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NOMINATIONS FOR THE ITALIAN GAMING AWARDS (IGA) ARE OPEN AN EVENT WITHIN THE EVENT in cooperation with IGE – ITALIAN GAMING EXPO & CONFERENCE

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A two-day conference and exhibition for the gaming industry, together with the debut of the Italian Gaming Awards: to examine in depth the reality of a sector of central importance for the country. “The sustainable future of gaming” is the title of the first edition of the Italian Gaming Expo & Conference (Ige). The new B2B event dedicated to the Italian gaming industry which will take place on April, 18-19 2024, in the Palazzo dei Congressi, in Rome.

But waiting to celebrate the event, the Italian Gaming Awards 2024 (Iga) have just started, which will accompany the April event (with the awards ceremony in a gala evening on April, the 18th at the Spazio Novecento in Rome), for which companies leading the Italian market can already present their applications for. In total there are 20 award categories, aimed at operators, suppliers and more (Info and nominations on www. italiangamingawards .com)

Therefore, this is a debut for lge (but for Iga too) in the national panorama of events and an initiative focused on content, offering a unique opportunity to study in depth the main themes that will lead gaming world in the coming months and years, to define the approach guidelines for companies that want to look to the future, to innovation, to sustainability.

The event offers two days of in-depth analysis on all aspects interesting the stakeholders of one of the most important gaming markets in Europe and in the world. Right around the time in which the Government and Parliament started the reform process that will lead to the birth of a new sector, through the rewriting of the rules governing it, and the issuing of tenders for the renewal of all concessions.

“2024 will be a strategic year for the Italian gaming industry and the event will in turn be strategic for the industry and for the entire ecosystem”, Simona Clarizio, Head of Ige, with over 20 years of experience within the Fiera Milano group and in the organization of b2b events, explains “Ige therefore looks to the future of gaming in Italy: a future that wants and must be fully sustainable – the manager adds – This is in fact the challenge that concerns all interested parties in the sector reform process”.

The two days of Ige will be dedicated to the C-levels of the gaming market who, together with institutions, experts, scholars, opinion leaders, influencers, will meet to stimulate dialogue on the main themes that will lead the industry. One of the main targets of the event is to allow participants to meet and discuss with experts, opinion leaders, scholars and some of the best C-levels at national and international level, to find new ideas and solutions that look at the growth and development of its own business.

 

Technology, innovation, sustainability

In an evolutionary context in which technology rules, it is essential to base any type of comparison on a precise analysis of the state of the art of the sector, passing through the more general one of the world of work and the economy, in order to be able to truly outline those next steps that everyone will have to aim for in 2024 and beyond. Indeed, especially beyond: given that the new rules that will be written by the legislator in the coming months will shape the future of the industry in the medium-long term. For this reason, in this first edition of the Italian Gaming Expo & Conference, the organization has decided to bring attention to other less explored areas in gaming, relating to the world of Supply Chain and Procurement managers, CFOs and Hr executive directors to understand more and more how the dynamics of the value chain, Esg (Environmental, social, and corporate governance) models, Diversity & Inclusion and new organizational processes are imposing a crucial change of pace towards sustainability and digital transformation.

In addition to exploring the main trends of interest to the industry that will radically shape its approach: from the metaverse to artificial intelligence, from blockchain to digital payments, which are added to the endemic and regulatory trend topics, such as the fight against matchfixing, the relaunching of the horse racing sector and esports regulation.

The event, dedicated to the Italian industry, will however have a clearly international profile, with a part of the agenda also designed for the international public, with a series of cross-cutting nature subjects and a series of influences of other global realities. In this sense, the partnership signed with the network of professionals of Imgl – The International Masters of Gaming Law, which will organize two Master Classes within Ige, and the media partnerships with the main international gaming organizations, such as Sbc Media, InterGame, Casino Magazine, and more play a strategic role.

 

An exceptional Scientific Committee

As regards the content and general organisation, the event can rely on an exceptional scientific committee capable of bringing together experts, scholars and professionals of various profiles and international fame. Like Lucio Lamberti, professor of Marketing analytics and analytics for Business Lab at the Politecnico di Milano as well as scientific director of the Metaverse Marketing Lab; Francesco Rodano, Playtech’s chief policy officer and former online gaming regulatorQuirino Mancini, president of Imgl, global head of the gaming and hambling Practice Group and partner of Tonucci&PartnersLudovico Calvi, honorary chairman of United Lotteries for Integrity in Sports – UlisGianluca Comandini, Italian entrepreneur, university professor and technological communicator expert in fintech and new mediaCarlo Alberto Carnevale Maffè, Professor of Strategies at the Università Bocconi Sda and Matteo Caroli, professor of International Business Management at the Università Luiss Guido Carli of Rome. In a perfect balance between industry and academy.

 

An event within the event: the Italian Gaming Awards

As mentioned, Ige’s will not be the only debut on the Italian gaming market. The first edition of the Italian Gaming Awards (Iga) will enhance the event. A special evening to reward the excellence of Italian gaming and the best best practices in the sector, in an exceptional location, full of charm, like Spazio Novecento. Between music, entertainment, good food. And lots of networking.

The event will be coordinated by a Scientific Committee and the voting will be carried out by a jury of experts bringing together international sector professionals, scholars also from different sectors and the world of information, through a certified software platform and a procedure of professional, highly reliable and transparent selection.

Applications by companies (Free!) can be sent from 1 December to 29 February 2024. While the evaluation process by the judges will take place from 1 to 30 March 2024. With the celebrations and awards that will take place in the gala evening organized in the Ige’s first evening, April, the 18, 2024, at the Spazio Novecento, a few steps from Palazzo dei Congressi, which hosts the conference.

 

International experience and profile

The Italian Gaming Expo & Conference is promoted by the Gn Media publishing group, active for 15 years in the world of gaming at an international level. Thanks to its world-class network, it assures direct access and a point of contact with the entire gaming industry, giving voice and participation to thousands of users. Through the GiocoNews .it and EsportsMag .it networks, over 1 million people are reached per month, using these publications for their daily work. Representing a real point of reference for gaming world, one of a kind in Italy. This assures deep penetration into the sector and an exclusive audience.

But in addition to the group’s networks, the Italian Gaming Expo & Conference will be supported by an integrated communication strategy, that will allow maximum prominence both within the industry and outside. In fact, Ige can rely on Media Partnerships with the main newspapers and press agencies in the sector, at a national and international level, as well as the support and cooperation of the organizers of global events. Furthermore, it will be supported by an ad hoc communication campaign, which will allow it to have prominence in the main national newspapers, thanks to the strategic partnership with the ItalCommunications group.

Gaming

4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare

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The globally operating software company 4Players GmbH announces its partnership with MADFINGER Games, the developer behind the highly anticipated tactical first-person shooter Gray Zone Warfare. The collaboration aims to level up in-game communication by integrating 4Players’ next generation Voice Chat SDK, ODIN, into MADFINGER Games’ upcoming title.

MADFINGER Games’ goal is to create a complex and realistic gaming experience that allows players to embark on an adventure alone or in a team. To ensure excellent communication during tactical approaches, ODIN was the best choice for MADFINGER Games’ Technical Director Johanny Clerc-Renaud:

“Selecting ODIN as the voice chat in our upcoming title, Gray Zone Warfare, was a pivotal decision driven by both technical and business considerations. Technically, ODIN ticks a lot of our criteria with its support for spatial audio, a ready-to-deploy Unreal Engine 5 plugin and the ability to meet any player load thanks to their cloud hosting.

From a business perspective, the agility and openness of partnering with a company like 4Players meant we could work hand-in-hand to tailor the solution to our specific needs. This includes a seamless integration with Wwise, allowing us to modulate voice data for a more immersive and engaging player experience. Together, these factors made ODIN the undeniable choice for Gray Zone Warfare, enabling us to make our game even more memorable.”

By natively integrating ODIN Voice Chat into Unreal Engine 5, MADFINGER Games’ developers could focus on creating ultra-realistic game content instead of managing complex data sets. By leveraging ODIN’s scalable cloud hosting, MADFINGER Games can also ensure seamless service delivery to players worldwide, improving accessibility and the gaming experience.

With features such as real-time 3D spatial audio – including audio occlusion and ambient effects – for the global voice chat as well as full-volume radio communication, ODIN sets a new standard for multiplayer engagement and promotes immersive and crystal-clear interactions between players. This level of immersive communication not only enhances gameplay, but also strengthens the social fabric in the gaming community.

“ODIN represents the future of in-game communication. We combine cutting-edge technology with decades of expertise in the gaming industry to create a product that is fun and designed to improve gamers’ communication,” says Phillip Schuster, CEO at 4Players GmbH. “We are excited to be working with MADFINGER Games to further optimize the immersion of Gray Zone Warfare. The partnership highlights our shared goal of driving social interaction and creating a unique gaming experience.”With the release of Gray Zone Warfare for Early Access on 30th April 2024, players will experience unparalleled realistic gaming communication with ODIN.

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Gaming

Phoenix Games acquires PopReach Games along with its impressive games portfolio and over 100 employees

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Phoenix Games, a global gaming enterprise specializing in the acquisition and enhancement of game studios, is thrilled to announce the acquisition of PopReach Games, a live operations studio based in Bengaluru, India, from Ionik for a total aggregate purchase price of up to US$9.8 million, financed from cash reserves. Together with the studio, Phoenix takes over a broad portfolio of free-to-play games that boasts more than 420 million lifetime downloads.

This transaction substantially diversifies the Phoenix portfolio by including globally recognized IPs and beloved free-to-play titles on different platforms, such as Smurf’s Village, Smurf’s Magic Match, Gardens of Time, Kitchen Scramble games, Kingdoms of Camelot, and War of Nations as well as the Brain Training app Peak..

The acquisition of PopReach Games India strengthens Phoenix Games’ global presence and adds a dedicated workforce of more than 100 employees from the Indian studio.

“The acquisition of PopReach Games signifies a remarkable enhancement of our portfolio, introducing not just a team of 100 passionate professionals but also a suite of globally acclaimed IPs and games that continue to captivate millions,” states Klaas Kersting, CEO of Phoenix Games. “We look forward to elevating these games to new heights with our proprietary Uplift platform and exciting new game experiences that we can craft around them.

Echoing this sentiment, Jairaj NS, General Manager at PopReach Games India, shares, “I am excited about joining forces with the stellar team at Phoenix Games. This marks the beginning of an exciting journey we can’t wait to embark on with Phoenix as our new home. This is great news for all the stakeholders, especially for the millions of our loyal players across the globe. I am happy we have found a new ideal home for our globally acclaimed games. This partnership enables us to continue pouring our hearts and souls into creating unforgettable experiences for our players worldwide and create value for stakeholders.”

Ted Hastings, CEO of Ionik, adds: “It’s truly remarkable that we’ve discovered the perfect home for our former games division, PopReach Games India, with Phoenix Games, ensuring a promising and successful path ahead. This strategic move enables us to turn our full attention to our core responsibilities”.

Based in Karlsruhe, Germany, Phoenix Games boasts an impressive lineup of studios, including Upright Games, Sixteen Tons Entertainment, Well Played Games, Smileygamer, and the recent addition of Canadian developer Sad Panda Studios in November 2023.

Utilizing its proprietary Uplift platform, Phoenix Games enhances the financial performance and reach of the titles of acquired game studios, providing their expertise in user acquisition, ad monetization, and live operations to ensure an economic upswing.

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Gaming

Midjiwan Supports Reforestation Efforts With New Elyrion Tribe Skin In The Battle Of Polytopia

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Midjiwan, the award-winning independent studio behind The Battle of Polytopia, is celebrating Elyrion (∑∫ỹriȱŋ) Tribe Week with a brand-new Midnight (₼idŋighţ) skin and donations to support reforestation.

Tapping into the Elyrion Tribe’s nature magic abilities, every purchase of an Elyrion item in the game will plant one real-world tree from April 22-28 2024. Midjiwan has teamed up with The Canopy Project, an organisation that works with global partners to reforest areas in urgent need of rehabilitation, combining The Battle Of Polytopia’s themes with a desire to make real change in the world. Previous years of Elyrion Tribe Week have resulted in the planting of over 12,000 trees.

The Elyrion Tribe is a mysterious group of elves, dedicated to defending their woodland home with their unique magic and connection with nature. Players using the Elyrion tribe have the ability to enchant animals into Polytaurs and summon powerful Fire Dragons.

Christian Lövstedt, General Manager at Midjiwan, commented:

“This is a hugely exciting partnership, allowing players to support the planet and contribute to reforestation whilst also accessing brilliant new content to use in The Battle Of Polytopia.”

Alongside donating to The Canopy Project, The Battle Of Polytopia also boasts a brand-new skin for the Elyrion Tribe! The Midnight skin allows players to create graves, build crypts, and summon demons in dark forests, all in service of the mysterious Shard of D’Naeh.

The Midnight skin re-skins the entire Elyrion Tribe as the Midnight Cult. Everything the Elyrion Tribe is all about – nature, enchantment, and sanctuary – is turned on its head, corrupted into a dark, twisted dystopia of itself.

Midjiwan has already invested €250,000 in solar power projects in rural areas around Africa, and other charitable projects. The studio continues to seek opportunities to combine its in-game creativity with real-world benefits. The Battle of Polytopia is available on Nintendo Switch, the App Store, Google Play, PC, and Tesla cars.

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