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SBTech claims Sports Betting Supplier of the Year hat-trick at Gaming Intelligence Awards – Andrew Cochrane named in Hot 50 list

George Miller

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SBTech claims Sports Betting Supplier of the Year hat-trick at Gaming Intelligence Awards – Andrew Cochrane named in Hot 50 list
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Chief Development Officer named in list of 50 most influential gaming executives

 

Leading sports betting and gaming technology provider SBTech has claimed a hat-trick of award wins after being named the industry’s best Sports Betting Supplier for the third year in a row at the annual Gaming Intelligence Awards presented at ICE London 2019.

Andrew Cochrane, SBTech’s Chief Development Officer, was also named in the industry publication’s Hot 50 list of the most influential gaming executives following 12 months of exceptional growth for the business. Cochrane has overseen the company’s international expansion, spearheading its entry into newly regulated markets, most significantly in the US with a series of key strategic agreements.

SBTech was praised by the judges for its highly innovative, best performing sportsbook products to the industry’s major brands, speed to market, product robustness and flexibility, and the ability for operators to choose from a host of configurable options to suit their business needs and fulfil all regulatory requirements.

SBTech’s sportsbook, complete with the industry’s most technologically advanced pre-match and in-play betting features, continues to be central to major operators’ financial results, driving revenue growth across a host of well-known brands in more than 20 key regulated markets.

Andrew Cochrane, Chief Development Officer at SBTech, said: “We’re thrilled to win the Gaming Intelligence award for the Sports Betting Supplier of the Year, and for a record third year in a row. I’m also personally delighted to have made the Hot 50 list and I’d like to thank the judges for including me. We’ve had a very successful last 12 months and to win the award at ICE 2019 makes it even more special.”

 

SBTech will also present a series of Masters sessions during the first two days of ICE, each 15 minute presentation debating and dissecting the hottest topics in the gaming industry. Join us to meet the SBTech people behind the brand. For more information click here

 

 

About SBTech:

SBTech is an award-winning global leader in omni-channel sports betting and gaming technology, powering the world’s largest operators, state lotteries, land-based casinos, and horse racing companies.

Founded in 2007, and with more than 1,100 employees in nine global offices, SBTech has developed the industry’s most powerful, innovative, data-driven online sports betting and casino platform, serving licensees in more than 20 regulated markets.

The group supplies highly flexible and scalable omni-channel betting and gaming software solutions to clients looking for exceptional configurability, differentiation, and the quickest route to market, complemented by proven business intelligence and reporting capabilities.

Supported by unrivalled expertise in trading and risk management, acquisition and CRM, and the highest standards of regulatory compliance, SBTech’s partners consistently achieve rapid growth, enhanced brand loyalty and record revenues. For more information, visit: www.sbtech.com

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EGBA Demands pan-European Consumer Rights for iGaming

Niji Narayan

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EGBA Demands pan-European Consumer Rights for iGaming
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The European Gaming and Betting Association (EGBA) has demanded for the introduction of a specific single set of consumer rights for Europe’s iGaming sector.

The European Commission (EC) will publish its new consumer strategy later this year. The EGBA wants the EC to incorporate its demand into the new strategy. It is now consulting stakeholders for developing a single pan-European set of consumer rights.

EGBA has sent a letter to EC with the following excerpts:

In its submission to the EC, it says: “The lack of regulatory consistency jeopardises online players’ safety, as it exposes them to the unregulated and unsafe websites of the black market, which profits to the detriment of the European economy.

“EGBA advocates sector-specific EU regulation for consumer and minor protection.

“There are simple rules that can be proposed, to ensure that online players, minors and players who are at risk are equally protected.

“For example, self-excluded players could benefit from a European self-exclusion register, that would prohibit access to any regulated website of the EU.

“To bridge the gap stemming from inconsistent rules on protecting minors from gambling marketing, EGBA has recently published a European code of conduct to establish minimum requirements on responsible advertising.

“Greater regulatory cooperation between member states can also facilitate the dialogue to achieve harmonisation.

“To this end EGBA regrets the dissolvement of the European expert group for online gambling, as national gambling regulators are deprived from the opportunity to meet and exchange in the framework of a common platform.”

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Industry News

Jumpman Gaming Integrates Slingo Originals Content

Niji Narayan

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Jumpman Gaming Integrates Slingo Originals Content
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Gaming Realms plc has announced that its Slingo Originals content is live with Jumpman Gaming platform.

Jumpman Gaming is a UK-based B2B casino networks offering about 600 fun, casual and affordable slots and bespoke bingo games.

Slingo Originals content will now also be distributed via SG Digital’s Opening Gaming System platform to Jumpman’s white label partners.

Michael Buckley, Executive Chairman of Gaming Realms, said: “We’re delighted that through our partnership with Scientific Games we have been able to launch our Slingo Originals content with Jumpman, a key innovator in the iGaming industry operating an extensive network of partner sites.

“The partnership is testament to the popularity of the Slingo content range and we look forward tocontinuing to innovate, launching market-leading content to new audiences.”

Kris Kukula, MD of Jumpman Gaming, remarked: “We’re delighted to welcome the Slingo content to our network. Given its success, both in the UK and globally, we believe it will be a perfect fit to expand our customer and entertainment experience.”

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Australian Study: Loot Box Buyers More Susceptible To Problem

Niji Narayan

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Australian Study: Loot Box Buyers More Susceptible To Problem
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Researchers in Experimental Gambling Research Laboratory (EGRL) at CQUniversity Australia has found that purchase of loot boxes make players more prone to real-life gambling problems. According to the study, players who purchase loot boxes are not only more likely to gamble in real life but more likely to wager for large amounts as well.

The study was funded by the NSW Government Responsible Gambling Fund. It had a sample size of 1,954 NSW residents who age ranged from 12 to 24. Among the respondents, 22.3% admitted to have gambling problems. The high percentage of people with gambling problems could be due to the fact that sample was chosen among people who engage with gambling and video games.

The study also found that 62% of the most popular video games have loot boxes of some form. In the study, a large majority of respondents (93.2%) had played at least one of these games in the last 12 months and 69.4% had opened a loot box from these games in the same period, However, only 32.9% of the respondents have actually bought the loot boxes.

Professor Matthew Rockloff, the lead author of the study, said: “[Loot boxes] are a growing concern because of the risk and reward elements associated with them that is similar to gambling and there are currently no age limits to play these games. For both young adults and adolescents, there was a strong association between current loot box use and gambling risk. Consequently, although median expenditure on loot boxes is modest, there is evidence that these products are associated with harmful gambling involvement.”

The study urges for preventative measures to prevent the exposure of adolescents to loot boxes.

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