Connect with us
SOFTSWISS

Latest News

How online gambling is regulated in Europe: Approaches of different countries

Published

on

Reading Time: 7 minutes

The realm of online gambling within the European Union is a thriving and ever-evolving sector, boasting an estimated annual revenue of €22.2 billion in 2018 and an anticipated growth rate of 9.2% by 2020. Nevertheless, the regulation of this type of entertainment in the EU member states is characterized by a rich variety of regulations that sometimes contradict each other and sometimes conflict with each other. These disparities present a complex landscape that poses challenges for operators, consumers, and regulatory authorities alike.

This article endeavors to furnish an overview of the existing status of online gambling regulation in Europe, elucidating the distinct approaches taken by various countries. It also delves into the principal issues and emerging trends within this sector.

EU Regulations Governing Online Casinos

Source: pexels.com

It’s noteworthy that there is no singular, overarching gambling law at the EU level; instead, the authority for this matter is delegated to individual member states. Consequently, each member state retains autonomy in designing and overseeing its online casino services, albeit contingent upon compliance with the foundational principles articulated in the Treaty on the Functioning of the European Union (TFEU), as construed by the Court of Justice of the European Union (CJEU).

 

The CJEU has formulated several basic rules that all member states must follow:

  • Gambling-related services are considered economic activities under the TFEU and thus subject to its rules, unless compelling public interests require restrictions.
  • Exercise a degree of discretion in formulating their policies and determining the degree of protection they offer to consumers and society. These determinations are influenced by the cultural, religious and social characteristics of each nation.
  • Impose restrictions or prohibitions on casino gaming services in the interests of public policy, public safety, health or consumer protection, but such restrictions must be proportionate, necessary and appropriate to achieve the legitimate aims set.
  • Discriminatory or protectionist measures that favor national operators or create unjustified obstacles to the free flow of services and trade are prohibited.
  • Ensure effective supervision and enforcement of their national gambling regulations, cooperating with other Member States and stakeholders to prevent fraud, money laundering, match fixing and other illegal activities related to online gambling.

 

The European Commission lends its support to the endeavors of member states to modernize their domestic legislative frameworks for online gambling. Administrative cooperation between regulatory authorities and the enforcement of robust consumer and vulnerable group safeguards, including minors, are championed. In 2014, the Commission issued a Recommendation on Principles for the Protection of Consumers and Players of Online Gambling Services and the Prevention of Underage Gambling on the Internet. This document outlines several best practices for online gambling operators, encompassing transparency, age verification, self-exclusion tools, responsible gaming features, and equitable gaming operations, including random number generators, payout rates, and grievance redressal mechanisms.

The most recent report for 2020 discerns headway in bolstering consumer protection regulations for online gambling within EU member states; nevertheless, significant fragmentation and gaps still endure.

Approaches to online gambling regulation in other countries 

Source: unsplash.com

Each EU member state, guided by the overarching principles of the European Commission, has crafted its distinct regime for regulating online casinos. To illustrate the variance in their approaches, let’s explore the individual characteristics of several nations.

 

Czech Republic:

The Czech Republic cultivates a balanced and regulated gambling market, affording both domestic and foreign operators the opportunity to cater to Czech patrons. The prevailing legal framework, implemented in 2017, aspires to foster competition, boost tax revenues, and reinforce consumer protections.

 

Operators in the Czech Republic are subject to the following requisites:

  • Mandatory acquisition of a basic license from the Ministry of Finance, valid for up to six years. License fees fluctuate, spanning from 1.5 million Czech crowns (approximately 58,000 euros) to 50 million Czech crowns (about 1.9 million euros), contingent on the game type offered. The list of casinos with a Czech license that are in the database of the Czech Ministry of Finance can be found on their website, as it is fully accessible and open.
  • Payment of taxes based on their gross gaming revenues, varying from 23% for sports betting and lotteries to 35% for casino games and poker. Additionally, operators must remit a 19% corporate income tax and a 2% social security contribution.
  • Adherence to a gamut of technical and operational stipulations, encompassing the use of certified software and hardware, provision of tools for responsible gambling, identity and age verification of customers, and the reporting of suspicious transactions.
  • Czech online casinos offerings encompass various game types, excluding tombola and small card tournaments. Predominantly, sports betting, and poker rank as the most favored online gambling products in the CR.

 

It is important to note that the rules also apply to online casino visitors, who are obliged to comply with the following provisions:

  • Prior registration with an operator is mandatory to access online gaming services. Personal information such as name, address, date of birth, and identification number must be furnished, with provisions for setting limits on deposits, losses, bets, or session durations.
  • Diverse payment methods can be used to fund player accounts, including credit cards, e-wallets, bank transfers, and vouchers. However, cash transactions are subject to a cap of CZK 5,000 (approximately €196) per day.
  • Players are fortified by the Gambling Act and the Consumer Protection Act, which confer upon them rights to access their gaming history, review their account balances, engage in complaint procedures, employ self-exclusion options, and recourse to mechanisms for dispute resolution.

 

As of 2019, the Czech Republic’s online gambling market displays steady growth, yielding estimated annual revenues of CZK 8.6 billion (approximately EUR 335 million). The market is largely dominated by prominent operators such as Tipsport, Fortuna, Sazka, and Synot Tip. Nevertheless, the landscape has witnessed the ingress of foreign operators since 2017, including Bet365, PokerStars, Unibet, and William Hill.

Slovakia:

Slovakia, akin to the Czech Republic, exercises oversight over its online gambling market. The legal framework for online gambling was introduced in 2019 with the primary objectives of liberalizing the market, enhancing tax revenues, and strengthening consumer protections.

 

Key aspects of online gambling regulation in Slovakia for operators encompass:

  • Mandated procurement of licenses from the Ministry of Finance, with a validity span of up to ten years. License fees fluctuate, spanning from 3 million euros for sports betting and lotteries to 5 million euros for casino games and poker.
  • Payment of taxes calculated on their gross gaming revenues, at a rate of 22% for all game types. Operators are also liable for a corporate income tax of 21%.
  • Compliance with a spectrum of technical and operational prerequisites, encompassing the use of certified software and hardware, provision of tools for responsible gambling, identity and age verification of customers, and the reporting of suspicious transactions.
  • Operators of online casinos in Slovakia may proffer a comprehensive range of games permissible in offline settings, spanning sports betting, casino games, poker, bingo, and lotteries. The most favored online gambling products in Slovakia are sports betting and casino games.

 

Visitors to Slovak online casinos should adhere to the following requirements:

  • Prior registration with an operator is mandatory to avail online gambling services. This entails the submission of personal particulars such as name, address, date of birth, and identification number, along with the ability to impose restrictions on deposits, losses, bets, or session durations.
  • A diversity of payment methods are at the disposal of players for funding their accounts, encompassing credit cards, e-wallets, bank transfers, and vouchers.
  • Safeguards for online gambling customers are anchored in the Gambling Act and the Civil Code. These provisions bestow rights that include access to gaming history, scrutiny of account balances, lodging complaints, utilizing self-exclusion mechanisms, and accessing dispute resolution channels.

 

The Slovak online gambling market is relatively nascent, having previously been monopolized by the state-owned Tipos. The market is poised for rapid expansion as more operators enter the arena and a greater number of patrons transition from offline to online gambling.

Germany:

Germany hosts a complex and multifaceted online gambling market, the regulation of which falls under the jurisdiction of its 16 federal states. The contemporary legal framework for online gambling is founded on the Interstate Gambling Agreement, which underwent revisions in 2020 to institute uniform and harmonized regulation, augment tax revenues, and fortify consumer protections.

 

Online gambling operators in Germany must abide by the following guidelines:

  • Acquisition of a license from the competent authority in the federal state of their domicile or service provision. These licenses hold validity for up to five years, with fees contingent upon the type and scope of the license, capped at EUR 50,000 annually.
  • Payment of taxes grounded in their gross gaming revenues, fluctuating between 5% for sports betting and lotteries and 5.3% for casino games and poker. Furthermore, operators must satisfy corporate income tax obligations, ranging from 15% to 33%, contingent upon the federal state.
  • Adherence to technical and operational requirements, including the use of certified software and hardware, provision of tools for responsible gambling, verification of customer identity and age, and reporting of suspicious transactions.
  • Operators in Germany may extend a repertoire of games, including sports betting, casino games, poker, bingo, and lotteries. Nevertheless, these are subject to specific constraints, including limits on bets, losses, stakes, or session durations, bans on live betting, jackpots, and table games, and quotas on licenses and slots.

 

For online gambling patrons in Germany, the following rules apply:

  • Pre-registration with an operator is obligatory to access gaming services. Customers are mandated to provide personal particulars, such as name, address, date of birth, and identification number, along with the capacity to establish restrictions on deposits, losses, bets, or session durations.
  • Players can employ diverse payment methods for funding their accounts, embracing credit cards, e-wallets, bank transfers, and vouchers.
  • Player rights are anchored in the Interstate Agreement on Gambling and the Civil Code, conferring entitlements like access to gaming history, perusal of account balances, initiation of complaints, utilization of self-exclusion mechanisms, and recourse to dispute resolution mechanisms.

 

The German online casino market ranks among the most substantial and lucrative in Europe, with estimated annual revenues of €2.2 billion in 2019. It is distinguished by its competitiveness and diversity, featuring numerous operators catering to German clientele. Leading operators include Bet365, Bwin, Tipico, and Lotto24. Nevertheless, this market is not without its complexities and enforcement challenges, including unauthorized operators and violations of extant regulations. The newly amended Interstate Gambling Agreement strives to rectify these issues, fostering a more stable and transparent gambling market in Germany.

 

Conclusion

Online gambling constitutes a multifaceted and dynamic arena within the EU, necessitating a well-calibrated and synchronized regulatory framework. The examples of the Czech Republic, Slovakia, and Germany underscore that regulations tend to converge on common principles while remaining attuned to the specificities of individual nations and their citizenry. The European Commission plays a pivotal role in supporting member states in modernizing their legal frameworks for online gambling. Nonetheless, there remains scope for enhancement and further alignment of online gambling regulations within the EU, particularly in light of emergent challenges and trends in this realm.

Latest News

Aviatrix finds new home in Brazil with Casa de Apostas

Published

on

Reading Time: < 1 minute

 

 Aviatrix, the award-winning crash game, continues to expand its following in Brazil, this time by partnering with one of the country’s most respected operators, Casa de Apostas.

Casa de Apostas was one of the first online betting platforms in Brazil. It was the first to sponsor major clubs in the country and today it is the only one in its segment to name two World Cup Arenas: Casa de Apostas Arena Fonte Nova – Salvador / BA; and Casa de Apostas Arena das Dunas – Natal / RN. And now it offers its players access to Aviatrix.

The innovative crash game is not only hugely popular in Brazil, but also has a strong track record appealing to players worldwide.

Gabriela Novello, Head of Business Development LATAM at Aviatrix, said: “Casa de Apostas is an operator whose serious trajectory in the national market we have been following closely. We are confident that with Aviatrix’s partnership, we can deliver significant value to Betting House players through one of the most popular online casino games of the moment.”

Hans Schleier, COO at Casa de Apostas, added: “We want the best for our players, and that means adding the most exciting new games on the market. Aviatrix absolutely fits into that category. The game is already growing rapidly in Brazil and our players have been requesting it. It’s been a pleasure working with the Aviatrix team to bring this world-class title to our platform.”

Aviatrix works tirelessly to deliver the very best experience to players across Brazil. This included the recent launch of a new game splash screen to celebrate the São João festival.

 

Continue Reading

eSports

First-ever Olympic Esports Games to take place in 2025; massive opportunity for Indian esports

Published

on

Reading Time: 3 minutes

 

Following the IOC’s partnership with the NOC of Saudi Arabia to host the inaugural Olympic Esports Games, India’s growing esports sector has an opportunity to prove its mettle on the international stage and flourish

In a historic move, the International Olympic Committee (IOC) has announced that the inaugural Olympic Esports Games will take place in Saudi Arabia in 2025. This decision follows the recent proposal by the IOC’s Executive Board and will be presented at the IOC Session ahead of the Paris 2024 Olympic Games.

The IOC has entered a 12-year partnership with the National Olympic Committee (NOC) of Saudi Arabia to host the Olympic Esports Games. As per the official announcement, HRH Prince Abdulaziz bin Turki Al Faisal, Minister of Sport and President of the Saudi Arabian Olympic and Paralympic Committee remarked, “The world is invited to join us in 2025 and celebrate this moment together.”

Indian esports, already on the rise, stands to gain significantly from this development. Following a bronze medal win in DOTA 2 at the 2022 Commonwealth Games in Birmingham and competing in five titles at the 2022 Asian Games in Hangzhou, India’s esports scene is on track for further growth.

Expressing his enthusiasm for the groundbreaking development, Akshat Rathee, Co-founder and MD of NODWIN Gaming, said, “NODWIN Gaming is thrilled that esports has earned its place in the Olympics with its own standalone event, akin to the Summer, Winter, and Paralympics. This recognition allows countries to develop independent esports programs. Together with our partners in the GEF and the EWC, NODWIN Gaming is eager to build esports in our core growth markets, seizing this opportunity for hope and glory.”

The IOC launched its first esports pilot, the Olympic Virtual Series, in 2021 followed by the Olympic Esports Week in Singapore in June 2023. This event brought together over 130 players from around the world, competing in 10 mixed-gender categories, attracting over 500,000 unique participants and six million views, with 75% of the audience aged 13 to 34.

“The IOC’s embrace of the Olympic Esports Games honors the dedication and skill of millions of gamers worldwide. It goes beyond just competition; it elevates esports to a global platform, encouraging international collaboration and potentially ushering in a new generation of athletes. This initiative truly is a landmark moment for esports, bringing it the global recognition it has long earned. The inclusion of esports in the Olympic movement demonstrates its growing influence and cements its place in the future of sports,” commented Roby John, CEO and Co-founder at SuperGaming.

The introduction of the Olympic Esports Games is set to further enhance the credibility of esports in India, establishing it as a viable sport and career option.

“This recognition will further legitimize esports as a career option, more parents will now support their children in pursuing careers in this field, elevating the professional landscape of competitive gaming. We are proud to support the growth of esports in India, giving our players the chance to shine on this prestigious international platform,” further.

With the official announcement of the Olympic Esports Games, work will now begin on selecting the host city and venue, determining the event’s timing, selecting titles, and establishing the qualification process for players. The IOC has emphasized collaboration with International Federations already engaged in e-sports and National Olympic Committees that include esports in their activities.

While the titles for the Olympic Esports Games have not been officially announced, the potential inclusion of games across diverse platforms is expected to stimulate growth in India’s gaming industry. This could lead to a rise in PC and console gaming, diversifying India’s predominantly mobile gaming market as players aim to represent their nation at the largest international multi-sport event.

“We are absolutely elated by the announcement of the Olympic Esports Games which is being hosted in the Kingdom of Saudi Arabia. This marks a monumental step for the industry and all its stakeholders. The Indian esports sector is on an upward trajectory and this will further empower it. Esports being integrated under the banner of the pinnacle of sports events in the world will bring further legitimacy to this form of sport and encourage a new generation of esports talent to rise from the country. We’re excited and look forward to extending our support to the esports community of India so they make a mark at the global event!” said Vishal Parekh, COO, CyberPowerPC India.

Additionally, the IOC will establish a dedicated structure for the Olympic Esports Games, distinct from the traditional Olympic Games model, to address the unique aspects of esports financing and organization.

 

Continue Reading

Latest News

Legendary skater and entrepreneur to keynote at SBC Summit

Published

on

Reading Time: 4 minutes

 

Renowned professional skateboarder turned entrepreneur and iconic video game legend Tony Hawk is slated to deliver a keynote address to 25,000 attendees, at the upcoming SBC Summit.

The keynote titled: “Tony Hawk – What Keeps The Wheels Turning on a Global Brand” is scheduled to open the second core day of the event, which is taking place at the Feira Internacional de Lisboa between the 24th and 26th of September. The highly anticipated keynote will occur on the Super Stage, located in the MEO Arena.

Hawk will offer delegates an in-depth overview of his illustrious career, covering his introduction to the professional sports arena as a teenager, his landmark partnership with Activision game studios, and the founding of his iconic sporting brands. He will also share strategies for maintaining relevance through brand reinvention, providing insights into his approach to sustaining success and innovation over the years.

In anticipation of his upcoming address, Hawk expressed: “I am excited to be headlining SBC Summit in Lisbon this September. Although the worlds of skateboarding and gambling might seem very different, I believe many parallels and lessons can be very relatable to companies in this industry.

“Whether it is forming long-lasting partnerships, establishing a successful and recognisable brand or maintaining relevance in a predominantly digital world, my story can provide valuable insights for all those attending.”

Born in the Golden State of California on May 12, 1968, Tony Hawk received his first skateboard, a blue fibreglass Bahne, from his brother at the age of nine. By the age of 11, Hawk began entering local skateboarding competitions, and in 1982, at just 14 years old, he officially became a professional skater. He signed with the Powell Peralta professional team and starred in the famous Bones Brigade videos, marking the beginning of his illustrious sporting career.

The subsequent 23 years, saw Hawk win 73 competitive titles, including being named the ‘National Skateboard Association (NSA) Vert Champion’ for 12 consecutive years and earning 16 “X Games” medals. Hawk further cemented himself as an innovator of the sport by inventing more than 80 unique skateboarding tricks. Among these tricks are the ollie-to-Indy, the gymnast plant, the frontside 540-rodeo flip, and the Saran wrap.

In one of skateboarding’s defining moments, Hawk executed a 900 twist (2 1/2 turns) at the 1999 X Games, a feat that had never been performed before. In 2003, Tony officially retired from competitive skating.

Away from the deck, Hawk continued to grow the sport with a variety of successful partnerships and branding deals. In 1992, Tony founded Birdhouse Skateboards (originally Birdhouse Projects) with ex-Powell Peralta professional skateboarder Per Welinder. In 1998, Hawk and his family created Hawk Clothing, a line of children’s skate apparel, and in 1999, he founded the media company 900 Films. In 2002, he established The Skatepark Project (formerly the Tony Hawk Foundation), a nonprofit skateboarding organisation that helps communities build public skate parks for youth in underserved communities.

Tony Hawk’s most successful partnership came in 1999 when he teamed up with global gaming giant Activision to release Tony Hawk’s Pro Skater. Activision went on to release 16 more video games under the ‘Tony Hawk’ name and reported a staggering $1 billion in sales, making it one of the most successful video game franchises of all timeBorn in the Golden State of California on May 12, 1968, Tony Hawk received his first skateboard, a blue fibreglass Bahne, from his brother at the age of nine. By the age of 11, Hawk began entering local skateboarding competitions, and in 1982, at just 14 years old, he officially became a professional skater. He signed with the Powell Peralta professional team and starred in the famous Bones Brigade videos, marking the beginning of his illustrious sporting career.

The subsequent 23 years, saw Hawk win 73 competitive titles, including being named the ‘National Skateboard Association (NSA) Vert Champion’ for 12 consecutive years and earning 16 “X Games” medals. Hawk further cemented himself as an innovator of the sport by inventing more than 80 unique skateboarding tricks. Among these tricks are the ollie-to-Indy, the gymnast plant, the frontside 540-rodeo flip, and the Saran wrap.

In one of skateboarding’s defining moments, Hawk executed a 900 twist (2 1/2 turns) at the 1999 X Games, a feat that had never been performed before. In 2003, Tony officially retired from competitive skating.

Away from the deck, Hawk continued to grow the sport with a variety of successful partnerships and branding deals. In 1992, Tony founded Birdhouse Skateboards (originally Birdhouse Projects) with ex-Powell Peralta professional skateboarder Per Welinder. In 1998, Hawk and his family created Hawk Clothing, a line of children’s skate apparel, and in 1999, he founded the media company 900 Films. In 2002, he established The Skatepark Project (formerly the Tony Hawk Foundation), a nonprofit skateboarding organisation that helps communities build public skate parks for youth in underserved communities.

Tony Hawk’s most successful partnership came in 1999 when he teamed up with global gaming giant Activision to release Tony Hawk’s Pro Skater. Activision went on to release 16 more video games under the ‘Tony Hawk’ name and reported a staggering $1 billion in sales, making it one of the most successful video game franchises of all time

Rasmus Sojmark, CEO & Founder of SBC added: “Tony Hawk is undoubtedly one of the most iconic athletes of the 20th century. Not only did Tony revolutionise the world of skateboarding, but through strong branding, incredible athleticism, and genre-defining video games, he brought skateboarding into mainstream pop culture.

“There are certainly many lessons to be learned from this legend, and I am extremely excited to witness Tony’s headline keynote on the Super Stage.”

Operators and affiliates can apply for free passes to the event. Operators can visit here, while affiliates are urged to click here.

The wider industry can secure their spot at the upcoming SBC Summit with a special offer granting access to all three core days of the event, including the exhibition floor, conference content, and evening networking parties, all for the discounted price of just €300.

 

Continue Reading
Advertisement
Alpha Affiliates
Advertisement

EveryMatrix

Advertisement

Launch your iGaming business swiftly and effortlessly with our comprehensive turnkey solutions

Advertisement
Stake.com
Advertisement
xbit4.com

Trending (Top 7)

Get it on Google Play

EuropeanGaming.eu is a premier online platform that serves as a leading information hub for the gaming and gambling industry. This industry-centric media outlet reaches over 200,000 readers monthly, providing them with compelling content, the latest news, and deep-dive insights.

Offering comprehensive coverage on all aspects of the gaming sector, EuropeanGaming.eu includes online and land-based gaming, betting, esports, regulatory and compliance updates, and technological advancements. Regular features encompass daily news articles, press releases, exclusive interviews, and insightful event reports.

The platform also hosts industry-relevant virtual meetups and conferences, and provides detailed reports, making it a one-stop resource for anyone seeking information about operators, suppliers, regulators, and professional services in the European gaming market. The portal's primary goal is to keep its extensive reader base updated on the latest happenings, trends, and developments within the gaming and gambling sector, with an emphasis on the European market while also covering pertinent global news. It's an indispensable resource for gaming professionals, operators, and enthusiasts alike.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2024 - European Gaming is part of HIPTHER. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.