Latest News
SCIENTIFIC GAMES’ NEWEST OMNICHANNEL GAMING SYSTEM TO POWER RETAIL AND DIGITAL SALES FOR NATIONAL LOTTERY OF DENMARK
Scientific Games’ new omnichannel SYMPHONY gaming system will power lottery retail and digital sales for Danske Spil, the National Lottery of Denmark. The flexible architecture of the company’s latest omnichannel system is built to support future game entertainment channels, including third-party content and platforms. Currently, two lotteries are already powered by the SYMPHONY system with another four scheduled soon to convert to the new technology through new contracts or contract extensions.
“We look forward to continue working with Scientific Games as our primary lottery games and technology partner and will be building on our longstanding cooperation,” said Mikkel Müller, CIO at Danske Spil. “The modern, new SYMPHONY gaming system will support Danske Spil delivery of innovative and entertaining lottery gaming to our customers and help us drive performance.”
As part of the new six-year technology contract, which Danske Spil may extend for a total of 10 years, Scientific Games will provide the latest models of its flagship WAVE and Contour. V point-of-sale terminals across the Lottery’s network of retail locations. The POS terminals are suitable for retailers of all sizes and in-store environments and will be powered by the SYMPHONY Edge terminal software. The agreement also includes software development, infrastructure, operations, maintenance and support.
The new gaming system from Scientific Games supports Danske Spil in a fully modular, modern systems architecture that powers omnichannel sales, including scratch games and iLottery games, with a variety of draw-based games such as Eurojackpot, LOTTO, Vikinglotto and Keno.
“Always innovative, Danske Spil has taken a huge step toward the future by selecting Scientific Games’ new SYMPHONY gaming system technology. The modular, secure architecture of the system offers Danske Spil the agility to keep up with ever-changing consumer behaviors and rapidly evolving retail and digital sales environments,” said Matthias Müller, International Lottery Systems Vice President of Sales and Marketing for Scientific Games.
Scientific Games has been working with Danske Spil for more than 20 years. In addition to the new agreement, the company provides Danske Spil with instant scratch games, subscription services and a player account management system.
Annual profits from the National Lottery of Denmark are forwarded to the Danish State as well as Danish sports associations (Danish Gymnastics and Sports Associations and National Olympic Committee and Sports Confederation of Denmark) and thus contributes to the funding of various projects within volunteerism, culture, nature, sports and associations.
Scientific Games provides retail and digital games, technology, analytics and services to 130 lotteries in 50 countries around the globe. The company supports more than 30 iLottery lottery customers globally and powers one of the world’s largest government sports betting programs in Türkiye.
Interviews
Bigly – not just another game studio. Find out how this start-up is going to help operators achieve sustainable success
European Gaming talks to Liam Mulvaney, Founder of Bigly.
Bigly is the latest studio to have launched into what is a hugely competitive space. What makes you stand out from the crowd?
You’re absolutely right when you say this is a crowded market. Today, there are more than 750 studios providing in excess of 38,000 games to operators and players. But Bigly is not just another game studio. We will be producing thrilling and entertaining content for our partners and their players, but we are positioned to be much more than just a content provider. We consider ourselves a marketing studio that happens to provide assets in the form of slots. Our unique commercial model means operators can access our games for a reliable and predictable cost, which in turn means they can ramp up marketing activity behind the titles that best meet the preferences of their players AND keep the lion’s share of the revenue each game generates. As costs rise and margins fall, Bigly is exactly what operators need to ensure sustainable success.
Tell us more about your unique commercial model.
So Bigly allows operators to access content for a capped monthly fee instead of the standard commercial model used by other studios where they work to a revenue share format. For the operator, this means if a game performs well, they hand a significant chunk of the revenues generated back to the studio. This ultimately has a knock-on effect as to the games that operators push to players and how they allocate marketing resources – this is why you often see the same slots from the same providers at the top of casino lobbies or used for promotional activity. But with our commercial model, which is sort of hybrid between a revenue share and a fixed cost system, operators have much greater flexibility over the games they give top lobby positions to, and how they market those games to players. Of course, they also know that if the game performs well, they get to keep the majority of the revenues made.
How does Bigly’s commercial model help operators beyond cost savings on content?
Our vision is to provide more opportunities for operators to push their own brand rather than Bigly. A quick example is that Bigly will not brand our games’ loader screens, but operators are free to feature their own logo if they wish. This means more brand presence from the operators. With Bigly, operators and their marketing teams can get super creative with their campaigns knowing the cost of accessing the game (or games) is fixed so the better the game performs, the more money the casino makes. In fact, the bolder the casino is in its marketing activity, the bigger the returns they will likely enjoy.
How do operators access your content?
There are a couple of ways. The first is directly through our remote game server, which is provided by our technical partner, Reelsoft. This is our preferred method of integration as it allows us to foster incredibly strong relationships with our operators while ensuring the smooth and seamless delivery of our content into markets across the world. Operators will also be able to get our games through aggregation platforms although the commercial relationship will be with Bigly – the aggregator will simply be a technical partner in the same way that Reelsoft is. This approach allows us to offer our content – and unique commercial model – to operators in the vast majority of jurisdictions from the get-go.
How does this approach to commercials and your wider business model benefit Bigly?
It gives us a major point of difference from the 100’s of other studios in the market, that’s for sure. And there’s something nice about bringing a product to the market that disrupts the status quo and genuinely revolutionises a major part of the industry. Ultimately, our approach and commercial model mean that we can provide the games and financials that operators are seeking, and, over time, this will see us become a major player in the content provision space. Of course, our approach works both ways – while our games are a predictable cost for our partners, they are a predictable income for Bigly and this really helps when it comes to establishing, growing and future-proofing the business. This can be really tough for new studios given the competitive nature of the market and the need for their games to be played at scale which of course requires top lobby positions and operator marketing activity, both of which are hard to secure for a new developer. It is important to note that the vision of this studio is for this approach to be the lifetime model for Bigly, a new way of selling and consuming content.
Your USP is your commercial model, but what about your games?
Our games are a crucial piece of the puzzle. Our commercials can be super attractive, but if our games are tosh then players just won’t play them. This is why I’ve been tapping into my extensive network to assemble an incredible team of designers, mathematicians, developers, testers and so on, as we will live or die by the quality of our content. The first games of a studio are always tough but we are confident that our slots will hit the mark in terms of quality and playability. Our first slot is Deep Sea Treasure and takes the cascading reels format, with symbols tumbling as players dive into the underwater abyss in search of big wins. I’ll be giving people a sneak peek at the SBC Summit in Lisbon, so flag me down if you want to see it in action.
Latest News
Homa Strengthens Hybridcasual Division with Ayush Singh as New VP & General Manager
Homa, a leading mobile game publisher, is delighted to announce the appointment of industry veteran Ayush Singh as its new VP & General Manager of Hybridcasual. This strategic hire underscores the company’s commitment to expanding its hybridcasual division with seasoned industry leaders and building high-quality, engaging games that drive strong in-app purchase revenue.
Ayush brings over a decade of gaming industry experience. He joins Homa from Zynga, where he spent more than five years, most recently serving as Senior Studio Director of Product, overseeing product for mid-core studios and titles such as the CSR Franchise and Star Wars: Hunters. Previously, he held the role of GM/Head of Product at PokerStars, where he was responsible for leading and scaling up teams for social poker and casino games. Prior to that, he served as Head of Product Management at Electronic Arts’ Slingshot Studio, where he worked with multiple studios across EA’s diverse game portfolio on franchises like Sims, Monopoly, Bejeweled Blitz, Tetris and Heroes of Dragon Age.
At Homa, Ayush will lead the hybridcasual division alongside Dan Adair. He will mainly focus on guiding internal game teams and partner studios to develop engaging, world-class hybridcasual games. He will also contribute to building Homa’s product management culture and game tech platform.
“I’m excited to join Homa and work with such a talented team,” says Ayush. “Homa has an established track record in identifying highly engaging and innovative core loops. I look forward to bringing long-term engagement and monetization depth to Homa’s hybridcasual business model by leveraging my experience across multiple genres”.
Henry Lowenfels, President and CBO at Homa adds, “We’re thrilled about the evolution and growth of our hybridcasual team. With an ambitious plan to build top-grossing games, we’re confident Ayush will play a key role in leading Homa to success.”
More additions to the hybridcasual team
To further support the hybridcasual division, Homa also welcomes Isaac Chan and Ryan Uota as Lead Producers of hybridcasual. Isaac joins after 8 years at Riot Games, most recently serving as Senior Game Producer, having worked on League of Legends: Wild Rift. Ryan brings strong game production experience from Scopely, Activision, Amazon and Jam City, working on games such as Harry Potter: Hogwarts Mystery and WWE Champions.
With a portfolio of over 80 mobile games, Homa is renowned for its success in the hypercasual genre and is now strengthening its hybridcasual division.
Industry Awards
Kaizen Gaming scoops impressive double win at the SBC Awards 2024
Kaizen Gaming, one of the biggest GameTech companies in the world, has been crowned ‘Operator of the Year – Large’ and, for the second year running, ‘Casino Operator of the Year’ at the prestigious SBC Awards 2024 held in Lisbon on Thursday 26th September.
Winning the ‘Operator of the Year – Large’ award recognises Kaizen Gaming’s unwavering commitment to responsible gaming in regulated markets, celebrating twelve years of remarkable success and growth. Driven by its ambitious “2626” vision to operate in 26 markets by 2026, the award also commends the company’s focus on corporate social responsibility and excellence in securing landmark sponsorships with leagues, top-tier clubs and athletes across the globe, including CONMEBOL Copa America™️ 2024 and the UEFA EURO 2024™.
Also declared ‘Casino Operator of the Year’ for the second year in a row reaffirms Kaizen Gaming’s continuing perseverance to provide highly engaging, innovative experiences using advanced technology, and commitment to responsible gaming.
Julio Iglesias Hernando, Chief Commercial Officer, Kaizen Gaming, said: “Awards serve as good reminders to celebrate and recognise the passion of our Kaizen One Team. Our people work very hard to bring to our customers the most innovative products in gaming today. As we grow, facing our vision of successfully operating in 26 countries by 2026, sometimes it is important to stop and celebrate. Our team strives to deliver the most trusted, safe and exciting experiences for our customers worldwide. The past 12 months have been exhausting, challenging and incredibly rewarding, with milestones and record-breaking achievements, such as our partnership with UEFA’s EURO 2024 and CONMEBOL’s Copa America 2024. This award is dedicated to our people. Thanks for always going the extra mile. Rest assured this is just the beginning. We owe it to our customers and to ourselves to keep pushing forward.”
Now in their eleventh year of rewarding and celebrating the very best in the betting & gaming industry, the coveted SBC Awards recognise the achievements of operators, affiliates, as well as suppliers from across all the major disciplines, including payments, marketing, platform providers and data.
The SBC Awards took place at the MEO Arena on the final day of SBC Summit, with 25,000 industry professionals and 600 exhibitors gathering to showcase the latest innovations in gaming and betting. The awards were hosted by TV presenter Kirsty Gallacher and football legend Peter Schmeichel.
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