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Violent video games not welcome for Olympic esports consideration

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Violent video games not welcome for Olympic esports consideration
The 2024 Summer Olympic Games in Paris could be the first to feature non-violent esports as a medal event. (Photo Credits: VCG Photo)
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Those pushing for the $1.5 billion esports industry to be considered on equal footing with traditional sports got a big boost back in October when the International Olympic Committee (IOC) said that “competitive ‘esports’ could be considered as a sporting activity” for Olympic competition. It’s becoming increasingly clear, though, that the IOC won’t even consider any esports that involve violence, a decision that eliminates many of the space’s most popular games.

AliSports, a division of Chinese e-commerce giant AliBaba, found this out directly when trying to negotiate a bid to sponsor an esports competition at an upcoming Olympic Games. “In our communication with the Olympics committee, we’ve come to have a better understanding of their values, which is to promote peace,” AliSports CEO Zhang Dazhong told Bloomberg in a recent interview. “That’s why for the future development of eSports, we will focus more on titles that are actually related to sports, instead of games that focus on violence and slaughter.

This isn’t the first sign that violent content could stand in the way of esports becoming Olympic sports. IOC President Thomas Bach told the South China Morning Post last August that “we want to promote nondiscrimination, nonviolence, and peace among people. This doesn’t match with video games, which are about violence, explosions, and killing. And there we have to draw a clear line.

It’s a “clear line” that would seem to bar most of the most popular esports from Olympic consideration. League of Legends, Dota 2, Call of Duty, Counter-Strike, Overwatch, and arguably Starcraft would all be barred from Olympic consideration despite millions of fans and well-organized competitive scenes. A strict Olympic prohibition against in-game violence could even bar card games like Hearthstone (which includes cartoony simulated attacks) and Rocket League (in which cars blow up other cars in collisions).

Statements from Bach, Zhang, and others suggest the IOC is instead leaning towards video games that directly simulate real-world sports, such as EA’s FIFA and 2K Sports’ NBA2K series. Even these relatively staid esports would require a recognized, international third-party governing body, separate from the self-interested game publishers, that the IOC could trust to enforce rules against doping, gambling, match fixing, and so on.

If that hurdle is overcome, we could theoretically see competitors going for an Olympic gold medal in video games as soon as the 2024 Paris games. That would follow an eGames demonstration at the 2016 Rio games and Olympic-adjacent, Intel-sponsored esports demonstrations at this year’s games, highlighting the growing esports interest within the Olympics.

If and when esports get full Olympic acceptance, though, many in the target audience might not care. An October Nielsen survey found that only 28 percent of esports fans across four countries felt they should be included in the Olympic games. That number is likely to slip even lower if the most popular, violent esports are excluded.

 

Source: arstechnica.com

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North Star Network acquires Um Dois Esportes

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North Star Network are delighted to announce the acquisition of umdoisesportes.com.br, which becomes the latest addition to NSN’s global sports media portfolio.

Born from the GRPCOM merger of the editorial teams of Gazeta Do Povo and Tribuna do Paraná in 2020, Um Dois Esportes provides in-depth sports coverage and analysis for the Brazilian state of Paraná and beyond.

North Star Network co-founder Julien Josset said: “Thank you to the team at GRPCOM for their faith in us to take the brand forward. Um Dois Esportes is an established and renowned site in Paraná State, and we’re excited about the challenge of developing this asset.”

“We’re happy to maintain the collaboration with the existing editorial team, and look forward to working with them, bringing our unique NSN approach, to take UDE forward.” NSN’s signing of Um Dois Esportes is the media house’s fourth acquisition of 2024, following the recent deals to purchase UK-based SportsMole and MrFixitsTips, as well as Chilean site AlAireLibre, which was announced in March.

The latest addition to the North Star media portfolio joins existing assets including Top Mercato, Afrik-Foot, and Vringe. The Paris-based company already oversees a significant Brazilian operation, delivering over 6 million sessions per month, from the likes of Trivela, Premier League Brasil and Lakers Brasil.

NSN will retain Curitiba-based journalists from the Um Dois Esportes legacy team to maintain the asset’s unique tone and popular coverage of the Paraná sports scene across site and social.

“We were surprised by the interest, and initially had no intention of selling Um Dois, but as the conversations evolved, we realised this was a serious group with good intentions,” said GRPCOM Director Rafael Mello. “We were very happy to see our project being valued by a large international group and going global, demonstrating the quality of the content we produced.”

“We’re also proud that North Star inherited our journalists, who are truly responsible for the success of the product we offer readers every day.”

 

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GIANTX Promotes LVP Superliga Toplaner Th3Antonio to the League of Legends EMEA Championship Roster

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Today, GIANTX is excited to announce an update to its LEC competitive roster. Antonio”Th3Antonio” Espinosa Bejarano is recognised as one of the most successful LVP Superliga players in the history of GIANTX, and he has now reached a pivotal moment in his career to compete in the League of Legends EMEA Championship (LEC).

The LEC is the most important League of Legends competition in Europe and one of the most relevant in the international esports scene. The Barcelona-born ‘toplaner’ will be part of the lineup kicking off the LEC Summer split season in Berlin, which starts in June. As the community quotes; ‘Th3LEC’ is finally a reality.

Commenting on his new role, Th3Antonio said:

“This is the dream I’ve been working towards since I entered esports. I always wanted to compete at the highest level to face the best, and finally, I have this opportunity. I never stopped striving, and thanks to that and the work we’ve done together with all my teammates, we’ve achieved great things in Spain, but the LEC has always been my ultimate goal. Going to the LEC with my lifelong club, GIANTX, is a double dream. Everyone knows what GIANTX means to me”.

Sports Director at GIANTX, David Alonso, added:

“Th3Antonio deserves this opportunity, both in recognition of the level he’s at and all the work he has put in over the past few years. We are convinced of this decision and that he will give everything to succeed in the LEC. He has always been characterised by sacrificing himself for others, and lately, he has taken a step forward by leading in crucial moments, a clear sign of his maturity as a player”.

Having joined at a young age in 2017, Antonio ‘Th3Antonio’ Espinosa has become one of the most decorated players of the LVP Superliga and of GIANTX history. During his time with the team, he has won four Superliga titles, two Iberian Cups, one Copa, and has reached an EMEA Masters final, as well as other national competitions.

The decision to promote Th3Antonio reflects GIANTX’s need to implement changes following the results of the LEC Winter and Spring split seasons. In both splits, the team fell short in the first round of playoffs. The Summer split season is the main shot at Worlds for all teams, and the aim of the club was to make the necessary changes to achieve this goal. After a period of reflection and numerous trials, Th3Antonio has been chosen for the toplaner position.

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L&G esports team founded by Alona Shevtsova won the national Dragon EC Cup tournament

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Four teams competed in the tournament's final: Lazer Cats, L&G, which received a direct invitation to the final stage, EsportsBattle, and ThunderFlash, which had open qualifiers.
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Ukrainian esports team L&G won the Dragon EC Cup tournament, held on the 20th of April by Dragon Esports Club. Four teams competed in the tournament’s final: Lazer Cats, L&G, which received a direct invitation to the final stage, EsportsBattle, and ThunderFlash, which had open qualifiers. During the Grand Final, the L&G team competed with Lazer Cats on Mirage, Anubis, and Vertigo maps.

“This victory is a testament to the exceptional talent and commitment of our players, as well as the collective effort of our coaching staff and support personnel,” said Alona Shevtsova, founder of L&G Esports. “We are immensely proud of their accomplishments and grateful for the unwavering support of our fans.”

L&G is among the top 5 Ukrainian teams in Counter-Strike: Global Offensive. It was founded in 2021. The previous name was Leogaming, and it was created on the initiative of the famous Alona Shevtsova from the fintech sector.

The team began competing in top tournaments and almost immediately made it to the Advanced division of the ESEA League Europe competition. The team also participated in and took prizes in European tournaments such as the SCL League, WhiteBit Crypto Open, Phoenix League, and local competitions. The team players are marat2k, r0ublE, kr1vda, kL1o, OneUn1que, rji (coach).

The winners received a 50,000 UAH prize. Dragon Esports Club also prepared a 15-skin giveaway for the broadcast’s viewers.

It is worth mentioning that the L&G team created its merch items, which are available for order worldwide. To get more information about the team, visit the L&G Instagram page, Twitch, or Telegram Channel.

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