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Lottoland hits 10 million customers worldwide!

George Miller

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Lottoland hits 10 million customers worldwide!
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Online lotto operator celebrates its sixth birthday and hits the 10 million customer milestone

 

World leading online lotto provider Lottoland now has over 10 million customers worldwide, having increased its customer base by 67% in less than two years.

Launched in 2013, Lottoland disrupted the lottery market by offering consumers the chance to win huge jackpots instantly. The company is now active in 15 markets, has over 350 employees and in 2019, it was ranked as the #1 lotto company in Europe and #2 ranked fastest growing gaming company.*

It is the first and only company in the gaming sector to have established its own insurance model and company – holding itself up to the highest standard with regards to industry best practice and transparency. This model has meant that Lottoland has been able to continuously disrupt the market with new products and offer record breaking jackpots continuously. Its “Random and insured Number Generator” (RiNG™) enables the company to insure against large payouts and fulfil jackpot wins instantly.

In 2017, it launched its own global lottery, WorldMillions, which was the world’s first global lottery, offering a twice-weekly jackpot. Then in 2018, it launched a range of instant lotto “GO!” jackpots , which offers customers a chance to win jackpots up to £160m every hour, 24 hours a day and 365 days a year.

As a result, Lottoland has its seen customers win huge jackpots and to date. In June 2018, it paid out €90 million to one lucky winner in Germany. This win was subsequently confirmed by the Guinness World Records as the largest online gambling payout.

Aside from its gaming products, Lottoland also launched its PARENT campaign in 2018. PARENT aims to help mitigate the risks posed by online gaming trends among young people today. The initiative supports parents, educators and youth representatives across the board to educate and empower young people to stay safe online.

Commenting on the milestone, Lottoland CEO Nigel Birrell, said, “We’re so excited that 10 million customers are now using Lottoland. No matter what type of business you’re in, to reach over 10 million customers is a significant achievement – and we could not be more proud.

“As well as disrupting the market, we have been able to pay out huge sums to our jackpot winners and that’s an amazing thing to be able to do. We have lots of plans to keep innovating in this market and we hope to achieve a few more world records and business milestones in the future.

“Lottoland is an exciting business to be working in and we believe we have something new and innovative to offer our customers – and with 10 million already through the door, we think our customers must agree too.”

*According to Financial Times ranking (Apr-18)

 

 

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Zitro to Offer Training Session at SAGSE 2019 with Collaboration of the University of Palermo

Niji Narayan

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Zitro to Offer Training Session at SAGSE 2019 with Collaboration of the University of Palermo
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Zitro University is going to offer a new edition of its training event at SAGSE 2019 with the collaboration of the University of Palermo, one of the most prestigious universities in Latin America.

“This year we have chosen a different way to collaborate with SAGSE and show the casino operators our commitment with the Latin American region. After the extensive product presentation we made during the Zitro Experience Argentina in April, we believed that, on this occasion, the best way to add value to our customers was by contributing to creating at SAGSE a space for reflection on the future of the industry, which has to take into account the changes in consumer tastes and the abundant entertainment offer that comes hand in hand with new technologies,” Sebastián Salat, CEO of Zitro said.

“The University of Palermo and Zitro are united by the firm conviction that continuous training is an essential tool to face the changes that occur, at a speed every time more vertiginous, in all areas of our lives, and, of course, also in the gaming industry. We thank Zitro for inviting us to its Zitro University, and, above all, for continuing to promote this type of training events, so necessary in such a rapidly changing world,” Patricio O’Gorman, professor at the University of Palermo said.

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Jumbo to Acquire Gatherwell for $9.1 Million

Niji Narayan

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Jumbo to Acquire Gatherwell for $9.1 Million
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Jumbo Interactive has signed an agreement to acquire UK lottery company Gatherwell for $9.1 million. Jumbo will pay $5.4 million in cash on acquisition for the UK business, with further payments of $3.7 million payable if certain revenue and profit targets are met by Gatherwell.

Gatherwell was founded in Oxford in 2013 as a lottery company to support local causes and schools across the UK. The UK company currently has around 80 local authorities and 1000 schools as customers, spread across around 5000 causes and selling around 130,000 lottery tickets per week.

Jumbo founder and CEO Mike Veverka says the acquisition will accelerate the company’s expansion of its software as a service (SaaS) business in the UK.

“This is an important step in building the SaaS Powered By Jumbo business segment, and in achieving our vision of $1 billion of ticket sales through the Jumbo platform by 2022. The acquisition will have an immediate positive impact on our business through an increase in revenue and profits, as well as placing Jumbo in the best possible position to take advantage of the opportunities in the UK charity lotteries,” Veverka said.

“There is significant growth potential for Gatherwell based on their ‘first-mover’ competitive advantage, the industry growth of approximately 14 per cent, less than 1 per cent by value of the registered charities in the UK operate a lottery, and recent changes to the regulations. Jumbo can benefit by using Gatherwell to licence its Powered By Jumbo software and services to larger lotteries in the UK and possibly adapt the Gatherwell business model in other international markets such as Australia and Canada,” Veverka added.

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Scout Gaming publishes Q3 2019: Revenues increased 125% to mSEK 8.1

George Miller

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Scout Gaming publishes Q3 2019: Revenues increased 125% to mSEK 8.1
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”I am delighted to look back at a successful quarter, in which we fulfilled the objective to increase revenues significantly during the second half of 2019.

During the third quarter, after an initial learning period regarding Scout’s offering, major clients have started to market our products. We have contracted and launched new clients, increased our prize pools and launched new betting related games such as our internal sportsbook, covering fantasy markets. This has resulted in all-time high revenues and improved profitability measures across the border.

Scout’s client activity has increased significantly during the third quarter, which is illustrated by the Scout Gaming operator Index that reached a new all-time high of 900. The index level corresponds to a growth of 94% compared to the same quarter last year, which included activity peaks from the Soccer World Cup.

Scout Gaming launched its first external B2B customer in the third quarter of 2017, with revenues totaling mSEK 1.6. Since then, revenues have increased fivefold as we have launched new customers, larger prize pools and new games. The focus on signing new clients has resulted in a cost level that has induced a trend of increasing losses. This trend has ended during the third quarter. We now expect successively improved earnings going forward. Volatility between quarters may continue to occur as a result of larger customer launches and events but should decrease as the revenue base grows.” – Extract from CEO Andreas Ternstrom’s commentary to the interim report.

 

Quarter July – September 2019

• Revenues increased to mSEK 8.1 (3.6), corresponding to a growth of 125% compared to same quarter last year

• EBITDA improved to mSEK -7.9 (-8.7)

• Net result improved to mSEK -9.5 (-11.9)

• Earnings per share amounted to SEK -0.7 (-1.0)

• Operator trading index (which illustrates the underlying client activity) increased to 900 (465), a growth of 94%, previous year contained activity related to World Cup Soccer

• In September, Scout Gaming entered into a framework agreement with Eurovision Sport, a division within the European Broadcasting Union (EBU), which is the world’s leading public service media alliance. A first targeted partner gained access and launched Scout’s product offering during the fourth quarter. The agreement stipulates that Scout Gaming will provide platform licenses to Eurovision Sport, its partners and EBU Members

Interim period January – September 2019
• Revenues amounted to mSEK 15.7 (10.0)

• EBITDA amounted to mSEK -34.6 (-21.2)

• Net result amounted to mSEK -38.9 (-28.1)

• Earnings per share amounted to SEK -2.8 (-2.3)

Events after the period ended
• In November, Scout Gaming’s product was launched with the global operator brand Betway, initially targeted towards the African market under Betway’s African licensee partner – Raging River

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