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Gaming Realms signs sub-licensing agreement with Scientific Games Digital

Niji Narayan

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Gaming Realms signs sub-licensing agreement with Scientific Games Digital
Reading Time: 2 minutes

 

Gaming Realms PLC, a UK-based developer, publisher and licensor of mobile real money and social games, has signed a three-year sublicensing deal with Scientific Games Digital, which is the US-based online gaming, sports and iLottery business known primarily as the licensee of the MONOPOLY brand rights for the online gaming space.

As per the deal, Gaming Realms will develop and publish the new real money game called Slingo MONOPOLY, which will be launched globally in early 2019 across Gaming Realms’ existing Slingo B2C and B2B channels, as well as through its distribution channel of operators and third-party sites.

“Being given the opportunity to develop a game using the world-renowned MONOPOLY brand is a really exciting moment for Gaming Realms,” Said Patrick Southon, Chief Executive Officer of Gaming Realms. “We continuously look to develop new concepts and offer players an expansive and engaging range of games and believe that Slingo MONOPOLY will offer just that. We are now focused on the development of the game and look forward to announcing the worldwide launch early this year.”

Tom Wood, Chief Creative Officer at SG Digital, added “The timeless MONOPOLY brand has proven immensely successful in the online space, and we are delighted to partner with Gaming Realms on this innovative new spin on the classic boardgame.”

 

About Hasbro, Inc.
Hasbro (NASDAQ: HAS) is a global play and entertainment company committed to Creating the World’s Best Play Experiences. From toys and games to television, movies, digital gaming and consumer products, Hasbro offers a variety of ways for audiences to experience its iconic brands, including NERF, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE and MAGIC: THE GATHERING, as well as premier partner brands. Through its entertainment labels, Allspark Pictures and Allspark Animation, the Company is building its brands globally through great storytelling and content on all screens. Hasbro is committed to making the world a better place for children and their families through corporate social responsibility and philanthropy. Hasbro ranked No. 5 on the 2018 100 Best Corporate Citizens list by CR Magazine, and has been named one of the World’s Most Ethical Companies® by Ethisphere Institute for the past seven years. 1

About Gaming Realms
Gaming Realms creates and publishes innovative real money and social games for mobile, with operations in the UK, U.S. and Canada. Through its market leading mobile platform and unique IP and brands, Gaming Realms is bringing together media, entertainment and gaming assets in new game formats. The Gaming Realms management team includes accomplished entrepreneurs and experienced executives from a wide range of leading gaming and media companies.

Niji Narayan has been in the writing industry for well over a decade or so. He prides himself as one of the few survivors left in the world who have actually mastered the impossible art of copy editing. Niji graduated in Physics and obtained his Master’s degree in Communication and Journalism. He has always interested in sports writing and travel writing. He has written for numerous websites and his in-depth analytical articles top sports magazines like Cricket Today and Sports Today. He reports gaming industry headlines from all around the globe.

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Gaming Realms Partners with Scientific Games

Niji Narayan

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Gaming Realms Partners with Scientific Games
Reading Time: 1 minute

 

Gaming Realms plc, the developer of mobile gambling games, has signed a 3-year agreement with Scientific Games’ Digital group for the distribution of the Slingo Originals portfolio via SG Digital’s Opening Gaming System platform. As per the agreement, all 29 Slingo Originals games will be distributed to over 200 operators globally via SG Digital’s OGS.

“This agreement marks the continuation of the close partnership we have with SG Digital, having previously successfully worked together on the development and distribution of exciting games such as Slingo Rainbow Riches. The opportunity to distribute our games through such a highly regarded global platform such as SG Digital’s OGS is a clear endorsement of the potential of the Slingo Originals portfolio in the world’s regulated markets. We are extremely excited to be able to bring our games to new audiences,” Patrick Southon, Chief Executive of Gaming Realms said.

“Our aim for the OGS platform is to bring the world’s best content to players around the globe, and this partnership with Gaming Realms is a key step toward that goal. By offering Gaming Realms content on the system, we’re ramping up our platform and giving them access to more players. It’s a true win-win,” Dylan Slaney, SVP Casino for SG Digital said.

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Hyperion: Unlocking the brightest minds in IT to offer infinite scalability

George Miller

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Hyperion: Unlocking the brightest minds in IT to offer infinite scalability
Stav Zilbershtein, CEO and founder, Hyperion
Reading Time: 3 minutes

 

Exploring teamwork, transparency and talent, CEO and founder Stav Zilbershtein outlines how Hyperion has cultivated a climate of creativity to bring together some of tech’s brightest minds on a mission to disrupt the IT outsourcing market.

iGaming is a sector shaped by ideas, with your team of 100 (and growing) do you subscribe to the ‘many minds make light work’ adage, and can you describe an instance where your team-led approach has resulted in ‘pure alchemy’?
Alchemy is a process of melting minds together. On both sides of the project we find that a breakthrough in the creative process stems directly out of open communication between the development team and their product owner at the client end. The more you allow a culture of open feedback where developers and team members alike can contribute to the discussion the more creative solutions arise. No matter how talented a product owner can be – a group of minds will always generate new ideas better than one bright mind. We encourage this kind of communication and work dynamics between our teams and the clients and I think that is what makes innovation possible.

Transparency is a key part of your business, from the open hierarchy in-house to clear communication with clients, how is this helping to bridge the gap between notoriously inaccessible segments of the market like blockchain, cryptocurrency?
At the end of day, from my observations, projects don’t fail on the capacity of its members to execute (even though it is so in some cases), but in the majority of cases projects fail because of communication issues. The more layers you have between you and the execution layer the more likely that your project is going to fail. A team of amazing architects can fail miserably by red tape and complex approval processes on a clients’ end. We believe that by bringing all layers of the projects together and running retrospective calls where we raise issues on both sides and then work together to solve them and improve the full spectrum of performance is a key factor for success.

With technology-led roles, do you feel there’s more focus on salary and career paths or are people more excited by the challenge of working on innovative projects?
People wake up in the morning and go to work to feel purposeful. This has always been the case throughout history. Getting paid the right salary takes your mind off worrying about your financial stability but it cannot generate happiness and real creativity. People are looking to feel a part of something bigger, they want a sense of purpose and they want to know that they are being appreciated and that their voice is heard in their working environments. In IT, engineers always want to express their creativity and contribute to the ongoing process of optimizing and improving a product experience. When you give them the right conditions they will bloom and the results will exceed your expectations.

In relation to this, do you feel the iGaming sector is providing more unique, inspiring projects and why is this?
With the US markets reopening I think we are entering a decade where we will see booming innovation. Old legacy systems are constantly in the process of being replaced by newer more flexible solutions that are also much more integration friendly. This leads to a stream of new companies and solutions that we will keep on seeing in the industry and with them the rise for talented engineers that can contribute in driving the wheels of innovation forward will always come short in comparison to the amount of ideas that this market will strive to manifest in the near future.

Ahead of 2019, recruiters are saying that demand for tech talent is outstripping supply across fintech, gaming, etc. How does your disruptive, teamled approach combat this?
That is totally true. I believe that outstaffing is one of the only chances for scalability in the long run for any fast growing company. Aspiring to have as many of your people inhouse can be great to a certain extent. Scalability will remain an issue for any company within the EU or the US just as much. With ever growing wages and more diverse IT job opportunities in the market HR units are being pushed into a corner. Ukraine is an IT hub for outsourcing. It is still the leader of today’s market with the most mature level of senior and median software engineers with an increase in IT graduates entering the market at a staggering rate there is no doubt that they leave dust to many eastern european countries that strive to increase their entry into the IT market. Hyperion provides a clear advantage which allows us to attract the brightest minds to enjoy working with highly challenging and interesting projects in European conditions. Such a win win is how we allow companies to scale when they need it the most. In every fast growing tech company, time is of the essence!

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French Sports Betting Revenue Increases in Q1 2019

Niji Narayan

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French Sports Betting Revenue Increases in Q1 2019
Photo Source: wikimedia.org
Reading Time: 1 minute

 

French online gambling market has experienced year-on-year growth in the first quarter of 2019. The growth is primarily due to a 52% increase in revenue from the sports betting sector. Overall revenue for the three months to March 31, 2019, amounted to €357m. Sports betting was the main source of income with revenue of €222m.

Football was the most popular sport to bet on in France, with punters wagering a total of €716.8m, followed by the English Premier League on €73.3m and Europe-wide the Champions League with €68.0m.

Tennis wagering was also up 53% year-on-year to €250.0m, boosted by a 138% rise in bets on the Australian Open, while basketball betting climbed by 42% to €177.1m. Horse racing revenue, which ARJEL reports separately to sports betting, came in at €67m in the quarter, up 3% on €65m last year.

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