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Swedish firm G:loot receives largest esports investment in Nordic region’s history

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G:loot, one of the fastest growing esports companies in the world has been backed to the tune of $12.1 million, which is found to be the latest and one of the substantial esports investments in the Nordic region. PocketGamer.biz, reports that the investment was led by Swedbank Robur. G:loot, the Swedish firm will channel this funds towards staff recruitment, increased marketing, and platform development.

The CEO of G:loot Mr. Patrik Nybladh said “We are very pleased that G:loot has now obtained heavy investors and capital in the Nordic region’s largest investment in esports so far.”

Among the major round of fundings that this  Stockholm-based company has received within the last year this is the second significant one after it raised $6 million from a series of investors comprising Inbox Capital, tennis pro Robin Söderling, and Sweden’s national football team captain Andreas Granqvist.

G:loot, which was precedingly known as Gumbler, developed an esports platform that facilitates gamers on mobile, tablet, and PC  to compete and win real money over friends and strangers alike.

Along with organising offline tournaments through its partnerships with PGL and Dreamhack, G:loot also operates the Global Loot League for PlayerUnknown’s Battlegrounds.

“There was a tremendous interest from investors. In fact, we couldn’t offer everyone interested to participate,” added Nybladh.

“This is just a beginning of a very promising future. The financial backing gives us the opportunity to realise our vision: Anyone, anywhere in the world, shall have the possibility to win money in games they already play and love.”

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eSports

BETBY rolls out eSports offering as standalone product

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BETBY, the innovative sportsbook supplier, has completed the isolation of its eSports solution to ensure it can be added to operators brands as an individual arm, further adding value to its client base.

The eSports offering sees more than 20,000 events run every month, with 22 different disciplines and more than 56,000 Betby.Games events also able to be bet on every month.

Through the breadth of official data via a number of partners, BETBY is able to give market-leading coverage of an extensive array of eSports competitions.

Included in the stand-alone solution is the proprietary Betby.Games offering, which now boasts eight products across over 30 leagues in the portfolio, guaranteeing 30 live events concurrently, as well as a full suite of business tools and customisable features. 

The separation of the offering further highlights the agility and flexibility of BETBYs platform, with the provider live in key markets across the globe and offering scalable solutions to fit individual operators needs.

Leonid Pertsovskiy, CEO at BETBY, said: Our eSports and Betby.Games offerings allow us to bring the highest quality of betting experiences to players. Now, as an isolated product, were able to bring it to a wider client base than ever before, integrating it as a standalone solution, rather than as part of the sportsbook.

Naturally, this significantly expands its potential, allowing us to work with more operators and further expand BETBYs presence globally.

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eSports

G-Loot partners with Riot Games for the Premier G-Loot VALORANT Clash tournament

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Swedish esports platform, G-Loot, has announced that it has partnered with RIOT GAMES, Inc. for its Premier G-Loot VALORANT Clash tournament, the VALORANT Championship Tour OFF//SEASON.

“We are extremely proud to have entered a partnership with Riot Games for the VCTOFF//Season,” said Simon Sundén, G-Loot’s Vice President & Head of Esports.

The tournament will take place in three stages which will include Qualifiers, G-Loot Showdown, and the Grand Finals, and will run from October 19 to November 27. The G-Loot Showdown on October 28-30 and the Grand Finals on November 25-27 will be broadcast live from Stockholm with a team of professional casters and analysts.

G-Loot welcomes players from EMEA to sign up and get a chance to participate in the Clash tournament. Everyone can start their esport journey on G-Loot, and in the end, compete for $50,000 in the VALORANT Clash.

“Part of what makes G-Loot special is that we want to open esports up to a wider audience,” said Simon Sundén. “Our hope is that G-Loot VALORANT Clash will soon see even more new teams playing. We’ve seen a lot of players starting their journey on G-Loot to eventually become pros. We look forward to seeing underdog stories in this tournament as well.”

VALORANT was launched in 2020 and has quickly become one of the most popular FPS titles in the world, attracting millions of esports players and concurrent viewers each day.

“VALORANT has become one of the biggest esports titles after just two years since launch attracting millions of viewers worldwide. We are extremely excited to start working on producing high-quality tournaments for the EMEA region”, Simon continues.

The tournament is a part of a wider series of third-party events in VCT OFF//SEASON that is taking place after the CHAMPIONS. For more information about VALORANT esports competitions, please visit www. valorantesports .com

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Africa

The return of Team Esports South Africa

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Mind Sports South Africa’s Student Team Eaports South Africa arrived home safely from Russia on Monday, 19 September 2022.

While there were critics who voiced their opinion that South Africa should not have sent a team to Russia, MSSA’s Board took the view that it was an important championship in which to compete as Team Esports South Africa would be able to gain valuable international experience.

Certainly facing the mighty CSGO and DotA 2 teams of Serbia, Russia and Khazakstan at first saw Team Esports South Africa overwhelmed, but such was the character and resilience of the South African team that the team members upped their games in subsequent games.

Simon Zandstra, captain of the CSGO team said of the experience, “It was a very good experience all round. Overall everyone had a rough time being introduced to international gaming as the standard is much  higher than what is found in South Africa.”

Suhail Khan, captain of the DotA 2 team said of the experience, “This was a worthwhile experience. This was the first time that a number of our players had participated in a first class international event. The hotel, hosts (Russian Esports Federation – ReSF), championships, and other players were absolutely amazing.” Sebastian continued to add, “The event has helped the entire South African team to grow and develop. This event will long be remembered as a watershed in terms of the improved standard of South African esports”.

Colin Webster, MSSA President, stated, “The team did South Africa proud. All of the team members are a credit to the country and I am sure all will grow in stature, experience, and skill as time goes on.”

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