Gaming
MAJOR STUDY INTO GAMBLING REVEALS ONE IN TEN ARE PLANNING TO BET MORE AT CHELTENHAM FESTIVAL THIS YEAR THAN IN 2022
More than one in ten gamblers plan to bet more at the Cheltenham Festival this year than they did last year. In an extensive survey of British gamblers conducted by Online Betting Guide (OLBG) and YouGov, the signs are that some people may be keeping reserves back to wager on a big event where they may get more bang for their buck.
Over 1,000 gamblers across the country took part in the survey commissioned by affiliate site OLBG to look into the habits of those who bet.
And as horse racing’s biggest week, the Cheltenham Festival, arrives this week, the signs are that some people are changing their usual habits.
Asked about how much they would gamble in 2023 as a whole compared to 2022, 7% said they are planning to gamble more this year than over the previous 12 months.
The majority – 69% – say they will stake the same as they have done before with only 10% suggesting they would gamble less this year.
More money is staked on Cheltenham than in any other week of the horse racing calendar and when the excitement kicks off on Tuesday 14 March, British punters are unlikely to be reserved when it comes to staking their cash.
Only just over half those surveyed didn’t bet on the Festival last year and don’t plan to this year – showing what a huge event this is for regular gamblers.
6% who didn’t bet last year say they intend to get involved this time round, changing their previous habits.
Of those who bet on Cheltenham races in 2022, 11% of respondents said they are planning to spend more in 2022.
That ratio more than doubles in London, where one in four (26%) are planning to spend more, compared to the Midlands, where that figure drops to just 3%. Keeping to the same spending accounts for 23% overall, with just 9% suggesting they would rein things in and bet a smaller amount.
Overall, more than one in five Londoners are preparing to bet more in general in 2023 (22%). Across the country, the highest rates of those planning to spend more are in the 18-24 and 25-34 age groups.
OLBG spokesperson Richard Moffat said: “To see some gamblers preparing to spend more this year, or even betting on Cheltenham when they haven’t before, suggests that the excitement of the Cheltenham Festival is as strong as ever.”
Overall Gambling 2023 compared to 2022
7% plan to gamble more this year
69% plan to gamble about the same
10% plan to gamble less this year
14% don’t know
Cheltenham Festival Gambling 2023
11% plan to gamble more at Cheltenham this year than they did last year
10% plan to gamble less at Cheltenham this year than they did last year
23% plan to gamble about the same this year at Cheltenham as to last year
6% didn’t bet on Cheltenham last year but plan to this year
50% didn’t bet on Cheltenham last year and don’t plan to this year
Plans for gambling in 2023 compared to 2022
How would you compare the amount you plan to spend on gambling in 2023 to the amount spent in 2022?
Answer |
All |
North |
Midlands |
East |
London |
South |
England (NET) |
Wales |
Scotland |
NI |
Unweighted Base |
1,007 |
250 |
148 |
86 |
128 |
203 |
815 |
53 |
106 |
33 |
Gamble more |
6.87 |
6.12 |
2.72 |
2.32 |
22.08 |
6.07 |
7.63 |
7.6 |
2.73 |
0 |
Gamble the same |
69.06 |
66.43 |
72.87 |
75.56 |
57.4 |
73.13 |
68.78 |
65.96 |
73.54 |
66.6 |
Gamble less |
9.98 |
13.08 |
10.22 |
12.85 |
3.11 |
7.33 |
9.52 |
13.11 |
13.16 |
6.25 |
Don’t know |
14.09 |
14.38 |
14.18 |
9.27 |
17.41 |
13.48 |
14.06 |
13.33 |
10.57 |
27.14 |
Betting on the Cheltenham Festival during 2023 compared to 2022
Which one of the following statements best describe your plans for betting on the Cheltenham Festival this year compared to 2022?
Answer |
All |
North |
Midlands |
East |
London |
South |
England (NET) |
Wales |
Scotland |
NI |
---|---|---|---|---|---|---|---|---|---|---|
Unweighted Base |
1,007 |
250 |
148 |
86 |
128 |
203 |
815 |
53 |
106 |
33 |
Bet last year and plan to bet more this year |
11.04 |
9.42 |
3.47 |
10.3 |
26.03 |
10.31 |
11.3 |
15.20 |
6.57 |
12.41 |
Bet last year and plan to bet the same this year |
9.76 |
9.76 |
6.8 |
9.53 |
12.56 |
6.6 |
8.86 |
9.52 |
16.03 |
12.39 |
Bet last year and plan to bet the same this year |
23.12 |
23.37 |
22.1 |
30.16 |
12.42 |
27.37 |
23.11 |
16.98 |
25.03 |
26.98 |
Did not bet last year but plan to bet this year |
5.82 |
5.65 |
9.66 |
3.59 |
4.63 |
6.41 |
6.19 |
3.8 |
4.78 |
3.22 |
Did not bet last year and plan not to bet this year |
50.27 |
51.8 |
57.98 |
46.42 |
44.36 |
49.31 |
50.55 |
54.51 |
47.59 |
44.99 |
The full OLBG/YouGov survey can be accessed here: https://www .olbg .com/news/gambling-study-reveals-one-ten-are-planning-bet-more-cheltenham-festival
All figures, unless otherwise stated, are from YouGov Plc. Total sample size was 1007 UK Gamblers. Fieldwork was undertaken between 23rd February – 2nd March 2023. The survey was carried out online. The figures have been weighted and are representative of all UK Gamblers (aged 18+).
Gaming
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Nolimit City revisits the brutal factory life in Outsourced: Slash Game
Nolimit City takes you back to the grind with its latest release, Outsourced: Slash Game. For those who thought their consumerist cravings were a safe indulgence, think again. Following in the footsteps of Outsourced, this new addition pulls back the curtain on the sweat and sacrifice lurking behind those everyday luxuries—this time with a dash of danger. Outsourced: Slash Game is the studio’s second venture into crash-style gameplay, the first being xCrash™ in Skate or Die – but this time it’s a standalone crash game!
In Slash Game, players have to make some cutthroat decisions as a laser traces the outline of their hand, increasing the multiplier with every pass. Players hit “stop” to cash out, locking in the multiplier when they feel the timing is right. After which, they will be shown the potential winnings if they wouldn’t have stopped. But here’s the catch: if players hesitate a second too long and the laser slips, all the winnings are lost. A live scoreboard displays the Top Win, Top Miss and Last Round, so that players can keep track of their previous rounds.
Outsourced: Slash Game is not a familiar Nolimit City slot to some players but could cause some excitement with an increasing multiplier and a maximum payout of 1,500x the base bet. Outsourced: Slash Game, unlike Nolimit City’s high-volatility slots, is rated as ‘Medium Volatility’ but don’t let that fool you as it still includes the risk of losing your hand.
Per Lindheimer, Head of Product at Nolimit City, said: “Get back to work, will you? We’re bringing players back to the unrelenting factory floor of Outsourced with an all-new twist. Slash Game is a standalone take on our crash-style games, and it’s packed with plenty of heart-stopping moments (and maybe a few hand-stopping ones, too). We’re thrilled with how it turned out and we hope that our fans will be too!“
‘Outsourced: Slash Game’ will be available to all Nolimit City partners on November 5th, 2024.
Gaming
The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example
Usually, consoles and PCs come to mind when discussing the gaming industry. The mobile sector is often treated as a child of a lesser god, even though it generates almost as much revenue as console and PC combined. Some companies can see this potential. For instance, the e-commerce platform GAMIVO has recently entered the mobile market, allowing players to buy in-game items cheaper.
Back on course
The entire video game industry has evolved incredibly, but the most spectacular has been the growth of the mobile sector. It expanded from 36.9 million dollars in 2016 to 93.2 billion in 2021. Unfortunately, the gaming market suffered from a decline that stemmed from the overoptimism of the pandemic era. As a result, the mobile gaming industry revenues dropped to 92.2 billion in 2022 and to 90.5 billion in 2023. Recent information has indicated this was a necessary correction rather than a long-term trend.
The latest Newzoo report, issued in August 2024, shows that the industry is on the right track again. According to analysts, the mobile sector will generate revenues of $92.6 billion, representing +3.0% growth year-on-year. It’s nearly half of the entire gaming industry.
Billions of players
Revenues are crucial, but they only show part of the story. To fully understand the size and potential of mobile gaming, it’s necessary to consider the number of players, which constantly grew even when revenues dropped. Newzoo estimates that it will reach 2.8 billion in 2024. It means that almost twice as many people play on mobile devices than on PCs and consoles combined. Currently, every third person on Earth plays on mobile devices, and there’s still space for further growth.
“There are emerging markets where smartphones and mobile networks can expand, providing new potential players. Furthermore, this type of entertainment has a low entry barrier because most popular games are free and don’t require high-end devices,” explains Mateusz Śmieżewski, the CEO at GAMIVO.
One hobby, different habits
GAMIVO is an example of a company that has recently joined the party to get a piece of the mobile pie. “We examined the mobile market for a very long time, trying to find a suitable place for us. It’s essential to understand that mobile gaming and mobile gamers differ from their PC or console counterparts. You can’t do the same things you do with PC and consoles and hope to replicate your success,” said Mateusz Śmieżewski.
Studies confirm this observation. Average PC and console players spend about 2.1 hours a day in virtual worlds. It’s half an hour more than mobile gamers. However, things get interesting when we take a look at playtime per week, which is the same for mobile and console (5.4 hours) and slightly longer for PC (5.7 hours). Moreover, typical PC and console owners play 2.6 and 2.7 days a week, respectively, while mobile players play 3.4 days per week.
Those statistics prove that PC and console players are more dedicated, spending more time in games’ worlds once they enter them. However, mobile gamers prefer shorter but more frequent sessions. They play while commuting or have a short amount of free time.
“Mobile players are more willing to uninstall games and give another title a chance. Hence, the gameplay has to be captivating and designed to provide quick but intense sessions.
Furthermore, even though the average weekly playtime is identical to PC players, many mobile players don’t think of themselves as gamers,” clarifies Mateusz Śmieżewski.
Another major difference regards the way in which revenue is generated. PC and console games traditionally represent the premium model, where players buy the game. Most popular mobile releases are free and generate revenue with microtransactions. Almost all titles allow players to spend their real money on virtual coins, crystals, and other items that can be used to unlock additional content or reduce cooldowns.
Entering the mobile market
Those contrasts and nuances scare most companies from the mobile market. Let’s see how GAMIVO has coped with this.
“We decided to launch a new product category dedicated to mobile gamers. Our model allows them to top up in-game accounts cheaply. As a result, they can save up to 30% on buying virtual items, upgrades, and other content. The GAMIVO offer includes the most popular mobile titles, such as Genshin Impact and PUBG Mobile, and still extends,” describes Mateusz Śmieżewski.
“We dedicated a lot of time to research and analyses. Also, the development process required a lot of work to provide GAMIVO customers with safe transactions and a user-friendly environment. The first reactions are very positive, confirming our belief that our decision was right and there is still more space in the mobile game market,” concludes the GAMIVO CEO.
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