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Licensee of CBD Venue Prosecuted for ATM in Same Part of Hotel as Gaming Machines

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Department of Enterprise, Investment and Trade

Licensed venues are being warned to comply with important gaming harm minimisation measures or face enforcement action, after the licensee of an inner Sydney venue was found guilty under the Gaming Machines Regulation 2019, after placing an automatic teller machine (ATM) in an ‘ATM room’ attached to its gaming room.

The licensee of Vbar on Liverpool Street in Sydney’s central business district (CBD) was ordered to pay the prosecutor’s costs in the amount of $5,500 by the local court, after inspectors from Liquor & Gaming NSW found the ATM and the magistrate determined it was in the same part of the hotel as gaming machines were located.

Large text reading ‘ATM’ was also displayed across the door to this room on the gaming room side.

This decision comes following an escalation in enforcement response by Liquor & Gaming NSW in 2023, which has seen 16 penalty notices issued and 13 prosecutions commenced for ATM location breaches.

The Regulatory Operations Executive Director for Liquor & Gaming NSW, Jane Lin, said the position of the ATM was a clear breach of the Gaming Machines Regulation 2019, which stipulates that a licensee must not permit a cash dispensing facility to be located in a part of a hotel or a club premises in which approved gaming machines are located.

The magistrate supported Liquor & Gaming NSW’s interpretation that the clause was not confined to just a gaming room and that the requirement in the regulation applies to ‘a part’ of the hotel.

Her Honour stated in her judgment that the legislative requirement ‘is intentionally to be read as ‘part [of the hotel]’ and that if the legislation was referring to only the gaming room ‘it would say that’’.

“ATMs must be located in a part of the venue completely separate to gaming rooms or any other part of a venue where gaming machines are located, even if the internal design or fit-out of the room acts to screen the ATM,” Lin said. “This is important because having such ready access to cash withdrawals can make it easier for gamblers to lose track of what they are spending while locating ATMs further away from gaming machines can encourage them to have a break in play.

“These requirements are clearly outlined in the Gaming Machines Regulation 2019 and have been further communicated to licensees in an effort to prevent and minimise gambling harm.

“Liquor & Gaming NSW has a zero-tolerance approach for venue operators who do not comply with fundamental gaming harm minimisation measures.”

Liquor & Gaming NSW is focusing on the placement of ATMs and gambling harm minimisation measures involving withdrawals from credit cards as part of a targeted compliance campaign over the summer months.

Inspectors have conducted 437 inspections at high-risk hotels and clubs across more than 30 LGAs since December 1, 2023, and will continue to closely monitor these gaming venues.

As well as the placement of ATMs in gaming rooms, inspectors are targeting:

  • the availability of credit from ATMs on the premises of a venue
  • the visibility of internal gaming-related signage (eg ‘VIP lounge’ ) from outside the venue
  • hotel layouts that compel patrons to pass through a gaming room to access another area (or service) of the venue
  • ensuring that self-exclusion signage is present in gaming rooms
  • minors in gaming rooms or using gaming machines or electronic betting terminals
  • compliance with Gaming Plans of Management

Lin said venues that fail to comply with harm minimisation requirements can expect an enforcement response in the form of large fines, potential disciplinary action or the issue of statutory directions to require that changes be made at a venue.

“Most venues in New South Wales are complying with these measures but there are still too many that don’t take the necessary steps to protect their patrons from gambling harm,” Lin said. “Any operators who attempt to circumvent the legislation will be met with a strong enforcement response.”

Australia

Australian eSports Star Joins Team Liquid

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Excitement in the global Counter-Strike community is reaching fever pitch as fans gear up for the BLAST Premier Fall Groups 2024.
Sixteen teams will compete in groups of four to claim six spots in the Fall Final. Those who fail to qualify will be entered into the 2024 BLAST Premier Fall Showdown in August.
There have been plenty of changes in the build-up as teams finalise their rosters. One move that stands out as a potential game-changer is Justin ‘jks’ Savage’s addition to Team Liquid.
Roster changes can easily be the difference between glory and despair, and Savage’s move to Team Liquid is undeniably a statement of intent.

 

Savage Ready to Make an Impact

Savage is widely regarded as one of the best players on the Counter-Strike scene. He brings a wealth of experience and a proven track record of performing at the highest level.
The Australian eSports star is renowned for his exceptional aim, versatility, tactical brilliance and clutch potential.
His addition to a team already boasting the firepower of Keith ‘NAF’ Markovic, Russel ‘Twistzz’ Van Dulken, and Mareks ‘YEKINDAR’ Gaļinskis is an exciting prospect for Team Liquid.
Savage has been a key player for several top-tier teams, including Renegades, 100 Thieves, FaZe Clan, and Complexities.
His experience, ability to adapt to different roles and composure under pressure make him a valuable asset for Team Liquid, bolstering their lofty ambitions ahead of the tournament.
The 28-year-old finished in the top three in six of his last nine S-Tier Counter-Strike Global Offensive tournaments. He claimed the top spot in four of those six podium finishes, emphasising his exceptional skill and consistency at the highest level of competition.
While it remains to be seen if he can translate those performances into Counter-Strike 2, all eyes will be on the Australian as he bids to cement his position as a powerhouse in the gaming scene.
Savage’s addition to Team Liquid will attract the attention of the gambling community in his homeland, with eSports enthusiasts keen to see if he will live up to expectations at the Fall Groups.
With betting agencies in Australia expanding their offerings to encompass eSports competitions, Savage will likely be a popular option for punters over the next few months.
Team Liquid could also be the perfect platform for Savage to remind the eSports scene of his remarkable abilities as a Counter-Strike star.
The world-renowned gaming organisation has won five LCS titles, and their Counter-Strike Global Offensive team was awarded the Intel Grand Slam prize in 2019 after winning four tournaments in just 63 days.
Team Liquid will fancy their chances of claiming glory at the Fall Group 2024, and Savage is poised to play a key role in their lofty ambitions.

 

Roster Changes Galore as Teams Prepare for Fall Groups

There has been a whirlwind of activity during the off-season, with teams making changes in preparation for the upcoming BLAST Premier Fall Groups.
Liquid were one of the biggest movers in the off-season as they were forced to make two changes after benching ‘cadiaN’ and ‘skullz’.
The latter subsequently joined FURIA, with Liquid recruiting Polish gamer Roland ‘ultimate’ Tomkowiak as a replacement. Danish Counter Strike 2 coach Torbjorn ‘mithR’ Nyborg has also joined.
It will be interesting to see how Liquid performs on the big stage, especially Tomkowiak, who was a relatively unknown quantity before joining the team.
While Liquid’s shake-up was a major talking point, German organisation G2 eSports made a move poised to send shivers down the spines of old-school Counter-Strike fans.
G2 has brought back the legendary duo of ‘Snax’ and ‘TaZ’. Both players haven’t played together since ‘TaZ’ left Virtus.pro in 2018, making their reunion a major headline for the upcoming season.
Cloud9 made the most changes during the off-season. After a disappointing run, they have recruited three new players in a massive rebuild for the organisation.
After a one-year hiatus, ‘Interz’ returns to the team and will be joined by fresh firepower in ‘ICY’ and ‘HeavyGod’. Cloud9 will hope their revamped roster can halt their recent barren streak.
Continuing their recent trend of utilising international talent, BIG has recruited ‘rigoN’ to strengthen their line-up. The organisation traditionally favours an all-German line-up, but their recent move suggests a commitment to building a roster capable of landing the championship this season.
The departure of ‘HeavyGod’ left a big hole in OG’s line-up. Instead of replacing him directly, they freed up ‘k1to’ for fragging duties.
With ‘Snax’ departing for G2, GamerLegion wasted no time naming a new leader with the addition of highly-rated Swedish player ‘ztr’.
The final off-season reshuffle saw HEROIC replace ‘nicoodoz’ with ‘degster’ after an extended break. He could provide the firepower needed to propel the team to the top of the charts.

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Australia

ACMA Blocks More Illegal Gambling Websites

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The Australian Communications and Media Authority (ACMA) has requested the Australian internet service providers (ISPs) to block more illegal gambling websites, after investigations found these services to be operating in breach of the Interactive Gambling Act 2001.

The latest sites blocked include Richard Casino and Wanted Win.

Website blocking is one of a range of enforcement options to protect Australians against illegal gambling services. This action can be taken if a service is:

  • providing prohibited interactive gambling services to customers in Australia (such as online casinos, online slot machines and services that allow in-play online sports betting)
  • providing an unlicensed regulated interactive gambling service to customers in Australia (such as online betting services that don’t have a valid Australian licence)
  • publishing ads for prohibited interactive gambling services or unlicensed regulated interactive gambling services in Australia.

Since the ACMA made its first blocking request in November 2019, 1,011 illegal gambling and affiliate websites have been blocked. Over 220 illegal services have also pulled out of the Australian market since the ACMA started enforcing illegal offshore gambling rules.

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Australia

The Star Shuts Down EGMs and ETGs at All Three Australian Casinos Due to “System Performance Issues”

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Electronic gaming machines (EGMs) and electronic table games (ETGs) at all three of Star Entertainment Group’s Australian casinos remained offline on Monday following what it describes as “system performance issues” related to the introduction of cashless gaming technology. The machines had gone dark on Saturday evening.

According to information released by the company via an ASX announcement, the issue relates to planned upgrades to The Star’s systems in readiness for the introduction of cashless gaming.

“Certain of The Star’s systems have been disrupted due to system performance issues identified in post-upgrade testing which resulted in the decision to switch off all Electronic Gaming Machines and Electronic Table Games in each of The Star’s three properties from 10:00 pm onwards on 13 July 2024 until the issue is resolved,” Star said.

“The decision was taken by The Star to ensure compliance with relevant regulations, and to maintain the company’s commitment to safer gambling procedures.”

Star explained that it is working with its systems provider Konami to address the issues but said its properties – Treasury Brisbane, The Star Gold Coast and The Star Sydney – remain open with table games still operational.

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