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Dream Games raises $7.5 million seed round to create high-quality puzzle games

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Dream Games raises $7.5 million seed round to create high-quality puzzle games
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  • Dream Games has been created by five former employees of Peak Games, developer of hit puzzle games Toy Blast and Toon Blast.

  • The $7.5 million seed investment was led by Makers Fund, joined by Balderton Capital

  • New funding will help Dream Games attract the best new talent to Istanbul, a region that is emerging as a significant global leader in the puzzle game space

  • The company aims to design market-leading, high-quality games for an audience of loyal players across the hugely successful casual puzzle game industry

Dream Games – the Turkish mobile gaming company founded by the team that worked on hit puzzle games Toy Blast and Toon Blast – has raised $7.5 million in its first highly competitive round of seed funding.

In just three months, Dream Games has already attracted interest from a number of leading game companies and VCs, including Makers Fund who led this round, and co-investor Balderton Capital.

The investment will be used to fund the recruitment of new talent to join the Dream Games team in Istanbul as it looks to increase its personnel five-fold over the next two years.

The company has been co-founded by the former Product Director at Peak Games, Soner Aydemir, who worked for Toy Blast and its successor Toon Blast. Joining Soner on the Dream Games founding team are Ikbal Namli and Hakan Saglam, the former engineering leads; Eren Sengul and Serdar Yilmaz, the product manager and 3D artist.

In its first year, Dream Games wants to grow this team size to 20. In year two, this team will expand further as the company gears up for launch and requires additional expertise.

“Supercell built amazing games with very small teams,” said Soner, “proving you don’t need huge teams spread across regions to build something people want to play. What you do need, however, is a talented team. We plan to focus our investments on building a highly skilled team to develop high-quality games.”

A high-quality approach

Rather than releasing game after game into a relatively saturated mobile space, Dream Games is setting itself apart by focusing on quality over quantity.

“We don’t believe in a hit-or-miss approach towards game development” added Soner. “For us, its evolution over innovation, execution over ideas. We plan to fix the pain points for players in existing games and our experience makes us confident we can build something truly global by focusing on a single high-quality, long-standing game instead of multiple flash-in-the-pan titles. We’d rather people were loyally playing our one game for 10 years than losing interest every six months when something new comes along.”

It’s Turkey’s time to shine

Part of Dream Games appeal is that it’s part of a flourishing gaming ecosystem coming out of Istanbul that’s attracting interest from the industry’s biggest players; a region that is establishing itself as a leading market.

In 2017, Peak Games sold its card and board games studio to mobile gaming giant Zynga for $100 million. Zynga later opened a studio in Istanbul and made further acquisitions, paying $250 million for Gram Games, the Turkish developers behind hugely popular puzzle titles.

This helped kickstart an ecosystem of leading hyper-casual gaming studios, with the likes of Good Job Games, Ruby Games, Alictus, Rollic Games and Bigger Games all launching in the region over the past two years and being responsible for some of the United States’ most popular and most downloaded games.

Dream Games is hoping its seed round investment, coupled with this thriving ecosystem, will help attract top talent to join the gaming industry in Turkey.

Michael Cheung, Partner at Makers Fund said: “Casual puzzle games are some of the most successful and long-lasting titles in the industry, with recent successes showing there’s further room for growth. The Dream Games team’s achievements speak to a dedication and devotion to cracking the genre; together with their focus on Istanbul, a city we believe will be the next major hub for gaming. We’re honoured to be supporting them early in their journey.”

Rob Moffat, Partner at Balderton Capital said: “Our thesis in mobile games is very simple, to invest in the very best teams. We were blown away by the intensity, ability and cohesiveness of the Dream Games founding team. Their experience in building two of the most successful casual games of the last few years really stands out. At Balderton, we have been lucky enough to invest in several success stories in mobile casual games (Big Fish, Wooga, Natural Motion) and we believe Dream Games could be even bigger than these.”

 

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SKS365 keeps investing in people: GROW People Management Program took the next level

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11 experienced people managers from the SKS365 group’s 4 locations gathered last week in Belgrade for the new GROW People Management Program. From 15 th to 19 th of April, through trainings, discussions, and social connections, people had the opportunity to further grow individually and as a team, while enjoying Belgrade’s city center and rivers.

Created in 2023 with the purpose of building foundation people management skills across the organization, GROW initiative evolved this year by including a new, advanced program for experienced people managers to further consolidate their skills and prepare for future opportunities.

Building and fostering connections, sharing experiences, and enjoying team building experiences – all these activities have been part of the GROWpmp agenda for the 11 people managers coming from Commercial, Product and Development, Finance, and Sportsbook departments of the group’s 4 locations – Malta, Italy, Austria, Serbia.

GROWpmp included a variety of topics that people managers in SKS365 recognized as the key areas for management development. Topics such as influence through communication, team effectiveness, DEI, through to presentation skills and business topics like understanding finance and management reporting, were delivered with the support of external professionals and internal experts, while designed and organized by the SKS365 People & Culture team.

 

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Kindred’s Share of Revenue from High-risk Players Shows Slight Increase

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Kindred Group plc’s (Kindred) share of revenue from high-risk players showed a slight increase to 3.2% (Q4 2023 3.1%) in the first quarter of 2024. Compared to the first quarter of 2023, the high-risk revenue share decreased marginally. The percentage of detected customers who exhibited improved behaviour after interventions came in at 87.1% (compared to 87.4% in Q4 2023 and 83.0% in Q1 2023). This sustained trajectory in the improvement effect after interventions, observed over an extended period, serves as a testament to the strong dedication and collective efforts throughout the company. It reflects Kindred’s ongoing commitment to fostering positive change within the industry.

“We continue to see our share of revenue from high-risk players fluctuate quarter to quarter, and we are working closely with all teams across the company to support customers towards a more sustainable gambling experience. However, it is encouraging to see that our Journey towards Zero data has steadily decreased since 2020. A similar trend can be seen across the healthier gambling behaviour effect after interventions. This tells us two things: our work is paying off, but we need to continue to push ourselves to propel a sustainable progression,” Alexander Westrell, Director of Communications at Kindred Group, said.

“It was very encouraging to witness the open and transparent discussions at the Sustainable Gambling Conference in London on 20 March, where those with lived experience shared their important stories. Also, it is evident that technology is moving forward, and will provide greater opportunities to detect and intervene in the future. We hope to see more regulators engage with the industry and with experts to secure a more sustainable industry for everyone,” Alexander Westrell added.

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PENN Entertainment Names Aaron LaBerge as Chief Technology Officer

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PENN Entertainment announced that Aaron LaBerge has been named Chief Technology Officer (CTO) effective July 1, 2024, subject to customary regulatory approvals. Mr. LaBerge will report directly to PENN CEO & President Jay Snowden.

In his new role, Mr. LaBerge will be responsible for driving the technology strategy and execution for PENN, while leading the multinational team of technologists and serving as the key business leader for the company’s Interactive division.

Mr. LaBerge spent more than 20 years at The Walt Disney Company, in two stints separated by five and a half years as a technology entrepreneur. He was most recently President & Chief Technology Officer for Disney Entertainment and ESPN where he was responsible for driving all technology and product development in support of The Walt Disney Company’s two media divisions. In that role, he helped set the vision and strategic leadership for how Disney uses technology to enable storytelling and innovation, drive its business, and create unparalleled consumer experiences with entertainment and sports content.

“We are thrilled to have someone of Aaron’s caliber join our PENN executive team. Having overseen a global organization of thousands of engineers, product developers, designers, technologists, and data scientists that created some of the largest scale and most successful media properties in the world, there is no better candidate to lead our Technology and Interactive division into its future. I know Aaron is looking forward to working with Todd George, our head of operations, and our entire Executive Team to continue growing our position as a leader in online gaming, sports betting, and digital sports media,” Mr. Snowden said.

“I’m excited to join another talented team at PENN Interactive and lead our technology strategy. PENN Entertainment is at the forefront of the fast-changing gaming and sports media industry. I plan to use my experience from Disney and ESPN to help make ESPN BET an essential piece of the sports fan experience. Together, we’ll push the limits and redefine how fans interact with sports and gaming,” Mr. LaBerge said.

Prior to his most recent role at the Walt Disney Company, Mr. LaBerge was Executive Vice President and Chief Technology Officer at ESPN from 2015 to 2018. At ESPN he played an instrumental role in the growth of ESPN’s consumer-facing digital media products and services – leading many of ESPN’s most ambitious and challenging projects and helping establish ESPN’s position as the leader in digital sports and innovative sports technology development. He was a key architect in the design, development, and engineering of ESPN’s state-of-the-art facilities in Bristol, CT; Los Angeles, CA; Charlotte, NC; and Austin, TX, as well as data centers and infrastructure that connect those facilities around the world, as well as the technology design and development to support the launch of the multi-platform SEC Network.

Between 2007 and 2012, LaBerge was co-founder and CEO of Fanzter, Inc. – a venture-funded consumer software and digital product development company. At Fanzter, he directed all day-to-day operations and led the development and launch of a variety of consumer-focused internet and mobile products, ground-breaking social and commerce technologies and more.

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