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Gaming Innovation Group signs with GLHF.GG for the provision of eSports and iGaming services

Zoltan Tundik

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Photo by Jamie McInall from Pexels
Reading Time: 3 minutes

 

Gaming Innovation Group Inc. (GiG) has signed a long-term partnership with GLHF.GG for the provision of its technical platform GiG Core, for both eSports and iGaming services. GLHF.GG is MRG’s and Gamingzone Entertainment’s joint venture in eSports.

The partnership will facilitate GLHF.GG´s expansion in the iGaming value chain by building a new, global community for eSports followers, focused on entertainment, streaming, gamification and betting on eSports.

The interest in eSports is increasing at a fast pace, from professional eSports players where prize money is on the rise; from viewers who can bet on the events as they would on other sports; and from sponsors who are investing into this market. The eSports market is active across the world with an official network of professional gaming tournaments and leagues and a total value of around $900 million.

Per Norman, CEO of MRG, says: “There is a massive engagement around eSports today with 200 million frequent viewers globally every day. Our ambition is to build the world’s most engaging eSports community together with Gamingzone Entertainment. Together we will offer a new community called GLHF.GG for eSports fans with focus on entertainment, streams and betting on eSports to embody the true meaning of GLHF.GG.”

Robin Reed, CEO of GiG, says: “We highly value MRG’s and Gamingzone´s knowledge and experience in both iGaming and eSports and are delighted to enter the fast-growing eSports vertical together with them, adding further scale to our ecosystem. We are looking forward to supporting GLHF.GG in our mutual strategy of offering innovative, entertaining and engaging products supporting their growth in this increasingly prominent market”.

The agreement is based on revenue share and is expected to go live in Q1 2019. The deal is expected to have marginal positive contribution to GiG´s overall revenues in 2019. A rising contribution to revenues is expected as the eSports vertical gains traction in the marketplace.

 

For further information, please contact:

Robin Reed, CEO of GIG, +356 9999 0382, robin@gig.com

Anna-Lena Åström, GIG Head of IR & Corporate Communications, +356 796 998 48, anna.lena@gig.com

 

Per Norman, CEO of MRG, tel. +46 (0) 722 30 9191, per.norman@mrggroup.com

Åse Lindskog, Communication and IR, tel. +46 (0) 730 24 48 72, ase.lindskog@mrggroup.com

Karl Mikael Cakste, CEO of Gamingzone Entertainment, tel. +46 (0) 70 778 87 87, kmc@gze.global

Niklas Grawé, CEO of GLHF.GG tel. +46 (0) 7619 111 11, niklas.grawe@ggentertainment.se

 

About Gaming Innovation Group (GiG):

Gaming Innovation Group Inc. is a technology company providing products and services throughout the entire value chain in the iGaming industry. Founded in 2012, Gaming Innovation Group’s vision is ‘To open up iGaming and make it fair and fun for all’. Through its ecosystem of products and services, it is connecting operators, suppliers and users, to create the best iGaming experiences in the world. Gaming Innovation Group operates out of Malta and is listed on the Oslo Stock Exchange under the ticker symbol GIG.

For more information about GiG and our services also see: www.gig.com

MRG is a fast-growing, innovative iGaming Group with operations in 13 markets. MRG offers a superior experience in a Green Gaming environment. MRG was founded in 2007 and operates the iGaming sites Mr Green, Redbet, 11.lv, Winning Room, Bertil, MamaMiaBingo, BingoSjov and BingoSlottet. The Group had a turnover of SEK 1,192.0 million in 2017 and has over 370 employees. MRG has gaming licenses in Denmark, Italy, Latvia, Malta, the UK, and Sportsbook license in Ireland. MRG is listed on Nasdaq Stockholm in the Mid Cap segment under the name Mr Green & Co AB (ticker MRG). Read more at www.mrggroup.com.

Gamingzone Entertainment is an entertainment company in esports focused on creating narrative and entertaining original e-sports content. The founders have a background from TV4, MTG and Endemol Shine and have been involved in productions of Big Brother, Idol, Survivor, Deal or no deal and more. Read more atwww.gze.se

After starting out as an affiliate in 2009 and developing some recognized review portals, I have moved deeper into journalism and media. My experience has lead me to move into the B2B sector and write about compliance updates and report around the happenings of the online and land based gaming sector.

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eSports

Ford to Launch its own esports Virtual Racing Teams

Niji Narayan

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Photo source: blog.dupontregistry.com
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Ford is planning to launch its own esports virtual racing teams, under the name Fordzilla.

The company will recruit top esports drivers for teams in France, Germany, Italy, Spain and the UK. The company will also invite star players to form a European team with selected members from each national team.

The Fordzilla teams will compete in games like Forza Motorsport 7. According to Ford, millions of people play Forza games each month and one million players choose Ford vehicles.

A few years ago, the winner of the first-ever Forza Racing Championship was a 2017 Ford Focus RS.

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eSports

Esports Gambling Website Rivalry Partners with MoonduckTV to Give Fans a Way to Watch $33.5M+ Esports Event

Zoltan Tundik

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As the esports scene continues to grow, eighteen of the world’s best teams are coming together from August 15th – 25th to battle for their share of a $33,500,000+ prize pool. This annual event, known amongst fans of the popular esport Dota 2 as TI9, short for The International 2019, has been held in Seattle for 6 of the last 7 years, with the 2018 event held in Vancouver. This 2019 edition makes its way to the other side of the world to host city Shanghai.

TI9 being based in Shanghai has fans thrilled in China and other Eastern time zones but has left those in European and Western time zones searching for viewing options as they find themselves 12 to 15 hours behind Shanghai, often sleeping while their favorite teams and players battle for the title.

Renowned Dota 2 esports broadcaster MoonduckTV has partnered with Rivalry.com to host the Jungle Jam in Denver, Colorado for fans who want to enjoy the main event of TI9 but not disrupt their lives too dramatically. Hundreds will attend the event in person while hundreds of thousands will watch the stream online through Twitch.

Some of the best casters and analysts in the world will descend upon Denver to add their own personal flair to

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eSports

European teams join the next season of Forge of Masters WePlay! League

Zoltan Tundik

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Reading Time: 2 minutes

 

New-season of the CS:GO league with the $100 000 prize pool will be held in autumn 2019 and culminated with a LAN final in WePlay! esports arena in Kyiv

Forge of Masters league, having the purpose to give regional tier-2 and tier-3 teams an opportunity to grow out of the shadows of the top-tier teams, will resume very soon: the open qualifiers will start on September 14 and the grand final will take place during the LAN-finals on November 17, 2019. The first season was targeted at teams from the CIS, so with the second season organizers decided to expand the pool of participants – now teams from Europe can try their strength fighting for a share of the prize pool and the championship of the league.

League format 

The second season will welcome 24 teams – 12 from the CIS and 12 from Europe. The competition will have open qualifiers followed by the group stage. It will run online with three stages using the Single Elimination system.

During the first stage, all teams will be split into six groups – three for each region. The teams taking first places in their corresponding groups will advance to the LAN-final of the second season. The squads placing second in the groups will go to the third stage of the online competition and the squads placing third – to the second stage. Based on the results of the second and third stages of the group stage, we will know the teams going to the LAN-final.

8 teams will play in LAN-final and 2 GSL groups will be divided into four 4 teams with Single Elimination playoffs.

The second season dates 

The first phase of the open qualifiers for Europe and the CIS will run on September 14 and 15, while the second phase – September 21 and 22, 2019. You will be able to enjoy a live broadcast of the group stage matches starting October 1 to November 3, 2019:

  • First phase: October 1 — October 13, 2019
  • Second phase: October 18 — October 19, 2019
  • Third phase: November 1 — November 3, 2019

The LAN-final of the second season of Forge of Masters WePlay! League will take place on WePlay!’s new esports arena on November 15 to 17, 2019. The exact location and detailed schedule will be announced later.

Prize pool 

Total prize pool of the season of Forge of Masters WePlay! League will be $100,000, and will be distributed among the finalists as follows:

  • 1st place: $50,000
  • 2nd place: $20,000
  • 3-4th places: $10,000
  • 5-6th places: $3,000
  • 7-8th places: $2,000

Once again, the main goal behind the Forge of Masters WePlay! League is to give the regional team an opportunity to grow in a healthy competitive environment by participating in regular tournaments.

Find more details about the league at weplay.tv and in our social media: RedditInstagram, and Twitter.

For the partnership and brand integration queries, email us at: placeme@weplay.tv

#WePlay #ForgeofMasters #WPL #WePlayCSGO

Source: WePlay! Esports press office

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