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EMIRAT AG prioritises protection with global technology patent application for RNG WorldWide

George Miller

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EMIRAT AG prioritises protection with global technology patent application for RNG WorldWide
Reading Time: 3 minutes

 

Following a landmark partnership with RNG WorldWide in 2018, EMIRAT AG has doubled down on its goal for enhanced integrity and security in lottery with a recent patent application from the WIPO – World Intellectual Property Organization for RNG’s fully certified API solution. The certificate of registration of union trademark for RNG WorldWide, issued by the European Union Intellectual Property Office, is set to establish a new level of risk management and ease of play in the lotteries which EMIRAT AG, the world’s leading jackpot insurer, covers internationally across the 152 contracting member states.

EMIRAT AG’s Union trademark has been registered providing the technology with complete protection in the EU for the trademark RNG WorldWide enhancing the initial success of the partnership and its double layer of security for players and operators alike.  Discussing the possibilities inherent in the patent application and certificate of registration, Taimi Despoti at EMIRAT AG, explained: “Our primary aim when filing these applications, of course, is to have the sole right of this invention. However, there is also significance in using it for marketing purposes too. With the patent application, the inventor is granted a right to exclude others from copying, making, using, changing and distributing the invention for the specified period of protection. This exclusion buys time for a business to build its competitive edge. We filed the patent application internationally. For now it’s pending by the WIPO. That means, that for now we have provisional protection in 152 contracting member states.”

The new patent application also helps develop EMIRAT AG’s existing responsible gaming infrastructure through the Random Number Generator (RNG). Commenting on the enhanced risk management capabilities, Taimi Despoti said: “Risk Management is one of the core elements of this technology. At EMIRAT AG, we do our utmost to ensure that our customers are not exposed to any risk. Due to our partnership with RNG WorldWide, we have taken the next step in security. That’s why it was important for us to have the RNG WorldWide brand protected to support the credibility of the brand. Due to the fact that generating numbers with RNG is an absolute condition to become insured by EMIRAT and additionally can guarantee the security, we demonstrate responsibility towards our customers and prospects and therefore have a competitive advantage. It’s a very easy handling for both parties and our clients have the guarantee, that there is no manipulation.”

As the leading specialist for removing financial risk from operators offering high jackpots, EMIRAT AG’s main utilisation of RNG WorldWide is lottery section and in particular the flexible time setting for draws.  However, the patent application is due to help them continue into other game types through enhanced security and efficiency across new markets. Taimi Despoti continued: “We are excited about the potential for using RNG WorldWide in areas such as Slot Games, Scratch cards, etc. One of the clear benefits of RNG is, we can install it for self-created game types to meet the specific needs of our client because, there is absolutely no possibility of manipulation.”

Following successful demonstrations of the RNG Worldwide solution at international trade shows, EMIRAT AG is set to showcase the patent application at this year’s ICE North America in Boston. “We see the ICE North America as a great opportunity to attract attention for the first time in the American market whilst achieving a stronger position over the competition with the partnership. There is no other Lottery Insurance offering such a partnership so accordingly, we have great opportunities to present our service portfolio in such a large country. America is not called the country of unlimited opportunities without reason and hopefully, we can forge more partnerships and find new ways to give our customers even more security in this exciting new market!”

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Industry News

EGBA Demands pan-European Consumer Rights for iGaming

Niji Narayan

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EGBA Demands pan-European Consumer Rights for iGaming
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The European Gaming and Betting Association (EGBA) has demanded for the introduction of a specific single set of consumer rights for Europe’s iGaming sector.

The European Commission (EC) will publish its new consumer strategy later this year. The EGBA wants the EC to incorporate its demand into the new strategy. It is now consulting stakeholders for developing a single pan-European set of consumer rights.

EGBA has sent a letter to EC with the following excerpts:

In its submission to the EC, it says: “The lack of regulatory consistency jeopardises online players’ safety, as it exposes them to the unregulated and unsafe websites of the black market, which profits to the detriment of the European economy.

“EGBA advocates sector-specific EU regulation for consumer and minor protection.

“There are simple rules that can be proposed, to ensure that online players, minors and players who are at risk are equally protected.

“For example, self-excluded players could benefit from a European self-exclusion register, that would prohibit access to any regulated website of the EU.

“To bridge the gap stemming from inconsistent rules on protecting minors from gambling marketing, EGBA has recently published a European code of conduct to establish minimum requirements on responsible advertising.

“Greater regulatory cooperation between member states can also facilitate the dialogue to achieve harmonisation.

“To this end EGBA regrets the dissolvement of the European expert group for online gambling, as national gambling regulators are deprived from the opportunity to meet and exchange in the framework of a common platform.”

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Industry News

Jumpman Gaming Integrates Slingo Originals Content

Niji Narayan

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Jumpman Gaming Integrates Slingo Originals Content
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Gaming Realms plc has announced that its Slingo Originals content is live with Jumpman Gaming platform.

Jumpman Gaming is a UK-based B2B casino networks offering about 600 fun, casual and affordable slots and bespoke bingo games.

Slingo Originals content will now also be distributed via SG Digital’s Opening Gaming System platform to Jumpman’s white label partners.

Michael Buckley, Executive Chairman of Gaming Realms, said: “We’re delighted that through our partnership with Scientific Games we have been able to launch our Slingo Originals content with Jumpman, a key innovator in the iGaming industry operating an extensive network of partner sites.

“The partnership is testament to the popularity of the Slingo content range and we look forward tocontinuing to innovate, launching market-leading content to new audiences.”

Kris Kukula, MD of Jumpman Gaming, remarked: “We’re delighted to welcome the Slingo content to our network. Given its success, both in the UK and globally, we believe it will be a perfect fit to expand our customer and entertainment experience.”

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Australian Study: Loot Box Buyers More Susceptible To Problem

Niji Narayan

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Australian Study: Loot Box Buyers More Susceptible To Problem
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Researchers in Experimental Gambling Research Laboratory (EGRL) at CQUniversity Australia has found that purchase of loot boxes make players more prone to real-life gambling problems. According to the study, players who purchase loot boxes are not only more likely to gamble in real life but more likely to wager for large amounts as well.

The study was funded by the NSW Government Responsible Gambling Fund. It had a sample size of 1,954 NSW residents who age ranged from 12 to 24. Among the respondents, 22.3% admitted to have gambling problems. The high percentage of people with gambling problems could be due to the fact that sample was chosen among people who engage with gambling and video games.

The study also found that 62% of the most popular video games have loot boxes of some form. In the study, a large majority of respondents (93.2%) had played at least one of these games in the last 12 months and 69.4% had opened a loot box from these games in the same period, However, only 32.9% of the respondents have actually bought the loot boxes.

Professor Matthew Rockloff, the lead author of the study, said: “[Loot boxes] are a growing concern because of the risk and reward elements associated with them that is similar to gambling and there are currently no age limits to play these games. For both young adults and adolescents, there was a strong association between current loot box use and gambling risk. Consequently, although median expenditure on loot boxes is modest, there is evidence that these products are associated with harmful gambling involvement.”

The study urges for preventative measures to prevent the exposure of adolescents to loot boxes.

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