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Prague Gaming & TECH Summit 2023: Charting the growth of Esports in CEE

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Prague Gaming & TECH Summit 2023: Charting the growth of Esports in CEE
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Ahead of our sold-out Prague Gaming & TECH Summit 2023 next week, we sat down with some of the brightest minds in Europe to talk all things Esports and its potential for the CEE region.

In one of our most insightful interviews this year, we brought together Peter Rippel Szabo (PRS), Associate at Bird & Bird, Amir Mirazee (AM), Managing Director and COO at Bayes Esports, as well as Dimitris Panageas (DP), Group General Counsel at Kaizen Gaming to get the latest on Esports’ growth.

Covering everything from Ukraine, localised regulation, market demographics, state licensing and taking on traditional sportsbook spend, this one’s not to be missed!

 

To kick things off, let’s talk about the demand for Esports in CEE – how much does the region stand out in terms of growth potential vs the likes of Scandinavia and Western Europe?

AM: It’s a unique environment and of course being Bayes, we can gauge that from a good standpoint with over 100 betting clients globally and 200 in our extended network. On the CEE side, our major partners are GG.bet, DATA.BET and BETER, and we’re seeing considerable volume. This is particularly the case for Counter Strike – and players love new titles.

The one issue we have right now is the changing political dynamics. While Ukraine and Russia used to offer great Esports teams, as well as serving an anchor for satellite nations around them (Poland, Baltics etc), this equilibrium has of course been shifted, and it now needs to settle at a new one. This is especially the case for Ukraine, which really was the epicentre in the CEE region for Esports. Added to that is Russia of course now being shut out of the market, with operations now needing to be re-established to find a new hub to anchor the vertical’s development. In my view – the Czech Republic will likely be a key component.

PRS: From my base in Hungary, I can certainly say that across CEE organised tournaments are very strong – with growth proving very organic, and indeed, spontaneous. There’s not yet big money in most of the tournaments’ prize pools, but they are certainly crammed with amateur players who are very ‘plugged-in’ online and have a real passion for Esports. This goes for both the relevant products and enjoyment of that entertainment. Also, it is worth mentioning that in Hungary more established clubs with strong foundations across various sports have engaged with Esports (e.g. through establishing dedicated esports departments and training players professionally). Universities and other non-profit organisations have also started to study thoroughly the various physical, psychological and other aspects of Esports.

From a legal perspective what is needed for growth is a clear regulatory environment (dealing with the status of esports, i.e. whether it is a ‘normal’ sport, whether it has a special status, or something in between, as well as covering issues like requirements for tournament organisation, player safeguarding and integrity). This would also help alleviate some aspects negatively perceived by the general public (like lack of exercise, addiction or abuse). Of course, talking about Scandinavia and Western Europe – the one variable in comparison with CEE is consumer spend and the resulting market size which will likely never reach the same level in the East.

DP: For myself, and indeed given our extensive experience at Kaizen, I would say the demand is there to see. It’s not a new way of betting, but rather a new type of  possible future verticals, and a set of betting markets to enjoy. As it’s still in the emerging stage, I would say it’s not yet considered a fully established ‘traditional’ vertical like sportsbook, lottery, live casino and others.

Looking at demographics, they are without a doubt smaller than more established verticals, which we need to distil into sub-segments to better understand on a micro level. Factoring in how fast the CEE market is changing, especially with the likes of Hungary (which was until recently a state monopoly), I would definitely say that we have every potential for Esports to really take off in the next 5-10 years.

On a macro level, the major growth blocker that needs to be overcome is that of regulation. Esports needs to be properly and specifically regulated as both a sport and from a betting perspective – this is essential in order to enable it to become a fully established vertical in its own right. So, in summary, it’s emerging fast and gaining traction, but still a long way to go.

What do you see as the key driver for demand for Esports betting in CEE? From a regulatory perspective, do you see CEE jurisdictions as being more open to Esports betting?

AM: Agreeing with Peter in his first answer, I would certainly say it’s a unique generation in CEE and that’s certainly why Esports has grown so much here. Online gaming, and indeed video gaming, has created the generation we’re seeing now, as well providing them with a connection to the rest of Europe and the wider world. Without a doubt, we can say that the ‘internet generation’ in their 20s and 30s have very much been shaped by that culture, whether that’s Call of Duty, memes, and everything else. On the regulation front, again, I agree also – it needs to be regulated as a sport. Germany, for example, does not even acknowledge Esports as a sport, which as a consequence, means it can’t even be bet on yet. That needs to change.

PRS: It’s a complex question but with plenty of potential in CEE. Gambling, betting and generally games of chance have similar basic legal concepts when it comes to regulation across Europe (national regulatory frameworks may differ of course), therefore, CEE jurisdictions can be as open to Esports betting as other countries. I think the key driver is simply how much Esports will gain in popularity in the future, for the more popular certain Esports titles will be the more will the demand be for Esports betting. Also, I think if Esports would be recognised explicitly as a sport and/or it would be a regulated activity in a CEE jurisdiction, then I believe it would likely facilitate the demand for Esports betting in that jurisdiction.

DP: Indeed. The key factor that you need to drive demand (let’s say from a sample set of the 10 major CEE countries), is that they do not yet specifically regulate Esports. Hungary, as Peter has mentioned, is becoming part of that change, so we’re seeing the opportunity for it to become a conducive environment for development. In my view, the regulatory framework for most of CEE is still vague; and as long as it’s principally viewed as a betting market rather than a sporting discipline in its own right, it will stay as that.

Taking the wider perspective, any law and/or regulation will take a minimum of 6-12 months to be adopted and following that – you’ll then need extensive marketing and commercial communication expenses to then push Esports into the mainstream. Without a doubt, however, looking at CEE demographics, the unique composition of their audiences holds plenty of potential. What makes it special is that while it is niche as a sport/product, it’s not the same as niche traditional sports, such as handball in Germany.

Rather, you have a fast-growing product that can easily enter the mainstream as it transcends borders and can offer penetration principally via social media, where it is already very popular. I am sure that with the proper marketing and investment, Esports will create a snowball effect that will allow it to become a mainstream vertical by itself soon enough.

When it comes to being a complementary product to traditional sportsbook spend, how is Esports fitting into the mix and is it cannibalising from traditional sportsbook?

PRS: I’d say that Esports and traditional sportsbook can, and do, complement each other, especially if popular traditional sports (like football or basketball) are played via video games (FIFA or NBA2K) in organised Esports competitions which traditional sports fans can easily perceive and understand.

So, even if audiences are of course very different, you’ll see crossovers when it comes to interests. Using Hungary as an example, the state-owned betting & lottery operator (Szerencsejáték Zrt.) launched betting on esports competitions in 2020 due to the lack of traditional live sports events resulting from the Covid-19 pandemic. It has quickly become one of its most popular betting offerings.

An interesting point too is the ability to convert players to new verticals, and as a result, increase engagement and incremental spend. For example, you’ll have a millennial customer use football as a platform for introduction, and then while waiting for the match to play out for 90 minutes (or indeed after the final whistle), he / she will then give Efootball or another Esports activity a try – which is a great way of introducing the product.

AM: From my perspective, if we’re talking about FIFA and other Esports, these worked superbly well during COVID as a substitute product for those looking to replicate the missing sporting schedule, with nothing happening aside from (as I recall), the Belarusian Premier League. With the likes of League of Legends and Counter Strike, you have a very different demographic / audience – and you’ll find them in different places rather than traditional sportsbook.

As a result, I believe you need to look at providing something different to attract players. Take a look at Bet365’s Esports offering for example, it works surprisingly well for a UX that has evidently been derived from traditional sports. However, there’s much more room for improvement in the coming years. It’s easy to see the use-case for this, looking at all sports betting viewership right now, everything’s declining aside from Esports, so it’s an opportunity to be capitalised on.

We’re also seeing demographics change rapidly, while Esports was previously only for the 20-25 age group, it’s now becoming much older, so you’re closing that monetisation gap. If you want to capture the interest of this fast-growing demographic, you need to reformat the UX to cater to that. So yes, without a doubt, Esports is now becoming a product that can drive traffic in its own right through new audiences, without cannibalising spend from traditional sportsbook.

DP: For me, it depends on the definition of where cannibalisation starts from. When new products are introduced, they certainly drive interest and add to engagement, but in theory that will also bring a decline in engagement for traditional alternatives as overall sportsbook spend is going to be finite.

The positive that Esports brings however, is that it can complement well, given it has a very different schedule to traditional sportsbook. Tournaments taking place across the globe (for example in Asia)      are during the evening     , meaning it’s during the day in Europe – enabling Esports to boost sportsbook spend both before and the day after evening football matches such as the Champions League mid-week.

Taking the longer view, there is a greater risk of cannibalisation if we see more European Esports tournaments taking place during the evening (at the same time as major football matches), which will likely happen in the next 5-10 years. This will create a tipping point where it becomes more popular to bet on than evening football matches.

Looking at the delayed Euro 2020 held last year, can operators use the standout success of Efootball during the tournament as a reason to engage more players during the weekend’s sport fixtures?

DP: I believe Esports will always hold plenty of potential as a complementary product during major events such as the Euros, where we see heightened betting activity and greater overall spend. However, the challenge is always going to be taking this into the mainstream and having it considered as a regular fixture week in, week out. In my view, it is very possible that this could translate well into a complementary product that fills the gaps between sporting fixtures, especially for those who like to be pre-match and not in play. Given a football match lasts 90 minutes, you have plenty of space to fill over the 90 minutes after pre-match bets are placed. If you can identify and incentivise that opportunity, then I believe there is huge potential in the long term.

AM: Also, as we’ve covered already – the audience you have for Efootball-  is completely different to Counter Strike, League of Legends and the like, so in effect we’re only talking about 50% of the potential Esports audience.

Let’s take Europe as a market to speak on a macro level and place Efootball in isolation. Regulation for a start is going to be key, making sure that product is available and acceptable. That’s something in particular we’d need to see in Germany with the Bundesliga, as Esports is not yet regulated to be a betting market. Looking further west towards the UK, there’s far less of an overlap, due to player preferences and composition of audience. However, if we return to the CEE, then yes, without a doubt I see plenty of potential here for operators to really test this out as it’s something the new generation of players are very receptive to.

PRS: To add to that, I would certainly say in many ways we’re looking at an area of spend (and indeed audience) that are traditionalists when it comes to football. However, if we look at the new generation and their social circles and familiarity with the online environment, they are shaped by a very different world than what older generations had for football growing up as a primary source of entertainment.

So, without a doubt, we’ll see a very different trend towards the Esports landscape over the next decade. Whether that’s for Esports as a complementary product or one in its own right, I believe it will be inevitable that it becomes an area of engagement with traditional sports fixture in the decade to come. This is especially the case if Esports will be regulated clearly,      as well as Esports tournaments being organised regularly,  enabling online gaming operators to follow that lead and invest in technology and commercial communication dedicated to Esports.

 

Last but not least, looking at the big picture – what’s your take on how Esports is going to develop in CEE over the next five years, how much more do you see it gaining popularity?

DP: I believe it is going to develop, and it will no doubt gain traction. But in my view, it won’t take off immediately. The next few years will likely see Esports continue as a complementary product that will enable operators to diversify and upgrade their offerings. The new generation coming online will power this, and with an extensive spectrum of events around the globe, and the 24-7 betting that it brings, it can scale fast.

However, for that to happen, we also need to see more investment in the vertical for it to become more established. For a start, we need more advanced trading models that can enable operators to offer a much broader spectrum of Esports betting markets to attract more players. We’re already seeing that happen in real-time, and even in the last three years, there’s been a real surge in terms of managed trading services for Esports and the provision of data. As we’re seeing truly specialised companies for this provision begin to corner the market, growth will inevitably become even more exponential, with a ‘hockey stick’ style adoption curve.

AM: I agree. There’s plenty of potential. We can certainly say that outside of the present conflict taking place between Russia and Ukraine, there’s a stable trend towards growth, aside from the recent Parimatch / Ukraine news this week. I’m confident it’s only going to keep growing for all the reasons we’ve covered above.

All of this is fuelled by the unique audiences of the region, and indeed their demand for entertainment. If we compare the potential of Western vs. Eastern Europe, then without a doubt, I believe that CEE is the most likely to emerge as the continent’s major player. Given our position on the market as one of the world’s leading Esports providers, I believe that Esports is exactly what you make of it – and if you take a proactive view and approach, the market share is there for the taking.

PRS: I concur with Amir and Dimitris, I believe it’s only going to grow – all the foundations are there in CEE to make that happen; demographics, interest, increasing awareness of relevant brand values and an established understanding of the mechanics. In the short-term, I don’t believe we’ll see major displacement of the most popular traditional sports or radical shifts in market trends. Longer term, we’ll to see much greater adoption that will no doubt scale over as exponential growth really begins to emerge.

Central Europe

Hipther’s Autumn Flagship Event Rebranded to GamingTECH CEE – Don’t Miss the Early Bird Offer!

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Hipther’s Autumn Flagship Event Rebranded to GamingTECH CEE - Don’t Miss the Early Bird Offer!
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The #hipthers are thrilled to announce the biggest edition and rebranding of Hipther Agency’s renowned flagship event for the Central and Eastern European region: the CEEGC Budapest gets a fresh makeover and becomes the GamingTECH CEE Summit Budapest!

The hugely successful event series in Budapest has cemented the hipthers’ leadership in the region of Central and Eastern Europe, embraced by the iGaming and Tech industry professionals locally and beyond.

GamingTECH CEE, formerly known as CEEGC, has a 7-year tradition of being the leading event in the Central and Eastern European region during Autumn. The conference brings together key players in the gaming industry, providing a wealth of valuable information and opportunities for quality networking. Furthermore, the GamingTECH Awards recognize and celebrate the most innovative and successful companies in the region.

GamingTECH CEE 2023 will take place on 26 September at the Ritz-Carlton, Budapest, while the hipthers will be offering Early Registration and Welcome Drinks on the 25th, to help participants break the ice, connect with new and old friends, and relax before the knowledge-packed conference.

The final Conference Agenda is to be announced, with the current draft promising insights about the future of Gaming in the Central and Eastern Europe, Compliance Challenges and Opportunities, Responsible Gaming, Blockchain, AI and Machine Learning, as well as Networking Sessions and the Evening Social Gathering to close the event in style and togetherness!

Zoltan Tuendik, Co-Founder and Head of Business of Hipther, stated about the upcoming event: “We are embracing the boundless possibilities of the future and the transformative power of technology in the gambling industry. Through the rebranding of CEEGC Budapest to GamingTECH CEE Summit Budapest, we herald a new era of excitement, innovation, and limitless potential. Join us this September in Budapest to explore the frontiers of gaming technology, as we pave the way for a future that will revolutionize the way we play, engage, and win”.

GamingTECH CEE 2023 Registration is Now Open!

Don’t Miss the Early Bird Rates & Stay Tuned for the Combo Pass that is coming soon!

 

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Baltics

Hipther’s MARE BALTICUM Summit Delights 150+ Attendees, Sets Stage for Major Budapest Rebrand!

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MARE BALTICUM Gaming & TECH Summit 2023 took place between 15-17 May in Riga, thrilling a whopping 150+ attendees! The #hipthers organized a highly successful 2-day event that brought together gaming and technology executives, fostered knowledge-sharing, engaging discussion panels featuring 50 renowned industry experts, and provided valuable networking opportunities.

The 2023 version of the MARE BALTICUM Summit proved once again why it has been established as the Baltic region’s most popular in-person gathering. Acclaimed professionals from the gambling, fintech, web3 sectors, as well as legal and sustainability experts and government officials, took the stage to educate the audience on the latest trends, news and innovations in gaming and tech in the Baltics and beyond.

All participants, speakers, top decision-makers and business influencers, enjoyed the special networking sessions prepared from the Hipther Team, ranging from constructive coffee breaks, delightful vegan lunches, and dedicated afternoon sessions, to the invigorating Morning Networking Run and special events like Karaoke and Blues parties to help guests unwind and connect!

As the premier event of Gaming and Tech in the Nordics and Baltics, the MARE BALTICUM Gaming & TECH Summit once again honoured the best of the best of both industries in the Baltic and Scandinavian Gaming Awards as well as the BTECH Awards. The achievements of accomplished companies in the region were recognized and celebrated across 36 Award Categories. The winners, as voted by the Summit participants, included some of the iGaming industry’s star-studded brands and the most innovative Fintech companies, such as: Betsson Group, Evolution Gaming, Endorphina, EveryMatrix, Tom Horn Gaming, Altenar, Evoplay, Softswiss, Wazdan, Bankera, Gold Koi Coin and more

The conference buzzed with the one-of-a-kind, close-knit, and electric atmosphere the #hipthers are known for creating, and that sense of excitement and camaraderie was evident throughout social media:

Alexandra Breinig’s update

Liga Tarasova’s experience

The Rite NRG Team – Right Energy Sponsors for the event

Evoplay on winning Best Slots Provider in the Baltics 2023 and the MARE BALTICUM experience

Dr. Rakic Dean, on moderating The Baltic Blockchain Ecosystem panel

Katri Delimoge about her thought-provoking Fireside Chat with Jovita Gabnienė

Tom Horn Gaming on winning the Best Online Casino Provider in the Baltics 2023

Here’s what MARE BALTICUM’s esteemed guests said about the event:

MARE BALTICUM facilitated meetings of gaming, tech and legal industry in a valuable even if uncommon mix. Can only wish for more events like this!” – Agneta Rumpa – Sorainen Latvia

Exceeded all expectations, perfect opportunity to network and connect on a more personal note. – Lukas Burinskas – Covery.ai 

The event was an excellent opportunity to connect with industry-leading stakeholders in the Baltics region” – EveryMatrix via LinkedIn

It was a pleasure to be a part of such a vibrant and dynamic gathering, where we had the opportunity to meet industry colleagues and exchange ideas”. – FeniBet via LinkedIn

Many thanks to all the participants of the panel discussion and specifically to Zoltán Tűndik for providing a space for a pan-Baltic discussion, exchanging experience and ideas on how to drive Baltic fintech scene towards a more rapid development and growth!” – Fintech Latvia Association via LinkedIn

The 2023 edition MARE BALTICUM Gaming & TECH Summit was supported by the following sponsors: Tom Horn Gaming, EvoPlay, Nordic Gambling, Oddin.gg, nanocosmos, 7777 Gaming, Rite NRG, and Black Cat Card by Papaya

The #hipthers are thankful to our trusted media partners for sharing the great news about the Summit. We are especially thankful to Online Gamblers – the go-to hub for news, casino and sportsbook reviews, and Responsible Gambling education – whose Editor in Chief, Liga Tarasova, joined us to attend and cover MARE BALTICUM bringing her wonderful energy to the event!

Zoltan Tuendik, Co-Founder and Head of Business, commented about MARE BALTICUM 2023:

Back in the office for a couple of days now and still struck by the magic of Riga. We extend our heartfelt gratitude to everyone who attended our enhanced MARE BALTICUM Gaming & TECH Summit and contributed to its success. The insightful content shared by our esteemed speakers over the course of two days has elevated communication between the Baltic states to new heights, paving the way for a better future.

A special thank you goes out to all those who showcased their vocal talents during the karaoke sessions, as well as those who joined in for an unforgettable singalong during the live blues set on the second evening. Your enthusiasm added an extra layer of excitement to the event.

We eagerly anticipate our return to the Baltic region and are thrilled to announce that the 2024 edition of the MARE BALTICUM Gaming & TECH Summit will take place in Tallinn. Stay tuned for the announcement of the dates, and be sure to keep a close eye on our events calendar or pre-register to receive timely updates”.

Our amazing time together in Riga sets the stage for Hipther’s next ground-breaking conference:

The classic CEEGC Budapest event which cemented our leadership in the region, returns with a major rebrand to “GamingTECH CEE Summit Budapest” on September 26th!

Join us at GamingTech CEE, the leading event for exploring the latest tech innovations in the gaming industry within Central and Eastern Europe (CEE) targeting the Balkans and D-A-CH regions.

Register Now at a Super Early Bird discounted rate for Delegate Passes (valid until 30th June) and the highly-coveted Combo Passes will be available soon at:

https://hipther.com/events/cee/regbudapest/

See you in Budapest!

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Blockchain

London Blockchain Conference: Where iGaming Meets Blockchain Technology

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London Blockchain Conference: Where iGaming Meets Blockchain Technology
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If you are in iGaming, then you will want to attend the London Blockchain Conference at the Queen Elizabeth II Centre (QEII) in the heart of the capital between 31 May 2023 – 2 June 2023.

The iGaming industry is characterised by its rapid growth and tech-savvy platforms; however, it continues to face issues of fairness and trust.

So how does Blockchain help iGaming? Blockchain technology can vastly improve the iGaming industry. With issues like calculating odds, protecting and paying monetary stakes, slow settlement rates and high fees, data protection and digital security player Protection, and Safer Gambling plaguing the industry, Blockchain could be its saviour.

Integrating blockchain technology in iGaming platforms works to alleviate the issues mentioned above. Simultaneously, by establishing transparency and credibility as core components, such offerings enhance the industry’s reputation. The main benefits of using Blockchain include:

  • Enhanced safety and security – Security is essential across all sectors, and iGaming is no different. Blockchain technology offers the iGaming industry enhanced safety and security.
  • Transparency and provable fairness – One of the biggest challenges facing every iGaming business is the question of trust. Blockchain resolves this by demonstrating a detailed, immutable account of all played games, staked bets and accounts, accessible via a public ledger.
  • Speeding up transactions at minimal fees – Players shouldn’t have to wait more than a few seconds for a webpage to load or for a transaction to be processed. Blockchain makes this possible.
  • Privacy and anonymity – Most players want themselves and their accounts to remain anonymous and expect confidentiality. With Blockchain, your transactions are untraceable and use a digital footprint, and keys identify users.
  • Better odds and return to player – ‘The house always win’. Unlike Blockchain, decentralisation and peer-to-peer transactions are two main features; this increases the odds and the total bet amount.
  • Easier auditing processes for regulators – Platform integrations with Blockchain serve operators and regulators in the iGaming. Blockchain was designed to be self-governing.

Join us at the London Blockchain conference and hear from the leading industry figures, including the Malta Gaming Authority representatives, the HM Treasury board, and the head of the Securities and Exchange Commission of the Philippines regarding their country’s Blockchain and Digitization Initiative.

Other key panels of interest include the Future of Blockchain Tokens and Blockchain Venture Capital Investing.

With over 140+ speakers, the three-day conference will be this year’s flagship blockchain expo for enterprise and government and will demonstrate this with insightful and engaging panels, presentations and keynotes.

As the world’s leading technology-focused blockchain event, it aims to provide an avenue to discover the current emerging trends that help bring governments and enterprises onto the blockchain. Attendees can build relationships with influencers, developers and investors in the blockchain space, including iGaming. Attend the London Blockchain Conference and learn how to harness the potential of blockchain technology.

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