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EGT Interactive’s Virtual Roulette prepares to set London event into a spin

Zoltan Tundik

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In this photo: Ognyan Lekov, Marketing Manager at EGT Interactive
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Following on from one of the company’s most successful years yet Ognyan Lekov, Marketing Manager at EGT Interactive has confirmed it will debut a number of new titles at this year’s ICE London, including a ground-breaking Virtual Roulette game, as the company continues its global expansion and recruitment focus into 2019. Exploring the developing online trends ahead for the industry, Lekov discusses the growing importance on the Latin American mobile market, the potential of social games and why ICE London is THE exhibition to make key deals for the year ahead.

What genius products/services will you be showing at ICE London and how will they improve your customers’ business?

Throughout the last 12 months, we have been implementing а strict and consistent expansion strategy of our portfolio, particularly across our classical online casino games. This focus on a diverse range of themes, but in the classical casino category, has allowed us to strengthen our performance whilst also providing variety to our customers. In 2019 we will continue in the same direction by adding some key new additions, from the graphics and strategy to how we interact with our players. At ICE London visitors to our stands (S4-330, S4-350) will have the pleasure of getting acquainted with some of our most innovative latest titles, including the brand new Virtual Roulette game set for release in 2019. We’re very excited about this interesting product and I’d love to tell you more but I’ll keep the details for the exhibition!

How important is ICE London for the iGaming sector and the industry as a whole?

ICE London is definitely one of the most important, or maybe the most important, gatherings in the gambling industry. Since we take every exhibition we exhibit at or attend very seriously, especially ICE London, we begin preparing our stand and the communication of what we’re going to bring to the exhibition three or four months prior to the event. As with every year, we are extremely pleased with the result – a brand new contemporary and interactive booth based on the concept of some of our top performing HOT games created in a very attractive design. The competition in this industry is huge, everyone puts a great deal of investment and effort into their performance, so we did our homework and hope to once again surprise the audience with variety of unique activities at our stand and on the showfloor.

ICE London is a tradition and plays a huge part for every big player in the industry. Whether land based or in the online business, everybody is there. It really is the first big show-off of the year for the industry and most of the key deals are made here so everybody knows the importance of this exhibition.

Where do you see the big growth opportunities taking place in 2019 and how are you addressing those opportunities?

I’m sure it will surprise nobody but we believe the online business will continue to grow rapidly as it has continued to do in recent years. This is inevitable as mobile devices and mobile internet become ever more accessible and easy to handle. In addition, more and more territories are beginning to allow online gaming and for us, one of the freshest markets is Brazil. Now is the time for Brazil’s potential to be tapped as a hotbed for online gaming. At present, Latin America represents a tiny share of the global online gaming marketplace at just 4%, but it is the second fastest growing region in the industry, experiencing a rapid 20% growth rate and we will be looking to continue our investment and expansion in the region for years to come.

As a company we entered a number of key new territories in 2018, and of course we’ll try to capitalize on that expansion in 2019. At this stage, we are enhancing our focus on Bosnia and Herzegovina, Hungary, Denmark, Sweden and a few more which we are keen to develop as the year progresses.

In your opinion what will be the key trends of 2019?

Online is the key so basically everything which is connected with internet technology. Whether that’s VR or the expansion of social games, we believe the iGaming trend is going to continue. Alongside our new titles we see development in the entertainment category and if I’m being bold, then maybe holograms will start to trend in the year ahead. Watch this space and stay tuned for the upcoming headlines in our portfolio as we continue to make people play in 2019!

EGT Interactive will be debuting its new Virtual Roulette game alongside a full portfolio of new titles and online casino software solutions from Stands S4-330 and S4-350 at this year’s ICE London. For more information about the company’s complete showcase, visit: egt-interactive.com

Source: GB Media

After starting out as an affiliate in 2009 and developing some recognized review portals, I have moved deeper into journalism and media. My experience has lead me to move into the B2B sector and write about compliance updates and report around the happenings of the online and land based gaming sector.

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Gaming Realms Partners with Scientific Games

Niji Narayan

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Gaming Realms Partners with Scientific Games
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Gaming Realms plc, the developer of mobile gambling games, has signed a 3-year agreement with Scientific Games’ Digital group for the distribution of the Slingo Originals portfolio via SG Digital’s Opening Gaming System platform. As per the agreement, all 29 Slingo Originals games will be distributed to over 200 operators globally via SG Digital’s OGS.

“This agreement marks the continuation of the close partnership we have with SG Digital, having previously successfully worked together on the development and distribution of exciting games such as Slingo Rainbow Riches. The opportunity to distribute our games through such a highly regarded global platform such as SG Digital’s OGS is a clear endorsement of the potential of the Slingo Originals portfolio in the world’s regulated markets. We are extremely excited to be able to bring our games to new audiences,” Patrick Southon, Chief Executive of Gaming Realms said.

“Our aim for the OGS platform is to bring the world’s best content to players around the globe, and this partnership with Gaming Realms is a key step toward that goal. By offering Gaming Realms content on the system, we’re ramping up our platform and giving them access to more players. It’s a true win-win,” Dylan Slaney, SVP Casino for SG Digital said.

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Hyperion: Unlocking the brightest minds in IT to offer infinite scalability

George Miller

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Hyperion: Unlocking the brightest minds in IT to offer infinite scalability
Stav Zilbershtein, CEO and founder, Hyperion
Reading Time: 3 minutes

 

Exploring teamwork, transparency and talent, CEO and founder Stav Zilbershtein outlines how Hyperion has cultivated a climate of creativity to bring together some of tech’s brightest minds on a mission to disrupt the IT outsourcing market.

iGaming is a sector shaped by ideas, with your team of 100 (and growing) do you subscribe to the ‘many minds make light work’ adage, and can you describe an instance where your team-led approach has resulted in ‘pure alchemy’?
Alchemy is a process of melting minds together. On both sides of the project we find that a breakthrough in the creative process stems directly out of open communication between the development team and their product owner at the client end. The more you allow a culture of open feedback where developers and team members alike can contribute to the discussion the more creative solutions arise. No matter how talented a product owner can be – a group of minds will always generate new ideas better than one bright mind. We encourage this kind of communication and work dynamics between our teams and the clients and I think that is what makes innovation possible.

Transparency is a key part of your business, from the open hierarchy in-house to clear communication with clients, how is this helping to bridge the gap between notoriously inaccessible segments of the market like blockchain, cryptocurrency?
At the end of day, from my observations, projects don’t fail on the capacity of its members to execute (even though it is so in some cases), but in the majority of cases projects fail because of communication issues. The more layers you have between you and the execution layer the more likely that your project is going to fail. A team of amazing architects can fail miserably by red tape and complex approval processes on a clients’ end. We believe that by bringing all layers of the projects together and running retrospective calls where we raise issues on both sides and then work together to solve them and improve the full spectrum of performance is a key factor for success.

With technology-led roles, do you feel there’s more focus on salary and career paths or are people more excited by the challenge of working on innovative projects?
People wake up in the morning and go to work to feel purposeful. This has always been the case throughout history. Getting paid the right salary takes your mind off worrying about your financial stability but it cannot generate happiness and real creativity. People are looking to feel a part of something bigger, they want a sense of purpose and they want to know that they are being appreciated and that their voice is heard in their working environments. In IT, engineers always want to express their creativity and contribute to the ongoing process of optimizing and improving a product experience. When you give them the right conditions they will bloom and the results will exceed your expectations.

In relation to this, do you feel the iGaming sector is providing more unique, inspiring projects and why is this?
With the US markets reopening I think we are entering a decade where we will see booming innovation. Old legacy systems are constantly in the process of being replaced by newer more flexible solutions that are also much more integration friendly. This leads to a stream of new companies and solutions that we will keep on seeing in the industry and with them the rise for talented engineers that can contribute in driving the wheels of innovation forward will always come short in comparison to the amount of ideas that this market will strive to manifest in the near future.

Ahead of 2019, recruiters are saying that demand for tech talent is outstripping supply across fintech, gaming, etc. How does your disruptive, teamled approach combat this?
That is totally true. I believe that outstaffing is one of the only chances for scalability in the long run for any fast growing company. Aspiring to have as many of your people inhouse can be great to a certain extent. Scalability will remain an issue for any company within the EU or the US just as much. With ever growing wages and more diverse IT job opportunities in the market HR units are being pushed into a corner. Ukraine is an IT hub for outsourcing. It is still the leader of today’s market with the most mature level of senior and median software engineers with an increase in IT graduates entering the market at a staggering rate there is no doubt that they leave dust to many eastern european countries that strive to increase their entry into the IT market. Hyperion provides a clear advantage which allows us to attract the brightest minds to enjoy working with highly challenging and interesting projects in European conditions. Such a win win is how we allow companies to scale when they need it the most. In every fast growing tech company, time is of the essence!

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French Sports Betting Revenue Increases in Q1 2019

Niji Narayan

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French Sports Betting Revenue Increases in Q1 2019
Photo Source: wikimedia.org
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French online gambling market has experienced year-on-year growth in the first quarter of 2019. The growth is primarily due to a 52% increase in revenue from the sports betting sector. Overall revenue for the three months to March 31, 2019, amounted to €357m. Sports betting was the main source of income with revenue of €222m.

Football was the most popular sport to bet on in France, with punters wagering a total of €716.8m, followed by the English Premier League on €73.3m and Europe-wide the Champions League with €68.0m.

Tennis wagering was also up 53% year-on-year to €250.0m, boosted by a 138% rise in bets on the Australian Open, while basketball betting climbed by 42% to €177.1m. Horse racing revenue, which ARJEL reports separately to sports betting, came in at €67m in the quarter, up 3% on €65m last year.

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