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NOMINATIONS FOR THE ITALIAN GAMING AWARDS (IGA) ARE OPEN AN EVENT WITHIN THE EVENT in cooperation with IGE – ITALIAN GAMING EXPO & CONFERENCE

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A two-day conference and exhibition for the gaming industry, together with the debut of the Italian Gaming Awards: to examine in depth the reality of a sector of central importance for the country. “The sustainable future of gaming” is the title of the first edition of the Italian Gaming Expo & Conference (Ige). The new B2B event dedicated to the Italian gaming industry which will take place on April, 18-19 2024, in the Palazzo dei Congressi, in Rome.

But waiting to celebrate the event, the Italian Gaming Awards 2024 (Iga) have just started, which will accompany the April event (with the awards ceremony in a gala evening on April, the 18th at the Spazio Novecento in Rome), for which companies leading the Italian market can already present their applications for. In total there are 20 award categories, aimed at operators, suppliers and more (Info and nominations on www. italiangamingawards .com)

Therefore, this is a debut for lge (but for Iga too) in the national panorama of events and an initiative focused on content, offering a unique opportunity to study in depth the main themes that will lead gaming world in the coming months and years, to define the approach guidelines for companies that want to look to the future, to innovation, to sustainability.

The event offers two days of in-depth analysis on all aspects interesting the stakeholders of one of the most important gaming markets in Europe and in the world. Right around the time in which the Government and Parliament started the reform process that will lead to the birth of a new sector, through the rewriting of the rules governing it, and the issuing of tenders for the renewal of all concessions.

“2024 will be a strategic year for the Italian gaming industry and the event will in turn be strategic for the industry and for the entire ecosystem”, Simona Clarizio, Head of Ige, with over 20 years of experience within the Fiera Milano group and in the organization of b2b events, explains “Ige therefore looks to the future of gaming in Italy: a future that wants and must be fully sustainable – the manager adds – This is in fact the challenge that concerns all interested parties in the sector reform process”.

The two days of Ige will be dedicated to the C-levels of the gaming market who, together with institutions, experts, scholars, opinion leaders, influencers, will meet to stimulate dialogue on the main themes that will lead the industry. One of the main targets of the event is to allow participants to meet and discuss with experts, opinion leaders, scholars and some of the best C-levels at national and international level, to find new ideas and solutions that look at the growth and development of its own business.

 

Technology, innovation, sustainability

In an evolutionary context in which technology rules, it is essential to base any type of comparison on a precise analysis of the state of the art of the sector, passing through the more general one of the world of work and the economy, in order to be able to truly outline those next steps that everyone will have to aim for in 2024 and beyond. Indeed, especially beyond: given that the new rules that will be written by the legislator in the coming months will shape the future of the industry in the medium-long term. For this reason, in this first edition of the Italian Gaming Expo & Conference, the organization has decided to bring attention to other less explored areas in gaming, relating to the world of Supply Chain and Procurement managers, CFOs and Hr executive directors to understand more and more how the dynamics of the value chain, Esg (Environmental, social, and corporate governance) models, Diversity & Inclusion and new organizational processes are imposing a crucial change of pace towards sustainability and digital transformation.

In addition to exploring the main trends of interest to the industry that will radically shape its approach: from the metaverse to artificial intelligence, from blockchain to digital payments, which are added to the endemic and regulatory trend topics, such as the fight against matchfixing, the relaunching of the horse racing sector and esports regulation.

The event, dedicated to the Italian industry, will however have a clearly international profile, with a part of the agenda also designed for the international public, with a series of cross-cutting nature subjects and a series of influences of other global realities. In this sense, the partnership signed with the network of professionals of Imgl – The International Masters of Gaming Law, which will organize two Master Classes within Ige, and the media partnerships with the main international gaming organizations, such as Sbc Media, InterGame, Casino Magazine, and more play a strategic role.

 

An exceptional Scientific Committee

As regards the content and general organisation, the event can rely on an exceptional scientific committee capable of bringing together experts, scholars and professionals of various profiles and international fame. Like Lucio Lamberti, professor of Marketing analytics and analytics for Business Lab at the Politecnico di Milano as well as scientific director of the Metaverse Marketing Lab; Francesco Rodano, Playtech’s chief policy officer and former online gaming regulatorQuirino Mancini, president of Imgl, global head of the gaming and hambling Practice Group and partner of Tonucci&PartnersLudovico Calvi, honorary chairman of United Lotteries for Integrity in Sports – UlisGianluca Comandini, Italian entrepreneur, university professor and technological communicator expert in fintech and new mediaCarlo Alberto Carnevale Maffè, Professor of Strategies at the Università Bocconi Sda and Matteo Caroli, professor of International Business Management at the Università Luiss Guido Carli of Rome. In a perfect balance between industry and academy.

 

An event within the event: the Italian Gaming Awards

As mentioned, Ige’s will not be the only debut on the Italian gaming market. The first edition of the Italian Gaming Awards (Iga) will enhance the event. A special evening to reward the excellence of Italian gaming and the best best practices in the sector, in an exceptional location, full of charm, like Spazio Novecento. Between music, entertainment, good food. And lots of networking.

The event will be coordinated by a Scientific Committee and the voting will be carried out by a jury of experts bringing together international sector professionals, scholars also from different sectors and the world of information, through a certified software platform and a procedure of professional, highly reliable and transparent selection.

Applications by companies (Free!) can be sent from 1 December to 29 February 2024. While the evaluation process by the judges will take place from 1 to 30 March 2024. With the celebrations and awards that will take place in the gala evening organized in the Ige’s first evening, April, the 18, 2024, at the Spazio Novecento, a few steps from Palazzo dei Congressi, which hosts the conference.

 

International experience and profile

The Italian Gaming Expo & Conference is promoted by the Gn Media publishing group, active for 15 years in the world of gaming at an international level. Thanks to its world-class network, it assures direct access and a point of contact with the entire gaming industry, giving voice and participation to thousands of users. Through the GiocoNews .it and EsportsMag .it networks, over 1 million people are reached per month, using these publications for their daily work. Representing a real point of reference for gaming world, one of a kind in Italy. This assures deep penetration into the sector and an exclusive audience.

But in addition to the group’s networks, the Italian Gaming Expo & Conference will be supported by an integrated communication strategy, that will allow maximum prominence both within the industry and outside. In fact, Ige can rely on Media Partnerships with the main newspapers and press agencies in the sector, at a national and international level, as well as the support and cooperation of the organizers of global events. Furthermore, it will be supported by an ad hoc communication campaign, which will allow it to have prominence in the main national newspapers, thanks to the strategic partnership with the ItalCommunications group.

Gaming

More players, more revenue: mobile games are very popular among Germans

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More players, more revenue – mobile games are very popular among Germans
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  • Revenues from games apps grow in Germany by 4 per cent to over 2.9 billion euros
  • Smartphones and tablets attract 300,000 additional players in twelve months
  • ‘Mobile games often attract people with little or no experience of playing video games’

Games apps for smartphones and tablets continue to do well in Germany: revenues from mobile games grew by another 4 per cent to 2.9 billion euros within a year. This part of the games market has almost doubled since 2018, when revenues amounted to 1.49 billion euros. These are the figures released today by game – The German Games Industry Association, based on data collected by the market research company data.ai. Not only were games app revenues up, but the number of mobile game players also grew by 300,000 to 24.6 million in the space of a year. The average age of people who play video games on their smartphone in Germany is 40. Women tend to play more on smartphones and tablets (52%) compared to men (48%).

‘Games apps for smartphones and tablets are very popular among Germans,’ says Felix Falk, Managing Director of game. ‘Although we’ve been witnessing the unstoppable rise of the smartphone for almost a decade and a half, this is still an area of the game market that continues to grow. Mobile games often attract people with little or no experience of playing video games. The mobile gaming market has grown hugely over recent years: alongside classic casual games for spare moments, complex games and even esports titles are now also firmly established. This variety is unique and one of the strengths of games apps.’

A closer look at the mobile gaming market in Germany highlights the distinctive features of the sector: around 5 million euros – significantly below 1 per cent of total revenues – is generated by the sale of individual mobile games. Revenues from online gaming services on smartphones and tablets are significantly higher, amounting to 43 million euros or around 1 per cent. 98 per cent and therefore almost the entire revenue from games apps – 2.9 billion euros – is generated with in-app purchases. These include cosmetic enhancements for players’ own avatars along with virtual currencies and loot boxes or large story expansions.

Strong development of the German game market in 2023

The German games market showed significant overall growth again in 2023, with revenues from games, gaming hardware and online gaming services increasing by 6 per cent, to some 9.97 billion euros. This considerable rise follows a revenue increase of just 1 per cent in the preceding year. The largest drivers of this growth include game consoles and related accessories, as well as in-game and in-app purchases. At the same time, sales of gaming PCs and laptops saw clear declines in some areas.

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Gaming

Games Lift 2024: These five developer teams will receive the Hamburg incubator funding

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Games Lift 2024: These five developer teams will receive the Hamburg incubator funding
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Five teams have won over the Games Lift awarding committee with their game projects. On September 9, the Games Lift Incubator will start for them as a unique support program in Germany. Included is a one-year workshop and mentoring program with international industry experts and 15,000 euros in financial support, as well as room for collaboration and exchange with the other participating teams. More than 30 experts in game design, product development, pitching, business development, press relations and marketing from the Games Lift network will share their experience with the teams to give their projects a professional start. Starting this year, the program also offers participating teams a joint trip to an international industry event. The Games Lift Incubator is organized and implemented by Gamecity Hamburg on behalf of the Free and Hanseatic City of Hamburg.

A total of 21 teams and solo developers applied for the fourth Games Lift Incubator. The decision for the five participating teams was made by the awarding committee, consisting of Kristin von der Wense (Publishing Producer Daedalic Entertainment), Ole Schaper (Managing Director The Sandbox Hamburg (Sviper GmbH)), Heiko Gogolin (Managing Director Rocket Beans Entertainment) and Tobias Graff (Co-Founder, Programmer and CEO Mooneye Studios).

Margarete Schneider, Project Manager at Gamecity Hamburg, on the award committee’s decision: “We are delighted with the large number of applications for our incubator and the high standard of the pitch decks submitted once again. It is particularly pleasing that we are receiving more applications from outside Hamburg, who see the city as an attractive location for starting a new business. The Games Lift Incubator provides gaming start-ups with comprehensive starting support and enables them to forge connections in Hamburg’s diverse games scene.

The five winner projects and teams for Games Lift Incubator 2024:

  • ForeFeathers by Team Honeybeak
  • Frisia – Cozy Villages by Rouven Cabanis
  • Light of Atlantis by Duck ‘n’ Run Games
  • Pubcrawler by Triflgard
  • Tiny Garden by Tales from the Garden

ForeFeathers by Team Honeybeak is a 3D Puzzle-Platformer where players slip into the role of a penguin, who explores the sky-high ruins of an ancient civilization of birds. Traversing the flying islands with the ancient powers of flight, solving tricky puzzles and keeping the penguin’s friends away from trouble are some main aspects of the game.

In Frisia – Cozy Villages by Rouven Cabanis the player gains control over an uninhabited Northsea island and is tasked with building a functional, yet cozy and beautiful little town. Inspired by the frisian architecture of the Dutch and German Northsea coast, Frisia aims to create a cozy gameplay experience in harmony with simple town-building and strategy game mechanics.

Light of Atlantis by Duck ‘n’ Run Games is a 2D puzzle metroidvania in which players take on the roles of various robots with individual abilities to explore the sunken ruins of Atlantis. By draining and releasing water into the various rooms, the robots shape their environment and improve their chances against different enemies. Light of Atlantis was part of the Gamecity Hamburg prototype funding in 2023 and received in the same year the German Computer Game Award (Deutscher Computerspielpreis) in the category “Best Prototype”.

Pubcrawler by Triflgard is a co-op PC game in which up to four players need to work as a team, to navigate a giant, mechanic, wandering pub through an apocalyptic wasteland. In the process, they must complete a variety of challenging tasks that can only be mastered as a team. Working together efficiently, pleasing the different guests and keeping a cool head even when the giant pubcrawler faces technical issues are the key to a successful journey.

In Tiny Garden by Tales from the Garden players slip into the role of a deity who fills a deserted planet with life. Together with their servants, a group of cute leaf creatures that must be protected from evil spirits, they plant a constantly growing garden. As soon as the garden is fully grown, the evil spirits can be soothed and the player can move on to the next planet in help.

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Gaming

MainStreaming Announces Appointment of Nicola Micali as Chief Customer Officer

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MainStreaming, an iMDP INTELLIGENT MEDIA DELIVERY COMPANY, which is redefining the CDN market with its innovative Edge Network services, announced the appointment of Nicola Micali as its new Chief Customer Officer (CCO).

With a track record of improving processes and efficiency and creating go-to-market strategies, Harvard alumnus and former Akamaite, Nicola Micali joins MainStreaming with the goal of solidifying a customer-centric organisation that prioritises long-term relationships, customer experience (CX) and satisfaction, ensuring MainStreaming’s continued business growth and market leadership.

Nicola brings a wide range of professional experience as a Leader of Customer Success & Professional Services at Akamai for over 10 years, where he was responsible for services and overall revenue. He developed the services strategy for the Americas’ media & entertainment, gaming and partners verticals exceeding all revenue targets year after year. Nicola’s expertise in leading technical customer-facing teams has resulted in higher customer satisfaction and successful worldwide streaming events.

With a Master’s degree in Business Administration and Management from Harvard, Micali’s educational background further enhances his capability to lead and innovate in the Edge video technology sector. As Nicola steps in as CCO, he will play a pivotal role in guiding the entire customer lifecycle journey. His expertise in customer success positions him perfectly to lead MainStreaming’s efforts in providing world-class service to a global clientele.

MainStreaming’s CEO, Antonio G. Corrado, said: “QoS for our customers and QoE for end users are at the core of our streaming business. It is the best proxy for customer satisfaction for us. We are happy to welcome Nicola Micali, who demonstrates his expertise in customer success. Together, we are set to strengthen our commitment to being a customer satisfaction-oriented company, leveraging our world-class services directed to broadcast-quality standards that are requested by industry players.”

MainStreaming’s video delivery technology is meticulously developed in-house, offered as managed private Edge Network to help broadcasters, OTT TVs and content owners overcome the toughest challenges of live streaming at scale, addressing the limitations of classic CDN and enabling new application solutions on the Edge.

“I am honored to join a team that is on a mission to write a new chapter in video streaming delivery, setting new standards, and paving the way for the future of TV. I am ready to contribute to MainStreaming’s innovative approach and customer-centric philosophy. Together, we are set to revolutionize how the streaming industry approaches Edge Network architecture for live streaming, emphasizing a more distributed, ultra-low-latency, energy-efficient, and globally scalable design,” Nicola Micali said.

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