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UKGC: New rules to make online gambling in Britain fairer and safer

George Miller

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UKGC: New rules to make online gambling in Britain fairer and safer
Image Source: talkchelsea.net
Reading Time: 3 minutes

 

The UK Gambling Commission has announced new rules which online operators must follow to make gambling safer and fairer.

The new rules, which follow an open consultation, will ensure operators verify customers’ age and identity details faster which will benefit consumers.

Safer for children

Until now, online gambling businesses have been allowed 72 hours to carry out age verification checks. The operator cannot permit customers to withdraw winnings until age verification has been completed and must return stakes if the person is found to be underage.

But to guard against the risk of children gambling, new rules mean operators must verify customer age before the customer can:

  • deposit funds into an account
  • gamble with the licensee with either their own money or a free bet or bonus.

In addition, the Commission is now also insisting that customers must be age verified before they are able to access free-to-play versions of gambling games on licensees’ websites. While free-to-play games are not technically gambling (there is no prize involved), there is no legitimate reason why they should be available to children.

Fairer and safer

In March 2018 the Commission announced that some online operators were treating customers unfairly by requesting additional identity information when the customer attempted to withdraw winnings. Around 15% of complaints to its contact centre were about licensees not allowing a customer to withdraw funds until they submit certain forms of ID.

The new rules require remote licensees to:

  • verify, as a minimum, the name, address and date of birth of a customer before allowing them to gamble
  • ask for any additional verification information promptly
  • inform customers, before they can deposit funds, of the types of identity documents or other information that might be required, the circumstances in which the information might be required, and how it should be supplied to the licensee
  • take reasonable steps to ensure that information on their customers’ identities remains accurate.

The changes will help operators better prevent harm or detect criminal activity because they have more information about their customers. In addition, the changes will mean that operators cannot demand that customers submit ID as a condition of cashing out, if they could have asked for that information earlier.

Finally, the changes will increase the likelihood that someone will be identified if they attempt to gamble while self-excluded. This applies equally to the operator’s own self-exclusion schemes and the online multi-operator self-exclusion scheme, Gamstop. This is because effective verification by operators will mean that a customer will not be verified, and therefore unable to gamble, until they provide correct details. These details will then be checked against both the operator’s own self-exclusion database and the verified data held by Gamstop.

Neil McArthur, Gambling Commission Chief Executive, said: “These changes will protect children and the vulnerable from gambling-related harm, and reduce the risk of crime linked to gambling.  They will also make gambling fairer by helping consumers collect their winnings without unnecessary delay.’’

“Britain’s online gambling market is the largest regulated market in the world and we want to make sure it is the safest and the fairest. Today’s changes follow our review of online gambling and our ongoing widespread regulatory action into the online sector.  We will keep using our powers to raise standards for consumers.”

Jeremy Wright, Secretary of State for Digital, Culture, Media and Sport, said:

“These significant changes mean operators must check someone’s age before they gamble, and not after. They rightly add an extra layer of protection for children and young people who attempt to gamble online. By extending strong age verification rules to free-to-play games we are creating a much safer online environment for children, helping to shut down a possible gateway to gambling- related harm.”

The new rules come into force on 7 May.

The Gambling Commission will shortly be launching a consultation on plans to make explicit our expectations about how to interact with a customer who may be experiencing gambling-related harm and will be calling for evidence on the use of gambling blocking software.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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First-of-its kind social platform allowing users to ‘Pick a Fight, Talk Trash and Get Rewarded by FANDOM SPORTS

Zoltan Tundik

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Photo source: fandomsports.net
Reading Time: 2 minutes

 

FANDOM SPORTS Teams Up with Interdependence Public Relations for Upcoming App Launch

The highly anticipated FANDOM SPORTS App will launch in June of 2019 as a first-of-its kind social platform allowing users to ‘Pick a Fight, Talk Trash and Get Rewarded.’

FANDOM SPORTS Media (FANDOM SPORTS) is pleased to announce the company has teamed up with Chicago-based public relations agency, Interdependence Public Relations for the upcoming global launch of the FANDOM SPORTS App, which is slated for release in June of 2019.

The promising, first-of-its-kind app looks to fill a current gap in the social media space for sports fans. The FANDOM SPORTS App is a new and innovative platform where sports aficionados can specifically go to cheer, argue and celebrate their favorite teams. The app also offers real-world rewards and experiences, such as custom trips to the biggest sporting events in the world, to its most loyal users.

“This is an exhilarating time for us at FANDOM SPORTS and we are very pleased to work with this renowned agency to help get the word out to eager fans who will now have a place to express themselves,” said Henri Holm, CEO and Director of FANDOM SPORTS.

IDPR has assisted some of the most notable players in the gaming and technology space including, PUBG Mobile, among others.

“We’re incredibly excited to take part in this groundbreaking launch,” said Laura Waldron, VP of Client Services for Interdependence Public Relations. “This app promises to be a slam dunk and we are eager for users to experience it themselves.”

To learn more about FANDOM SPORTS and the upcoming app launch visit: www.fandomsports.net.

About FANDOM SPORTS:

“Play. Predict. Get Rewarded.” FANDOM SPORTS Media is an entertainment and gaming company “Hell Bent” on finding and creating the best interactive sports and esports content. FANDOM SPORTS allow super fans to unleash their primal sports passions by engaging with other fans, cheering for their favourite teams and players and jeering their opponents.

The FANDOM SPORTS app allows users to unleash their primal sports passion by allowing fans to play, predict and get rewarded on real time sport and esports events. The company’s 1-2-1 strategy is built-on a Blockchain Platform two global apps with one FANCOIN economy for super fans to fight one another within an entertaining mobile application and to get rewarded for the action.

SOURCE FANDOM SPORTS

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True Flip re-imagines wheel of fortune in its new Tony’s Reel

George Miller

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True Flip re-imagines wheel of fortune in its new Tony’s Reel
Reading Time: 1 minute

 

Genius flair and charisma are two basic stones of Tony’s success. His team created ELVIS, an AI combining science works in search of new energy sources. Looking for bright minds, Tony made ELVIS public — shaped like a fortune wheel for a little show. Any useful experiment will be rewarded to support further research.

Unique in mechanics, Tony’s Reel has 3 open reels and 3 fixed pay lines. The winning combos are formed from the outer to inner reel. The game is medium-volatile, with a 360x maximum win.

The only Wild is found on the middle reel. Appearing on a pay line, it stands for any symbol, and activates a re-spin with Wild expanded throughout the reel – thus giving a guaranteed win.

Based on HTML5, the game has vivid visuals to run natively on any modern device, bringing the ultimate gaming experience to a diverse range of players.

“In a will to enrich the player’s impressions, we turned to another well-known mechanic, heavily re-working it and adding all these small touches, that truly make the product stand out in the market. With the good initial feedback received, we are ready to offer this game to our partner network” – said CMO of True Flip, Konstantin Katsev.

Tony’s Reel demo is available at https://wof-games.trueflip.co/.

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International Game Technology PLC Releases Notice of 2019 Annual General Meeting and 2018 Annual Reports and Accounts

George Miller

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International Game Technology PLC Releases Notice of 2019 Annual General Meeting and 2018 Annual Reports and Accounts
Reading Time: 1 minute

 

International Game Technology PLC announced today the release of its Notice of the 2019 Annual General Meeting (“2019 AGM”) and 2018 Annual Reports and Accounts for the period from January 1, 2018 to December 31, 2018, and provided updated information for the 2019 AGM, which will be held at the Hyatt Regency London, 30 Portman Square, London, W1H 7BH, on May 17, 2019, at 3:00 p.m. British Summer Time (BST).

The Notice of the 2019 AGM, 2018 Annual Reports and Accounts, and instructions to participate at the AGM are available at www.IGT.com, along with IGT’s 2018 Annual Report on Form 20-F. These materials can be viewed directly online and are also available for download in PDF format. IGT’s 2018 Annual Report on Form 20-F was filed with the U.S. Securities and Exchange Commission on March 8, 2019 and is accessible through its website at www.sec.gov.

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