Rix.GG , a top UK esports organisation, shares 44% of players in the Huntress Trials April tournament were Immortal during April of the current act.
The data collected has had all private information removed and is taken from all 83 players signed-up to participate which includes team substitutes. Rix.GG hopes that sharing this data can help to dispel myths and misconceptions about the skill level and ranks of female and marginalised gender VALORANT players in the EU.
Here are some key stats:
1.2% of players are Radiant
44.6% of players are Immortal
Immortal players had an average of 110 RR
38.6% of players are Diamond
10 players are D3
14 players are D2
8 players are D1
13.2% of players are Platinum
2.4% of players are below Platinum
But, you might be wondering, how does the Huntress Trials data to rank distribution compare to all player data?
The percentage of players by tier from data collected by Esportstales shows that only 0.1% of all players are Radiant, and 1.1% are Immortal. This means the top 38 (1 Radiant and 37 Immortal) players from the Huntress tournament are in the top 1.2% of all players (Immortal plus Radiant). When combining the ranks from Diamond to Radiant, this accounts for about 84% of the Huntress Trials tournament player base, which is in the top 5% of all VALORANT players.
Nicole “Wolf” Sølvmose, Head of Esports Inclusion, said: “It is no longer a secret that nearly 50% of all people in the world who game are females and marginalised genders, but where a lot of misconception and stereotypical thinking lies, is whether females and marginalised genders are capable at being good at the game they play. But, are they so good that they can take upon professional Esport athlete careers? The answer is simple, yes they are, and yes, they can. Gender identity is not a blockade for skills in video games, just looking at our statistics gathered above, it is clear that this barrier of misconception and stereotypical thoughts between genders in Esports, no longer is and never has been applicable to gaming.”
Jorden “Raen” Dakin-White, Head of PR and Content, said: “Remove gender and the bottom line from these findings is, the vast majority of players in our Huntress Trials tournaments are in the top 5% of all VALORANT players. This is significant and these players are exceptional esports athletes.
For every player we have in our tournaments, there’s always more out there as shown by the growth of our player base over just three events. We hope that by hosting more events new players enter the scene, more players can have a full-time career within esports, and fully integrated teams become the norm.”
Nick Venezia joins MOGO as Chief Data Officer
Mobile Global Esports Inc. (MOGO) (NASDAQ Ticker: MGAM), the mobile esports and social platform company driving collegiate esports tournaments, team, and player development in India, today announced that Nicholas (Nick) Venezia has joined MOGO as Chief Data Officer.
Nick has spent the last decade working with clients from various industries, including finance, government, technology, entertainment, non-profit, luxury, Fortune 500, Global 100, and more. Along the way, he has built digital assets that convert directly into increased profit margins. Nick uses complex scientific formulas and analytical mathematics to create unique algorithms and toolsets that guarantee revenue for his clients.
“Nick’s expertise in driving data value while protecting those providing their data is of singular importance as we build out the Indian collegiate esports market,” said Mobile Global Esports CEO Dave Pross. “Behind every data point is a human, and MOGO is determined to build the most robust online sandbox for the Indian esports community that inspires confidence and promotes engagement and interaction with game developers and tournament and arena sponsors. We are at an exciting time in the development of a monetizable India-centric esports continuum featuring India-based data centers and MOGO is pleased to have Nick as an integral part of our team. Our data identity, graph and analytics platform maintained on in-country servers will ensure that Indian data does not leave India.”
“I’m very excited about the opportunity for MOGO to be ahead of the curve in building the infrastructure that will allow for esports to flourish in the new era of internet privacy regulations in India,” said Mobile Global Esports Inc. Chief Data Officer Nick Venezia. “Our job and duty is to protect our players, our customers and our partners. We are engineering an interface for gamers and users to interact with and build on top of, while making the data available to build the games of tomorrow designed and tailored to that specific human. MOGO will be creating extremely valuable datasets that also respect individual consent and align with future privacy standards while delivering qualified and high value audiences.”
Nick Venezia is a mathematician, social data architect, and early contributor to digital-marketing teams at Twitter, LinkedIn, and Snapchat. Nick has worked with many consumer brands, helping them define and connect with their constituent audiences and prospective customers. Nick has been publicly recognized by clients and industry partners alike for his contributions and innovations in the field of digital marketing. Nick has also advised public sector stakeholders and agencies on detecting and combatting coordinated social media-driven election meddling and disinformation.
He is the founder and CEO of Social Outlier, and co-founder + Chief Data Officer at DeepPod. With his latest project, Centillion, Nick has brought together a community of visionary data architects, with the mission to help people exercise sovereignty over their personal data and decide by whom, and under what terms their data can be used. Sovereignty over personal data and the ability to securely capture economic value from its use will be essential pillars for any future universal basic income initiatives.
Nick is a graduate of Loyola Marymount University and a CFA candidate. He began his career as a registered representative of the North American Securities Administrators Association (NASAA).
Bengaluru Based The Esports Club (TEC) Secures $3M Funding to Expand its Operations Globally!
The Esports Club, with funding led by KOMLAY Group & SAMBAVANATH Group, has raised $3 Million in Pre-Series A round to expand its operations in The Middle East and Southeast Asia and build a state-of-the-art esports platform.
Established in 2019 by experienced gaming and esports industry veterans Vamsi Krishna, Ishaan Arya & Mansoor Ahmed Noor, The Esports Club® provides specialized gaming marketing services. Since its establishment, The Esports Club has developed and launched some of the most commercially successful Gaming and Esports IPs in South Asian region, including the largest consumer gaming show, The Arena in partnership with Comic Con India and one of the longest running esports tournament series, TEC Challenger Series & TEC Gauntlet.
QuantAscend Consulting Global, Investment Bankers & CFO Advisors, and Beeline Capital Advisors Private Limited, SEBI registered (CAT- I) Merchant Banker & boutique Investment Banker secured the investment.
“We are thrilled to have secured this funding and to be expanding our operations to new regions,” said Vamsi Krishna, Founder of The Esports Club. “Esports is a rapidly growing industry, and we are excited to be at the forefront of it. We are committed to building a strong and sustainable Esports ecosystem, and this funding will allow us to do just that. We are excited to bring our competitive tournaments, events, and content to new audiences, and to help cultivate the next generation of Esports talent,” he added.
With this investment, The Esports Club looks to support the organization’s growth in the gaming events and Esports space, including the expansion of its operations, events, and content creation. TEC will also be launching new initiatives in regions, including the hiring of local broadcast talent, hosting events, and developing a strong online presence. TEC will be working closely with local communities to foster the growth of esports in these regions, and to provide opportunities for players to showcase their skills and pursue their careers in gaming.
The organization will also be investing in state-of-the-art broadcast facilities and technology to support its tournaments that cater to new markets.
“Globally, esports is one of the fastest growing businesses in the entertainment industry and we are excited to be part of this growth with The Esports Club and the industry as a whole, “said CA Nikhil Shah, Managing Director of Beeline Capital Advisors Private Limited, Ahmedabad, Gujarat.
“At QuantAscend Consulting Global, we have worked with the company from its formative years and we are delighted to find right set of investors who believe in the business model and subscribe to the vision of The Esports Club,” said Ramesh Babu, Co-Founder, QuantAscend Consulting Global.
DATA.BET Partners with Bayes Esports
Esports data provider DATA.BET has entered into a partnership with Bayes Esports. As part of the deal, DATA.BET will make use of official live data provided by Bayes Esports, which will be an important part of the development of the product that the company offers to its esports betting partners.
Through the partnership, DATA.BET will be able to use official CS:GO live data of tournaments from organisers like ESL, DreamHack and BLAST Premier. As a result, DATA.BET will be able to offer their partners a market-leading solution in the esports betting industry – the Esports Data Feed – with an expanded number of covered events and improved data accuracy at all levels.
“The partnership will strengthen the company’s position in the market and give us a cutting-edge opportunity to make our innovative product stand up even more. We strive to do our best to provide our partners with 24-hour access to content and simplify the management of the betting process, which results in a first-class betting game,” Alex Kozachenko, Chief Product Officer of DATA.BET, said.
Amir Mirzaee, CCO and Managing Director of Bayes Esports Solutions, said: “For betting operators to be able to fully unlock the potential of esports betting, they need to approach their services from a different angle than they are used to from traditional sports betting. The markets and the content they need to be able to offer for their esports betting services to be successful need innovative solutions based on official live data to function effectively. We are looking forward to DATA.BET joining our partnership network, supporting their solutions, and cooperating together to make a lasting impact on the development of esports betting.”
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