Connect with us

Press Releases

Lucky Betting Shop Slot | New at Meridianbet Casino

Try your luck on football and the races in Lucky Betting Shop, a new sports betting-themed slot available for free or real money only in Meridianbet casino.

Published

on

Reading Time: 2 minutes

 

Lucky Betting Shop – Your New Favorite Expanse Slot!

Have you ever bet on sports online? Sports betting is a very popular pastime for millions of people around the world. That’s exactly what Expanse Studios was aiming for in its latest slot, bringing sports betting into the slot industry.

Available only in Meridianbet casino, Lucky Betting Shop is a fun and rewarding slot machine with a sports betting theme. Not online betting, mind you, but betting in shops. It nicely replicates the atmosphere of said shops, including betting tickets that serve as wilds to form lucrative winning combinations.

Lucky Betting Shop is an excellent slot for all sports fans. This isn’t your typical slot game. Instead, it has managed to incorporate the process of betting in slot form, creating a very unique machine.

Fill Out the Bet Tickets

The Lucky Betting Shop slot has 1,024 paylines. Bets start at a minimum of 25 coins. All wins are multiplied by coin bets and pay from left to right. The only exception are scatter wins which pay any.

The Lucky Betting Shop symbols include sports betting paraphernalia. The action takes place in a lucky betting shop where you can win on a wide range of sports. The card royals are low-win symbols, while the punters and employees pay more. The betting ticket is the wild, substituting for all symbols in winning combinations except for the scatter.

The symbols offer mixed pay. They can appear in full and half-size. When they appear as half-size, they pay according to the paytable. The lady behind the counter pays the most – 250x your stake for five of a kind. The punter is right beneath in the pecking order, paying 100x for the same combination.

In the base game, random multipliers can be added to the reels, varying between 50x and 250x your stake. There’s only one winning position on the multiplier reel. The same feature is active during the free spins round, where you can win staggering bet slips.

Bonus Features

The Lucky Betting Shop slot has a free spins round that is triggered by three scatters anywhere on the reels. You’ll get a total of 15 free spins that can be retriggered. The slot game uses special reels during this round. The free spins are played at the triggering bet.

There’s another feature which will surely excite sports betting fans. It’s called Bet Ticket and can be bought by clicking on the bet slip in the lower left corner. This is a side (optional) bet that can only be purchased during idle base gameplay. You can have up to two betting slips active. To activate the feature, you first choose one of three symbols and the number of spins.

For example, you can choose the employee or punter to appear 21 or 25 times in 12 spins. You then select your bet on the right and start spinning. If you manage to get your chosen symbol a certain number of times in the following 12 spins, you win your betting ticket with a solid multiplier.

Absolute Sports Fun

If you’re a fan of sports betting, you’ll surely have fun with Lucky Betting Shop. Try your luck at the betting ticket and you can earn stunning rewards thanks to the active multipliers. It’s a pretty fun slot machine that will delight sports fans, so give it a try at Meridianbet and enjoy the betting action.

Gaming

Gamers Spend Twice As Long Viewing Intrinsic In-Game Ads Compared To Other Digital Channels, Reveals New Research From Lumen and Anzu

Published

on

Reading Time: 2 minutes

 

The world’s most advanced in-game advertising platform Anzu .io, and Lumen Research, an attention technology company, have today revealed collective results from research carried out together across a series of mobile and PC campaigns over the past 12 months, examining the power of attention within intrinsic in-game advertising.

The study used Lumen’s cutting-edge eye-tracking technology to monitor player attention levels within in-game ad campaigns across multiple ad categories, including automotive, education, energy, entertainment, fashion, CPG, QSR, retail, and tech. Some of the brands that took part include Amazon, Dell, Vodafone, Coca-Cola, Levi’s, Subway, and EMPIRE.

Mike Follett, Managing Director of Lumen Research said: “Anzu has conducted attention tests amongst 5,000 respondents globally, giving them the richest and most robust attention dataset for gaming advertising in the world. This means that we can speak with some confidence when we say that Anzu’s inventory delivers high attention, high recall and significant shifts in brand perception and purchase intent for advertisers.”

With 83% of in-game ads viewed compared to Lumen’s benchmark of 62%, the findings show that gamers are 34% more likely to view an in-game ad than those placed on other digital channels like social media and websites.

Across the studies average spontaneous advertising recall was 36%, with the best performing campaigns achieving over 70%. Regarding purchase intent, 61% said they would definitely or probably buy the brand in the future representing a significant uplift of 9%. Looking at prompted brand awareness, the studies saw an average of 71% across the test audiences, and 68% of the test audiences also agreed that the advertising was suited to the brand. Overall the research clearly demonstrates the power intrinsic in-game advertising has in helping advertisers to effectively communicate with massive gaming audiences and achieve their campaign goals.

On the findings, Itamar Benedy, Co-Founder and CEO of Anzu, said, “These results clearly demonstrate the power in-game advertising has to drive attention which then converts to brand recall, favorability, and purchase intent, demonstrating how brands can use in-game to reach consumers at every stage of the marketing funnel. By adding in-game to the marketing mix advertisers can supercharge their campaigns, and with the new MRC and IAB guidelines having just been released, the medium has never been a more attractive proposition for advertisers. As we deliver more studies with Lumen, we look forward to sharing more research highlights, including benchmarks by advertiser category.”

Peter Kadin, SVP of Marketing at EMPIRE said: “In-game advertising has played a key role in

helping us drive attention and ramp up excitement for our artists, with campaigns far exceeding what we are used to from other digital channels. Our latest in-game ad campaign delivered an outstanding composite attention score that was 3.9x our desktop display benchmark, along with 93% viewability on PC and 94% on mobile. The high attention levels and huge reach have allowed our artist to stand out in an extremely saturated market.” 

Continue Reading

Gaming

Bidstack secures $11m to become best-funded in-game advertising company

Published

on

Bidstack secures $11m to become best-funded in-game advertising company
Reading Time: 2 minutes

 

Bidstack, the in-game advertising and video game monetisation platform, today announces it has raised a total of USD $11 million in a new round of funding. This includes a $6 million strategic investment from digital platform cybersecurity world leader, Irdeto, and brings Bidstack’s total funding to $42 million – the most raised for any company in the in-game advertising industry to-date.

This is the first strategic investment in Bidstack’s seven-year history and will fuel the pioneering company’s US growth strategy following the recent hire of Jude O’Connor as Chief Revenue Officer. With more than 80 staff across five international locations, Bidstack now has the infrastructure and talent in place to take on the huge, untapped opportunity for in-game advertising in the US market. Bidstack has already run award-winning in-game campaigns for brands such as Marriott Bonvoy, Paco Rabanne, and Doritos, and works with world-leading game publishers such as Codemasters, and Take-Two Interactive.

Irdeto entered the video games industry with the acquisition of anti-cheat software company Denuvo. The company’s suite of software products are used by a majority of leading console, PC, and mobile titles, creating extensive synergies with Bidstack’s ever-growing developer and publisher network, and breadth of ad formats which now includes rewarded video in addition to in-game and in-menu.

James Draper, Founder and Chief Executive Officer at Bidstack, commented

“I am pleased to share that we have secured our first strategic investment, from Irdeto B.V. Irdeto, part of the Multichoice Group, is established as one of the world’s leading cybersecurity businesses, with their gaming division Denuvo being trusted as a leading anti-cheat middleware across the world’s most celebrated gaming platforms and franchises. Irdeto’s positioning across the gaming and entertainment space will lead to many opportunities for our two companies to collaborate going forward, as strategic partners.”

Globally, the in-game advertising market is projected to grow at a CAGR of 11% to 2030, from its current estimated valuation of $7.6 billion. This figure represents just under 1% of the $850 billion global advertising market, despite more than three billion people playing games on a daily basis.

Continue Reading

eSports

IESF Concludes World Esports Summit and Unites the World Esports Family

Published

on

IESF Concludes World Esports Summit and Unites the World Esports Family
Reading Time: 2 minutes

 

Over 40 esports industry experts gathered in Busan to discuss the current state and future development of esports

The International Esports Federation (IESF) 2022 World Esports Summit wrapped up after two days and eight insightful panel discussions with key stakeholders in the World Esports Family and the wider esports ecosystem, including IESF President Vlad Marinescu and International Olympic Committee (IOC) Head of Virtual Sports Vincent Pereira. The 2022 edition of the WE Summit took place at the Busan Esports Arena in Busan, South Korea, as well as virtually online with support from the Ministry of Culture, Sports and Tourism, Busan Metropolitan City, and Busan IT Industry Promotion Agency.

This year was the seventh installment of the WE Summit, which debuted a refreshed branding and visual identity. Panelists included industry executives, global brands, government officials, and other esports leaders.

During the first day of the event, EA Sports Senior Program Manager Byungho Kang, KRAFTON Esports Lead Paul Kim, Nielsen Sports Commercial Leader Pelle Karlsso, IESF Athletes’ Committee Chairperson Tiffany Lim, Advance Learning Partnership Consultant Nesli Kolasinli and more shared their insights and determined the key esports factors of success such as unity, close collaboration, recognition, education, and strong leadership.

IESF President Vlad Marinescu said: “We had a spectacular two days of the World Esports Summit that shined a spotlight on the World Esports Family. IESF would like to thank all of our passionate panelists, moderators, and esports fans who joined us here in Busan and virtually from around the world, and everyone who helped make the summit possible. We are so proud to host this annual event to provide a platform for esports leaders and stakeholders from member federations to discuss key issues in esports and the future of responsible esports worldwide.”

To close out the final day of the WE Summit, IESF Secretary General Boban Totovski moderated a panel entitled “The Dynamic Roles of Esports Organizations,” which featured Marinescu and Pereira as well as World Esports Consortium President Daniel Cossi, Asian Electronic Sports Federation COO Steve Tae Hyung Kim and ESL FACEIT Group SVP Public Affairs David Neichel.

During the panel, when asked about the Olympic vision for the future of esports, Pereira said: “The Olympic Esports Week in 2023, which we announced last week, will be a physical event that will include competition in virtual sports, hybrid games that will engage in physical activity, but also mobile games, console games and PC games. We’ll also have exhibitions to showcase the best of esports aligned with the Olympic values and the Olympic spirit.”

In addition to eight discussion panels, the first day of the WE Summit closed with the Referee Summit, moderated by Nesli Kolasinli, where three panelists came together to learn and develop the highest standards of referee training for IESF’s 129 member federations to be used at events such as the annual World Esports Championships.

Day two of the WE Summit opened with the WE Academia Seminar. The winning research paper on this year’s Academia Competition subject, “Health Wellness and Well-being in Esports,” was presented. The submission entitled “Diversification of Esports Events for the Guarantee of Right for the Disabled” earned a grand prize of 4,000,000 KRW and a certificate from President Marinescu.

Continue Reading
Advertisement
EvoPlay
Advertisement

Subscribe to our News via Email

Enter your email address to subscribe to our news and receive notifications of new posts by email.

Trending

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.