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YGAM progress gaming debate at Parliamentary Symposium

George Miller

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YGAM progress gaming debate at Parliamentary Symposium
From left to right: Shahriar Coupal, Director of Committees, Advertising Standards Authority, Dr Henrietta Bowden-Jones OBE, consultant psychiatrist in Addictions, CNWL NHS Trust and Ian Lucas MP, pictured at YGAM’s Lootboxes, Apps and Freemium Content, Parliamentary Symposium
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YGAM has used the insight and experience gained from its successful work with the gambling sector to help inform its recent Parliamentary Symposium entitled Lootboxes, Apps and Freemium Content.  The Symposium, which was held in the Jubilee Room situated in the annexe of Westminster Hall, was Chaired by Ian Lucas MP, a member of the Digital, Culture, Media and Sport Select Committee and featured a speaker panel comprising Dr Jo Twist OBE, CEO, the Association for UK Interactive Entertainment (Ukie), Shahriar Coupal, Director of Committees, Advertising Standards Authority, Dr Henrietta Bowden-Jones OBE, consultant psychiatrist in Addictions, CNWL NHS Trust, former gaming addict, James Good, and  YGAM’s Founder and Chief Executive, Lee Willows.

Reflecting on the success of the Parliamentary Symposium, which was attended by close to 70 stakeholders, Lee Willows said: “There has been increasing concern from parents, teachers, youth workers and medical professionals about time spent playing video games, monetary transactions within games and the potential mental and economic impact that this has on day to day life.  In response to this feedback and to coincide with the Digital, Culture, Media and Sport Select Committee’s current inquiry into immersive and addictive technologies, as well as the launch of the Gambling Commission’s National Strategy to Reduce Gambling Harms, and the launch of the YGAM Prevention and Education Strategy, we invited senior professionals from the advertising, gaming and medical industries, people with lived experience, parliament and government to discuss how we can work together to protect and safeguard young people.  The outcomes of the discussion will help YGAM tailor approaches to gaming companies, inform educational outputs and encourage further collaboration.”

Dr Twist, emphasised the many positive benefits of gaming, highlighting data showing only 1% of the population are classified as being vulnerable.  Dr Twist was clear in calling for a focus on digital navigation skills, empowering parents to enforce video gaming/online restrictions and increasing the evidence base of gaming disorder.

Dr Bowden-Jones explained that video gaming is increasingly recognised as a space for addiction and that educating the wider public in digital skills can help people tackle addictive habits. She highlighted that tech can be useful in handling such habits and called for more research, including the establishment of a gaming think-tank.

Lee Willows believes there are lessons from the gambling industry that can help drive the debate.  He said: “Key themes of the discussion focused on developing an evidence base to better understand the characteristics of gaming disorder, the need for education, digital skills and learning from successes in gambling sector regulations.  YGAM is keen to work with Dr Twist on resources and education, sharing information and advice that has already been created and explore the development of any new ideas or collaborations to achieve a greater reach.”  He added:  “There is the appetite for a further Symposium and/or gaming think-tank which will be planned for the autumn to coincide with the publication of YGAM’s latest academic impact assessment.”

The full report form YGAM’s Symposium will be available to download from www.ygam.org in June.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Conquer the riches of the Lost City in Tom Horn’s new slot Inca’s Treasure

George Miller

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Conquer the riches of the Lost City in Tom Horn’s new slot Inca’s Treasure
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Tom Horn Gaming, the leading online casino software and slot game supplier, is to introduce yet another exciting game jam-packed with adventure and engaging features, Inca’s Treasure.

Set within the Lost City of the ancient Inca civilisation, players are challenged to spin the reels populated with attractive symbols to claim a host of lucrative prizes across the 20 win lines. Just like all the other provider’s games, this 3 x 5 video slot with its stunning graphics, vibrant animations and exciting gameplay, ticks all the boxes to deliver an immersive player experience.

The highlight of the game is the Inca’s Treasure Bonus Game that launches when players come across Inti, the Sun God.  If 3, 4, or 5 of them fall off the reels, players are taken into the Inca pyramid where they’re invited to discover a generous range of free spins and multipliers hidden under the stones. Spins won during the bonus game are played after the game with a special Extra Wild doubling any wins during this feature.

Tom Horn is renowned for making use of superior technology for designing their mesmerising games and exploiting the most popular themes, which alongside superb visuals, sounds and features, always hit the spot. Inca’s Treasure is sure to follow suit when it’s released on 21 June to operators worldwide.

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NSoft strengthens partnership with 12BET

George Miller

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NSoft strengthens partnership with 12BET
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NSoft and 12BET have extended their partnership with NSoft’s PreMatch Betting MTS. 12BET is an online gaming brand that specializes in providing Sports Betting and Casino products and services in multiple languages across European and the Asia Pacific. At this point, PreMatch Betting MTS has been released in retail while the additional channels are to follow shortly.

Through Pre-Match MTS, risk-free Sportsbook software, NSoft offers the Managed Trading Services solution driven by Life Cycle of Odds feed that includes in average 30.800 events from 60 different sports monthly, together with corresponding odds and results, in a turnkey format solution.

To find out more on NSoft`s offer visit NSoft´s web or contact Sales team at sales@nsoft.com.

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IGT’s PlayDigital Receives G4 Responsible Gaming Certification

George Miller

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IGT's PlayDigital Receives G4 Responsible Gaming Certification
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Company becomes first gaming supplier to be certified by G4 for its Digital and Gaming segments

 

International Game Technology PLC announced today that it successfully achieved responsible gaming accreditation by the Global Gambling Guidance Group for its IGT PlayDigital™ operations. IGT received G4 responsible gaming certification in 2017 for its land-based casino segment. This latest accreditation makes IGT the first gaming supplier to be certified by G4 for both its Digital and Gaming segments.

G4 aims to minimize the impact of problem gambling by promoting a worldwide accreditation program for gaming industry operators and suppliers. The G4 certification reinforces IGT’s position as a responsible vendor across business segments, and demonstrates the effectiveness of the responsible gaming technology it provides to gaming operators worldwide.

“IGT’s gaming solutions are utilized by gaming operators throughout the world, making it our responsibility to ensure that we develop and deliver universal technologies and services to assist our customers with protecting their players,” said Wendy Montgomery, IGT Senior Vice President, Global Brand, Marketing, and Communications. “We prioritize innovation and are pleased that our gaming solutions continue to be recognized for responsible gaming excellence. Extending IGT’s accolades with G4 to include IGT PlayDigital reinforces our company-wide leadership and commitment to this important topic.”

To maintain G4 certification, IGT was independently evaluated to ensure that it exceeds industry standards for providing player protection tools and responsible gaming information on its IGT PlayDigital product platform. As part of G4’s evaluation, IGT had to demonstrate its responsible gaming commitment to research, policy development, and employee training.

“I am happy and proud to certify IGT’s PlayDigital operations for the first time under the G4 umbrella,” said Pieter Remmers, a member of the G4 Board of Directors. “IGT shows us, once again, real commitment to responsible gaming and corporate social responsibility by having clear responsible gaming policies and guidelines, and by implementing the latest responsible gaming features within its products. We look forward to a longstanding relationship between IGT and G4 and appreciate all that they do to maintain the integrity of gaming globally.”

About IGT

IGT (NYSE:IGT) is the global leader in gaming. We enable players to experience their favorite games across all channels and regulated segments, from Gaming Machines and Lotteries to Digital and Social Gaming. Leveraging a wealth of premium content, substantial investment in innovation, in-depth customer intelligence, operational expertise and leading-edge technology, our gaming solutions anticipate the demands of consumers wherever they decide to play. We have a well-established local presence and relationships with governments and regulators in more than 100 countries around the world and create value by adhering to the highest standards of service, integrity, and responsibility. IGT has over 12,000 employees. For more information, please visit www.igt.com.

 

Source: IGT

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