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The Dallas Morning News Exaggerate esports Coverage

Niji Narayan

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Photo source: dotesports.com
Reading Time: 2 minutes

 

The Dallas Morning News declared that it will launch coverage of the Dallas Fuel professional esports franchise within the SportsDay area of its digital products, found at: dallasnews.com/esports. The team, headquartered in Dallas and owned by esports organisation Envy Gaming, is a founding member of the 20-team Overwatch League. The News intends to provide intensive, digital-only coverage as the team enters the final weeks of the regular season.

The Overwatch League, currently in the final stage of its second season, launched with the intention of geolocating its teams. Featuring franchises from three continents, all matches currently are played in Los Angeles, and all players reside there. That will change next year, when the teams move to their respective hometowns. Anticipating this move to be amidst its local fan base, The News intends to cover the team vigorously when the Fuel move to Dallas in 2020.

Garry Leavell, Assistant Managing Editor/Sports offered, “We think we are in a strong position to build a following of esports enthusiasts. There are plenty of bloggers who don’t have access to players and some good esports journalists who write trend stories. But no one covers local sports franchises the way we approach the Cowboys, Mavs, Rangers or Stars. We think esports fans are hungry for serious coverage. Led by assistant sports editor Tommy Magelssen, we aim to provide that coverage of the Dallas Fuel.”

Grant Moise, President and Publisher of The Dallas Morning News said, “The Dallas Morning News will continue to evolve our coverage of areas of interest to the North Texas community and our broad geographic footprint. The topic of esports is one such area we have identified for expanded coverage in which North Texans have expressed an emphatic interest. Esports is a multi-billion-dollar industry with millions of dedicated players and followers, but until now there has been a lack of serious reporting on the teams, especially from big news organisations. We intend to change this and will experiment with coverage, interact with our loyal audience members, and receive feedback in this new arena so that we can deliver the content that is of most interest to the enthusiastic North Texas fan community.”

The News will cover the Dallas Fuel from August 5 until the end of their season. The regular season ends August 25 with playoffs scheduled through September 29. The News will evaluate audience reception, engagement, feedback and enthusiasm for the initial coverage and process those data points and information into its plans for continued, in-depth coverage upon the franchise’s full-time arrival in North Texas.

Niji Narayan has been in the writing industry for well over a decade or so. He prides himself as one of the few survivors left in the world who have actually mastered the impossible art of copy editing. Niji graduated in Physics and obtained his Master’s degree in Communication and Journalism. He has always interested in sports writing and travel writing. He has written for numerous websites and his in-depth analytical articles top sports magazines like Cricket Today and Sports Today. He reports gaming industry headlines from all around the globe.

eSports

International Counter-Strike: Global Offensive esports tournament EPICENTER will be held in Moscow on December 17-22

George Miller

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International Counter-Strike: Global Offensive esports tournament EPICENTER will be held in Moscow on December 17-22
Reading Time: 1 minute

 

The main Russian Counter-Strike: Global Offensive esports tournament will take place in Moscow once again with total prize fund of $500,000. Group stage is planned for December 17-19 with grand finals scheduled for December 21-22 in “Crocus Expo” event hall.

The tournament will include 8 teams competing against each other with 5 of them being invited directly into the group stage. The other 3 EPICENTER participants will be determined in regional qualifiers in Europe, China and the CIS.

The first invited team is Na’Vi — legendary club from the CIS that has claimed many trophies and has long been favorited by the esports fans. The second team receiving direct invitation is Evil Geniuses who recently signed NRG roster after successfully scoring the third place at the recent September Major and feeling confident throughout the season. The third invited team is another famous club from the CIS — AVANGAR from Kazakhstan, deservedly beloved by community for regular demonstrations of their high skill including recent performance during the Majo’s finals. One more team getting direct invitation is Team Vitality from France featuring MVP of the recent DreamHack Masters Malmö 2019 tournament — sniper Mathieu “ZywOo” Herbaut. The fifth team also receiving direct invitation will be announced later.

Open regional qualifiers will be held in Europe on October 28-29 and in the CIS on November 21-22. Closed qualifiers are scheduled in Europe on October 30-31 and in the CIS on November 23-24. Information regarding Chinese qualifiers will be posted later.

Tickets are already on sale on the official tournament website. There are three categories available with prices starting at 900 rubles: Global Elite, Global Nova, and Legendary Eagle.

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eSports

Global Fortnite Tournaments From Super League Gaming And ggCircuit Offer $130,000 In Prizing

George Miller

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Global Fortnite Tournaments From Super League Gaming And ggCircuit Offer $130,000 In Prizing
Reading Time: 3 minutes

 

$130,000 in Prizing Available Starting with a Worldwide Weekend Fortnite Tournament on October 25 Followed by Eight Weeks of “Manic Mondays” Beginning October 28 at Participating Gaming Centers

Super League Gaming , a leader in bringing live and digital esports entertainment and experiences directly to everyday gamers around the world, and ggCircuit, a leading cloud-based software solutions company for gaming centers, today announced a global schedule of Fortnite Squads and Solo tournaments featuring Fortnite Chapter 2.

Through this first program stemming from their expanded partnership, the organizations will offer the largest activations in Super League history, with a total of $130,000 in prizing. A squads “Weekend Showdown” will begin on October 25, with $50,000 in prizing available to players in five key regions: Asia, Europe, the Middle East, North America East, and North America West.  Then, starting on October 28, the companies will be running weekly Fortnite solo tournaments called Manic Mondays, also across the five key regions, with $10,000 of prizing being available each week.

The Fortnite offering with ggCircuit marks Super League’s first in which mainstream competitive players will be participating from around the world at their local gaming centers on official Fortnite servers located in each key region. Prizing will be distributed evenly across the regions.

“Super League’s vision has been rooted in the idea that competing in your favorite esport is more fun when you’re together with other gamers,” said Matt Edelman, chief commercial officer, Super League Gaming. “This first-of-its-kind program marks the beginning of taking that mission worldwide and is just the start of our commitment to help build and support local gaming center communities from New York to Berlin to Dubai and beyond.”

“To be able to offer global competitions of this nature through our center management software platform ggLeap is a dream come true,” said Zack Johnson, founder and CEO of ggCircuit. “The vision of the company when we started years ago was to build an industry leading solution for centers around the world, and it is now powerful enough to hold events on a scale unlike any other platform.  With five regions now supported, we can focus our sights on adding others over the next year that will continue to make this one of the only software solutions capable of supporting truly worldwide, mass-participation, multi-location tournaments.”

Super League Gaming and ggCircuit formed a partnership in April 2019 to bring Super League esports events and leagues to gaming centers across the world through ggCircuit’s network of gaming centers. In the five ensuing months, Super League’s user base and number of markets more than doubled. Based on the growth of the programs and the overwhelming positive response from gaming center operators, the companies deepened their strategic partnership with a focus on more programming, more player benefits, and an all-new monthly subscription offering called Super League Prime, which will launch later in 2019.

Super League Prime will give players exclusive access to select events, special gamer-centric rewards and giveaways, and valuable perks that can be used at their local gaming center—all designed to make gaming together in-person the best experience possible.

 

About ggCircuit:

ggCircuit officially started out as a grassroots movement in 2008 by a group of passionate LAN Center owners/managers that wanted to provide better management software for cybercafes, universities and LAN centers worldwide.  Drawing on their collective experience as center owners since 2004, they developed a state-of-the-art software management system, ggLeap, that was not only easy and flexible for centers to use, but also delivered end-user features that kept gamers engaged, offering more benefits than they would get by playing at home. Since ggCircuit’s humble beginnings the company has evolved into a fully-fledged esports services company providing not only center management software solutions, but also rolling out a global competition and rewards system, managed esports events and tournaments and center consulting support services. As the esports scene continues to grow, ggCircuit is expanding and is positioned to iterate, improve and add services and solutions for centers, business partners and gamers across the globe. For more information, please visit: https://corporate.ggcircuit.com/.

 

About Super League Gaming:

Super League Gaming, Inc. (Nasdaq CM: SLGG) is a global leader in the mission to bring live and digital esports entertainment and experiences directly to the more than 2 billion everyday gamers around the world. The company operates premium city-vs-city amateur esports leagues, produces thousands of live competitive and social gaming events around the country, and publishes multiple forms of content celebrating the love of play on its websites and all major platforms including YouTube, Twitch and Instagram. Super League’s vibrant audience of players and viewers spans age groups, skill levels and game titles, including an avid community of Minecraft players on Minehut, highly engaged viewers across one of the largest social video networks in gaming through Framerate, and local communities that have developed through partnerships with high-profile venue owners such as Topgolf, Cinemark Theatres and numerous independent fast-casual restaurants. Super League also is becoming the primary consumer-facing brand on PCs in more than 600 gaming centers around the world through a partnership with ggCircuit, giving the company a daily global footprint on a true grassroots level. With firm conviction that gaming together is more fun than gaming alone, Super League provides players with a global competitive framework and engaging content designed to foster the long-term growth of esports.

 

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eSports

Puma Partners with Cloud9

Niji Narayan

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Puma Partners with Cloud9
Reading Time: 1 minute

 

Puma has announced a multiyear partnership with esports brand Cloud9 to create an apparel collection for gamers.

“Tapping into the world of esports, and its broad, dynamic consumer audience, is critical to our marketing strategy moving forward,” Adam Petrick, global director of brand and marketing at Puma said.

“Being able to transcend esports and elevate our brand within a broader global audience is the natural evolution of the growth of Cloud9,” Jordan Udko, executive vice president, commercial partnerships for Cloud9 said.

The effort to capture consumers interested in esports to buy sneakers and apparel may be difficult for Puma and others, according to Matt Powell, a senior industry analyst for market researcher NPD Group.

“It’s really going to be interesting to see if anyone can monetize it. There is an opportunity for a connection. Players want to identify themselves as players. If this is how they choose to do it, there is a monetary opportunity. Whether the esports player is focused on that as much as the real sports player remains to be seen,” Powell said.

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