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And the winners of the Dutch Game Awards 2023 are……!

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And the winners of the Dutch Game Awards 2023 are........!
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The winners of the Dutch Game Awards 2023 were announced at the leading awards show for the Dutch game industry. This thirteenth edition of the award show took place during Dutch Media Week in Beeld & Geluid in Hilversum.

The Dutch Game Awards has several categories, from ‘Best Game’ to ‘Best Innovation’ and four special awards. The winners are chosen by a professional and diverse jury. Besides an award, the winners also receive a place in the collection of Sound & Vision, where the games are preserved as cultural heritage for eternity. And the winners are…!

Best Game: Age of Wonders 4 ā€“ Triumph Studios
Best Art: Mail Time ā€“ appelmoes games
Best Audio: Isonzo ā€“ BlackMill Games
Best Innovation: Secret Shuffle ā€“ Adriaan de Jongh & Friends

Best Technology: Marvel’s Spider-Man Remastered PC ā€“ Nixxes Software

Best Game Design: Secret Shuffle – Adriaan de Jongh & Friends

Best Applied Game: Klankkr8 ā€“ Game Tailors
Best Debut Game: Kayak VR: Mirage ā€“ Better Than Life
Best Student Game: Iron Line ā€“ Team Trainwreck (BUas)

Triumph Studios with Age of Wonders grabs Best Game 2023 award: “Age of Wonders 4 proves to be an excellent continuation of the series. The game is innovative within the strategy genre and combines old and new mechanics to create a masterpiece. The depth and complexity give the game a feeling of epic proportions.”

The jury chose Secret Shuffle as the winner in the Best Innovation and Best Game Design categories: “What a way to put a smile on people’s faces! The game offers a very accessible way to connect people, through a form of gameplay never before seen by us. The different dance games will surprise at many parties, and the intuitive UI and low entry threshold make the game easy for anyone to understand and use. Making yourself uncomfortable has never felt better than with Secret Shuffle!”

Marvel’s Spider-Man Remastered PC by Nixxes Software wins Best Technology: “Where most PC ports donā€™t hold up to the original game, the PC port of Marvelā€™s Spider-Man surpasses it. The PC version adds subtle details like the enhanced reflections in the windows of the buildings, without sacrificing performance. With many custom solutions to the technological challenges Nixxes has raised the bar for porting technology.”

Iron Line was voted Best Student Game: The judges were frustrated that this is not a full game (yet). Iron Line offers a unique twist on the Tower Defense genre. It cleverly combines cargo management with the placement of turrets. Add well-designed elements like the game economics and it makes the whole game fit together like a glove.

Best Debut Game was won by Kayak VR: Mirage: “The judges really felt like they were outside while playing this game. The kayak moves very lifelike and the attention to detail in the environment adds up to an experience that feels beyond realistic. Next to that the game shows an intuitive UI and fun competitive multiplayer races.”

Klankkr8 wins Best Applied Game: “It is noteworthy that Game Tailors used solid scientific theories and evidence as the basis for Klankkr8 and also conducted scientific research on the effectiveness of the game! These theories translated well into consistent, playful and simulating game design that introduces young children to letters, sounds and the first steps of learning to read. Klankkr8 is a full-fledged, interactive game that serves different audiences.”

Best Audio was won by Isonzo: “Isonzo excels with the integration of realistic audio from the historic World War I setting and excellently balances the chaos of sounds in the frantic multiplayer battles. This really adds to the immersion and depth of the game, and what’s more, the soundtrack is an orchestral masterpiece!”

Mail Time wins Best Art: “The studio describes itself as “a very small studio” and so it is impressive that Mail Time’s art feels so ‘wholesome’ and ‘cosy’ even though it was created by only one person. The unique complementary mix of 2D and 3D art certainly contributes to this depth, which the jury says is very hard to achieve!”

Special Awards

The Special Awards were created for the studios, individuals or initiatives that sometimes play more in the background, but are important for the Dutch game industry. The winners for the Special Awards are:

Best Studio: Triumph Studios
Inclusion Award: EsmeĆ© van’t Hoff
Career Achievement: Angie Smets
Awesome Achievement: Deloryan Games

Triumph Studios wins Best Studio award: “Triumph Studios has been around since 1997 and has been going strong and quiet for over 25 years. Joining the Paradox family in 2017 did not negatively impact its own studio culture, but rather made the studio stronger in its own way. Employees stay with the studio for a long time and praise its good leadership. The studio’s rock-solid direction can also be seen in their games, with Triumph Studios not capitalizing on erratic trends, but rather following their own course.”

This year’s Inclusion Award goes to EsmeĆ© van’t Hoff: “As the driving force behind Wholesome Games and Wholesome Direct, EsmeĆ© has worked hard to create more space and recognition for “cozy games.” She is a figurehead for making these games visible to the broader public, which has given developers of these games a more prominent place in the game industry.”

The Career Achievement was won by Angie Smets: “Over the past 20 years at Guerrilla Games, Angie has proven to be a true cornerstone of the successful AAA game studio. But perhaps even more important is the role she has played in normalizing diversity, for both Guerrilla’s games and in the studio’s workplace! We wish her all the best in her new role at PlayStation Studios and look forward to more groundbreaking work from Angie!”

Last but not least, the Awesome Achievement goes to Deloryan Games: “Deloryan Hommers started as a one-person studio in her spare time, but her studio has since expanded to a team of eleven. Deloryan Games’ unique game serves a niche audience of diehard horse fans, but we’re not talking about little girls and glittering unicorns. Horse Reality brings a lot of depth to the market of horse management games by focusing on horse genetics, breeding programs, horse training and health statistics and all based on real-life data. The studio competes with studios ten times its size. Nevertheless, they have managed to grow in a tough market by taking their audience seriously.”

Gaming

4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare

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The globally operating software company 4Players GmbH announces its partnership with MADFINGER Games, the developer behind the highly anticipated tactical first-person shooter Gray Zone Warfare. The collaboration aims to level up in-game communication by integrating 4Playersā€™ next generation Voice Chat SDK, ODIN, into MADFINGER Gamesā€™ upcoming title.

MADFINGER Gamesā€™ goal is to create a complex and realistic gaming experience that allows players to embark on an adventure alone or in a team. To ensure excellent communication during tactical approaches, ODIN was the best choice for MADFINGER Gamesā€™ Technical Director Johanny Clerc-Renaud:

ā€œSelecting ODIN as the voice chat in our upcoming title, Gray Zone Warfare, was a pivotal decision driven by both technical and business considerations. Technically, ODIN ticks a lot of our criteria with its support for spatial audio, a ready-to-deploy Unreal Engine 5 plugin and the ability to meet any player load thanks to their cloud hosting.

From a business perspective, the agility and openness of partnering with a company like 4Players meant we could work hand-in-hand to tailor the solution to our specific needs. This includes a seamless integration with Wwise, allowing us to modulate voice data for a more immersive and engaging player experience. Together, these factors made ODIN the undeniable choice for Gray Zone Warfare, enabling us to make our game even more memorable.ā€

By natively integrating ODIN Voice Chat into Unreal Engine 5, MADFINGER Games’ developers could focus on creating ultra-realistic game content instead of managing complex data sets. By leveraging ODIN’s scalable cloud hosting, MADFINGER Games can also ensure seamless service delivery to players worldwide, improving accessibility and the gaming experience.

With features such as real-time 3D spatial audio ā€“ including audio occlusion and ambient effects ā€“ for the global voice chat as well as full-volume radio communication, ODIN sets a new standard for multiplayer engagement and promotes immersive and crystal-clear interactions between players. This level of immersive communication not only enhances gameplay, but also strengthens the social fabric in the gaming community.

“ODIN represents the future of in-game communication. We combine cutting-edge technology with decades of expertise in the gaming industry to create a product that is fun and designed to improve gamersā€™ communication,” says Phillip Schuster, CEO at 4Players GmbH. “We are excited to be working with MADFINGER Games to further optimize the immersion of Gray Zone Warfare. The partnership highlights our shared goal of driving social interaction and creating a unique gaming experience.”With the release of Gray Zone Warfare for Early Access on 30th April 2024, players will experience unparalleled realistic gaming communication with ODIN.

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Gaming

Phoenix Games acquires PopReach Games along with its impressive games portfolio and over 100 employees

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Phoenix Games, a global gaming enterprise specializing in the acquisition and enhancement of game studios, is thrilled to announce the acquisition of PopReach Games, a live operations studio based in Bengaluru, India, from Ionik for a total aggregate purchase price of up to US$9.8 million, financed from cash reserves. Together with the studio, Phoenix takes over a broad portfolio of free-to-play games that boasts more than 420 million lifetime downloads.

This transaction substantially diversifies the Phoenix portfolio by including globally recognized IPs and beloved free-to-play titles on different platforms, such as Smurf’s Village, Smurf’s Magic Match, Gardens of Time, Kitchen Scramble games, Kingdoms of Camelot, and War of Nations as well as the Brain Training app Peak..

The acquisition of PopReach Games India strengthens Phoenix Gamesā€™ global presence and adds a dedicated workforce of more than 100 employees from the Indian studio.

ā€œThe acquisition of PopReach Games signifies a remarkable enhancement of our portfolio, introducing not just a team of 100 passionate professionals but also a suite of globally acclaimed IPs and games that continue to captivate millions,ā€ states Klaas Kersting, CEO of Phoenix Games. ā€œWe look forward to elevating these games to new heights with our proprietary Uplift platform and exciting new game experiences that we can craft around them.

Echoing this sentiment, Jairaj NS, General Manager at PopReach Games India, shares, ā€œI am excited about joining forces with the stellar team at Phoenix Games. This marks the beginning of an exciting journey we can’t wait to embark on with Phoenix as our new home. This is great news for all the stakeholders, especially for the millions of our loyal players across the globe. I am happy we have found a new ideal home for our globally acclaimed games. This partnership enables us to continue pouring our hearts and souls into creating unforgettable experiences for our players worldwide and create value for stakeholders.ā€

Ted Hastings, CEO of Ionik, adds: “It’s truly remarkable that we’ve discovered the perfect home for our former games division, PopReach Games India, with Phoenix Games, ensuring a promising and successful path ahead. This strategic move enables us to turn our full attention to our core responsibilities”.

Based in Karlsruhe, Germany, Phoenix Games boasts an impressive lineup of studios, including Upright Games, Sixteen Tons Entertainment, Well Played Games, Smileygamer, and the recent addition of Canadian developer Sad Panda Studios in November 2023.

Utilizing its proprietary Uplift platform, Phoenix Games enhances the financial performance and reach of the titles of acquired game studios, providing their expertise in user acquisition, ad monetization, and live operations to ensure an economic upswing.

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Gaming

Midjiwan Supports Reforestation Efforts With New Elyrion Tribe Skin In The Battle Of Polytopia

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Midjiwan, the award-winning independent studio behind The Battle of Polytopia, is celebrating Elyrion (āˆ‘āˆ«į»¹riČ±Å‹) Tribe Week with a brand-new Midnight (ā‚¼idŋighÅ£) skin and donations to support reforestation.

Tapping into the Elyrion Tribeā€™s nature magic abilities, every purchase of an Elyrion item in the game will plant one real-world tree from April 22-28 2024. Midjiwan has teamed up with The Canopy Project, an organisation that works with global partners to reforest areas in urgent need of rehabilitation, combining The Battle Of Polytopiaā€™s themes with a desire to make real change in the world. Previous years of Elyrion Tribe Week have resulted in the planting of over 12,000 trees.

The Elyrion Tribe is a mysterious group of elves, dedicated to defending their woodland home with their unique magic and connection with nature. Players using the Elyrion tribe have the ability to enchant animals into Polytaurs and summon powerful Fire Dragons.

Christian Lƶvstedt, General Manager at Midjiwan, commented:

“This is a hugely exciting partnership, allowing players to support the planet and contribute to reforestation whilst also accessing brilliant new content to use in The Battle Of Polytopia.ā€

Alongside donating to The Canopy Project, The Battle Of Polytopia also boasts a brand-new skin for the Elyrion Tribe! The Midnight skin allows players to create graves, build crypts, and summon demons in dark forests, all in service of the mysterious Shard of Dā€™Naeh.

The Midnight skin re-skins the entire Elyrion Tribe as the Midnight Cult. Everything the Elyrion Tribe is all about – nature, enchantment, and sanctuary – is turned on its head, corrupted into a dark, twisted dystopia of itself.

Midjiwan has already invested ā‚¬250,000 in solar power projects in rural areas around Africa, and other charitable projects. The studio continues to seek opportunities to combine its in-game creativity with real-world benefits. The Battle of Polytopia is available on Nintendo Switch, the App Store, Google Play, PC, and Tesla cars.

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