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Recap of the 2020 eSports Awards

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Recap of the 2020 eSports Awards
Photo source: "LEC Spring 2020 Week 7" by lolesports is licensed under CC BY-NC-ND 2.0
Reading Time: 3 minutes

 

It is the fifth year of the annual eSports Awards, and as the popularity of eSports grows – especially this year – so does the size of the awards sports.

The event handed out 32 awards on Saturday, November 21, over Twitch – as a full live event with award nominees, presenters, and fans was not possible this year – or if they did try and go through with it, the fines would have been astronomical, and no one wants to get hit with a big bill during these times. Hopefully, the show can return to normal in 2021 – and not only take place over Twitch.

Big Winners at the 2020 eSports Awards

Ibai “Ibai” Llanos was a big winner at the show, taking home the “Streamer of the Year” Award. Llanos plays a range of games. He started with League of Legends back in 2014 – and is best known for it. However, he has expanded and also casts FIFA and Rocket League.

Another bigger at the awards ceremony was Team Secret – who took home the award for “2020 eSports Team of the Year.” Their active squad of MATUMBAMAN, Nisha, zai, YapzOr, and Puppey (team captain) took home a trophy, along with coach Heen, director John Yao, and manager Cyborgmatt. The team won two of the biggest DOTA 2 tournaments of 2020 – DreamLeague Season 13 in January and OMEGA League: Europe Immortal Division in September.

Emily Rand took home the award for “eSports Journalist of the Year,” thanks to her covering of eSports for ESPN. Her work with the American sports conglomerate touched on a range of subjects – from rosters, players, and teams to eSports fashion and family life.

Her news reporting on eSports helped ESPN reach more people, and the popularity of eSports grow in America – as Americans dealt with a lack of sports for over three months.

You can see a full list of winners at the 2020 eSports Awards below.

Community Awards

  • Streamer of the Year Presented by Lexus – Ibai “Ibai” Llanos

  • Esports Play of the Year In Association With RESPAWN Products – İsmailcan “XANTARES” Dörtkardeş

  • Esports Personality of the Year Presented by Lexus – Carlos “ocelote” Rodríguez Santiagos

  • Esports Content Creator of the Year In Association With Esports Stadium Arlington –  Xavier “UpUpDownDown” Woods

  • Esports Collegiate Award – Tyrelle Appleton

  • Esports Mobile Game of the year – FreeFire

 

“LEC Caster” by lolesports is licensed under CC BY-NC-ND 2.0

Industry Awards

  • Esports Journalist of the Year – Emily Rand

  • Esports Hardware Provider of the Year – Elgato

  • Esports Game of the Year In Association With The Koyo Store – League of Legends

  • Esports Commercial Partner of the Year – Logitech

  • Esports Publisher of the Year In Association With Live CGI from Esports Supply – Riot Games

  • Esports Coverage Website of the Year In Association With Sizzle Creative – The Esports Observer

  • Esports Supporting Agency of the Year In Association With Grind Gaming – CSA

  • Panel’s Choice Award in association with Touch of Ginger – Michal Slowinski

  • Panel’s Choice Award in association with Touch of Ginger – Steve Dudenhoeffer

Lifetime Achievement Awards in Esports – Class of 2020

  • Johnathan “Fatality” Wendel

  • Daigo Umehara

  • Richard Lewis

  • Craig “Torbull” Levine

  • Michael Sepso

  • Lim “Boxer” Yo-Hwan

Creative Awards

  • Esports Cosplay of the Year – Glory Lamothe

  • Esports Photographer of the Year – Rich Loch

  • Esports Videographer of the Year – Logan Dodson

  • Esports Content Team of the Year – LEC

  • Esports Content Series of the Year – Eavesdrop Podcast

  • Esports Creative/Creative Team of the Year in association with eBeatz – Paper Crowns

  • Esports Creative Piece of the Year – Warriors Cinematic by Riot Games

On Air Awards

  • Esports Caster of the Year (Colour) – Michael “Kixstar” Stockley

  • Esports Caster of the Year (Play by Play) – Clayton “Captain Flowers” Raines

  • Esports Host of the Year – Eefje “Sjokz” Depoortere

  • Esports Analyst of the Year – Chad “SPUNJ” Burchill

Pro Awards

  • Esports Team of the Year – Team Secret

  • Esports Console Player of the Year In Partnership With SCUF – Anthony “Shotzzy” Cuevas-Castro

  • Esports PC Player of the Year – Michał “Nisha” Jankowski

  • Esports Organisation of the Year – G2 Esports

  • Esports Coach of the Year – Lee “Heen” Seung Gon (Team Secret)

  • Esports PC Rookie of the Year In Association With Matrix Keyboards – Ryu “Keria” Min-seok

  • Esports Console Rookie of the Year In Partnership With SCUF – Anthony “Shotzzy” Cuevas-Castro

  • Esports Mobile Player of the Year – Made Bagas “Zuxxy” Pramudita

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eSports

Allied Esports and Cyberathlete Championship Series teams up with Challengermode to host SI2022 Open Qualifiers

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Allied Esports and Cyberathlete Championship Series teams up with Challengermode to host SI2022 Open Qualifiers
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Leading global esports platform Challengermode has teamed up with Allied Esports and Cyberathlete Championship Series to host the European and North American open qualifiers for the 2022 Six Invitational – the last chance for competitors to make it to the Rainbow 6 World Championships in Montreal.

The winner of the open qualifiers for each region will win a spot at the SI2022 finals being held in Montreal, Canada next February. There they will have a chance to compete against the best professional teams in the world for a prize pool of $3million. The Group Stage will take place from February 8th-12th, playoffs from February 14th-20th, with the Grand Final happening on February 20th 2022.

Organised by Allied Esports and the Cyberathlete Championship Series (CCS), the first Qualifier starts 4th December, with tournament sign-up now available for any hopeful teams across Europe or North America. Only one slot is up for grabs from each regional qualifier of North America, Europe, Latin America and Asia Pacific, so expect competition to be fierce.

Philip Hubner, CBDO at Challengermode said: “Having Allied Esports and the Cyberathlete Championship Series choose Challengermode as the platform to host open qualifiers for the SI2022 competition is a wonderful endorsement of our ability to make the highest levels of esport competition open to anyone. CCS is a pillar of the community tournament scene for Rainbow 6 in North America, and Allied has been instrumental in elevating the level of competition across Europe. We couldn’t be more excited to be working with such impressive organisers, and hope that players will enjoy competing using the Challengermode platform to play on the biggest stage in the Siege year, and even potentially become World Champions.”

Rob Walker, founder of the Cyberathlete Championship Series said: “The support Challengermode has been able to offer through its automated tournament platform has made scaling the open qualifiers to any size we may need exceptionally easy. We’ve been extremely happy with the usability and versatility of the tools they’ve been able to provide, and we look forward to working closely with Challengermode to offer as many teams as possible the chance to compete at the highest level of competition for Rainbow 6 Siege.”

Leon Groenewoud, CEO Europe and VP Gaming & Esports at Allied Esports added: “We’re incredibly excited to be producing the European qualifiers for the SI2022 in our Hamburg studio. Being able to rely on Challengermode to once again provide the best platform to administrate the tournaments frees us up to focus on providing the best possible production services to elevate creators, competitions and content across the esports industry.”

Interested teams can sign-up for the chance to qualify for the World Championship in R6 with SI2021 through the Challengermode website here. Open qualifiers will run from 4th-18th December, with North American Qualifiers viewable via the official CCS Twitch channel and European Qualifiers via the official Rainbow 6 Twitch Channel.

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Asia

‘Penta Amateur League’ December to feature BGMI, November results announced

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‘Penta Amateur League’ December to feature BGMI, November results announced
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Gaming and esports company, Penta Esports, has announced that ‘Battlegrounds Mobile India’ (BGMI) will be the esports title of ‘Penta Amateur League’ December 2021 edition with a prize pool of ₹5,00,000. Registrations have started and squads can enter the tournament on Penta Esports’ platform.

The qualifiers of the tournament will run from 13th to 21st December. The finals will be broadcast live on Penta’s Facebook page and YouTube channel from 28th to 30th December. The broadcast will be preluded by the ‘Penta Talk Show’ on 25th December.

The ‘Penta Amateur League’ is exclusively for amateurs and semi-professional esports athletes and teams. The games chosen for the tournament throughout the league will be platform agnostic and will include PC, console and mobile titles. Season 1 of the league will run for six months, October 2021 to March 2022, with a monthly prize pool of ₹5,00,000, adding up to a total prize pool of ₹30,00,000.

The November 2021 edition of the league featured Valorant. The playoffs took place from from 26th to 28th November with team God Particles winning the tournament 3 – 1 in a best of 5 match finals against Nogas Esports.

The broadcast of the playoffs were preluded by the Penta Talk Show, with the caster and host discussing the qualifiers, team journeys and discussing possibilities for the playoffs. The final day of the playoffs also saw an opening music performance by singer and songwriter, Sushant Satija prior to the matches.

Said Penta Esports co-founder and head of esports Kiran Noojibail “Our aim is to provide aspiring esports athletes of the country with a platform to showcase their skills and earn recognition. BGMI is a popular title in India and this tournament will be a stepping stone for budding esports athletes of this game to come to the limelight .”

The complete details of the league are available on Penta Esports’ platform, pentaesports. com. The platform is a one stop destination for all things Penta, including match schedules, match results, VODs of tournaments and leagues, content, news, announcements and much more.

Founded by industry veterans Anurag Khurana, Kiran Noojibail and Akshay Paul, Penta Esports aims to disrupt the ecosystem in India with a holistic approach towards the sector, including leagues, tournaments, content and much more.

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eSports

Riva Technology and Entertainment and Galaxy Racer acquires VY Esports in play to own MENA/SEA fan engagement, Raine Ventures senior executive to join their advisory boards

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Riva Technology and Entertainment and Galaxy Racer acquires VY Esports in play to own MENA/SEA fan engagement, Raine Ventures senior executive to join their advisory boards
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Riva Technology and Entertainment (RTE), the leading gaming and technology investment group, together with its sister company, Galaxy Racer (GXR), the largest esports, gaming and lifestyle organisation in the world, has announced its acquisition of VY Esports.

The VY Esports platform POPC Lounge enables creators to connect with their superfans through monetized digital experiences involving livestreams, 1:1 live video chats, merchandise sales, and other unique online engagements. The company also services the live events industry by creating a hybrid model, adding a new revenue stream so viewers from around the world can access selected live content and interact with talents through digital activations. The POPC Lounge platform will serve as the virtual arm for the upcoming ‘POPC Live!’ mega event in Dubai that is beginning in March 2022.

Founder and CEO of Riva Technology and Entertainment, Founder and CEO of Galaxy Racer, Paul Roy, said: “We are excited to announce Riva Technology and Entertainment and Galaxy Racer’s acquisition of VY Esports, which we absolutely believe will bring amazing synergy to our group of companies. We are delighted to work with our new board member from VY Esports and advisory board member from Raine Ventures, as we leverage on their expertise to grow the business. They will play an important role as we continue in our endeavour to develop compelling experiences for our audiences as we head towards global domination in the esports, gaming, lifestyle and entertainment ecosystem. I am delighted to welcome Oleg Butenko to the board of Riva Technology and Entertainment. His extensive experience across technology, esports and entertainment will give us an exceptional cutting-edge advantage and will be an asset to the board.”

Founder and CEO of VY Esports, Oleg Butenko, said: “We are thrilled to be part of Riva Technology and Entertainment and Galaxy Racer, as we strongly believe in Paul Roy’s vision. With the POPC Lounge platform we will push hyper growth across the vast RTE and Galaxy Racer influencer network. As we scale globally, we will bring direct, monetizable, fan engagement to major regions like South East Asia, Africa, the Middle East, and the United States by offering a new strategy for monetizing virtual engagements between creators and fans.”

Managing Partner of Raine Ventures, Gordon Rubenstein, added: “We are confident with Paul Roy and Oleg Butenko’s strategic vision, their deep industry knowledge and excellent foresight, they will be able to elevate the group to the next level and we believe they have the opportunity to aggressively grow the platform.”

VY Esports was founded by CEO and founder Oleg Butenko, a digital entrepreneur who has founded businesses focused on music, telecom, and esports. As part of the acquisition, Oleg Butenko, Founder and CEO of VY Esports will be joining the board of Riva Technology and Entertainment. Additionally, Gordon Rubenstein, Managing Partner of Raine Ventures will be joining the advisory boards of both Riva Technology and Entertainment and Galaxy Racer.

Riva Technology and Entertainment (RTE) was founded in 2002 with a global presence stretching from the USA to East Asia. RTE has successfully been delivering the “vision of
tomorrow”. RTE’s group of companies hold an industry advantage in their ability to successfully take every project from concept to execution; all housed under one roof. The complementary companies cover location-based entertainment, brand and Intellectual Property licensing, content development, consumer products, gaming, and esports.

RTE has a 20-year history of dealing with partners in multiple sectors of the gaming industry, evidenced by their highly experienced core team.

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