Gaming
Slot Machine Market to Soar at 7.9% CAGR, Fairfield Market Research Projects US$18.2 Bn Revenue by 2030
![](https://europeangaming.eu/portal/wp-content/uploads/2023/11/Fairfield.png)
The global slot machine market is poised for substantial growth, with an estimated market size of approximately US$9.9 Bn (2022) projected to surge to a valuation of US$18.2 Bn by the end of 2030. This impressive growth trajectory indicates an impressive CAGR of 7.9% from 2023 to 2030.
REPORT SCOPE
Report Attributes | Details | |
Base Year | 2022 | |
Forecast Year | 2023 – 2030 | |
Estimated Market Size in 2030 | US$18.2 Bn | |
CAGR | 7.9% | |
Growth Drivers |
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Segmentation |
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Regional Coverage |
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Key Players | IGT, Aristocrat Leisure Limited, Scientific Games Corporation, Konami Gaming, Inc., Everi Holdings Inc., Novomatic Group, SuzoHapp, APEX Gaming, Zytronic |
The robust expansion in market revenue is propelled by a combination of factors, including the increasing popularity of digital and online gaming applications, advancements in technology enhancing player experiences, and the steady rise in disposable incomes, particularly in key regions such as North America, and Asia Pacific.
The flourishing casino industry, and the dynamic shift toward digitalisation primarily positions the slot machine industry as a lucrative area that expects sustained growth and investment opportunities in the coming years.
“The adoption of progressive slot machines, and the integration of cutting-edge technologies will most likely drive sustained growth in the market. The global slot machine market is navigating a dynamic landscape with the rise of digital applications, progressive features, and regional expansions,” predicts the company analyst.
Key Research Insights
- Video slot machines lead the machine type segment, garnering high demand due to their incorporation of free spins and mini-games, appealing to a broad customer base with their engaging features.
- While mechanical products historically dominated the slot machine market, serving as its foundational elements due to early adoption, their market share has waned over the years. The rise of digital and electronic slot machines has eclipsed the appeal of traditional mechanical slots, offering enhanced features and interactivity.
- Presently, North America holds sway in the slot machine market, attributed to its well-established gambling culture, technological advancements, stringent regulatory framework, and robust consumer spending on leisure activities.
Insights into Segmentation Analysis
Casino Application Remains Dominant
Casinos capture the largest market share, serving as major hubs for slot machines. Digitalisation of casinos and online platforms expands the reach of slot machines, making casino applications the primary platform for gaming and revenue generation.
Mobile gaming, social gaming, and online platforms witness high growth, driven by changing player preferences and technological advancements.
Mechanical Product Category Leads
Traditional mechanical slot machines historically held the largest market share. Digital and electronic slot machines gain ground with enhanced features and interactivity. Digital products experience the highest growth rate, offering dynamic and immersive gameplay for modern players.
Computerisation Technology Spearheads
Progressive slot machines with collective jackpots attract players with the promise of substantial winnings. Interconnected progressive jackpots across casinos, and online platforms foster larger prize pools. The surge in demand for progressive slots makes them a persistent favorite among gamblers.
Key Report Highlights
- Casino applications, particularly in the digital realm, continue to dominate. The demand for progressive slot machines with captivating jackpot features will rise high.
- As the gambling industry evolves, other applications like mobile gaming, and online platforms will also experience significant growth in the years to come.
- The market is witnessing a shift from traditional mechanical products to digital and electronic slot machines. The latter will however offer more enhanced features, and interactive experiences.
Insights into Regional Analysis
North America Represents the Largest Regional Market
North America secures the largest market share due to a long-established gambling culture. Technological advancements in slot machines draw players seeking immersive experiences.
Robust regulatory frameworks, and a strong economy collectively contribute to North America’s leadership position in the global market for slot machines, says the report.
Asia Pacific Develops a Stream of Opportunities
Rapid economic growth, increasing disposable incomes, and a growing middle-class population drive demand in Asia Pacific. The region’s expanding tourism industry, particularly in Macau and Singapore, contributes to the surge in casino resorts and slot installations.
Integration of cutting-edge technologies like virtual reality (VR), and blockchain presents a wealth of growth opportunities to the manufacturers and other participants in the slot machine market, across the Asia Pacific region.
Major Competitors in Global Slot Machine Market
Key players like IGT, Aristocrat Leisure Limited, Scientific Games Corporation, Konami Gaming, Inc., Everi Holdings Inc., Novomatic Group, SuzoHapp, APEX Gaming, and Zytronic are at the forefront.
Gaming
More players, more revenue: mobile games are very popular among Germans
![More players, more revenue – mobile games are very popular among Germans](https://europeangaming.eu/portal/wp-content/uploads/2024/07/image002.jpg)
- Revenues from games apps grow in Germany by 4 per cent to over 2.9 billion euros
- Smartphones and tablets attract 300,000 additional players in twelve months
- ‘Mobile games often attract people with little or no experience of playing video games’
Games apps for smartphones and tablets continue to do well in Germany: revenues from mobile games grew by another 4 per cent to 2.9 billion euros within a year. This part of the games market has almost doubled since 2018, when revenues amounted to 1.49 billion euros. These are the figures released today by game – The German Games Industry Association, based on data collected by the market research company data.ai. Not only were games app revenues up, but the number of mobile game players also grew by 300,000 to 24.6 million in the space of a year. The average age of people who play video games on their smartphone in Germany is 40. Women tend to play more on smartphones and tablets (52%) compared to men (48%).
‘Games apps for smartphones and tablets are very popular among Germans,’ says Felix Falk, Managing Director of game. ‘Although we’ve been witnessing the unstoppable rise of the smartphone for almost a decade and a half, this is still an area of the game market that continues to grow. Mobile games often attract people with little or no experience of playing video games. The mobile gaming market has grown hugely over recent years: alongside classic casual games for spare moments, complex games and even esports titles are now also firmly established. This variety is unique and one of the strengths of games apps.’
A closer look at the mobile gaming market in Germany highlights the distinctive features of the sector: around 5 million euros – significantly below 1 per cent of total revenues – is generated by the sale of individual mobile games. Revenues from online gaming services on smartphones and tablets are significantly higher, amounting to 43 million euros or around 1 per cent. 98 per cent and therefore almost the entire revenue from games apps – 2.9 billion euros – is generated with in-app purchases. These include cosmetic enhancements for players’ own avatars along with virtual currencies and loot boxes or large story expansions.
Strong development of the German game market in 2023
The German games market showed significant overall growth again in 2023, with revenues from games, gaming hardware and online gaming services increasing by 6 per cent, to some 9.97 billion euros. This considerable rise follows a revenue increase of just 1 per cent in the preceding year. The largest drivers of this growth include game consoles and related accessories, as well as in-game and in-app purchases. At the same time, sales of gaming PCs and laptops saw clear declines in some areas.
Gaming
Games Lift 2024: These five developer teams will receive the Hamburg incubator funding
![Games Lift 2024: These five developer teams will receive the Hamburg incubator funding](https://europeangaming.eu/portal/wp-content/uploads/2024/07/240723_Games_Lift_Funded_Projects_PM_EN.png)
Five teams have won over the Games Lift awarding committee with their game projects. On September 9, the Games Lift Incubator will start for them as a unique support program in Germany. Included is a one-year workshop and mentoring program with international industry experts and 15,000 euros in financial support, as well as room for collaboration and exchange with the other participating teams. More than 30 experts in game design, product development, pitching, business development, press relations and marketing from the Games Lift network will share their experience with the teams to give their projects a professional start. Starting this year, the program also offers participating teams a joint trip to an international industry event. The Games Lift Incubator is organized and implemented by Gamecity Hamburg on behalf of the Free and Hanseatic City of Hamburg.
A total of 21 teams and solo developers applied for the fourth Games Lift Incubator. The decision for the five participating teams was made by the awarding committee, consisting of Kristin von der Wense (Publishing Producer Daedalic Entertainment), Ole Schaper (Managing Director The Sandbox Hamburg (Sviper GmbH)), Heiko Gogolin (Managing Director Rocket Beans Entertainment) and Tobias Graff (Co-Founder, Programmer and CEO Mooneye Studios).
Margarete Schneider, Project Manager at Gamecity Hamburg, on the award committee’s decision: “We are delighted with the large number of applications for our incubator and the high standard of the pitch decks submitted once again. It is particularly pleasing that we are receiving more applications from outside Hamburg, who see the city as an attractive location for starting a new business. The Games Lift Incubator provides gaming start-ups with comprehensive starting support and enables them to forge connections in Hamburg’s diverse games scene.
The five winner projects and teams for Games Lift Incubator 2024:
- ForeFeathers by Team Honeybeak
- Frisia – Cozy Villages by Rouven Cabanis
- Light of Atlantis by Duck ‘n’ Run Games
- Pubcrawler by Triflgard
- Tiny Garden by Tales from the Garden
ForeFeathers by Team Honeybeak is a 3D Puzzle-Platformer where players slip into the role of a penguin, who explores the sky-high ruins of an ancient civilization of birds. Traversing the flying islands with the ancient powers of flight, solving tricky puzzles and keeping the penguin’s friends away from trouble are some main aspects of the game.
In Frisia – Cozy Villages by Rouven Cabanis the player gains control over an uninhabited Northsea island and is tasked with building a functional, yet cozy and beautiful little town. Inspired by the frisian architecture of the Dutch and German Northsea coast, Frisia aims to create a cozy gameplay experience in harmony with simple town-building and strategy game mechanics.
Light of Atlantis by Duck ‘n’ Run Games is a 2D puzzle metroidvania in which players take on the roles of various robots with individual abilities to explore the sunken ruins of Atlantis. By draining and releasing water into the various rooms, the robots shape their environment and improve their chances against different enemies. Light of Atlantis was part of the Gamecity Hamburg prototype funding in 2023 and received in the same year the German Computer Game Award (Deutscher Computerspielpreis) in the category “Best Prototype”.
Pubcrawler by Triflgard is a co-op PC game in which up to four players need to work as a team, to navigate a giant, mechanic, wandering pub through an apocalyptic wasteland. In the process, they must complete a variety of challenging tasks that can only be mastered as a team. Working together efficiently, pleasing the different guests and keeping a cool head even when the giant pubcrawler faces technical issues are the key to a successful journey.
In Tiny Garden by Tales from the Garden players slip into the role of a deity who fills a deserted planet with life. Together with their servants, a group of cute leaf creatures that must be protected from evil spirits, they plant a constantly growing garden. As soon as the garden is fully grown, the evil spirits can be soothed and the player can move on to the next planet in help.
Gaming
MainStreaming Announces Appointment of Nicola Micali as Chief Customer Officer
![](https://europeangaming.eu/portal/wp-content/uploads/2024/07/9-8.jpg)
MainStreaming, an iMDP INTELLIGENT MEDIA DELIVERY COMPANY, which is redefining the CDN market with its innovative Edge Network services, announced the appointment of Nicola Micali as its new Chief Customer Officer (CCO).
With a track record of improving processes and efficiency and creating go-to-market strategies, Harvard alumnus and former Akamaite, Nicola Micali joins MainStreaming with the goal of solidifying a customer-centric organisation that prioritises long-term relationships, customer experience (CX) and satisfaction, ensuring MainStreaming’s continued business growth and market leadership.
Nicola brings a wide range of professional experience as a Leader of Customer Success & Professional Services at Akamai for over 10 years, where he was responsible for services and overall revenue. He developed the services strategy for the Americas’ media & entertainment, gaming and partners verticals exceeding all revenue targets year after year. Nicola’s expertise in leading technical customer-facing teams has resulted in higher customer satisfaction and successful worldwide streaming events.
With a Master’s degree in Business Administration and Management from Harvard, Micali’s educational background further enhances his capability to lead and innovate in the Edge video technology sector. As Nicola steps in as CCO, he will play a pivotal role in guiding the entire customer lifecycle journey. His expertise in customer success positions him perfectly to lead MainStreaming’s efforts in providing world-class service to a global clientele.
MainStreaming’s CEO, Antonio G. Corrado, said: “QoS for our customers and QoE for end users are at the core of our streaming business. It is the best proxy for customer satisfaction for us. We are happy to welcome Nicola Micali, who demonstrates his expertise in customer success. Together, we are set to strengthen our commitment to being a customer satisfaction-oriented company, leveraging our world-class services directed to broadcast-quality standards that are requested by industry players.”
MainStreaming’s video delivery technology is meticulously developed in-house, offered as managed private Edge Network to help broadcasters, OTT TVs and content owners overcome the toughest challenges of live streaming at scale, addressing the limitations of classic CDN and enabling new application solutions on the Edge.
“I am honored to join a team that is on a mission to write a new chapter in video streaming delivery, setting new standards, and paving the way for the future of TV. I am ready to contribute to MainStreaming’s innovative approach and customer-centric philosophy. Together, we are set to revolutionize how the streaming industry approaches Edge Network architecture for live streaming, emphasizing a more distributed, ultra-low-latency, energy-efficient, and globally scalable design,” Nicola Micali said.
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