eSports
How esports are saving the betting market
![How esports are saving the betting market](https://europeangaming.eu/portal/wp-content/uploads/2020/03/Esports-analytics.jpg)
It almost doesn’t matter in which part of the world we are currently sitting. The struggle with coronavirus has affected operations in all kinds of businesses. One of the highlights of the situation is the cancellation of all major sports leagues, be it NBA, NHL or MLB. But in the light of all these events, one type of entertainment still continues through all this chaos – esports.
We have seen it first in China. Even though the LPL, China’s regional League of Legends competition was paused in early January, it very quickly switched to online mode, which allowed the competition to continue without any necessary risks involved. In some way, esports are coming a little bit back to their roots, where online tournaments were the bread and butter of the competition. And not only that esports continue to operate, at the moment they are stronger than ever . With many people sitting at home, esportsâ events continue to be one of the regular things remaining to be seen. Even more importantly, esportsâ viewers, mostly sitting at home, are very used to watching events on Twitch or Youtube, so itâs not a big change for them. Looking at Europe, we see that the LEC league of League of Legends was briefly paused to prepare the online solution, while CS:GO tournaments like the Flashpoint, ESL pro League or ESEA continue almost as if nothing happened.
Pavol Krasnovsky, CEO of esports analytics company RTSmunity, commented on the situation: “Even before current crisis, many betting operators realised that it is time to redefine their opinion regarding significance of Esports in their sportsbook offer. With all major sports events and leagues being cancelled or rescheduled, esports are becoming main target of punters, all around the world. In upcoming months, esports offer will become one of main deciding factors in punter´s choice of bookmakers.”
On top of that, we see very quick reactions from well-known brands like the NBA teams, which decided to offer at least competitive matches in NBA2K when they canât play the sport itself. Another example can be the Australian Grand Prix, which was cancelled but ultimately resulted in heated esport battle between F1 drivers and other sports stars like Thibaut Courtois – to fill the void, they decided to race in an esport event, and to show the people what esports are about. And if you want to see some more examples, just look at football, where many teams played a game of FIFA20 against each other as the stadiums are on lockdown. And here are some more – Fox Sports network has revealed, that the inaugural eNASCAR iRacing Pro Invitational Series race on March 22nd drew 903,000 viewers on FS1, making it the highest-rated esports TV program to date. How crazy is that?
Hand in hand with sports is also one industry – the betting industry. With many classic sport events canceled, esports are now a shining beacon of content and product offers. Considering the already fast acceleration of the esports betting market, the whole coronavirus situation can be seen as a sort of âwhen life gives you lemons, just make a lemonadeâ moment. Aside from the fact that there is still a huge amount of events to bet on, there are also many new viewers and punters watching very closely to see what esports are about. And what they will see is mainly this – esports are innovative, very dynamic and able to adapt very easily. To make it possible to adapt for sportsbook operators,they need to act now, because very soon, the migration of punters will be done, and they will very quickly realize who has the most comprehensive offer.
eSports
IESF Kicks off Bidding Process for 2025 and 2026 Events
![](https://europeangaming.eu/portal/wp-content/uploads/2024/07/sdyuuiewudjnas.jpg)
The International Esports Federation (IESF) has officially launched the bidding process for the next two editions of the World Esports Championship and Regional Qualifiers. Cities interested in hosting IESFâs flagship event can learn more about the bidding process on the IESF Events Bidding Process page.
WEC, a long-standing tradition of competitions watched across the world, creates a direct opportunity for the host to link its city brand to the IESF Realm, multiple game titles, and some of the worldâs best athletes.
IESF remains open to discussions with any cities, regions, or countries worldwide that are interested in hosting the World Esports Championship or Regional Qualifiers. We welcome inquiries from all potential hosts to explore the opportunities and benefits of bringing these premier esports events to their locations.
IESF General Secretary Boban Totovski said: âAfter Bali, Iasi, and Riyadh this year, we are all looking forward to our next host for the 17th World Esports Championship. We already have many cities waiting for the process to start bidding and we are all very excited to start the negotiations and discover where will the IESF flag go on the 19th of November in Riyadh, on the closing ceremonyâ
IESF assesses potential hosts based on several criteria, including how well they align with regional and national development plans, as well as the long-term strategic goals of the IESF vision and mission. The host city is expected to meet all requirements set by IESF. The final selection of the host city is made by a vote from the IESF Board.
The 2023 World Esports Championship in IaČi, Romania, was a unique experience, attracting over 100,000 attendees and amassing an impressive 35 million viewers across all platforms. This year, the championship moves to Riyadh, Saudi Arabia, promising to be the biggest event yet with a record 130 nations and over 600 players competing, solidifying Riyadh as this year’s Esports capital.
Which city will rise to become the next epicenter of esports excitement?
eSports
Skyesports Championship 2024: Aurora Gaming and 3DMAX Become First Teams to Advance to the Playoffs
![](https://europeangaming.eu/portal/wp-content/uploads/2024/07/sdafjlksajoidlkmdn.jpg)
The Skyesports Championship 2024, a $300,000 international Counter-Strike 2 esports tournament, is taking place at the Taj Lands End, Mumbai from July 24 to 28. As the Group Stage nears its conclusion, two teams have advanced to the prestigious Playoffs, where they will battle for glory and a shot at the lionâs share of the prize pool.
Serbiaâs Aurora Gaming and Franceâs 3DMAX Vie for Glory: First Teams to Reach the Playoffs
Aurora Gaming and 3DMAX have earned this accolade with flawless records so far in the Group Stage.
The 11 participating teams, which include prominent esports organizations from Mongolia, France, Turkey, India, and Russia, have been split into two groups: A and B.
In Group A, Aurora has secured their spot in the Playoffs after convincing victories against Parivsion, ENCE, and True Rippers, standing first in their group with a 3-0 record. With their advancement to the next stage, Aurora is eyeing a consecutive third trophy in Skyesportsâ IPs, having previously won the $350,000 Skyesports Masters 2024 and the Skyesports Grand Slam 2024 in Pune, India.
All eyes are still on Group A as teams like The Mongolz and ENCE have to battle it out on Day 3 to make it to the Playoffs.
In Group B, 3DMAX has triumphed over Amkal, DMS, and Revenant Esports, securing a 3-0 record at the top of the group.
The action continues in the Skyesports Championship on Day 3, as the final day of the Group Stage will decide who will join 3DMAX and Aurora Gaming in the Playoffs. Fans can catch all the action live on the Skyesports YouTube and Twitch channels.
Unlike the Group Stage, the Playoffs will take place on the main stage at the prestigious 5-star hotel, the Taj Lands End in Mumbai, India.
Group A Standings
Group B Standings
eSports
THE DOTA 2 VIRTUAL HALL OF FAME: GG.BET AND DOT ESPORTS PRESENT 50 WORLD RECORDS
![](https://europeangaming.eu/portal/wp-content/uploads/2024/07/dota2.jpg)
Dot Esports, the leading esports news outlet, and betting brand GG.BET have created a virtual hall of fame to celebrate 50 Dota 2 World Records. Check it out to discover the stories behind the most impressive feats in the gameâs competitive history and watch videos of when they happened.
The Dot Esports team have painstakingly selected and presented Dota 2 records in 5 categories: players, teams, tournaments, content creators and talent. You can find a list of the extraordinary individuals and organizations in each one, as well as dive into the events that have made Dota 2 a Tier-1 esports discipline on the world stage.
GG.BET press office:Â âAlthough Dota 2 was released over 11 years ago, it continues to rank among the top games in the esports community. As we wait for the biggest tournament of the year, The International 13, to kick off, weâve decided to look back and reflect on the most remarkable milestones throughout the competitive history of Dota 2. Did you know that the fastest time a match was won was in less than 8 minutes? Or that thereâs a team thatâs played 2813 professional matches? The experts at Dot Esports will tell you all about this and much more in our joint project. Weâre delighted to support the creation of such insightful content.â
Jody Rones, CRO at Dot Esports:Â “From its humble beginning as a fan made mod to one of the largest games in the world, DotEsports is thrilled to partner with GG.BET to shine a light on DOTA and its community as it passes its 11 year mark. From the content creators, to the team, players, tournament organizers, shout casters and more, they’re a key part of what makes this esport great, and we couldn’t be more thrilled to give them the recognition they deserve with the launch of the collaborative DOTA World Records.”
50 Dota 2 World Records is already available on the Dot Esports website in English and Ukrainian.
Before the end of the Counter-Strike: Global Offensive era and the transition to CS2, Dot Esports put a spotlight on 50 CS:GO World Records in collaboration with GG.BET. This project got a great reaction not just from the esports community, but from the players and teams themselves.
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