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Revenant Esports crowned champions of OMEN VALORANT Challengers South Asia Split 2; to represent South Asia at VCT Ascension: Pacific

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Putting up stellar performances, Revenant Esports emerged victorious in the LAN playoffs of the OMEN VALORANT Challengers South Asia Split 2, securing their spot at the VALORANT Champions Tour (VCT) Ascension: Pacific.

Organized by NODWIN Gaming, the leading South Asian gaming and esports company, in collaboration with Riot Games, the tournament’s playoffs witnessed fierce competition amongst Revenant Esports, Velocity Gaming, True Rippers, and Orangutan at the NODWIN Gaming Arena in Chattarpur.

Revenant Esports, featuring India’s top VALORANT players including in-game leader (IGL) Jayanth Ramesh (skillZ), Ganesh Gangadhar (SkRossi), Kasif Sayyed (Paradox), Prish Valvani (Tricky) alongside Kazakhstan’s Dastan Zhumagali (dos9) and Sultan Akbay (sultan), remained unbeaten throughout Split 2. After winning three straight games in the league stage, the team sustained their momentum in the LAN playoffs.

They defeated Orangutan 2-0 in the upper bracket semi-finals, followed by a 2-1 win over True Rippers in the upper bracket final. In the grand finale, Revenant Esports secured another decisive victory over True Rippers with a commanding 3-0 win. The LAN playoffs were contested in a double elimination bracket, with all matches played in a best-of-three format, except the lower bracket final and grand final, which were best-of-five.

Expressing his enthusiasm for the victory, Ganesh Gangadhar aka SkRossi of Revenant Esports stated, “Winning the OMEN VALORANT Challengers South Asia Split 2 is an incredible milestone for us at Revenant Esports. We faced numerous hurdles in Split 1, but those results only made us stronger and more determined to prove ourselves on the main stage again. Personally, returning to the South Asia circuit after competing internationally was a rollercoaster journey, but I have always believed in the potential of our region. This win reinforces that belief and motivates us to aim even higher. A huge shoutout to all our fans for their constant support. We promise to keep pushing our limits and make you proud at VCT Ascension.”

OMEN VALORANT Challengers South Asia 2024 boasted an overall prize pool of $130,000 (approx. INR 1 crore) across Split 1 and Split 2. The total prize pool of Split 1 was $66,000 (approx INR 55.11 lakhs) distributed evenly across Cup 1 and Cup 2.

In Split 2, Revenant Esports took home $ 20,000 (approx. INR 16.68 lakhs) from the overall $ 64,000 (approx. INR 55 lakhs) prize pool while fellow finalists True Rippers secured $12,500 (INR 10 lakhs). Velocity Gaming were awarded with $10,000 (approx. INR 8.34 lakhs), and Orangutan received $7,000 (approx. INR 5.84 lakhs). OMEN by HP was the tournament’s title partner and Philips was the styling partner.

“Congratulations to Revenant Esports for demonstrating their prowess against the top teams in the region. Through OMEN VALORANT Challengers South Asia, NODWIN Gaming and Riot Games have dedicated themselves to establishing a sustainable ecosystem for the title, providing a platform for the nation’s best talent to shine. The invaluable support from our partners and the overwhelming response from fans, has made this event truly unforgettable. We are proud to have played a role in elevating the VALORANT esports scene in the region and look forward to Revenant Esports representing South Asia on the global stage,” said Gautam Virk, Co-Founder and CEO of NODWIN Gaming.

The dual split format of the OMEN VALORANT Challengers South Asia 2024, initiated earlier this year by NODWIN Gaming and Riot Games, has been instrumental in showcasing the skills of South Asian teams and players. The tournament saw an impressive online viewership of 8 million across Split 1 and 2, recording a total footfall of 30,000.

“The OMEN VALORANT Challengers South Asia 2024 has been an incredible journey. The intense competition and high level of gameplay we have witnessed has been truly inspiring for the viewers as well as the next generation of esports athletes. We are excited to see Revenant Esports take on the best teams from across APAC at the VCT Ascension Pacific and wish them the very best. We look forward to continuing our support for the region’s growing esports ecosystem,” commented Sukamal Pegu, Esports Lead, India & South Asia, Riot Games.

As the sole Indian representative, Revenant Esports will compete against nine other leading teams from the continent at the VCT Ascension: Pacific which is set to take place in Tokyo, Japan, this September. The winner will secure a coveted spot in the Pacific League 2025.

Asia

AFK Gaming announces India’s first-ever premium insights dashboard for esports analytics

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In a bid to provide authentic data and unparalleled insights into the nation’s esports industry, AFK Gaming has announced the beta launch of ‘AFK Gaming Insights’, India’s first-ever premium analytics dashboard.

This first-of-its-kind powerful tool offers real-time data and analytics to help users, brands and other stakeholders make informed decisions and stay ahead in the esports landscape of the country.

AFK Gaming Insights features three core analytics modules:
Tournaments Analytics: Access detailed information on prize pools, sponsors, players, teams, and more. This module provides a comprehensive view of the financial and competitive aspects of esports tournaments, enabling users to strategize effectively.

User Analytics: Discover valuable insights into demographics, occupations, interests, income ranges, spending habits, and more. This data helps users understand the diverse backgrounds and behaviours of the Indian gaming community, facilitating targeted marketing and engagement efforts.
Social Analytics: Track key metrics such as Instagram followers, YouTube subscribers, and the country’s top live streamers.

Expressing his enthusiasm on the beta launch of AFK Gaming Insights, Nishant Patel, Co-founder and CEO of AFK Gaming stated, “AFK Gaming Insights is a product built to address a critical market need. In the absence of reliable data to aid their decision making, key stakeholders in the Indian gaming, esports and youth culture industries have been struggling to make informed decisions. With this launch, we hope to empower tournament organizers, brand managers, team owners and industry observers with a single source of truth that they can turn to for industry knowledge and information that will drive the sector’s growth as a whole.”

According to a report by Niko Partners, India is the fastest-growing gaming market, with over 450 million gamers and more than USD 830 million revenue generated in 2023. This expansive market requires a platform that enables stakeholders and brands to access insights on the go and use these metrics for their engagement and campaigns.

To address this, AFK Gaming Insights, which will be available exclusively to annual subscribers, has been devised to cater to a diverse spectrum of users. For newcomers, the dashboard serves as an entry point, providing information that helps them understand trends, player performances and tournament dynamics.

Gamers can optimise their strategies and refine their performances while hardcore audiences will benefit from the deeper insights on their favourite gamers and teams’ social media engagements, viewerships and tournament statistics. For example, the tool reveals that Total Gaming is currently the most viewed Indian gaming YouTuber, with an average of 4.25 million views per video over the last month.

On the other hand, industry stakeholders can leverage detailed analytics into market trends, audience behaviours and sponsorship opportunities to make strategic decisions. For instance, the dashboard uncovers significant trends, such as the fact that more Indian gamers spend money on a daily basis rather than not spending at all.

This pioneering platform promises to redefine the analysis of competitive gaming and change the way esports is perceived in the country.

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Asia

Gen.G Launches Official 2024 Summer Jersey with LIBILLY

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Global esports organisation Gen.G announced their newest apparel collaboration with LIBILLY, a Seoul streetwear culture-based brand led by rapper Changmo. The “2024 Gen.G x LIBILLY Collection” represents icons of youth and passion in cross-cultural scenes; the two brands are teaming up to promote K-culture worldwide, beyond Korea’s domestic stage.

“Every year, we are proud that we get to be a part of some of the biggest esports moments in the world. This year, we are excited to partner with Changmo and the team at LIBILLY to introduce a new kit during such a historic season,” Arnold Hur, CEO of Gen.G Esports, said.

The new collection with LIBILLY consists of six pieces, including the official jersey and jacket as well as short-sleeved t-shirts, sweatshirts and ball caps featuring both organisations’ logos. The official jersey, accented in Gen.G’s signature gold colour, is designed to be breathable and comfortable for both players and fans to wear. Gen.G’s iconic slogan “Change the Game” is printed on it to encourage fans to collect. LIBILLY is the latest in a series of successful lifestyle collaborations for Gen.G, with brands like The Hundreds, PUMA and Heron Preston in past years.

The lifestyle apparel features a mashup of Gen.G adorable mascot “Genrang” wearing clothes with LIBILLY’s symbol “031” logo, among other cobranded apparel items. Images of the Gen.G League of Legends team, currently competing in Riyadh for the 2024 Esports World Cup, have captured the hearts and minds of fans since they first leaked.

“I’m excited to wear new uniforms this season through our collaboration with the hip and young brand LIBILLY. It was fun to try out and shoot content in a different look than we did before, so I hope the fans enjoy it as much as we enjoyed this process,” said Gen.G’s Jeong “Chovy” Ji-hoon.

“We are thrilled to be collaborating with Gen.G, a representative of the esports scene. We hope that this collection, which reinterprets the passionate brand image of Gen.G from our perspective and expresses it in a new dimension, will be a meaningful gift to Gen.G fans around the world. We also look forward to the various collaborative activities that Gen.G and LIBILLY will continue to launch,” said rapper Changmo, head of LIBILLY.

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Asia

FINAL CALL FOR ENTRIES FOR PAGCOR PHOTO CONTEST 2024

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With only three weeks left before the July 31 deadline, the Philippine Amusement and Gaming Corporation is calling all photography enthusiasts to submit their final entries for the 2024 PAGCOR Photography Contest with the theme, “Harvest Time”.

Interested amateur and professional photographers have until 10 p.m. on July 31 to submit their entries which should highlight the Filipino’s strength, patience and hard work during harvest season.

The images may also depict the dedication of farmers, fishers and other workers who help ensure the country’s food production and sustainability through the harvest of their crops and seafood products.

“We invite all those who have not yet submitted their entries to start uploading them now through the PAGCOR website as the submission deadline draws nearer,” PAGCOR Chairman and CEO Alejandro H. Tengco said.

The PAGCOR chief said the agency has allocated a total of Php2.23 million for this year’s cash prizes to honor the outstanding work of Filipino photographers and to promote the country’s rich traditions.

The contest’s main categories are the Conventional Category for photos taken using all types of digital cameras; Mobile for entries taken using mobile devices like smartphones and tablets; and Drone – a newly added category – for aerial photos taken using drone-mounted cameras.

Each of the eight winners from the Conventional Category is ensured of a Php100,000.00 cash prize while each of the 16 winners from the drone and mobile categories will take home Php50,000.00 each,” Mr. Tengco said.

“We are also giving away Php35,000.00 to each of the eight consolation prize winners from the Conventional Category and Php20,000.00 to each of the 16 grand finalists from the Drone and Mobile categories,” the PAGCOR chief added.

PAGCOR has also lowered the age eligibility from 18 to 16 years old to encourage more participation, especially among the youth.

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