The first in-game NFTs have been minted on Efinity with the launch of the MetaHome NFT collection, immediately usable in MyMetaverse’s full suite of games. MyMetaverse, a game development company specialising in creator-led metaverses with play-and-earn economies, ensured that on launch, the NFTs perform different functions in three different games.
The MetaHome NFTs offer unique gameplay utility in every world they’re recognised. In Infinity Auto, a MyMetaverse Grand Theft Auto (GTA) 5 server, they take the form of a rare vehicle; in Survival Infinity, a MyMetaverse Minecraft server, they become a special sword.
MyMetaverse is one of the ecosystem partners to be granted early access to make NFTs available on Efinity, with a range of projects waiting to be onboarded over the coming weeks. Enjin, the leading ecosystem for integrating NFTs into virtual worlds, is helping build Efinity, a parachain built on Polkadot and designed to enable fast and affordable NFT transactions. The launch of NFTs on Efinity, a scalable, decentralised, cross-chain network designed to bring NFTs to everyone, is a significant milestone for Enjin and the next generation of blockchains built on Polkadot.
“We believe the most valuable NFTs will be those that have the greatest impact on people’s everyday experiences. With utility in three separate games, the MetaHome collection is an exploration of blockchain-enabled, cross-game interoperability. Thanks to Enjin’s toolkit, it is now the first playable NFT within the Polkadot ecosystem,” Simon Kertonegoro, CEO and founder of MyMetaverse, said.
In addition to the GTA 5 and Minecraft servers, the MetaHome collection is already functional in other MyMetaverse titles, including the massively multiplayer online (MMO) game Infinity Realms. MyMetaverse leverages Enjin’s Open Platform to integrate the MetaHome NFT collection across its gaming servers.
“Enjin aims to be the NFT highway connecting game studios and their users onto the blockchain. Leveraging Enjin’s comprehensive suite of tools and the scalability of the Efinity parachain, we are excited to collaborate with MyMetaverse to integrate NFTs into AAA games such as GTA 5––allowing gamers to own digital collectibles within their favorite games,” Witek Radomski, CTO and Co-founder of Enjin, said.
BetGames Will Start Accepting Fasttoken (FTN) as a Supported Cryptocurrency
BetConstruct is pleased to announce that BetGames, the leading provider of premium gaming solutions, is planning to add FTN to the list of supported cryptocurrencies.
FTN is the official cryptocurrency of the Fastex ecosystem as well as the adopted cryptocurrency of the leading betting and gaming software provider BetConstruct.
The inclusion of FTN in BetGames’s supported cryptocurrencies will start from January 26th.
To learn more details about FTN, feel free to visit the website www. fasttoken .com.
Game Wave Festival invites everyone to watch the live broadcast of Nordic Game Discovery Contest Grand Finals!
Game Wave Festival announces that it will broadcast Nordic Game Discovery Contest (NGDC) Grand Finals November 28 at 19:00 – EET (18:00). Everyone can join for free on Nordic Game Vimeo channel and Game Wave Festival YouTube channel.
Three days left to the Game Wave Festival and those who are not in the travel mood, can join online sessions as well as have the opportunity for one-on-one meetings. Register with Black Friday 30% off promo code (WHITEFRIDAY) at https://www.gamewave.eu/ and meet 35+ speakers who will share the knowledge on various gaming industry relevant topics.
In addition to that, on-site and online participants will be able to join Panel Discussions, Workshops and Nordic Game Discovery Contest Grand Finals. Right after NGDC Grand Finals kicks off the Game Night – Open Microphone event. Everyone will have a chance to go in front and present a game, service or talk about actual topics! See the full agenda here: https://www.gamewave.eu/agenda
SuperGaming and Google Cloud Collaborate to Empower Game Developers with a SuperPlatform
Leading Indian game developer SuperGaming has chosen Google
Cloud to bring its best-in-class live-ops engine, SuperPlatform, to game developers the world
over. This will empower game developers to make better games with battle-tested cloud
infrastructure that currently powers all of SuperGaming’s efforts. This includes PAC-MAN, which
has more than one billion downloads across all storefronts, and its multiplayer shooter
MaskGun, which has more than 65 million players.
SuperPlatform will run on Google Cloud and will enable game developers to manage live ops,
matchmaking, player progression, player data, analytics, monetization systems, server scaling,
sales, and merchandising. It also integrates with popular game development platforms.
“The SuperPlatform is at the core of what makes our games tick,” says Roby John, CEO and
co-founder, SuperGaming. “It’s been made by game developers, for game developers, and after
years of iteration, finesse, and supporting some marquee games like PAC-MAN, we felt it’s the
right time to share it with more game developers. Google Cloud’s reach, technical expertise, and
best-in-class infrastructure made it an obvious choice as our partner to bring this to market.”
SuperPlatform is a SaaS (software as a service) and will be an ISV (independent software
vendor) running on Google Cloud, which provides secure, scalable, and sustainable
infrastructure that will enable more game developers to access SuperPlatform at scale.
“Gaming is a big focus for Google Cloud. We have scaled our global investments in this space
and are excited about the response we are getting from the market. ” says Bikram Singh Bedi,
managing director, Google Cloud India. “Advancements like the SuperPlatform are welcome
additions to an ever-evolving ecosystem. With Google Cloud’s infrastructure that enables
developers to build at scale and SuperGaming’s pedigree in gaming, we can really drive impact
and innovation and see more games come out of India.”
“By working closely with Google Cloud engineers and SDKs, a lot of our initial friction was
eased,” says Navneet Singh Waraich, chief technology officer and co-founder, SuperGaming.
“One key for us and our SuperPlatform customers is choice, and the ability to migrate our entire
orchestration as needed for cost-effectiveness without disrupting the game client or server
integrations on the frontend. This was a major plus for choosing to build our current stack on
In addition to this, upcoming SuperGaming titles such as Indo-Futuristic battle royale, Indus and
Tower Conquest Metaverse Edition will also run on Google Cloud.
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