Asia
Hong Kong’s Alphaslot Brings the Blockchain Revolution to Millions in Digital Entertainment Gaming
The Global Digital Entertainment Summit 2018 (the “Summit”), jointly organised by China’s Sina Games and Macau’s MGS Entertainments Show, was successfully held in The Venetian Macao Resort Hotel from 13 to 15 November, with “New Era — Innovative Technology & Intellectual Entertainment” as its theme. The Summit invited Hong Kong’s Alphaslot and top Chinese technology companies such as Huawei, Sina, and NetEase. As Hong Kong’s sole representative, Alphaslot is taking its core blockchain technology to revolutionise the industry ecosystem of the popular tourism hotspots, which have over a hundred million people visiting annually, such as Macau, Singapore and Las Vegas, by bringing a brand new, professional and unique insight to the industry.
Headquartered in Hong Kong and the Greater Bay Area, Alphaslot‘s team comprises technology experts and university professors from both China and abroad, as well as the advisory team that includes entertainment gaming groups and investment funds from Europe and the US. Currently, the product development has successfully entered the testing stage. At the summit, Mr. Raymond Chan, CEO of Alphaslot, delivered a talk on “How can blockchain technology change the gaming world”, where he described the future development of the US$200 billion entertainment gaming business, and conducted a demonstration of the blockchain-based product.
The size of the global gaming market is expected to exceed US$130 billion in 2018, of which more than half comes from e-sports and social interaction games, representing a year-on-year growth of 25%. Gaming entertainment, also a sizeable entertainment industry, recorded a revenue of US$129 billion in 2016. With the ever-growing trend of globalisation in e-sports, it is expected that there will be an explosive growth in the number of gamers. With e-sports and gaming entertainment possessing similar stimulating and competitiveness, Alphaslot combines these two aspects in terms of gaming formats, players and marketing via blockchain in order to enhance the industry’s competitiveness.
At the Summit, Mr. Raymond Chan, CEO of Alphaslot, said, “The global gaming entertainment industry is set to climb to US$200 billion. New technologies such as 3D and VR are widely applied in the industry, but the market remains frustrated in its efforts to develop new clientele. The rise of blockchain technology, however, will break these hurdles and usher the global entertainment gaming industry into a new interactive era. Currently, communication difficulties among the interchain still persist in blockchain technology, plagued with issues such as slow transaction processing and low capacity. In addressing these issues, Alphaslot provides a brand-new solution while serving as the bridge that allows blockchain mutual support and transaction, effectively consolidating e-sports and all entertainment gaming venues, integrating the online virtual environment with the physical environment, creating a world of entertainment with 100 million participants annually.”
As for the company’s development strategy, digital assets are also an important aspect of Alphaslot’s development. Traditionally, digital assets are fully owned by game developers, but with blockchain technology, it is possible to truly achieve player ownership of in-game digital assets such as tools, gifts and avatars. In the future, the players may be able to take their e-pets to offline arenas and engage in competition with other players, or even integrating their collections of various assets earned in different arenas…such forms of O2O exchange is made possible on the Alphaslot blockchain entertainment platform.
About Alphaslot:
Alphaslot is a Hong Kong company focused on blockchain technology. Our management team has solid experience in gaming technology development, channel distribution and compliance assessment. Alphaslot achieves the application of the token economy with the use of blockchain, and will gradually expand to relevant businesses such as e-sports and the management and regulation of the digital asset market. Alphaslot has now obtained backing from several top funds, including Sora Ventures, and follows the footsteps of Japanese gaming giants Sega-Sammy and KONAMI as the third Asian technology company to join the U.S. GSA, as well as being the first blockchain technology company to be a member of GSA. In future, Alphaslot and GSA will work with government regulatory authorities, continuously driving the development of blockchain in the entertainment industry.
Company website: www.alphaslot.io
Source: Alphaslot
Asia
India’s top gamers Jonathan & TechnoGamerz to face off in eFootball showdown at DreamHack India 2024
Two of Indian esports and gaming’s biggest personalities, Jonathan Amaral (Jonathan) and Ujjwal Chaurasia (TechnoGamerz) are all set to lock horns in an electrifying clash of eFootball at DreamHack India 2024 which will be taking place at the Hitex Exhibition Centre in Hyderabad from November 15 to 17.
Having consistently made his mark in national as well as international tournaments, Jonathan is celebrated not only as one of India’s top esports athletes but also as a prominent content creator, with 6.5 million subscribers on YouTube. TechnoGamerz, on the other hand, stands as one of the biggest gaming creators globally, with an impressive 43.2 million YouTube subscribers.
This match-up, bringing together two icons of the Indian gaming ecosystem on the virtual pitch will be one for the ages. Fans of both stars can expect an intense display of skill, strategy, and passion for the game as both gamers compete for glory.
In addition to the exhibition match, Konami Digital Entertainment Co., Ltd. (KONAMI), the leading video game developer and publisher from Japan will also be hosting other exciting activities at the eFootball zone at DreamHack India 2024. These will include:
- 1v1 Matches: Attendees will be able to test their skills against friends and other players in thrilling 1v1 eFootball matches.
- Game Demonstrations: An in-depth look at eFootball through live demonstrations led by Konami’s gaming gurus. The one-stop spot to gather valuable insights and pro tips to elevate your gameplay in eFootball.
- Trivia Challenges: Put your knowledge to the test with trivia challenges that will run throughout the event, offering participants a chance to win exciting rewards.
- Crowd Engagement Activities: Real-life football activities like juggling and dribbling challenges to bring the stadium experience to the Hitex Exhibition Centre floor.
- Influencer Visits and Exhibition Matches: A line-up of top influencers will stop by for exhibition matches, fan meet-and-greets, and exclusive gaming sessions, keeping the energy high throughout the event.
- Exclusive Merchandise Giveaways: From trivia and 1v1 matches to game demonstrations, every activity gives participants a chance to win limited-edition eFootball merchandise.
Whether you’re looking to cheer on your favorite star, learn new techniques, or grab some amazing merch, the eFootball zone at DreamHack India is the place to be.
This year’s DreamHack India is all about passion, competition, and community, and Konami is proud to bring fans closer to the world of eFootball than ever before.
Asia
PBBM Orders Immediate Ban Against All PH POGO Operations
Citing risks posed by Philippine Offshore Gaming Operators (POGO) operations in the country, President Ferdinand R. Marcos Jr. issued Executive Order No. 74 imposing an immediate ban on offshore and internet gaming in the country.
In issuing the EO 74, President Marcos said “the State has the paramount duty to safeguard national security, maintain public order, uphold the rule of law, protect the safety of its citizens, and ensure the integrity of the social fabric of the nation.”
“…In pursuit of such duty, an unequivocal ban of POGO/IGL operations was pronounced during the State of the Nation Address on 22 July 2024.”
The EO cited the Department of Finance (DOF) study in saying that POGO activities significantly outweigh the economic and social benefits derived from the POGO industry because of the risks and negative consequences such as increased crime rates, social instability and exploitation of vulnerable people associated with them.
The Anti-Money Laundering Council (AMLC) Report also indicated POGOs have been identified as susceptible to money laundering, fraud and other illicit financial activities, and therefore pose substantial threats to the integrity of the national financial system.
“The high reputational risks associated with POGO/IGL operations deter foreign investment and tourism, undermining the efforts of the National Government in promoting the country as a safe and sustainable investment and tourism destination,” the EO stated.
The President’s order, signed by Executive Secretary Lucas Bersamin on Nov. 5, will cover Philippine Offshore Gaming Operators and Offshore Gaming Operations and Services.
All POGOs/IGLs and other offshore gaming operations and other offshore gaming-related/auxiliary/ancillary services with issued licenses, permits are expected to completely cease operations, including the winding up of their affairs, on December 31, 2024 or earlier.
And to develop and implement a comprehensive strategy, Technical Working Groups (TWGs) will be created. The TWG on Employment Recovery and Reintegration will address the impact of the foregoing ban on the affected sectors of the economy and ensure the reintegration of displaced Filipino workers.
This will also involve the provision of assistance and safety nets which include upskilling and reskilling programmes to ensure displaced workers could find new jobs.
The President also issued directives to national government agencies in response to the immediate POGO operations prohibition.
He wants the Presidential Anti-Organised Crime Commission (PAOCC), Philippine Drug Enforcement Agency, and other law enforcement agencies to intensify their efforts against illegal POGOs/GLs and other offshore gaming operations and services.
The Department of Human Settlements and Urban Development (DHSUD) was instructed to assist the TWG on Anti-Illegal Offshore Gaming Operations in securing the cooperation of homeowners associations to ensure the non-proliferation of POGO/IGL and other offshore gaming operations and services in subdivisions, condominiums and other real estate developments.
Asia
Nazara integrates with ONDC Network to Launch “gCommerce” in India, Unlocking a new era of In-Game Monetization
Nazara Technologies Limited, a leading diversified gaming and sports media platform, and Open Network for Digital Commerce (ONDC) are proud to announce their integration to launch “gCommerce” – an innovative in-game monetization platform that seamlessly integrates e-commerce within games.
The integration aims to address a persistent challenge for Indian game developers: low in-app purchase (IAP) conversion rates and poor yields from advertising. Through gCommerce, Nazara and ONDC Network are reimagining game monetization by leveraging India’s thriving e-commerce landscape and providing developers with new, scalable revenue streams.
This strategic integration will allow game developers to monetize through an affiliate revenue-sharing model, earning a commission on every successful transaction initiated by players through the gCommerce platform.
Creating Value for Developers and Gamers
ONDC Network’s expertise in creating an open, interoperable network for digital commerce will enable Nazara’s gCommerce platform to connect with a wide range of sellers across more than 10 categories, ensuring a rich diversity of product offering for gamers. This integration enhances the user experience by allowing them to make informed purchases while they continue their gaming journey.
“We are excited to announce the upcoming launch of gCommerce by Nazara via integration with the ONDC Network, as it represents a significant step forward in our mission to empower game developers with effective and innovative monetization solutions,” said Nitish Mittersain, CEO of Nazara Technologies. “We are not only creating new revenue opportunities for developers but also enriching the overall experience for our gamers.”
T Koshy, CEO of ONDC, added, “Nazara coming on ONDC Network to launch gCommerce is a testament to the versatility of the Network in supporting various industries and use cases. By bringing e-commerce into the gaming ecosystem, we are paving the way for a seamless blend of entertainment and shopping that adds value for players, developers, and the broader digital commerce network.”
The gCommerce platform is currently in soft launch and will be rolled out to game developers starting Q1, FY26.
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