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Australia Adds Loot Boxes to New Online Gambling Safety Guidelines

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Australia Adds Loot Boxes to New Online Gambling Safety Guidelines
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The Australian government has further weighed in on the subject of loot boxes in games by referencing the randomized loot purchase in a series of “online gambling” guidelines.

Australia’s guidelines for loot boxes can be found on the Office of the eSafety Commissioner’s site, a government office that includes information on “helping all Australians have safe, positive experiences online.” While cyberbullying and other online concerns have been addressed in the past, the addition of loot boxes to the subject of online safety discussions is a new one that warns parents about the potential gambling hazards the loot boxes may include.

The eSafety Commissioner’s guidelines referencing loot boxes can be found under the “online gambling” section of the site that prefaces the discussion be defining gambling as something that “involves the risk of losing something of value (in most cases money) for the chance of winning a prize (of monetary or some other value)” before saying that there are some difficulties when it comes to differentiating between gambling and online gaming elements. The site then offers a series of guidelines that break down the terms and trends that have been connected to the online gambling discussion including words like “loot boxes,” “crates,” and “freemium” models.

Some online games include activities and features that are normally associated with gambling—like ‘loot’ boxes, ‘bundles’, ‘crates’ and ‘cases’ that provide a random chance to win virtual items, which can include an in-game currency.

Many games operate on a ‘freemium’ model. Your child can access the basic game for free, but might need to purchase credits, keys or in-game items for additional content or to access special features, including the chance to win items in a loot box or crate. These items can also be acquired randomly, as a reward through gameplay, or exchanged between players.

In-game items can include an in-game currency, equipment, tools, weapons or ‘skins’. Skins are used in some of the most popular games to cosmetically alter a player’s weapon, equipment or avatar and can vary in their value depending on how rare and popular they are.

While these items can’t be exchanged for real money within the game, there are third party websites—which are generally not approved by the video game industry—that advertise and offer users the opportunity to gamble these items and convert them to cash. This could potentially be an incentive for young people to spend more on in-game items in the hope of cashing in the rare and popular items at a profit.”

The guidelines continued to discuss the potential harm that loot boxes could call while also providing suggestions for dealing with any gambling/purchasing problems that may come from loot boxes. Australia’s guidelines don’t indicate that any actions will be taken against loot boxes and other online microtransaction concerns, but this combined with the ESRB’s recent decision to advertise if games have online purchases signals that the loot box discussion isn’t finished yet.

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Australia

Australian eSports Star Joins Team Liquid

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Excitement in the global Counter-Strike community is reaching fever pitch as fans gear up for the BLAST Premier Fall Groups 2024.
Sixteen teams will compete in groups of four to claim six spots in the Fall Final. Those who fail to qualify will be entered into the 2024 BLAST Premier Fall Showdown in August.
There have been plenty of changes in the build-up as teams finalise their rosters. One move that stands out as a potential game-changer is Justin ‘jks’ Savage’s addition to Team Liquid.
Roster changes can easily be the difference between glory and despair, and Savage’s move to Team Liquid is undeniably a statement of intent.

 

Savage Ready to Make an Impact

Savage is widely regarded as one of the best players on the Counter-Strike scene. He brings a wealth of experience and a proven track record of performing at the highest level.
The Australian eSports star is renowned for his exceptional aim, versatility, tactical brilliance and clutch potential.
His addition to a team already boasting the firepower of Keith ‘NAF’ Markovic, Russel ‘Twistzz’ Van Dulken, and Mareks ‘YEKINDAR’ Gaļinskis is an exciting prospect for Team Liquid.
Savage has been a key player for several top-tier teams, including Renegades, 100 Thieves, FaZe Clan, and Complexities.
His experience, ability to adapt to different roles and composure under pressure make him a valuable asset for Team Liquid, bolstering their lofty ambitions ahead of the tournament.
The 28-year-old finished in the top three in six of his last nine S-Tier Counter-Strike Global Offensive tournaments. He claimed the top spot in four of those six podium finishes, emphasising his exceptional skill and consistency at the highest level of competition.
While it remains to be seen if he can translate those performances into Counter-Strike 2, all eyes will be on the Australian as he bids to cement his position as a powerhouse in the gaming scene.
Savage’s addition to Team Liquid will attract the attention of the gambling community in his homeland, with eSports enthusiasts keen to see if he will live up to expectations at the Fall Groups.
With betting agencies in Australia expanding their offerings to encompass eSports competitions, Savage will likely be a popular option for punters over the next few months.
Team Liquid could also be the perfect platform for Savage to remind the eSports scene of his remarkable abilities as a Counter-Strike star.
The world-renowned gaming organisation has won five LCS titles, and their Counter-Strike Global Offensive team was awarded the Intel Grand Slam prize in 2019 after winning four tournaments in just 63 days.
Team Liquid will fancy their chances of claiming glory at the Fall Group 2024, and Savage is poised to play a key role in their lofty ambitions.

 

Roster Changes Galore as Teams Prepare for Fall Groups

There has been a whirlwind of activity during the off-season, with teams making changes in preparation for the upcoming BLAST Premier Fall Groups.
Liquid were one of the biggest movers in the off-season as they were forced to make two changes after benching ‘cadiaN’ and ‘skullz’.
The latter subsequently joined FURIA, with Liquid recruiting Polish gamer Roland ‘ultimate’ Tomkowiak as a replacement. Danish Counter Strike 2 coach Torbjorn ‘mithR’ Nyborg has also joined.
It will be interesting to see how Liquid performs on the big stage, especially Tomkowiak, who was a relatively unknown quantity before joining the team.
While Liquid’s shake-up was a major talking point, German organisation G2 eSports made a move poised to send shivers down the spines of old-school Counter-Strike fans.
G2 has brought back the legendary duo of ‘Snax’ and ‘TaZ’. Both players haven’t played together since ‘TaZ’ left Virtus.pro in 2018, making their reunion a major headline for the upcoming season.
Cloud9 made the most changes during the off-season. After a disappointing run, they have recruited three new players in a massive rebuild for the organisation.
After a one-year hiatus, ‘Interz’ returns to the team and will be joined by fresh firepower in ‘ICY’ and ‘HeavyGod’. Cloud9 will hope their revamped roster can halt their recent barren streak.
Continuing their recent trend of utilising international talent, BIG has recruited ‘rigoN’ to strengthen their line-up. The organisation traditionally favours an all-German line-up, but their recent move suggests a commitment to building a roster capable of landing the championship this season.
The departure of ‘HeavyGod’ left a big hole in OG’s line-up. Instead of replacing him directly, they freed up ‘k1to’ for fragging duties.
With ‘Snax’ departing for G2, GamerLegion wasted no time naming a new leader with the addition of highly-rated Swedish player ‘ztr’.
The final off-season reshuffle saw HEROIC replace ‘nicoodoz’ with ‘degster’ after an extended break. He could provide the firepower needed to propel the team to the top of the charts.

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Australia

ACMA Blocks More Illegal Gambling Websites

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The Australian Communications and Media Authority (ACMA) has requested the Australian internet service providers (ISPs) to block more illegal gambling websites, after investigations found these services to be operating in breach of the Interactive Gambling Act 2001.

The latest sites blocked include Richard Casino and Wanted Win.

Website blocking is one of a range of enforcement options to protect Australians against illegal gambling services. This action can be taken if a service is:

  • providing prohibited interactive gambling services to customers in Australia (such as online casinos, online slot machines and services that allow in-play online sports betting)
  • providing an unlicensed regulated interactive gambling service to customers in Australia (such as online betting services that don’t have a valid Australian licence)
  • publishing ads for prohibited interactive gambling services or unlicensed regulated interactive gambling services in Australia.

Since the ACMA made its first blocking request in November 2019, 1,011 illegal gambling and affiliate websites have been blocked. Over 220 illegal services have also pulled out of the Australian market since the ACMA started enforcing illegal offshore gambling rules.

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Australia

The Star Shuts Down EGMs and ETGs at All Three Australian Casinos Due to “System Performance Issues”

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Electronic gaming machines (EGMs) and electronic table games (ETGs) at all three of Star Entertainment Group’s Australian casinos remained offline on Monday following what it describes as “system performance issues” related to the introduction of cashless gaming technology. The machines had gone dark on Saturday evening.

According to information released by the company via an ASX announcement, the issue relates to planned upgrades to The Star’s systems in readiness for the introduction of cashless gaming.

“Certain of The Star’s systems have been disrupted due to system performance issues identified in post-upgrade testing which resulted in the decision to switch off all Electronic Gaming Machines and Electronic Table Games in each of The Star’s three properties from 10:00 pm onwards on 13 July 2024 until the issue is resolved,” Star said.

“The decision was taken by The Star to ensure compliance with relevant regulations, and to maintain the company’s commitment to safer gambling procedures.”

Star explained that it is working with its systems provider Konami to address the issues but said its properties – Treasury Brisbane, The Star Gold Coast and The Star Sydney – remain open with table games still operational.

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