Gaming
CYPRUS HEADQUARTERS OF OUTFIT7 SET TO SUPPORT FURTHER COMPANY GROWTH
Outfit7 has moved its global and Cyprus headquarters into new offices in downtown Limassol, just months after announcing the company’s ambitious new expansion and repositioning strategy. The office was unveiled during the company’s partners-only event, Outfit7 Cyprus: Game On. The headquarters are home to company leadership and an expert team working across product research and development, updates, sales, and communications. They are set to welcome even more local and global talent in the coming months, with dozens of positions opening up.
This is the latest in a run of successful moves for the company. Outfit7 announced its vision for the future, which includes expanding its mobile gaming portfolio into new genres and IPs, back in May 2021. Since then, its newest release, My Talking Angela 2, became the hit mobile game of the summer and achieved 120 million downloads in its first two months alone. It also launched the world’s first talking-animatronic streamer, made in cooperation with Huge! Play, called the GameBud™ Talking Tom.
“Our vision is to become a next-gen entertainment leader,” said Yanhao Wu, CFO and Board Member at Outfit7. “And we are making that vision a reality. We’ve been headquartered in Cyprus for over a decade and have built a strong presence here over that time. And just like the rest of the company, in line with our continued growth, it’s time to expand here.”
The office wasn’t the only announcement made during the exclusive event. The company also presented its upcoming titles, including Mythic Legends, an auto-chess-inspired mobile game with an asynchronous multiplayer mode and advanced progression system. The endless runner Talking Tom Gold Run 2 is set to be the latest addition to the award-winning Talking Tom & Friends gaming universe, taking users on an action-packed chase through time and space. The final game is a life simulation title with deep choice-based storytelling and evocative visual narratives.
Gaming
New SuperScale eBook Launched to Help Mobile Game Developers Maximise Organic Success
SuperScale has released its latest ebook “From organic success to long-term revenue,” which addresses the concerns and opportunities identified in SuperScale’s landmark study, “Good Games Don’t Die”. The new SuperScale ebook builds on the signature whitepaper, providing mobile game developers with actionable insights and strategies to implement when a game gains organic traction.
Organic strategies such as celebrity endorsement, streamer coverage and TikTok virality can quickly catapult a game to the top of the charts, but it can be a challenge to maintain popularity. As discovered in the Good Games Don’t Die Report, 76% of launched games hit peak revenue and 47% of games die in year 1. The ebook provides developers with advice to further maximize the long-term revenue of games that have generated organic successes to date.
Previous findings also revealed that over a quarter (26%) of developers do not measure the lifetime value (LTV) and return on ad spend (ROAS) for their games. The ebook offers insights for developers exploring LTV and ROAS for the first time, alongside the significance of factors such as seasonality and marketing to seasoned game-makers. As discovered in the Good Games Don’t Die report, only 41% of developers use Ad mediation platforms. Inside the ebook, SuperScale specialists explain this process, offering advice about picking the right network, and the bidding and waterfall optimisation processes.
Ivan Trancik, CEO and Founder of SuperScale, said: “The findings from the Good Games Don’t Die white paper have been read far and wide by the industry. We’ve delved into the data to deliver an ebook that addresses the opportunities some developers are not currently exploring. In today’s mobile gaming landscape, every revenue-making opportunity counts, so we’re giving developers the insights to take their organic success to the next level.”
Gaming
Gaming Corps boosts Smash4Cash™ offering with release of RAMPAGE!
Gaming Corps – a publicly-listed game development company based in Sweden – is giving players the chance to swing wildly and bring the riches home in new game RAMPAGE!
Players can put their luck to the test and crack open ball after ball, revealing marvellous prizes hidden within.
RAMPAGE! is the second game in Gaming Corps’ Smash4Cash™ series, following the release of Piggy Smash in January. The Smah4Cash™ mechanic is designed to make the game experience even more unique and bring an even greater chance for players to make the most of bonus rounds.
Each time a player wagers on RAMPAGE! they make an attempt to smash a single active ball laid out in the middle of the game screen. There are two racks, with one on each side of the active ball, each holding four balls.
If the ball is smashed, the player will be rewarded with an instant prize, and one of several features may also be awarded. After a ball is smashed, it will be replaced with a new ball that drops from the rack, becoming active.
A ball being smashed may activate the MULTIPLIER feature, which will apply to the payout of the next ball that will be smashed. The next ball is automatically made active and is a guaranteed smash.
What’s more for players is the RAMPAGE feature could also be activated. The game will enter RAMPAGE MODE, where the Hammer automatically attempts to smash balls until it fails. A minimum of two balls will be smashed in this feature.
Even more winnings can be claimed if the MULTIPLIER RAMPAGE feature is triggered, combining both the MULTIPLIER and RAMPAGE features. During this feature, all smashed balls will have their payouts multiplied by the awarded multiplier at the start of the feature.
That’s not all, as players can also win a random prize if the INSTANT WIN feature is triggered. The game will award a random prize of 10x, 25x, 100x or 1000x the bet.
Connor Blinman, Head of Games at Gaming Corps said: “Our Smash4Cash™ mechanic is giving players even more opportunities to make the most of our thrilling games, and following the successful release of Piggy Smash, I’m very thankful to our team for smashing it out the park with our latest game to use the mechanic, RAMPAGE!
“This won’t be the last you will be hearing from us with releases like this, and I really look forward to seeing how we can make our games even stronger through the use of this mechanic in the coming months.”
Gaming
THE BATTLE OF POLYTOPIA ARRIVES ON APPLE ARCADE
The award-winning 4x strategy game The Battle of Polytopia has joined Apple Arcade as a ‘plus’ version with all tribes and skins unlocked.
In The Battle of Polytopia, tribes offer new units, technology, and buildings for players to enjoy as they seek to gain the highest score or defeat their opponent in the turn-based game. Apple Arcade users can have instant access to all 16 Polytopia tribes without needing to buy them separately as DLC.
The game has already been enjoyed by more than 20 million users on mobile, Steam and Switch and has a string of high-profile fans including Deepmind´s CEO Demis Hassabis and MrBeast. The standard version of the game will remain available on the App Store.
Christian Lövstedt, General Manager for The Battle of Polytopia, commented:
“The Apple Arcade release of The Battle of Polytopia will make the game available for even more players to enjoy. Whether it’s the unique insect abilities of the Cymanti, or the icy powers of the Polaris, the special tribes of Polytopia each offer a new spin on gameplay. By making all 16 tribes available, players can enjoy everything Polytopia has to offer from the very start.”
As initially announced by Apple Arcade, The Battle of Polytopia joins Bloons TD Battles 2+ and Crayola Adventures as new additions to the subscription service.
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