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Rix.GG shares 44% of Huntress Trials VALORANT players are Immortal

George Miller

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Rix.GG shares 44% of Huntress Trials VALORANT players are Immortal
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Rix.GG , a top UK esports organisation, shares 44% of players in the Huntress Trials April tournament were Immortal during April of the current act.

The data collected has had all private information removed and is taken from all 83 players signed-up to participate which includes team substitutes. Rix.GG hopes that sharing this data can help to dispel myths and misconceptions about the skill level and ranks of female and marginalised gender VALORANT players in the EU.

Here are some key stats:

  • 1.2% of players are Radiant

  • 44.6% of players are Immortal

    • Immortal players had an average of 110 RR

  • 38.6% of players are Diamond

    • 10 players are D3

    • 14 players are D2

    • 8 players are D1

  • 13.2% of players are Platinum

  • 2.4% of players are below Platinum

 

But, you might be wondering, how does the Huntress Trials data to rank distribution compare to all player data?

The percentage of players by tier from data collected by Esportstales shows that only 0.1% of all players are Radiant, and 1.1% are Immortal. This means the top 38 (1 Radiant and 37 Immortal) players from the Huntress tournament are in the top 1.2% of all players (Immortal plus Radiant). When combining the ranks from Diamond to Radiant, this accounts for about 84% of the Huntress Trials tournament player base, which is in the top 5% of all VALORANT players.

Nicole “Wolf” Sølvmose, Head of Esports Inclusion, said: “It is no longer a secret that nearly 50% of all people in the world who game are females and marginalised genders, but where a lot of misconception and stereotypical thinking lies, is whether females and marginalised genders are capable at being good at the game they play. But, are they so good that they can take upon professional Esport athlete careers? The answer is simple, yes they are, and yes, they can. Gender identity is not a blockade for skills in video games, just looking at our statistics gathered above, it is clear that this barrier of misconception and stereotypical thoughts between genders in Esports, no longer is and never has been applicable to gaming.”

Jorden “Raen” Dakin-White, Head of PR and Content, said: “Remove gender and the bottom line from these findings is, the vast majority of players in our Huntress Trials tournaments are in the top 5% of all VALORANT players. This is significant and these players are exceptional esports athletes.

For every player we have in our tournaments, there’s always more out there as shown by the growth of our player base over just three events. We hope that by hosting more events new players enter the scene, more players can have a full-time career within esports, and fully integrated teams become the norm.”

eSports

EsportsBets Partners with Esports Charts

George Miller

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EsportsBets Partners with Esports Charts
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EsportsBets, a Catena Media product and leading source for curated esports tournaments and betting-focused content, is pleased to announce that it has partnered with business intelligence firm Esports Charts (an ESM.one Inc. product). The partnership further strengthens the EsportsBets’ ability to inform and educate its audiences worldwide.

EsportsBets has already established itself as a go-to source for understanding and navigating the growing esports betting space. The esports data provided by Esports Charts will allow EsportsBets.com to further its commitment to offering the most up-to-date information to its vast readership base.

“I’m a great believer in data science and statistics,” said Gianfranco Capozzi, Head of Esports at Catena Media and Product Manager for EsportsBets. “Our users are some of the most inquisitive on the Internet and highly active when it comes to in-depth research — not just on Google, but also on community sites such as Reddit, specialized forums, and social media. This opportunity to cooperate with Esports Charts will give us the chance to back our editorial and publishing efforts, showing that our content is not just sentiment-driven, but also based on actual data.”

Talking more specifically about esports and the gambling markets, Capozzi added:

“Esports bettors are new-age bettors who will ultimately disrupt the market. We need innovation and technology developments able to meet the requirements of this new generation. Thanks to the real numbers and stats tracked by Esports Charts, I am confident that we can also prove to the most skeptical bookmakers, the huge potential of the burgeoning esports market.”

Sergii Rudenko, Head of Sales & Partnership for Esports Charts, added:

“We’re excited to work with EsportsBets and help them achieve their editorial and content goals. Esports Charts is positioned to help the industry in many ways and we will continue to bring value for our clients and partners.”

The global esports betting market is worth approximately $17.2 billion as of the end of 2020, according to Wholesale Investor. As casinos and traditional sporting events continue to adjust to the global pandemic, many organizations — and esports fans — have turned to esports betting as an additional source of revenue. That is why it is crucial that consumers have access to the most accurate data available.

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eSports

BETER enters into strategic partnership with Bayes Esports

George Miller

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BETER enters into strategic partnership with Bayes Esports
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One of the betting industry’s leading provider of fast sports & esports content, live streaming, live data and odds, BETER has brokered a deal with esports data company Bayes Esports. In addition to providing a significant impetus to the further growth of BETER’s esports department, this landmark deal will also allow BETER to supply odds with pin-point accuracy.

According to experts’ latest estimates, total esports viewership is projected to grow 9% annually over the next 2 years and reach 646 million views by 2023. In other words, the esports audience will be double in 2023 what it was in 2017. With this in mind, BETER constantly strives to further strengthen its dedicated esports department and improve the quality of services which it offers.

“We’re proud that we signed a partnership agreement with Bayes Esports. It will definitely help us achieve the goals set for 2021: to maximise the distribution of our content to new clients and markets, including in Asia, where betting also plays a big role. For more than three years, we at BETER continue to make BETERable content, as well as help our clients to harness new market opportunities and provide thrilling content for bettors,” said Alex Barkar, CEO at BETER.

As a part of the agreement, Bayes Esports will supply real-time data for popular esports tournaments to BETER, whereas BETER’s esports trading department will offer odds with even better accuracy and increase open odds uptime to 95%.

“We see this partnership as a great synergy of client-focused services and robust solutions. By combining our technology-driven products and machine learning algorithms with BETER’s trading team’s experience, we will make a real impact in the betting industry,” said Mark Balch, VP Esports Betting Services at Bayes.

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eSports

Real Luck Group Ltd. Partners with Publishme to Build In-House Content Studio and Deliver Marketing Strategy

George Miller

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Luckbox Partners with Publishme to Build In-House Content Studio and Deliver Marketing Strategy
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Real Luck Group Ltd. and its subsidiary companies doing business as “Luckbox”, an award-winning provider of licensed, real money esports betting, is pleased to announce a partnership with Publishme to build its in-house content studio and deliver Luckbox’s content marketing strategy.

Publishme is a full-service marketing agency that focuses on delivering results according to the needs of gaming companies and brands. Clients include Activision, Epic Games, Red Bull, MasterCard and Unilever.

Luckbox CEO Thomas Rosander said: “Content is a key part of our marketing mix, since esports fans and gamers consume content like no other generation before them. Until now, Luckbox’s growth has been primarily organic, and this partnership represents the beginning of our drive to scale our customer acquisition efforts. Our Head of Content, Nevzat Uçar, is highly experienced delivering content that resonates with targeted audiences, especially at his prior roles at Red Bull and Riot Games. We are confident that Publishme will complement his skills to drive content that will bring esports and gaming audiences on to our platform.”

Luckbox Head of Content Nevzat Uçar said: “I’ll be leading our Publishme relationship to build our exclusive, in-house content studio to convert our ideas and content strategy into action and realization. The Publishme team will support Luckbox in creating written, visual and video content as well as graphic design, creating esports tournaments, helping on influencer management and production. They’ll work with us to convey our message to the esports and gaming audience through our owned and managed channels.”

Publishme CEO Özgür Özalp said: “As a marketing agency in the rapidly growing gaming and esports industry, we’re always looking for new partnerships to add value to our business and deliver the best content to the gaming community on a global scale. I believe that the Luckbox’ s  global vision and our upcoming projects that we will develop and execute together will create a huge differentiator in terms of attracting customers. We’re excited that we’ll be able to share our projects and contents with the global gaming community.”

Publishme Managing Partner Kerem Emre Akarlar said: ‘’We work with the leading companies in the gaming industry. Our vision is to deliver best results for our clients and provide unique experiences for the gamers on a global scale. With that perspective working with the Luckbox is a perfect match with our vision, also we are confident that Publishme and Luckbox co-operation will add value on both sides. We are so happy to enroll on a new adventure with Luckbox serving in 80 different territories of the world.’’

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