Gaming
Vetting Crypto Betting Sites for Legitimacy

Crypto betting sites have become very popular with bettors as they offer faster transactions and anonymity. However, it is one area where fraud has increased in the past few years, given the lack of oversight. After all, crypto is still yet to be adopted by the masses.
You can quickly learn how to register on Betisn and other bookmakers that support cryptocurrencies. However, you must vet all crypto casinos through several legal checks for a safe betting experience. Licenses and certifications are the best starting points for assessing a casino’s legitimacy.
Vetting is one step toward playing safely in a crypto casino, ensuring the games are fair and your data is protected. We’ll touch on crucial checks that must be made before you consider registering on a new platform.
Checks for Safe Crypto Betting
The key is confirming a casino’s credibility to offer gaming services. Do not let the promise of provably fair games or quick payouts lure you into depositing real money without verification. Hence, these steps are quick checks you can make within minutes. Confirm the following before registering and depositing into a new crypto casino:
Licenses and Certifications
Regulatory bodies like the Malta Gaming Authority, Curacao eGaming Commission, etc., are responsible for protecting online players. Hence, they run primary checks on casinos before approving their services. These checks include the following:
- Security system
- Customer data storage services
- Hacking protection systems
These bodies can give licenses based on the casino’s class—for example, the Malta Gaming Authority issues a class IV license to B2B operators that supply software.
Casinos often display their license at the bottom of their pages or in the “About” section. You can run the number by the licensing body to confirm its existence. This check shouldn’t take more than a few minutes.
Certifications are other pointers to credibility. One prominent body offering certification is eCOGRA. It tests the random number generators casinos use in their games.
You’ll see the stamp of approval at the bottom of the casino pages. iTech Labs is another certification body that tests casinos.
Player Reviews
Learning from firsthand knowledge can help you avoid certain pitfalls. Sometimes, a licensed casino may have a bad reputation for delaying or withholding payouts. You don’t want your efforts to go down the drain, with online fraud claiming $10 billion in 2022.
There are independent platforms where players leave reviews about casinos. These experiences can guide you toward avoiding tricky or fishy platforms. For example, several players might complain about delayed payouts on a gaming site.
That should raise a red flag on such a site. The best course of action would be to avoid it unless proven otherwise.
Review the Terms and Conditions
The terms and conditions should be the last thing you review before registering with a casino. Pay attention to the data protection and privacy policy.
Licensed and credible platforms will include contacts for their data protection officers. That is necessary for player complaints.
Conclusion
Playing at a licensed crypto casino does not mean you will win. The games are unpredictable. You can employ strategies but don’t blame the site when you lose bets. Play responsibly and deposit amounts that will not hurt your finances.
Compliance Updates
ELA Games obtains the MGA Recognition Notice

ELA Games is delighted to announce that it has been authorized by the Malta Gaming Authority. Marking the beginning of our expansion into select global markets in collaboration with MGA.
ELA Games continues its strategic expansion in Europe and it is another major step in its ability to access distribution and commercial partnerships with companies based in the iGaming hub of Malta.
Mike Cini, Business Owner at ELA Games, commented: “We’re delighted to have obtained our MGA Recognition Notice as it is another major milestone in our regulatory expansion. Malta is the leading iGaming hub in Europe and being authorized there will enable us to work even more closely with our operators and bring player engagement to the next level for our partners.”
ELA Games focuses on producing high quality products that are stacked with gamification features, quality design and animation. Recent releases include Vikings Wild Cash and Lucky Dwarfs. They have already received amazing feedback from operators and players and the studio looks forward to signing more partnerships and launching more games in the coming months.
Gaming
Gambling Business Group bring land-based experts to ICE Hub

Cross-sector strategic body, The Gambling Business Group, has outlined a timetabled programme of land-based gaming expert insights which will be delivered from the GBG Hub at February’s edition of ICE – the world’s largest business-to-business gambling show.
Taking placing across the opening two days of ICE, the list of topics and experts confirmed to date includes sessions dedicated to Age Verification (Tony Allen: Age Check Certification Scheme), Compliance (Howard Gant: IHL Smart Hub), Data Protection (Richard Dutton: Elias Partnership), Licensing (David Lucas: Lucas Licensing), Responsible Gambling (Kirsty Caldwell: Betsmart Consulting), Security (Jim Leitch: Link Integrated) and Technical Standards (Rob Wheeler of RBW Systems: Gambling Business Group).
The Gambling Business Group Executive Team is working in partnership with the Institute of Licensing, the professional body for licensing officers to develop a GBG tailored programme on Thursday 8 February, the last day of ICE.
Peter Hannibal, co-founder and Chief Executive of The Gambling Business Group, said: “The 2023 edition of the Hub was a tremendous success enjoyed by members and non-members alike. We want to build on that platform for ICE 2024 and have been consulting with our members about enhancements and improvements to their ICE experience. The list of topics that we will be covering from the Hub at ICE is a product of those discussions. This is not a complete list and we envisage adding new sessions and experts as we get closer to the exhibition opening on 6 February making the GBG Hub at ICE an invaluable resource and meeting place for land-based operators.”
Registration to attend what will be the last edition of ICE held in London prior to its relocation to Barcelona in 2025, has opened. The free exhibition pass to be part of what will be an historic edition of the world’s largest and most international gaming expo can be secured at https://ice.reg.buzz/step/1?ticket=exhibition-pass.
ICE Visitors can arrange a specific slot to meet the experts by contacting amanda@gamblingbusinessgroup .co .uk
Gaming
Global Video Games Market Report, 2022 and 2023-2030: With “Speed Being the King” in Gaming, Growing Fiber to Home (FTTH) Connections Bolster Growth

The “Video Games – Global Strategic Business Report” report has been added to ResearchAndMarkets .com’s offering.
Global Video Games Market to Reach $254.6 Billion by 2030
The global market for Video Games estimated at US$184 Billion in the year 2022, is projected to reach a revised size of US$254.6 Billion by 2030, growing at a CAGR of 4.1% over the analysis period 2022-2030.
Mobile Games, one of the segments analyzed in the report, is projected to record 4.9% CAGR and reach US$123.8 Billion by the end of the analysis period. Growth in the Console Games segment is estimated at 4.2% CAGR for the next 8-year period.
The U.S. Market is Estimated at $42.8 Billion, While China is Forecast to Grow at 4.7% CAGR
The Video Games market in the U.S. is estimated at US$42.8 Billion in the year 2022. China, the world’s second largest economy, is forecast to reach a projected market size of US$71.4 Billion by the year 2030 trailing a CAGR of 4.7% over the analysis period 2022 to 2030.
Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 2.9% and 4.1% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 3.5% CAGR.
What`s New?
- Special discussions on the global economic climate and market sentiment
- Coverage on global competitiveness and key competitor percentage market shares
- Market presence analysis across multiple geographies – Strong/Active/Niche/Trivial
- Online interactive peer-to-peer collaborative bespoke updates
- Access to digital archives and trademarked research platform
- Complimentary updates for one year
- Access to curated YouTube video transcripts of market sentiments shared by CEOs, domain experts and market influencers via interviews, podcasts, press statements and event keynotes
Select Competitors (Total 521 Featured)
- Activision Blizzard, Inc.
- Blizzard Entertainment, Inc.
- King Digital Entertainment plc
- Apple Inc
- Atari SA
- BANDAI NAMCO Holdings Inc.
- Bluestack Systems, Inc
- Capcom Co., Ltd.
- Electronic Arts, Inc.
- EA Sports
- PopCap Games, Inc.
- Facebook, Inc
- Google LLC
- iWin, Inc.
- Konami Group Corporation
- Konami Digital Entertainment Co. Ltd.
- Konami Gaming Inc.
- Nintendo Co. Ltd.
- Riot Games, Inc
- Roblox Corporation
- Rovio Entertainment Corporation
- Sega Holdings Co., Ltd.
- Sony Interactive Entertainment Inc.
- Supercell Oy
- Square Enix Holdings Co. Ltd.
- Square Enix Limited
- Take 2 Interactive Software, Inc.
- Tencent Holdings Ltd
- Tetris Holding, LLC
- The Walt Disney Company
- Twitch
- Ubisoft Entertainment SA
- Unity Technologies
- Valve Corporation
- Xbox Game Studios
Key Attributes:
Report Attribute | Details |
No. of Pages | 1025 |
Forecast Period | 2022 – 2030 |
Estimated Market Value (USD) in 2022 | $184 Billion |
Forecasted Market Value (USD) by 2030 | $254.6 Billion |
Compound Annual Growth Rate | 4.1% |
Regions Covered | Global |
MARKET OVERVIEW
- Current State of the Video Games Industry: A Review
- Gaming as a Form of Entertainment is Here to Stay: Global Number of Active Gamers (In Billion) Years 2020, 2022, 2024 and 2026
- Competition
- Video Games – Global Key Competitors Percentage Market Share in 2023 (E)
- Competitive Market Presence – Strong/Active/Niche/Trivial for Players Worldwide in 2023 (E)
- Video Games: Introduction/Overview & Types
- Recent Market Activity
- Innovations
MARKET TRENDS & DRIVERS
- With “Speed Being the King” in Gaming, Growing Fiber to Home (FTTH) Connections Bodes Well for the Higher Consumer Engagement With Video Games
- Since Gaming Experiences Are Only as Good as the Network, Growing Number of Homes With High Speed Fiber Optic Internet Means More Households Will be Hooked Onto More Graphically Demanding Video Games: Global Market for Fiber-to-the-Home (FTTH) (In US$ Million) for Years 2021, 2023, 2025 and 2027
- Ubiquity of Smartphones Drives the Popularity of Mobile Gaming, Particularly on the Android OS. Here’s Why
- Healthy Demand for Smartphones Creates a Parallel Opportunity for Mobile Gaming: Global Shipments of Smartphones (in Million Units) for 2020 through 2025
- Preference for Immersive Gaming Drives Demand for Visualization & 3D Rendering Software
- Here’s Why Console Gaming Still Remains Popular
- “The More the Merrier”. Social Gaming Storms Into the Spotlight as a Major Trend in 2023
- Social Presence Will Continue to Play a Central Role in the Adoption of Social Gaming: Global Number of Social Media Users (In Billion) for the Years 2022, 2024, 2026, 2028
- In the Era of On-Demand Gaming as a Service (GaaS), Cloud Gaming Storms Into the Spotlight
- Convergence of Gaming and Gambling, a Key Trend in the Market
- As Gambling Addiction Takes on a Deeper Hue, Gamification of Physical Gambling Brings Opportunities for the Video Games Market: Global Number of Gamblers (In Million) for the Years 2018, 2020, 2022 and 2024
- Make Way! Here Comes Metaverse Gaming
- Gaming to the Remain the Largest Application Area for Metaverse: Global Metaverse Market Share Breakdown (In %) by Application for Years 2020 and 2027
- Roblox, an Online Gaming Company that Offers Metaverse like Experiences, Witnesses Steady Rise in the Number of Users: Roblox Active Daily Users (In Million) by Quarter for Years 2019, 2020, 2021 and 2022
- Roblox, an Online Gaming Company that Offers Metaverse like Experiences, Witnesses Steady Rise in the Number of Users: Roblox Active Daily Users (In Million) by Quarter for Years 2019, 2020, 2021 and 2022
- Changing Demographics of Modern Gamers Sets Stage for Increased Consumption of Video Games
- Percentage Breakdown of Global Number of Gamers by Age Group for the Year 2022
- Percentage Breakdown of Global Number of Gamers by Gender for the Year 2022
- Gamification in Education on the Rise as Perceived Educative Value of Video Games Increases
- AR/VR Games Get a Boost from the Expanding App Ecosystem & Android OS Support for AR Technology
- Artificial Intelligence (AI) Innovations Transform Video Games
- With the Ability to Self-Learn, Evolve, Interpret & Respond to Player’s Actions, AI is Poised to Take Realism in Games to the Next Level: Global Spending on AI in the Advertising & Media Industry (In US$ Million) for Years 2021, 2023, 2025 and 2027
- Blockchain Emerges to Change the Gaming Landscape
- From Securing In-Game Transactions to Enhancing the Gaming Experience, Blockchain is Here to Revolutionize the Gaming Industry: Global Spending on Blockchain in the Media & Entertainment Industry (In US$ Million) for Years 2021, 2023, 2025 and 2027
- Here’s How 5G Will Transform Gaming
- The Future of 5G is Unquestioned & So is Its Potential for Changing the Rules of the Game in Today’s Experience Economy: 5G Contribution to GDP in Select Countries by 2030 (In US$ Billion)
- Developments at Hardware & Content Level Boosts Opportunities for Video Games
- Holographic Games Hit the Spotlight
- What are Challenges in Store for the Market in the Coming Years?
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