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ITL announce non-intrusive spoof detection for facial recognition technology

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ITL announce non-intrusive spoof detection for facial recognition technology
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ICU – Intelligent Identification from ITL offers three functions; age verification to automate to control access to age restricted goods and services, facial recognition to accurately verify and identify individuals and face covering detection to reject or allow safe entry into premises.

Dr Andrew O’Brien, ICU Product Manager announced, “We have been continually improving and adapting ICU since it was launched in 2019. Our latest version includes several new features all designed to bring additional benefits to customers.  One of the key upgrades is the introduction of the non-intrusive spoof detection which can be used to prevent various fraudulent presentation attacks using videos or photographs via mobile phones and even stolen selfies which have recently been reported for sale on the internet for biometric spoof purposes.  The great thing is no specialised cameras are required for our spoof detection; it can be easily integrated with a standard camera to create an intelligent identifier. Rather than depending on limited information from just one image, ICU has the added benefit of using a series of images which give a more accurate and stable result for both age verification and facial recognition. The multi-layered spoof detection approach takes places in the background without affecting user experience and gives an extra level of intelligence which greatly enhances the performance of the product.”

This edge solution from ITL gives customers an immediate response as both age verification and facial recognition system processes are performed locally providing a more reliable output and faster response.  The device only requires an internet connection for set up and updates so it can be operated in areas without permanent internet. ITL have also included face covering detection as an extra feature which comes as standard. Ideal for those organisations where face coverings are mandatory.

Christian Czeskleba, ICU Business Development Manager for ITL commented, “This upgraded version of ICU also boasts more memory which allows for a larger database of faces to be stored locally. It delivers a fast output ensuring seamless, quick and secure customer transactions. We are also exploring new developments to enable further demographic data to be identified.”

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PRAGMATIC PLAY SPARKLES WITH NEW HIT LITTLE GEM™

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PRAGMATIC PLAY SPARKLES WITH NEW HIT LITTLE GEM™
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Pragmatic Play, a leading content provider to the iGaming industry, takes players on an astonishing visual journey in bright and sparkly new slot, Little Gem™. 

In the base game, the wild substitutes for everything except for silver and gold Money symbols andpays out 50xthe stake when three land in a row. 

The focal feature of the vibrant game is the Hold and Respin bonus round, which when triggered provides respins and the opportunity to take home a whopping 2,460x the bet.  

Landing three Money symbols on the central reel will activate the Hold and Respin feature, and when the mode starts, the symbols on the middle reel remain in place. The values of the gold and silver coins on the central reel are added to the total win at the end of the round. 

Little Gem™ follows in the footsteps of recent hits The Great Stick-Up™, Goblin Heist PowerNudge™, and Fire Strike 2™, which reside amongst a collection of over 200titles in Pragmatic Play’s award-winning games portfolio.  

Yossi Barzely, Chief Business Development Officer at Pragmatic Play, said: Little Gem™ provides players with a blend of simple gameplay and rewarding multipliers that effortlessly complement each other. 

“The visually striking theme delivers an engaging environment as users try and reach the bonus feature, and we expect to see players return to the dazzling experience time and time again.” 

Pragmatic Play currently produces up to six new slot titles a month, while also delivering Live Casino and Bingo games as part of its multi-product portfolio, available through one single API. 

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Esports Scotland Appoints Strive Sponsorship to Maximise Commercial Opportunities Ahead of Commonwealth Games and Beyond

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Scottish esports event and tournament operator Esports Scotland has appointed sponsorship management company Strive Sponsorship to develop its commercial approach across its range of properties ahead of the Birmingham 2022 Commonwealth Games and beyond.

Strive Sponsorship is updating Esports Scotland’s commercial partnership proposition and strategy, upskilling staff’s sponsorship skills and helping the organisation better understand the value of all its leagues, tournaments, venue and teams.

This summer’s Commonwealth Games in Birmingham includes esports as a pilot event offering brands a unique marketing opportunity. Nations will compete across the games DOTA 2, eFootball series and Rocket League in both a Women’s Category and an Open Category in the Commonwealth Esports Championships. Esports Scotland is responsible for selecting, coaching and managing the Scotland team.

Malph Minns, Managing Director of Strive Sponsorship, said: “Esports Scotland has an incredibly capable, passionate and hungry team who have done great work in both promoting and supporting esports in Scotland, and on a small budget.

“As they look to grow existing properties, like the Scottish Esports League (SEL5), and launch new ones, like the Road to Gold, there are opportunities for brands to realise real value by engaging with the growing Scottish gaming community.”

James Hood, CEO at Esports Scotland, said: “The commercial framework and strategy that Strive has provided will be a key factor in delivering value for our existing Lenovo and IRN-BRU partnerships, whilst also helping us better explain the opportunity to potential new sponsors.

“We have big plans, and a growing team, and upskilling our people with new skills, knowledge, and a refreshed approach will help us to deliver our objectives and strengthen the Scottish esports community further.”

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Cross-Industry Agreement Reached on Safer Game Design Code

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Gaming sector trade bodies, bacta, The Bingo Association and the Betting and Gaming Council (BGC), last week finalised work on a Safer Game Design Code for gaming machines in the land-based sector.

The Code is a cross-sector initiative started before the Covid 19 pandemic in response to calls from the Gambling Commission for the industry to take further measures to address risks in game design features. It follows publication last year of a similar Code for the on-line sector.

A group of gaming machine manufacturers and operators met under the Chairmanship of Reflex’s Mat Ingram throughout the pandemic to evaluate common features found on gaming machines in light of current research, current standards and the views of those with lived experience of gambling-related harm.

One of the major changes from the adoption of the Safer Game Design Code for gaming machines will be that machines will no longer celebrate wins of less than the stake with visual or auditory fanfares.

Bacta CEO John White said: “It is significant achievement for the whole industry to reach agreement on such a broad topic. Nevertheless, the challenge was one that had to be met and we now have a Code which again demonstrates industry’s commitment to socially responsible recreational gaming. It adds to a long list of industry initiatives that have played their part in reducing problem gambling rates to the historically low level of 0.2% of the population.”

Miles Baron CEO of the Bingo Association added: “The Bingo Association is pleased to support this code in partnership with bacta and the BGC demonstrating the ability of the land based sector to come together when required to strengthen safer gambling protocols.”

BGC Executive Director Wes Himes added: “We welcome this Code as another example of industry driving higher standards to address the issues of risk and we will continue to introduce further measures based on evidence in our fight to prevent harm.”

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