.

MSSA faced very stiff opposition from many gamers, some of them who even have daughters, over the years when promoting its policies of enablement and inclusion.

To address these challenges, MSSA has always taken proactive steps to promote gender diversity and inclusion. This has included initiatives of providing incentives and creating real and credible upward movement. MSSA is the only esports national federation, world-wide with 40% of its Board consisting of female Board Members.

In conclusion, increasing female representation in esports is not only a matter of fairness and equality, but also a practical way to grow the industry and create a more inclusive and supportive community. By taking proactive steps to promote gender diversity and inclusion, we can help to build a better future for esports and for everyone involved in it.

Continue Reading


Removal of Hearthstone as Contested Esports Title At Hangzhou Asian Games 2023



Reading Time: < 1 minute
Esports is going to make its debut at the Asian Games 2023 as a proper medal event, earlier in 2018 it was there as a demonstration title. The Asian Games 2022, originally scheduled for September last year, will now be held from September 23 to October 8, 2023. This multi-nation event will cement the industry mark into a mainstream sports scene. 

The seven official events, and publishers, are:

1. Arena of Valor Asian Games Version

2. Dota 2

3. Dream Three Kingdoms 2

4. EA SPORTS FIFA branded soccer games

5. League of Legends

6. PUBG Mobile Asian Games Version

7. Street Fighter V

Showing his disappointment, please find below the quote on behalf of Mr. Lokesh Suji, Director, Esports Federation of India & Vice President of the Asian Esports Federation (AESF) on this announcement:

“It is unfortunate to hear that Hearthstone will not be included in the upcoming Asian Games, especially because India’s first Esports medal at the tournament came in this very title in 2018 when Tirth Mehta clinched the bronze medal. That achievement holds a special place in our Esports community and we were hopeful that our talented athletes Shikhar Choudhary and Karthik Varma would be able to bring similar honour to the country by competing in this official medal sport.

Nonetheless, we respect the OCA’s decision and remain confident that our athletes will perform at the highest level in the other titles to make the country proud. We look forward to supporting them as they represent India in the prestigious tournament.”

Continue Reading

Royal Partners






Get it on Google Play

European Gaming Media and Events is a leading media and boutique event organizer in the European Union with a monthly reach of +110,000 readers. The official company (PROSHIRT SRL), has been listed for 4 years in a row among the top 3 Advertising and market research agencies in the local Top Business Romania Microcompanies based on the Financial Reports.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2022 European Gaming Media and Events. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.