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Qlan: India’s own Gamers’ Social Networking App is onboarding gamers for an October beta launch

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Qlan: India’s own Gamers’ Social Networking App is onboarding gamers for an October beta launch
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With an aim to revolutionise social networking among Indian and global gamers, gaming professionals, content creators and gaming organizations as well as for the brands which are looking to invest in gaming. Qlan’s public beta will be launched in the fourth week of October. Through this one-stop platform, the focus will be on changing the way key stakeholders in the gaming and esports community meet, compete, and get discovered.

Qlan is designed to solve the grass root issues in the gaming community. This genre-specific platform will allow gamers to make verified connections with other gamers, support creators to grow and monetize their content, help gaming organizations reach out to a targeted audience and enable professionals to seek job and career opportunities, all within a single ecosystem.

The dedicated social networking app for gamers will also enable the esports, gaming communities and brands to seamlessly connect with each other and facilitate the creation of an industry complementing gaming ecosystem.

“At Qlan we dedicated several months on research and surveyed over 5,000 gamers to garner insights to better understand their problems. This is what encouraged us to build a dedicated platform for the gaming and esports community. Gamers communicate differently, they need to showcase themselves on a purpose-driven platform, whether they’re looking to go pro with esports contracts and celebrity-style “partner” streaming agreements or just looking for their next gig as a gaming professional. Qlan is built with a focused vision on creating a robust and sustainable gaming and esports ecosystem starting in India then world over,” said Sagar Nair, Co-Founder & CEO, Qlan.

The app is a one-stop solution to:
1. Create custom Solo, Squad & Org profiles
2. Showcase gaming skills by syncing in-game statistics
3. Access AI enabled gamer matchmaking for verified connections
4. Share gaming & esports content with an option to monetize early
5. Promote esports tournaments & IPs to a target audience
6. Get recognized & discovered as an esports/gaming professional

While commenting on the app, Co-Founder & CBO, Navin Talreja, said, “We saw how the absence of a professional esports hub limits the overall growth of the gaming ecosystem. We reached out and spoke to 40+ gaming organisations in India to understand their pain points. The need for them to get access to and engage with a targeted audience is higher than ever, with the clutter across existing platforms. The barriers are immense for gaming content creators to monetize their work which is something Qlan will actively address. Gaming is much bigger than just going pro and Qlan will facilitate a place for gamers, creators and orgs to bond over their passion for gaming and bolster their universes. “

Qlan envisions to become the most trusted and secured platform for the gaming and esports community in the coming days. They’re currently building an early access waitlist which has already seen over 10,000 sign-ups within a span of two weeks.

Asia

Fragnova shows the positive side of Web3 technologies with its first game, Ambal Duels

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Fragnova has announced that Ambal Duels, a free-to-play strategy card game, will be the first blockchain-enabled game to be built using the platform’s unique game development engine, Claymore. Using blockchain technology means the game will have immutable assets and modding functionalities, allowing the community to create their own content that they can choose to monetise, thanks to the direct-to-creator royalties distribution that’s fundamental to Fragnova’s approach.

Ambal Duels began life as a successful Kickstarter campaign for the fantasy-themed strategy card game Ambal Tournament. Ambal Duels is the first game to be built entirely using Fragnova’s decentralised model, and so is the platform’s first proof of concept game.

The game’s development is being led by Bernardo Bittencourt, a Founding member of Fragnova and the one-person team behind Salt Ring Games. “Bringing Ambal Tournament to the digital realm has been a passion project of mine, so I’m really excited we’ll be able to grow the game and share the fantasy world of Ambal with entirely new audiences. Fragnova is the perfect platform for Ambal Duels as the blockchain provides the ideal foundation for players to trade and collect cards. The platform’s focus on user-generated content and modding functionalities make Fragnova unique, enabling the community to express themselves creatively while keeping the game fresh with new content.”

Ambal Duels is a strategic card game combining online RPG elements to create a fast-paced and highly customizable gameplay experience. There are no monsters in Ambal Duels; instead, the game offers deep strategic options through spells and actions, putting players in the centre of the action. The tides of battle constantly shift thanks to blocks, interrupts and other unique mechanics, offering high replayability and evolving strategies.

Fragnova’s aim is for the revenues in games to be distributed more equitably to those who work on them through creating a decentralised gaming ecosystem underpinned by blockchain technology. When completed, Fragnova’s decentralised game development ecosystem will include a dedicated game engine called Claymore, a Gamer Store offering in-game items or playable experiences (similar to elements of Playstation Dreams), and the Creator Store, a marketplace for developers filled with assets like 3D models, scripts or audio.

As with any game developed on the Fragnova ecosystem, Ambal Duels’ developers and artists can realise the total value of their creations thanks to the integration of blockchain technology that tracks the usage of those assets or items.

“The game will allow people to see what our mission at Fragnova is all about and our long-term goal of bringing about decentralised game creation. I hope people will understand that just because the game is built using blockchain technology, it has nothing to do with Play 2 Earn or monetisation. Above all, we want to create a fun and enjoyable experience for our players. Blockchain is just a vehicle to help get us there and ensure game creators are fairly compensated,” said Giovanni Petrantoni, President and Founder of the Fragnova Foundation.

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Macau Gambling Boss Denies Illegal Gambling, Criminal Syndicate Allegations

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A well-known Macau gambling boss in China’s special administrative region of Macau denied charges including enabling illegal gaming, running a criminal syndicate and money laundering at the start of his trial on Monday.

Alvin Chau was chairman of Macau’s Suncity junket – which brokers the gambling activity of Chinese high rollers – until December 2021, a month after his arrest on a warrant from the eastern Chinese city of Wenzhou accusing him of operating illegal gambling activities on the Chinese mainland.

Macau is the only city in China where citizens are legally permitted to gamble in casinos.

Chau told Macau’s primary court that he did not operate any illegal gambling or commit money laundering. He said his business in the Philippines was also permitted by local authorities there.

Junkets are middlemen who help facilitate gambling for wealthy Chinese in Macau, extending them credit and collecting on their debt on behalf of casino operators. Marketing or soliciting gambling in mainland China is illegal.

Chau said no one from Suncity Group had promoted gambling on the mainland.

Chau’s Suncity was a major player in Macau until 2019, prior to the coronavirus outbreak, accounting for around 25% of total gaming revenues. That year, Macau casinos generated $36 billion in revenue.

The junket industry has collapsed in the former Portuguese colony since Chau’s arrest with all of Suncity’s VIP rooms shuttered last December. Many others folded, hit by poor sentiment and a lack of business due to COVID-19 related travel restrictions.

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Asia

IESF Holds Asian Qualifiers for Mobile Legends: Bang Bang and PUBG Mobile

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IESF Holds Asian Qualifiers for Mobile Legends: Bang Bang and PUBG Mobile
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Malaysia and Kazakhstan Teams Advance to the World Esports Championships Finals

The International Esports Federation (IESF) held the latest round of regional qualifiers for the upcoming World Esports Championships Finals. The Malaysia and Kazakhstan teams have advanced to the WE Championships Finals for Mobile Legends: Bang Bang (MLBB) and PUBG Mobile, respectively.

The online qualifiers featured players from 16 nations competing in MLBB, while PUBG Mobile saw players from 22 nations. The 14th WE Championships will mark the first time the two games are part of IESF’s flagship event, reflecting the progression of the event and the overall mobile gaming industry, particularly among those without the resources or means to play on consoles and supporting IESF’s vision for a more accessible and inclusive Esports ecosystem.

The remaining regional qualifiers will continue throughout the fall before the world’s best players go head-to-head in Bali, Indonesia from December 1 to 12. This year is expected to be the largest and most geographically diverse installment of the WE Championships Finals to date, with 120 nations set to compete.

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