Connect with us
WINNING COMBINATION

Australia

Australian Study: Loot Box Buyers More Susceptible To Problem

Published

on

Australian Study: Loot Box Buyers More Susceptible To Problem
Reading Time: < 1 minute

 

Researchers in Experimental Gambling Research Laboratory (EGRL) at CQUniversity Australia has found that purchase of loot boxes make players more prone to real-life gambling problems. According to the study, players who purchase loot boxes are not only more likely to gamble in real life but more likely to wager for large amounts as well.

The study was funded by the NSW Government Responsible Gambling Fund. It had a sample size of 1,954 NSW residents who age ranged from 12 to 24. Among the respondents, 22.3% admitted to have gambling problems. The high percentage of people with gambling problems could be due to the fact that sample was chosen among people who engage with gambling and video games.

The study also found that 62% of the most popular video games have loot boxes of some form. In the study, a large majority of respondents (93.2%) had played at least one of these games in the last 12 months and 69.4% had opened a loot box from these games in the same period, However, only 32.9% of the respondents have actually bought the loot boxes.

Professor Matthew Rockloff, the lead author of the study, said: ā€œ[Loot boxes] are a growing concern because of the risk and reward elements associated with them that is similar to gambling and there are currently no age limits to play these games. For both young adults and adolescents, there was a strong association between current loot box use and gambling risk. Consequently, although median expenditure on loot boxes is modest, there is evidence that these products are associated with harmful gambling involvement.ā€

The study urges for preventative measures to prevent the exposure of adolescents to loot boxes.

Australia

IAGā€™s Andrew W Scott Announced as Latest Conference Chair for 2025 Regulating the Game Conference in Sydney

Published

on

IAGā€™s Andrew W Scott Announced as Latest Conference Chair for 2025 Regulating the Game Conference in Sydney
Reading Time: 2 minutes

 

Leading gambling law and regulation conference Regulating the Game has announced IAGā€™s Vice Chairman and CEO Andrew W Scott as the second Conference Chair for its 2025 edition, to be held in Sydney from 10 to 13 March 2025.

With extensive expertise in the gaming sector, Andrew brings a wealth of knowledge and insight to the conference, guiding discussions and engaging participants in critical industry topics.

His career in the gaming industry spans nearly four decades, during which he has established himself as a media publisher, commentator, and journalist. He founded Macau gaming media and events company O MEDIA in 2009, of which Inside Asian Gaming is the flagship publication.

On 7 October 2024 at Global Gaming Expo (G2E) in Las Vegas, Inside Asian Gaming and US-based gaming publication CDC Gaming announced a merger expected to complete on 31 December 2024. From 1 January 2025 the two companies will combine under a newly founded corporate parent, Complete Media Group, with Andrew at the helm as CEO. The newly merged group will cover the gaming industry in the Middle East, all of Asia, Australia and New Zealand, the Pacific, the US, Canada and Latin America.

Andrew has led numerous social and professional industry events including the Asian Gaming Power 50 Black Tie Gala Dinner, the IAG Academy Summit and the IAG Academy IR Awards.

Expressing his enthusiasm for the role, Andrew said: ā€œIā€™m delighted to chair a day at the Regulating the Game Conference. This event is a crucial platform for advancing important conversations in the gaming industry, particularly in the Australia and New Zealand markets, and I look forward to contributing to discussions that shape the future of regulation and innovation.ā€

Paul Newson, Principal at Vanguard Overwatch, added: ā€œWe are thrilled to have Andrew join us as a Conference Chair. His vast industry experience and global perspective will be invaluable in fostering insightful discussions at the 2025 conference.ā€

The Regulating the Game conference is a flagship event that aims to bridge the gap between regulators, industry professionals and stakeholders. The conference is dedicated to introducing expert content, inspiring discussion and debate about policy and sector issues, and driving innovation to support efficient and effective gambling regulation. Now in its fifth edition, Regulating the Game continues to attract speakers and attendees from around the world, solidifying its status as a pivotal event for those shaping the future of the industry.

Continue Reading

Australia

Crown Fined $2 Million for Self-exclusion Breaches

Published

on

Crown Fined $2 Million for Self-exclusion Breaches
Reading Time: 2 minutes

 

The Victorian Gambling and Casino Control Commission (VGCCC) has fined Crown Melbourne $2 million for allowing 242 people who had self-excluded from gambling to place bets at the casino over an 8-month period between October 2023 and May 2024.

VGCCC Chair Fran Thorn said: ā€œIt is an offence under the Casino Control Act 1991 (Vic) to allow an excluded person, including anyone who has self-excluded, to enter, remain or gamble in the casino. It also contravenes Crown Melbourneā€™s obligation to protect people at risk of gambling harm.

ā€œThose who self-exclude must be able to trust that gambling providers will take all reasonable steps to enforce their decision to avail themselves of this harm prevention initiative.

ā€œBy allowing people who have self-excluded to enter the casino and gamble, Crown has put them at risk of experiencing further gambling harm. However, it is also clear that a number of these self-excluded patrons are going to considerable lengths to avoid detection and break their exclusion requirements.ā€

The self-exclusion breaches were detected through VGCCCā€™s ongoing monitoring of the casinoā€™s operations. The Commission determined the breaches were due to system and control failures rather than deliberate or egregious disregard by Crown of its regulatory obligations.

ā€œAccordingly, the Commission has issued a direction to Crown to engage an independent expert to assess the effectiveness of, and make recommendations for improving, the management of its self-exclusion program. In due course, Crown will be required to implement the independent expertā€™s recommendations,ā€ Ms Thorn said.

In April this year, the Commission directed Crown Melbourne to implement a transformation plan to continue its reform and remediation following the findings of the Finkelstein Royal Commission.

The Commission acknowledges Crown has taken some steps to strengthen its controls for policing exclusion orders, and introduced measures to improve its monitoring activities, physical security, use of technology and training of staff.

ā€œThe VGCCC is committed to ensuring Crown continues its reform efforts,ā€ Ms Thorn said.

Continue Reading

Australia

Jamieson Oā€™Reilly to Deliver Keynote at Regulating the Game 2025 Sydney

Published

on

Jamieson Oā€™Reilly to Deliver Keynote at Regulating the Game 2025 Sydney
Reading Time: 2 minutes

 

The organisers of Regulating the Game 2025 have announced that Jamieson Oā€™Reilly, CEO and Lead Hacker at Dvuln, will deliver a keynote titled ā€œOceans 11 Downunder: How I Hacked Australiaā€™s Two Biggest Casinos (Legally)ā€ at the 2025 edition of the conference in Sydney.

The organisers said: ā€œIn this eye-opening keynote, Jamieson will take attendees behind the scenes of how he legally hacked into two of Australiaā€™s largest casinos, uncovering serious vulnerabilities in their digital infrastructure. Casinos are known for their robust security measures, but as they increasingly rely on interconnected systems and digital processes, new vulnerabilities emerge that even the most fortified establishments must contend with.ā€

Mr Oā€™Reilly added: ā€œWhen most people think of a casino, they think of high security, underground vaults, and an overall intimidating complexity. But with great complexity comes great security consequences. Itā€™s easy to think of a casino as one big money-making machine. But the reality is, under the hood, casinos are run by many individual moving parts, all relying on each other equally to function.ā€

Oā€™Reillyā€™s talk will delve into the specific techniques he used to breach these casinosā€™ defences, exposing weaknesses in their systems, surveillance networks, customer databases and backend operations. Although both casinos have since patched the vulnerabilities, Jamiesonā€™s experience highlights the broader challenges facing the gaming industry in the digital age, where the expanding attack surface presents real risks.

Paul Newson, event organiser and Principal at Vanguard Overwatch, said: ā€œWith his incredible experience in ethical hacking and cybersecurity, Jamiesonā€™s keynote is set to be a highly anticipated session of the conference. His revelations about how he legally breached the security of two major casinos provide crucial lessons for the entire gambling sector.

ā€œAs the industry becomes more digitally interconnected, understanding the risks and learning how to defend against cyber threats is more important than ever.ā€

As a leader in offensive security, he has conducted countless red team exercises and adversary simulations against some of the hardest targets in the world, from banks and casinos to government agencies, to test their resilience against Advanced Persistent Threats (APTs).

His expertise helps organisations uncover critical vulnerabilities and build robust defences against highly skilled attackers.

Jamieson is a member of the CREST Approved Australasia Council, underscoring his leadership in the cybersecurity community in addition to this, Jamieson is also a co-author of the post-quantum encryption specification PPQM, demonstrating his knowledge in advanced cryptography and defensive security.

His keynote will not only offer an insiderā€™s view into casino security vulnerabilities but will also provide practical insights into how businesses can strengthen their defences against ever-evolving digital threats. The session is essential for anyone in the gaming sector looking to safeguard their digital infrastructure in a connected world where no system is truly secure.

Continue Reading
Advertisement
Alpha Affiliates
Advertisement

EveryMatrix

Advertisement

Launch your iGaming business swiftly and effortlessly with our comprehensive turnkey solutions

Trending (Top 7)

Get it on Google Play

EuropeanGaming.eu is a premier online platform that serves as a leading information hub for the gaming and gambling industry. This industry-centric media outlet reaches over 200,000 readers monthly, providing them with compelling content, the latest news, and deep-dive insights.

Offering comprehensive coverage on all aspects of the gaming sector, EuropeanGaming.eu includes online and land-based gaming, betting, esports, regulatory and compliance updates, and technological advancements. Regular features encompass daily news articles, press releases, exclusive interviews, and insightful event reports.

The platform also hosts industry-relevant virtual meetups and conferences, and provides detailed reports, making it a one-stop resource for anyone seeking information about operators, suppliers, regulators, and professional services in the European gaming market. The portal's primary goal is to keep its extensive reader base updated on the latest happenings, trends, and developments within the gaming and gambling sector, with an emphasis on the European market while also covering pertinent global news. It's an indispensable resource for gaming professionals, operators, and enthusiasts alike.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright Ā© 2015 - 2024 - European Gaming is part of HIPTHER. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.