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3 in 10 Brits Have Skipped a Shower or a Meal to Play Video Games in Lockdown



3 in 10 Brits Have Skipped a Shower or a Meal to Play Video Games in Lockdown
Reading Time: 3 minutes


More Brits than ever played video games last year to beat the boredom of staying home, and our third lockdown in 2021 has seen the trend gain even more traction. With games being released on more platforms, and more genres than ever now is an excellent time to be a gamer!

Fresh Student Living took a deep dive into the gaming industry in the UK to see just what an impact Covid has had on gaming.

More than four in ten UK gamers say they’ve been gaming more during the COVID-19 outbreak (43%). Plus, UK gamers now make up over two thirds of the population (67%); six in ten of this group say they play mobile games (52%); a quarter PC games (25%); and three in ten console games (28%).

When the pandemic first put a stop to everyday life, the gaming world expanded with regular players putting in even more time, and new people joining the trend to connect with friends, kill time and indulge in much-needed escapism. As more people picked up controllers, the UK gaming population exploded by a whopping 63%! People reported feeling happier and calmer, with a higher sense of freedom, thanks to how immersive the best video games are.

The Average Gamer Spent the Equivalent of 39 Days Playing Last Year

Games like FIFA 21, Call of Duty, Animal Crossing and Last of Us were some of the most played games of 2020, with 3 in 10 people skipping showers and meals to play uninterrupted. Almost 6 in 10 Brits also admit to losing sleep due to gaming sessions.

Pre lockdown, the average gamer spent around 13 hours a week playing their favourites. This increased by 5 hours during lockdown with Brits spending 18 hours or more exploring new worlds online – that’s equivalent to 39 whole days spent gaming!

The average gamer usually sets aside a conservative 1-3 hours to play, but in the UK, at least 3% of the population confesses to playing for 15 hours or more in one sitting.

What Video Games is Everyone Playing?

Most Played Video Games of 2020 According to Units Sold

FIFA 21 dominated in 2020 as one of the most anticipated games in the UK, with around 14 games selling per second in the UK last year.

  1. FIFA 21 (2.18 million)
  2. Call of Duty: Black Ops Cold War (1.4 million)
  3. Grand Theft Auto 5 (1.1 million)
  4. Animal Crossing: New Horizons (800,000)
  5. Assassin’s Creed Valhalla (660,000)
  6. The Last of Us Part II (530,000)
  7. NBA 2K20 (480,000)
  8. Tom Clancy’s Rainbow Six Siege (430,000)

More Brits Are Hooked on Video Games

Lockdown has given us all more time to kill, and today the split between male and female video gamers is strictly 50-50. In the UK, 54% of men and women play a game most days, lowering stress and connecting with others being two of the primary motivators.

Multiplayer Games Keep us Connected

With time to kill and social distancing in effect for most of last year, multiplayer games’ popularity soared as more people jumped online to chat and connect. Even ex-gamers again picked up their controllers to join online communities playing games like Call of Duty, Animal Crossing or Fortnite.

Unsurprisingly, lockdown saw most Brits opt for action-packed and interactive genres, with most gamers choosing fighting, action and huge multiplayer Battle Royale games with lots of other players!

Most played genres in 2020

  • Fighting – 81%
  • Action – 79%
  • Massively multiplayer online games – 78%
  • Multiplayer online battle arena games – 75%

The Rise of Covideogamers in 2021

Lockdown has massively changed the gaming community across the world. In the UK, younger gamers spend loads of time playing while self-isolating and spend around two hours a month watching other people play online – a pastime that has increased since lockdown began.

The pandemic has also created a whole new subgenre of gamers known as Covideogamers, who exclusively started gaming during lockdown. Compared to 36% of existing gamers between the ages of 18 – 34, Covideogamers now make up 46% of the population in the same age group – 35% of these new gamers have also admitted it’s so relaxing and stress-relieving, they’re going to start playing more, long after lockdown ends!


The bronze at the CEC 2022 opens up new horizons for Indian esports internationally



Reading Time: 3 minutes


India’s DOTA 2 esports team’s victory at the CEC 2022 is a significant milestone in the history of the Indian esports and gaming ecosystem. It will open up new horizons for aspiring athletes who dream to compete in international tournaments in the future, thereby encouraging young gamers to pursue full-time careers as athletes. The win will open floodgates for subsequent industries to rise, birthing new-gen pro-gamers, careers, tournaments, brand associations and sponsorship opportunities among others. As the country celebrates 75 years of Independence, this victory marks a historical achievement for India in the international gaming arena.

The Indian DOTA 2 esports team displayed a smacking performance and won the bronze at the inaugural Commonwealth Esports Championships 2022 (CEC) held recently in Birmingham, England. The winners of the Indian DOTA 2 team, consisting of Moin Ejaz (captain), Ketan Goyal, Abhishek Yadav, Shubhnam Goli, and Vishal Vernekar, defeated New Zealand by 2-0 in an unsurpassed format.

Up until 2010, esports as a concept was relatively obscure in India and rather non-existent, with low public awareness, lack of infrastructure, and little involvement in the development of this sector. However, 2010 saw an enormous surge in the user base due to the popularity of smartphones, affordable high-speed internet, and notable investments in the space.

According to a report by the Federation of Indian Chambers of Commerce and Industry (FICCI) and EY India, the Indian esports industry rose to INR 3 billion in FY2021 and is expected to reach INR 11 billion by FY2025. This only confirms that the growth opportunity for esports in India is exponential and expansive.

Bharat Patel, Co-Founder, and Director, of Yudiz Solutions Limited, said, “A big congratulations to team India for claiming the bronze medal at the Commonwealth Esports Championship for DOTA 2. A remarkable achievement, considering the countless scrims, lengthy LAN games, and complex strategies involved.” With reference to esports athletes, he further shares, “the intelligence, mettle, and enthusiasm DOTA players display is utterly amazing. This win will boost the morale of the younger generation to become more active participants, encouraging the industry and the gaming community going forward.”

Anurag Khurana who is the CEO & Founder of Penta Esports said, “Congratulations to team India on winning the bronze medal at CEC for DOTA 2. This win will surely bring esports more recognition in India and inspire more aspiring esports athletes at the grassroots level in the country.”

Talking about the win Abhishek Aggarwal, Co-Founder, and CEO, of Trinity Gaming India, said, “These are exciting times for the esports industry and a very proud moment for the country and the gaming community. This win by the DOTA 2 team at the Commonwealth Esports Championship has earned a spot for India on the global gaming map and the future of esports looks very bright. This will encourage a new breed of gamers to build their careers leading to a larger pool of talent in the country. This is also an opportunity for brands to step forward in supporting the industry and encouraging the new athletes who aspire to have a career in this arena. We, as industry players, are confident that the government will support this form of the sport by providing adequate support to the esports athletes.”

The Indian esports ecosystem witnessed its first international representation (demonstration) at the Asian Games in 2018. Tirth Mehta, who won a bronze at the time, drew the attention of many developers and investors and their interest in Indian esports grew. Coverage and promotional campaigns on various online social media platforms like YouTube, Facebook, and Instagram increased public awareness and further stimulated the popularity of esports in India.

As esports is declared as a medal event at the next Asian Games and Commonwealth Games, India’s performance and win at  CEC 2022 have upped the ante for Indian esports in the international arena.

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OnAir Entertainment, the provider of cutting-edge live casino content, has announced the launch of Auto Roulette, a sleek, immersive live roulette experience that puts the player in control. Auto Roulette goes live with OnAir Entertainment partners today, exclusively via the Games Global platform.

The new Auto Roulette studio is a visual feast in blazing neon, transporting players to the coolest casino in town. Its first-class streaming technology promises vibrant, uninterrupted video, while multiple camera angles provide an immersive, cinematic experience, enhanced by soothing ambient background music.

An intelligent and intuitive user interface eliminates the hassle, allowing players to concentrate on enjoying the game. And a state-of-the-art language generator lets players choose their preferred language in one click from 20 available.

Launched in 2020, OnAir Entertainment aims to disrupt the live casino product monopoly through a passion for innovation and technical excellence, delivering gaming experiences of the highest quality. Its games are now available in key regulated markets, including the UK, Sweden, Denmark, the Netherlands, Ontario, Greece, the Isle of Man, and Malta, with further expansion on the horizon.

Armands Zalitis, Head of Product at OnAir Entertainment, said “We are thrilled to release Auto Roulette, where the players will be immersed in an exhilarating experience with more power to control the ambiance. We have achieved this wonderfully designed user interface thanks to hard work and dedication of the people that make up OnAir – where the passion to create new experiences motivates us to accomplish amazing things.”

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Frooty Temptation Colourful MERKUR fruit cocktail from edict eGaming



Frooty Temptation Colourful MERKUR fruit cocktail from edict eGaming
Reading Time: < 1 minute


Sweet apples, juicy oranges and refreshing watermelons – fruit symbols have been popular with online gamers for many years. Now, with the new MERKUR game Frooty Temptation, Gauselmann Group subsidiary edict eGaming GmbH is offering operators the possibility to tempt their players with an even fruitier gaming experience.

The fruit game is played on five reels with five paylines. The wild symbol provides a particularly sweet surprise: if the diamond appears on one of the reels, it tops up to the highest possible line win at any point on the line. But the diamond is high carat in two respects. It not only replaces all the other game symbols, but also serves as a multiplier. If it appears on reels two, three, four or five, it doubles the winnings.

“edict is known worldwide for its extensive games portfolio, which in addition to popular classics also includes gaming innovations that set new accents in the market. Frooty Temptation now combines both in a single game: classic fruit symbols coupled with an exciting wild feature promise online gamers an even richer gaming experience,” says Dominic-Daniel Liénard, CEO of edict eGaming GmbH.

As a proven specialist in the development of B2B online casino solutions for the national and international market, edict is continuously expanding its offering and provides the games on a reliable and secure system platform. Operators are thus able to offer their players a sustainable, diversified and trusted online casino and, as a result, establish long-term customer loyalty.

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