Connect with us
BGaming
Playson

eSports

BIG enters Brawl Stars and Clash Royale

Published

on

BIG enters mobile esports
Reading Time: 2 minutes

 

BIG make their entry into the mobile esports market by signing Brawl Stars and Clash Royale players.

Over the course of the past decade, mobile gaming has become a large and important part of esports. Tens of millions of active players, a robust esports system and an incredible fanbase following the tournaments, mobile gaming is here to stay. We are delighted to enter the space by signing our Brawl Stars and Clash Royale players.

Taking up 51% of the global gaming industry revenue, mobile gaming secured an estimated 2.4 billion players in 2020, with the number still growing at a 12% increase from 2019. With a revenue of $77.2 billion, it is considered to be one of the best performing industries over the course of the last year. Accessible and engaging players from all demographics, mobile gaming has a worldwide reach that brings fans from all over the world to the screens.

In our Brawl Stars team we welcome Lars “Lars” Mayer, Deen “NeeDeeN” Sahinovic and Ruben “SugarSnort” van Schilfgaarde. Young, talented and hungry for success, our trio has already made a name for themselves internationally, and will continue their road for trophies under the BIG colours. Their work will be assisted by analyst and team manager Adrien „Shoto“ Desjardins. With over 265 million downloads, Brawl Stars is considered to be one of the most popular mobile games in the present.

We also welcome aboard our Clash Royale professional Luis “Schwarzen“ Keller! Originally emerging in Clash of Clans, Luis quickly noticed his aptitude for mobile gaming and quickly rose to be a high level player in Clash Royale. He now looks to continue his growth and become one of the best players in the world. Millions of players come online to play Clash Royale on a weekly basis, and the title has seen over $3.3 million in prize money handed out already. Both Clash Royale and Brawl Stars are part of the ESL esports ecosystem, which provides a consistent structure for the competitive aspect.

Statement Daniel Finkler, BIG CEO
I am excited to announce that BIG is now involved in mobile esports. This move is a major milestone in our history. The growth rates of the mobile gaming market significantly exceed the traditional gaming markets for years. Already today, the overall market volume exceeds the PC and console market, and the future looks undoubtedly very promising. We believe strongly in the mobile community and have made a conscious decision to enter it. With professional players in Brawl Stars and Clash Royale, we now have an excellent starting point for our future mobile operations. Both games are very established and part of the ESL mobile esports ecosystem. I`m already excited to see our new athletes compete.

eSports

GSL group seeding for WePlay Academy League Season 2 is defined

Published

on

GSL group seeding for WePlay Academy League Season 2 is defined
Reading Time: < 1 minute

 

 

During the Group Stage, the participating teams will compete against each other within their groups for a place in the Playoff Stage.

Due to the recent changes in the organization format of the second season of the CS:GO tournament WePlay Academy League, eight participating teams were split into two GSL groups for the Group Stage of the competition. The teams that show the best results within their respective groups will automatically go to the Playoff Stage. Teams that take the second and third places in each group will fight each other for the last two spots in the Playoffs.

The first match will take place on September 28, at 5 p.m. CEST.

Group A:

  • Young Ninjas
  • Astralis Talent
  • BIG. OMEN Academy
  • NAVI Junior

Group B:

  • mouz NXT
  • FURIA Academy
  • VP.Prodigy
  • Fnatic Rising

The WePlay Academy League Season 2 will take place from September 28 till November 14, 2021. The total prize pool of the competition is $100,000.

Continue Reading

eSports

FIVE THINGS THAT WILL FUEL THE GROWTH OF ESPORTS INDUSTRY

Published

on

FIVE THINGS THAT WILL FUEL THE GROWTH OF ESPORTS INDUSTRY
Reading Time: 3 minutes

The new age has very well got adapted to the virtual world of esports. They get excited to take up new challenges, explore some amazing new landscapes with different themes and superficial powers, which one can only hope for in reality. With constant upgradation in technology, the definition of gaming has become more complex and the industry is overpowering.

But the future seems to hold more surprises for the growing esports fanatics. `

Abhishek Aggarwal, the Co-founder and CEO at Trinity Gaming, India’s top gaming talent Management Company have listed down the 5 things that will ensure the growth of esports industry in future:

Introduction of 5G: Accessibility to best technology is crucial in the current era of esports and gaming. Considered as one of the most influential and exciting developments, 5G will offer a faster speed and improved latency, which will give the gamers a more competitive edge. For instance, Telecom giant Airtel hosted India’s first-ever Cloud gaming demo on a LIVE Airtel 5G test network to test the gaming on a simple smartphone at record speed and latency. Response delay, often known as latency frustrates gamers the most. Airtel 5G has demonstrated that it can reduce reaction time from 20 milliseconds to 5 milliseconds. While the latency may or may not impact the casual gaming experience, it affects the efficiency and experience in online multiplayer games such as racing and shooting.
For players it would mean winning or losing a match, and to their audience, it would be the advanced experience. With this, gaming would surely take precedence with a higher bandwidth supporting the esports community to thrive.

Cloud Technology for the Gaming Industry: Gamers/esports community constantly feed in data. This technology comes as blessing to protect the information from getting hacked by an unknown entity. Cloud also allows users to maintain the high quality of the game even while playing in low-end devices.
It has several advantages attached to it and one among them is, even if your system breaks down, you won’t lose your game. With growing smartphones penetration and a vast youth population, 5G-backed cloud gaming could spread to remote areas and offer gamers the right ecosystem to compete and excel in the national and international arena.

Esports in the path to be recognised as a real sport: E-tournaments are taking over across nations inviting ace players to compete and take home a whooping amount of prize money. With time it has got a structure/framework based on which it functions with support from big investors. Their growing power has been sensed by industries and its gradually entering into the mainstream as a serious sport. The latest announcement of 8 esports titles in Asian Games 2022 is being welcomed in the Esports community, only making it more prominent and influential in every aspect.

Brand collaboration with Gaming Influencers: Brand collaboration makes it easier for the esports community to further establish their significance and is a great source to generate revenue. These engagements ensure the brand visibility to their targeted audience in a streamlined fashion and gaining confidence of the loyal supporters of the esports player. This has revolutionized the way gamers are perceived in growing business. Gaming content creators are becoming an effective tool to reach the audience. Content creators not only play the games but they entertain their audiences as well, their fan following is mostly the age group of 15 to 30 which is the most targeted audience in advertising terms. Out of all the influencers in the market, gamers are known to have the best audience engagement in terms of viewership and audience-creator relationships. Trinity Gaming is helping Brands to create innovative Branding Strategies with the help of these dynamic Creators and Influencers in the gaming & esports ecosystem.

Content creation around gaming: It is a young concept which has seen the power to engage with viewers and provide entertainment to a wide demography. These creators bring out a more dynamic aspect of esports, share their experiences, do’s and don’ts, etc. and have now become a strong part of the community. They have successfully grabbed the attention of viewers who are not even part of the gaming ecosystem, making it more diverse and relatable for everyone. Trinity Gaming have created a unique ecosystem for the gaming content creators and currently have a clan of 250+ top creators who have been working with India’s top brands.

The possibilities are limitless, and it would be surely interesting to witness what more the future of esports industry holds.

Continue Reading

eSports

Fnatic Enters into Partnership with ASOS

Published

on

Reading Time: < 1 minute

 

UK-based esports organisation Fnatic has announced a three-year partnership with online fashion retailer ASOS.

The agreement marks the first time ASOS has partnered with an esports brand. As part of the deal, ASOS’s logo will appear on the front of all physical Fnatic team jerseys.

Fnatic and ASOS will collaborate on a variety of different activations, including multiple content series with Fnatic pro talent and creators, such as Tekkz, Mushway, Loeya and Moonryde, alongside VR experiences and AR filters. The partnership will also see the brands work together on a bespoke third alternative kit and see Fnatic pro players and creators feature in upcoming ASOS campaigns. In addition, the two brands have committed to working together on digital kits in the future and to producing branded in-game experiences and digital products.

“There are no other subcultures in the world that have influenced us more than gaming and fashion. Self-expression, both online and offline, has become a major point of convergence between both audiences. Through this partnership with ASOS, we will empower all gamers to find their unique voice and style, inside and outside of the game. We couldn’t be more excited to be driving this change forward together with ASOS,” Sam Mathews, CEO of Fnatic, said.

“Gaming and fashion are both passions for young adults and as esports continue to boom, we’re incredibly excited about this partnership. GenZ-ers increasingly express their style in both the physical and digital worlds and this is something we’re excited to fuel. We’re also looking forward to seeing some of the world’s greatest esports athletes wear our name on their Fnatic jerseys at the Worlds in Iceland,” Robert Birge, Chief Growth Officer of ASOS, said.

Continue Reading
Advertisement
NSoft
Advertisement
EvoPlay
Advertisement
Kasyno Online na HEX Polska

Subscribe to our News via Email

Enter your email address to subscribe to our news and receive notifications of new posts by email.

Trending

Notice for AdBlock users

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.