Gaming
NOMINATIONS FOR THE ITALIAN GAMING AWARDS (IGA) ARE OPEN AN EVENT WITHIN THE EVENT in cooperation with IGE – ITALIAN GAMING EXPO & CONFERENCE
A two-day conference and exhibition for the gaming industry, together with the debut of the Italian Gaming Awards: to examine in depth the reality of a sector of central importance for the country. “The sustainable future of gaming” is the title of the first edition of the Italian Gaming Expo & Conference (Ige). The new B2B event dedicated to the Italian gaming industry which will take place on April, 18-19 2024, in the Palazzo dei Congressi, in Rome.
But waiting to celebrate the event, the Italian Gaming Awards 2024 (Iga) have just started, which will accompany the April event (with the awards ceremony in a gala evening on April, the 18th at the Spazio Novecento in Rome), for which companies leading the Italian market can already present their applications for. In total there are 20 award categories, aimed at operators, suppliers and more (Info and nominations on www. italiangamingawards .com)
Therefore, this is a debut for lge (but for Iga too) in the national panorama of events and an initiative focused on content, offering a unique opportunity to study in depth the main themes that will lead gaming world in the coming months and years, to define the approach guidelines for companies that want to look to the future, to innovation, to sustainability.
The event offers two days of in-depth analysis on all aspects interesting the stakeholders of one of the most important gaming markets in Europe and in the world. Right around the time in which the Government and Parliament started the reform process that will lead to the birth of a new sector, through the rewriting of the rules governing it, and the issuing of tenders for the renewal of all concessions.
“2024 will be a strategic year for the Italian gaming industry and the event will in turn be strategic for the industry and for the entire ecosystem”, Simona Clarizio, Head of Ige, with over 20 years of experience within the Fiera Milano group and in the organization of b2b events, explains “Ige therefore looks to the future of gaming in Italy: a future that wants and must be fully sustainable – the manager adds – This is in fact the challenge that concerns all interested parties in the sector reform process”.
The two days of Ige will be dedicated to the C-levels of the gaming market who, together with institutions, experts, scholars, opinion leaders, influencers, will meet to stimulate dialogue on the main themes that will lead the industry. One of the main targets of the event is to allow participants to meet and discuss with experts, opinion leaders, scholars and some of the best C-levels at national and international level, to find new ideas and solutions that look at the growth and development of its own business.
Technology, innovation, sustainability
In an evolutionary context in which technology rules, it is essential to base any type of comparison on a precise analysis of the state of the art of the sector, passing through the more general one of the world of work and the economy, in order to be able to truly outline those next steps that everyone will have to aim for in 2024 and beyond. Indeed, especially beyond: given that the new rules that will be written by the legislator in the coming months will shape the future of the industry in the medium-long term. For this reason, in this first edition of the Italian Gaming Expo & Conference, the organization has decided to bring attention to other less explored areas in gaming, relating to the world of Supply Chain and Procurement managers, CFOs and Hr executive directors to understand more and more how the dynamics of the value chain, Esg (Environmental, social, and corporate governance) models, Diversity & Inclusion and new organizational processes are imposing a crucial change of pace towards sustainability and digital transformation.
In addition to exploring the main trends of interest to the industry that will radically shape its approach: from the metaverse to artificial intelligence, from blockchain to digital payments, which are added to the endemic and regulatory trend topics, such as the fight against matchfixing, the relaunching of the horse racing sector and esports regulation.
The event, dedicated to the Italian industry, will however have a clearly international profile, with a part of the agenda also designed for the international public, with a series of cross-cutting nature subjects and a series of influences of other global realities. In this sense, the partnership signed with the network of professionals of Imgl – The International Masters of Gaming Law, which will organize two Master Classes within Ige, and the media partnerships with the main international gaming organizations, such as Sbc Media, InterGame, Casino Magazine, and more play a strategic role.
An exceptional Scientific Committee
As regards the content and general organisation, the event can rely on an exceptional scientific committee capable of bringing together experts, scholars and professionals of various profiles and international fame. Like Lucio Lamberti, professor of Marketing analytics and analytics for Business Lab at the Politecnico di Milano as well as scientific director of the Metaverse Marketing Lab; Francesco Rodano, Playtech’s chief policy officer and former online gaming regulator; Quirino Mancini, president of Imgl, global head of the gaming and hambling Practice Group and partner of Tonucci&Partners; Ludovico Calvi, honorary chairman of United Lotteries for Integrity in Sports – Ulis; Gianluca Comandini, Italian entrepreneur, university professor and technological communicator expert in fintech and new media; Carlo Alberto Carnevale Maffè, Professor of Strategies at the Università Bocconi Sda and Matteo Caroli, professor of International Business Management at the Università Luiss Guido Carli of Rome. In a perfect balance between industry and academy.
An event within the event: the Italian Gaming Awards
As mentioned, Ige’s will not be the only debut on the Italian gaming market. The first edition of the Italian Gaming Awards (Iga) will enhance the event. A special evening to reward the excellence of Italian gaming and the best best practices in the sector, in an exceptional location, full of charm, like Spazio Novecento. Between music, entertainment, good food. And lots of networking.
The event will be coordinated by a Scientific Committee and the voting will be carried out by a jury of experts bringing together international sector professionals, scholars also from different sectors and the world of information, through a certified software platform and a procedure of professional, highly reliable and transparent selection.
Applications by companies (Free!) can be sent from 1 December to 29 February 2024. While the evaluation process by the judges will take place from 1 to 30 March 2024. With the celebrations and awards that will take place in the gala evening organized in the Ige’s first evening, April, the 18, 2024, at the Spazio Novecento, a few steps from Palazzo dei Congressi, which hosts the conference.
International experience and profile
The Italian Gaming Expo & Conference is promoted by the Gn Media publishing group, active for 15 years in the world of gaming at an international level. Thanks to its world-class network, it assures direct access and a point of contact with the entire gaming industry, giving voice and participation to thousands of users. Through the GiocoNews .it and EsportsMag .it networks, over 1 million people are reached per month, using these publications for their daily work. Representing a real point of reference for gaming world, one of a kind in Italy. This assures deep penetration into the sector and an exclusive audience.
But in addition to the group’s networks, the Italian Gaming Expo & Conference will be supported by an integrated communication strategy, that will allow maximum prominence both within the industry and outside. In fact, Ige can rely on Media Partnerships with the main newspapers and press agencies in the sector, at a national and international level, as well as the support and cooperation of the organizers of global events. Furthermore, it will be supported by an ad hoc communication campaign, which will allow it to have prominence in the main national newspapers, thanks to the strategic partnership with the ItalCommunications group.
Gaming
THE BATTLE OF POLYTOPIA RELEASES NEW AQUARION SPECIAL SKIN IN LATEST UPDATE
Midjiwan, the award-winning independent studio behind The Battle of Polytopia has today released a new Aquarion Special Skin, additional language options and balance updates to the recently reworked Aquarion tribe. Players will dive deep into the Ritiki Marshlands encountering a lost Aquarion outpost with the new skin known as “The Forgotten”.
Long ago, when the Aquarion Empire vanished beneath the waves. One remote outpost in the swampy atolls lost all contact, leading its inhabitants to believe they were the last of their kind. This forgotten tribe evolved in isolation, adapting to the marshy landscapes with squid-like appendages and unique abilities to command the swamp and its creatures.
Using the unique abilities of “The Forgotten”, players can build on water, summon giant squids, create speed enhancing bubbles, ride crocodiles, tame toads, and traverse their marshy terrains with ease.
In addition, the latest update to the game now offers expanded language options: Hindi, Indonesian, Malay, Polish, Thai, Turkish & Vietnamese.
Christian Lövstedt, CEO of The Battle of Polytopia, commented: “I feel that this skin is one of the best we’ve created and has quickly become my personal favourite. Additionally, we have added Bubble Tech to the Aquarion Waterways, making that tribe even greater. With expanded language options and new gameplay mechanics, we’re inviting players to dive into the rich lore and strategy that make the Battle of Polytopia truly special.”
To celebrate the launch of the new update, Midjiwan hosted an exclusive livestream event, offering fans a unique look behind the scenes, live gameplay, and discussions with the development team – the livestream is available to watch now: The Forgotten livestrea m by Midjiwan.
Conferences in Europe
Gamecity Hamburg connects Decision Makers from International Studios with new “Portside Game Assembly” Conference Format
Gamecity Hamburg announces the premiere of the “Portside Game Assembly” (PSGA) for June 27, 2025. The new B2B conference format focuses on networking and the exchange of learnings between leading international indie game studios. Portside Game Assembly enables studio heads and decision-makers to exchange knowledge in a confidential setting in extraordinary locations of Hamburg, around the harbor – and on the water.
“The idea for Portside Game Assembly was born out of conversations with studio heads and managers from Hamburg and around Europe. Anyone navigating an indie studio through the games market benefits greatly from exchanging learnings with other decision-makers facing similar challenges. With a curated guest list and a focus on impulse talks and roundtables, PSGA will offer studio leads contacts and discussions which are highly relevant to their work and current developments in the industry,” explains Margarete Schneider, Project Manager at Gamecity Hamburg.
“The heart of PSGA is the conference, which will be held on a ship sailing through the Hamburg harbor and to which we welcome attendees from all over Europe and beyond. The conference will be complemented by a networking brunch and two evening events, which invite PSGA participants to meet the vibrant and diverse Hamburg games scene,” adds Dennis Schoubye, Head of Gamecity Hamburg.
The conference program for decision-makers at game studios
On June 27, 2025, the first Portside Game Assembly will kick off with a networking brunch.
Afterwards, the studio managers and decision makers will enter the conference ship, which offers three decks for keynote speeches, roundtables and networking, including a cruise through the famous Hamburg harbor.
Studio managers and decision-makers from the following studios are already attending:
- bippinbits (Dome Keeper, PVKK: Planetenverteidigungskanonenkommandant) / Germany
- Ghost Ship Publishing (Deep Rock Galactic) / Denmark
- Indoor Astronaut (Unrailed 1 & 2) / Switzerland
- Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
- mooneye studios (Lost Ember) / Germany
- Maschinen-Mensch (Curious Expedition 1 & 2, Mother Machine, Codecks) / Germany
- Overhype Studios (Battle Brothers, Menace) / Germany
- Rockfish Games (Everspace 1 & 2) / Germany
- Torpor Games (Suzerain) / Germany
Leads and executives from established indie game studios can register to take part in the Portside Game Assembly via our registration form.
Networking events as part of the Portside Game Assembly
The evening closing event “Games Industry Party” brings conference guests and other members of the games industry together for networking with cool drinks and snacks. Tickets for the Indie Networking Brunch and the Games Industry Party are available separately for non-conference attendees and will go on sale at a later time.
On the evening before, June 26, 2025, there will be an “Opening Mixer” with a panoramic view over Hamburg’s famous St. Pauli district in the Astra Tower, at Bytro Labs office. Portside Game Assembly participants and contacts from the games industry in Hamburg will be invited.
Registration for studios and participants
The conference itself is aimed exclusively at studio managers and decision-makers from internationally successful indie game studios. To enable a curated selection of participants, there will be no direct ticket sales, but studios can register for participation here: registration form.
The conference ticket includes the Opening Mixer event the evening before, access to the Networking Brunch, the main Conference and the Games Industry Party for a total of 189 euros.
Asia
Nazara integrates with ONDC Network to Launch “gCommerce” in India, Unlocking a new era of In-Game Monetization
Nazara Technologies Limited, a leading diversified gaming and sports media platform, and Open Network for Digital Commerce (ONDC) are proud to announce their integration to launch “gCommerce” – an innovative in-game monetization platform that seamlessly integrates e-commerce within games.
The integration aims to address a persistent challenge for Indian game developers: low in-app purchase (IAP) conversion rates and poor yields from advertising. Through gCommerce, Nazara and ONDC Network are reimagining game monetization by leveraging India’s thriving e-commerce landscape and providing developers with new, scalable revenue streams.
This strategic integration will allow game developers to monetize through an affiliate revenue-sharing model, earning a commission on every successful transaction initiated by players through the gCommerce platform.
Creating Value for Developers and Gamers
ONDC Network’s expertise in creating an open, interoperable network for digital commerce will enable Nazara’s gCommerce platform to connect with a wide range of sellers across more than 10 categories, ensuring a rich diversity of product offering for gamers. This integration enhances the user experience by allowing them to make informed purchases while they continue their gaming journey.
“We are excited to announce the upcoming launch of gCommerce by Nazara via integration with the ONDC Network, as it represents a significant step forward in our mission to empower game developers with effective and innovative monetization solutions,” said Nitish Mittersain, CEO of Nazara Technologies. “We are not only creating new revenue opportunities for developers but also enriching the overall experience for our gamers.”
T Koshy, CEO of ONDC, added, “Nazara coming on ONDC Network to launch gCommerce is a testament to the versatility of the Network in supporting various industries and use cases. By bringing e-commerce into the gaming ecosystem, we are paving the way for a seamless blend of entertainment and shopping that adds value for players, developers, and the broader digital commerce network.”
The gCommerce platform is currently in soft launch and will be rolled out to game developers starting Q1, FY26.
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