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EGT Interactive’s Virtual Roulette prepares to set London event into a spin

Zoltan Tundik

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In this photo: Ognyan Lekov, Marketing Manager at EGT Interactive
Reading Time: 3 minutes

 

Following on from one of the company’s most successful years yet Ognyan Lekov, Marketing Manager at EGT Interactive has confirmed it will debut a number of new titles at this year’s ICE London, including a ground-breaking Virtual Roulette game, as the company continues its global expansion and recruitment focus into 2019. Exploring the developing online trends ahead for the industry, Lekov discusses the growing importance on the Latin American mobile market, the potential of social games and why ICE London is THE exhibition to make key deals for the year ahead.

What genius products/services will you be showing at ICE London and how will they improve your customers’ business?

Throughout the last 12 months, we have been implementing а strict and consistent expansion strategy of our portfolio, particularly across our classical online casino games. This focus on a diverse range of themes, but in the classical casino category, has allowed us to strengthen our performance whilst also providing variety to our customers. In 2019 we will continue in the same direction by adding some key new additions, from the graphics and strategy to how we interact with our players. At ICE London visitors to our stands (S4-330, S4-350) will have the pleasure of getting acquainted with some of our most innovative latest titles, including the brand new Virtual Roulette game set for release in 2019. We’re very excited about this interesting product and I’d love to tell you more but I’ll keep the details for the exhibition!

How important is ICE London for the iGaming sector and the industry as a whole?

ICE London is definitely one of the most important, or maybe the most important, gatherings in the gambling industry. Since we take every exhibition we exhibit at or attend very seriously, especially ICE London, we begin preparing our stand and the communication of what we’re going to bring to the exhibition three or four months prior to the event. As with every year, we are extremely pleased with the result – a brand new contemporary and interactive booth based on the concept of some of our top performing HOT games created in a very attractive design. The competition in this industry is huge, everyone puts a great deal of investment and effort into their performance, so we did our homework and hope to once again surprise the audience with variety of unique activities at our stand and on the showfloor.

ICE London is a tradition and plays a huge part for every big player in the industry. Whether land based or in the online business, everybody is there. It really is the first big show-off of the year for the industry and most of the key deals are made here so everybody knows the importance of this exhibition.

Where do you see the big growth opportunities taking place in 2019 and how are you addressing those opportunities?

I’m sure it will surprise nobody but we believe the online business will continue to grow rapidly as it has continued to do in recent years. This is inevitable as mobile devices and mobile internet become ever more accessible and easy to handle. In addition, more and more territories are beginning to allow online gaming and for us, one of the freshest markets is Brazil. Now is the time for Brazil’s potential to be tapped as a hotbed for online gaming. At present, Latin America represents a tiny share of the global online gaming marketplace at just 4%, but it is the second fastest growing region in the industry, experiencing a rapid 20% growth rate and we will be looking to continue our investment and expansion in the region for years to come.

As a company we entered a number of key new territories in 2018, and of course we’ll try to capitalize on that expansion in 2019. At this stage, we are enhancing our focus on Bosnia and Herzegovina, Hungary, Denmark, Sweden and a few more which we are keen to develop as the year progresses.

In your opinion what will be the key trends of 2019?

Online is the key so basically everything which is connected with internet technology. Whether that’s VR or the expansion of social games, we believe the iGaming trend is going to continue. Alongside our new titles we see development in the entertainment category and if I’m being bold, then maybe holograms will start to trend in the year ahead. Watch this space and stay tuned for the upcoming headlines in our portfolio as we continue to make people play in 2019!

EGT Interactive will be debuting its new Virtual Roulette game alongside a full portfolio of new titles and online casino software solutions from Stands S4-330 and S4-350 at this year’s ICE London. For more information about the company’s complete showcase, visit: egt-interactive.com

Source: GB Media

After starting out as an affiliate in 2009 and developing some recognized review portals, I have moved deeper into journalism and media. My experience has lead me to move into the B2B sector and write about compliance updates and report around the happenings of the online and land based gaming sector.

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Codere Appoints Luis Sánchez Serrano as Corporate Director of Technology and Digitalisation

Niji Narayan

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Codere Appoints Luis Sánchez Serrano as Corporate Director of Technology and Digitalisation
Photo Source: 1businessworld.com
Reading Time: 1 minute

 

Gambling group Codere has appointed Luis Sánchez Serrano as the Corporate Director of Technology and Digitalisation. Luis Sánchez will report directly to the Group’s general director, Vicente Di Loreto.

Luis Sánchez has more than 23 years of experience, mainly in the banking industry, in companies such as Liberbank, Bankinter, Banco Espirito Santo, has proven capabilities in the design and implementation of transformation projects, innovation and digitalisation of organisations , as well as a broad strategic and transversal vision of the main processes and technological solutions of the market.

“This incorporation strengthens our team and consolidates the strategy of change and transformation undertaken in our group to continue fulfilling our commitment to the client and creating value,” Vicente Di Loreto said.

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Pollard Banknote Adds GALAGA™ to its Portfolio of Licensed Brands

Niji Narayan

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Pollard Banknote Adds GALAGA™ to its Portfolio of Licensed Brands
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Pollard Banknote Limited has added the classic arcade game GALAGA™ to its portfolio of licensed brands. Under an agreement with BANDAI NAMCO Entertainment America Inc., Pollard Banknote will offer GALAGA™ branded instant tickets to its lottery clients. Pollard Banknote’s suite of licensed brands includes several powerhouse arcade games from the early 1980s.

As per the agreement, Pollard Banknote will leverage the GALAGA™ signature logo and colourful pixilated icons for eye-catching ticket designs and promotional merchandise. The ticket artwork will utilise distinctive GALAGA™ imagery to mimic the game’s acclaimed playstyle. GALAGA™ branded merchandise, including full-sized vintage arcade games, will be available to lotteries for social media contests and second chance draws.

“Pollard Banknote’s retro arcade brands have captivated lottery players around the globe, and we are confident that GALAGA™ will give players more of the classic arcade look and feel they love. We look forward to helping lotteries bring GALAGA™ to market, supported by our 360˚ approach to marketing and promotional programs that promote player excitement and engagement,” Brad Thompson, VP of Sales and Marketing at Pollard Banknote said.

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Evolution Gaming: Interim report January-June 2019

George Miller

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Evolution Gaming: Interim report January-June 2019
Reading Time: 3 minutes

 

Evolution released today its Interim Report for January-June 2019.

 

Second quarter of 2019 (Q2 2018)

  • Operating revenues increased by 45% to EUR 85.7 million (59.3)
  • EBITDA increased by 63% to EUR 42.7 million (26.2), corresponding to a margin of 49.8% (44.2)
  • Profit for the period amounted to EUR 34.5 million (20.1)
  • Earnings per share amounted to EUR 0.19 (0.11)

January-June 2019 (1H 2018)

  • Operating revenues increased by 49% to EUR 165.0 million (110.8)
  • EBITDA increased by 63% to EUR 78.6 million (48.1), corresponding to a margin of 47.7% (43.4)
  • Profit for the period amounted to EUR 63.1 million (36.7)
  • Earnings per share amounted to EUR 0.35 (0.20)

Comments from CEO Martin Carlesund:

“Evolution’s strong development continues, and we can report continued high growth and further improved margin in the second quarter. 2019 is a year of product and innovation, and during the period, we have launched all this year’s new games. The response has been instant, and we are overwhelmed by the positive reception among both players and operators. Our aim in the development has been to create games that attract new player types and to expand the Live vertical into new segments, and so far, we are very happy with the outcome. All games, from the new titles within the Game Show category to the dice games, find their audiences and we see a significant increase in the number of players. The new games are not as staff intensive as the traditional table games, which in combination with a generally high efficiency in all studios contribute to the margin development. The extended portfolio also contributes to the revenue growth, but it is important to note that most of our revenues continue to derive from our core games and that the new games are still in an early stage post-launch. However, all new titles contribute to a generally higher interest in Live Casino and we believe that the Live vertical will continue to grow its share of the total online casino market. When the Live vertical grows, we take market shares – as do our customers with access to the new games.

Revenues amounted to EUR 85.7 million, which is 45 percent higher than the corresponding quarter last year. EBITDA amounted to EUR 42.7 million with a margin of 49.8 percent, which is the highest margin recorded so far in a single quarter. In the first half of the year, the margin was 47.7 percent, and we expect to be able to sustain this level in the second half as well which is why we increase our expected margin range to 47-49 percent for the 2019 full year.

The positive market development continues. The Nordics are growing, however at a somewhat slower pace as the Swedish market now is normalising following the intense start to the year as a result of the new gaming legislation. The UK continues to stabilise and is growing compared to the corresponding quarter last year. Both Rest of Europe and Rest of World also exhibit favourable growth.

Going forward, we will continue to invest in the development of both additional game shows and other innovative product types, as well as table games to meet the overall demand for Live. We also continue to invest in our studios. During the quarter, we have transferred the first tables to the new Malta studio, while also expanding the studio in Georgia. In addition, we have initiated a doubling of the capacity in New Jersey. We will also strengthen our presence in the US further and have started the planning for the construction of a studio in Pennsylvania. All in all, investments for the 2019 full year in absolute numbers will be somewhat higher than in 2018. It is imperative for us to meet the demand for Live, to continue to enable innovation within the company and to constantly increase the gap to competition. Connected to this, it is important to remember that in a case where we must prioritise, we will always put growth before margins.

During the first half of the year, we have laid the foundation for Evolution’s continued leadership in Live Casino. A proof of this was when we received the award as Live Casino Supplier of the Year for the tenth consecutive year at the EGR B2B Awards in June. The award goes straight to all our employees. I am immensely proud of everyone’s achievements so far this year, and the innovation power they possess creates confidence for the future.

Since Evolution’s inception, we have had a paranoid approach to our development, and given all achievements so far in 2019 I would like to conclude these comments by pointing out that we are never fully satisfied, we never sit back and each day, we fight to become a little bit better.”

 

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