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Microgravity Gaming League to host India’s biggest FIFA 21 tournament

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Microgravity Gaming League announces winners of India’s biggest FIFA 21 tournament
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Microgravity Ventures Private Limited, a facilitator of world-class gaming hubs and e-sports tournaments in India announces its much anticipated Microgravity Gaming League (MGL FIFA 21).   The company is hosting this e-sports tournament on the 8th and 9th of May 2021, in partnership with Battlefy and HP. The format will be selection-based on the FIFA 21 platform accessed through PlayStation 4. The target audience will be 16 plus with professionals, enthusiasts and casual gamers looking to enjoy this competitive format. People can register themselves on the Microgravity website with their PSN IDs.

This tournament is one of the biggest FIFA 21 competitions to be carried out in a 2-day timeframe. The tournament is divided into three phases.  They are the Qualifier Phase, Battle Phase and the Zero Hour Phase. In the Qualifier Phase, candidates will be shortlisted on a first come first serve basis after completing the registration process on the Microgravity website. The top 1024 selected participants will then compete against each other. The Battle Phase consists of 6 rounds where qualified participants will battle against each other. The rounds will be held in a single-elimination format where the top 16 participants will then be moved to the Zero Hour Phase. Here, the winners will battle against each other to win the tournament. The matches of the Zero Hour Phase will be broadcast on Microgravity’s YouTube channel. Microgravity is also hunting for the top women gamers that will be known as #GamerGoddesses.  This is a significant focus area for the tournament. Along with the prizes for the top Gamer Goddesses, there are prizes for the Best Goal and Top Scorer categories which will be identified through the Zero Hour Phase. The top 2 participants of the tournament will battle against each other to win the Microgravity Gaming League – FIFA 21 Championship.

Speaking about the announcement, Mr. Rahul Bhattacharya, Co-Founder and MD, Microgravity said, “We are excited to have partnered with the best in the industry. At Microgravity, we are working to offer the best gaming experiences. We strongly believe that in the world of gaming, there are no biases and this MGL FIFA 21 tournament is a testament to this value. We have a vision to see the Indian gaming industry scale new heights in terms of impact. We are also looking to promote participation from women gamers. In India, the last one year has seen a massive increase in the online gaming community of which 18% are women. Women gamers now make upto 40 to 45% of the Asian gaming population.  This contribution and the level of engagement from women gamers provides further impetus to the global gaming industry. We aim to support and promote women gamers in India who are exceptional.”

Top gamers from the tournament will be given exciting prizes based on their performance and scores. The top 3 players will get a chance to win HP Zbook 14U G6 Laptop, HP 24F IPS Monitor and Microgravity vouchers worth INR 10,000. In addition to this, the Top Scorer and the Best Goal will get Microgravity Vouchers worth INR 5,000 each. The top woman gamer will be selected based on their performance and will be rewarded with a HP Reverb VR headset.

In 2020, Microgravity successfully organized two online gaming tournaments which gained significant traction amongst digital gamers. These tournaments were the MGL Free Fire tournament and the MGL Call of Duty: Mobile tournament. The former was held during the month of August and September 2020 with over 2.2 million impressions and over 20 thousand participants. Similarly, the latter was organized in December 2020 and reported over 8 lakh impressions.

 

Asia

GEMS Secures 50M Investment Commitment from GEM Digital Limited

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GEMS has announced that it has secured a $50 million Investment Commitment from GEM Digital Limited (GEM Group), a digital asset investment firm based in The Bahamas. GEM Group actively sources, structures and invests in utility tokens listed on over 30 CEXs and DEXs globally.

The new capital will be used to further enhance GEMS products and expand the ecosystem globally, with a primary focus in Asia.

GEMS, the Esports 3.0 Platform, currently has more than 80 blockchain and Esports companies as partners, most of which are pioneer, top-tier investors or world class leaders in the industry. As its expansion plan is inclusive and aggressive, GEMS welcomes new GameFi partners to join in.

“GEMS is a promising Esports 3.0 GameFi Platform with a unique O2O (online-to-offline) system. It propels Esports into 3.0 by integrating GameFi, Metaverse and SocialFi elements,” a spokesperson for the GEM Group said.

“We are about to experience fundamental change in how we perceive the blockchain and Esports world. We definitely see great potential in GEMS Esports 3.0 platform and would like to give our ultimate support to GEMS.”

“We are honored to sign the $50 million Investment Commitment agreement with the GEM. This agreement with GEM notably positions us for our next stage of development as we continuously innovate and evolve our products. GEM’s capital commitment provides strong support to future development and expansion of our platform, especially in Asia. Part of the capital will be used to fund user acquisition,” Andy Koh, CEO of GEMS, said.

“The $50 million funding commitment from GEM will foster the growth of GEMS, as well as its partners. With LABS Group and Arena Esports Hotel as our founding partners, our next step is to wisely deploy these capitals to nurture our O2O ecosystem, as well as explore new and exciting opportunities for GEMS,” Yuen Wong, co-founder of GEMS and CEO of LABS Group, said.

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Representatives Propose Legalisation for Land-based and Online Casinos in Thailand

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A group of parties led by the Thai Local Power Party has suggested changes to Thailand’s Gambling Act to allow both land-based and online casinos. They propose allowing four casinos in Thailand’s busiest areas.

Chutchawan Kong-u-dom, leader of the Thai Local Power Party and his party members along with 20 representatives of smaller parties have submitted the draft amendment to House Speaker Chuan Leekpai through political working group member Pongsri Tarapoom.

Chutchawan said the draft amendment aimed to generate revenue amid an economic downturn and thus help reduce Thailand’s national debt.

Kovit Puangngam, a party list-MP of the Thai Local Power Party, said legalising online casinos would let authorities collect taxes from licencee holders and decide how to punish illegal casino operators.

Kovit said that under the proposals 90% of tax revenue collected from licence holders, including their application fees, would fund state welfare initiatives. This would include debt relief in the agricultural sector, as well as student loans and occupational development. Kovit said the other 10% will go to the Ministry of Finance.

He said Thailand could earn THB 1.5 trillion in revenue from tax collection and application fees from online casinos.

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Asia

React Gaming to Offer LOOT.BET Esports Wagering Skin via HHRP in the Philippines

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Generationz Gaming Entertainment, a subsidiary of the React Gaming Group, has signed a white label revenue sharing agreement with HHRP Inc to operate LOOT.BET’s esports wagering platform in the Philippines, pending successful certification of the LOOT.BET platform by Gaming Laboratories International.

“We are thrilled to have HHRP as a partner for the Philippines market, HHRP being one of only four companies holding online gaming licences in a country of more than 109 million people,” Laurent Benezra, President and CEO of React Gaming, said.

“This agreement is part of our two-pronged growth strategy to expand LOOT.BET’s reach into the B2C and B2B markets. The advantage of the B2B market is that LOOT.BET’s platform will be offered to established customer bases, thus involving no customer acquisition cost on our part. Our partner will offer our white-label platform as its own to its customers and we will receive a portion of the revenue generated when those customers use the platform. The more popular our platform, the more revenue it will generate. The great thing about this model is that we can replicate it in multiple markets and with multiple online gaming providers at minimal cost,” Laurent Benezra added.

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