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eSports : The Highest Paid eSports Games in the World

Zoltan Tundik



Reading Time: 3 minutes


The esports industry is growing extremely fast, and is expected to cost over $ 1,500,000,000 by end of 2020.

Esports are recognized by more and more people around the world for sports, because just like football and boxing, they require intensive training, skills and strategies. All professional players and teams spend a lot of time training – the goal is to become better in their sport, to be ready for all possible situations and to be able to beat their opponents.

Of course, each game requires different skills – some games require just strategic skills, others require speed and reflexes, and some require both. For team games such as Dota 2 and Counter-Strike: Global Offensive, where teams consist of 5 people, it is extremely important to properly communicate between players, which is achieved only with a lot of sweat and strong nerves.

Esports are paid a lot, and a recent example of this is a player who became a millionaire after winning first place at the prestigious Dota 2 The International 7 tournament.


Here are the top 5 highest paid games in e-sports:


1. Dota 2 – a total of $ 126,040,094 paid out of 772 tournaments

The golden first place is for Valve’s most successful game – Dota 2, which boasts an enviable total prize pool of just over $ 126 million from 772 tournaments. The goal in the game is identical to League of Legends, with a huge difference in the more complex mechanics of the game.

2. League of Legends – A total payout of $ 43,635,753 from the 1906 tournament

In second place with a total prize pool of over 43 million dollars is the well-known League of Legends, which is a strategic team game in which there are two teams of 5 heroes, with the goal of one team to destroy the base of the other through development the characters and control the map. There are many strategies for playing League of Legends but you can find some of the most profitable at Betindex.

3. Counter-Strike: Global Offensive (CS: GO) – Total $ 38,108,827 paid out of 2,611 tournaments

The most successful game in the series is CS: GO, in which the goal is the same as Counter-Strike. Unlike its predecessors, the game offers a lot of different mechanics, better graphics and a lot of different mods, which is why the game is so successful. In the discipline CS: GO 2611 tournaments have been held so far, and the total paid prize fund is over 38 million dollars, which deservedly takes the bronze third place.

4. StarCraft II – A total of $ 23,422,946 paid out of 4,463 tournaments

StarCraft II (SC2) is a real-time strategy in which two or more players compete against each other, with the goal of gathering resources, developing their base, and destroying their opponent’s base. The game has had 4,463 tournaments with a total prize pool of over 23 million, which gives it a solid fourth place in the ranking of the highest paid e-sports.

5. Counter-Strike – A total of $ 10,800,813 paid out of 578 tournaments

One of the biggest classics in gaming, better known as CS 1.6, is a shooter game in which there are 2 teams – terrorists and police, and the goal of each team is to eliminate the other, to achieve its task – terrorists planting the bomb and protecting it until it explodes, and for the police not to allow the terrorists to plant the bomb, or to defuse it if it is planted, or for the police to rescue the hostages taken by the terrorists. In total, almost $ 11 million has been paid to professional teams and players, placing the game in 5th place as the highest paid e-sport.


Betway Join BLAST With DOTA 2 Expansion

George Miller



Betway Join BLAST With DOTA 2 Expansion
Reading Time: 2 minutes


BLAST: Bounty Hunt Tournament joins leading online bookmaker Betway’s growing portfolio of top tier esports events.

Europe’s finest will compete over the four-day DOTA 2 tournament, with the coveted Bounty Hunt title on the line. Pulling in viewers from across the world, teams will battle for bragging rights and the $145,000 prize pool.

Betway’s sponsored team Ninjas in Pyjamas will join elite sides Alliance, Team Secret, Team Nigma, OG and Team Liquid with the first game set to start on the 9th June.

Adam Savinson, Head of Esports, Betway, said: “We have had an incredibly successful 2020 working with BLAST across their Counter Strike tournaments, making it a very easy decision to support their entry into DOTA 2.  We are excited to see BLAST bring their innovative and exciting approach to a new game, and are proud to help them on that journey.”

Leo Matlock, Commercial Director for BLAST, added: “The expansion of this deal is testament to the impressive collaboration between BLAST and Betway over the last 18 months as we both strive to be industry leaders in esports and entertain fans the best we can.

“We look forward to continuing this innovative partnership as we expand into one of the world’s most played and loved games in the shape of DoTa 2. We can’t wait to deliver the world class DOTA 2 tournament that fans have been asking for, and are delighted that Betway are supporting and working with us to ensure we achieve this.”

DOTA 2 is one of the world’s most-watched esports, with two teams of five players, each controlling a single hero. Teams compete to destroy the enemies ‘Ancient’ – the building at the centre of their base. In 2019, The International – DOTA 2’s flagship tournament peaked with a concurrent viewership of 1,968,497.


About the Betway Group:

The Betway Group is a leading provider of innovative, entertaining and exciting entertainment across sports betting, casino, bingo and esports betting. Launched in 2006, the company operates across a number of regulated online markets and holds licences in the UK, MaltaItalyDenmarkSpainBelgiumGermany and Ireland. Based in Malta and Guernsey, with support from LondonIsle of Man and Cape Town, the Betway team comprises over 1,500 people.

Betway prides itself on providing its customers with a bespoke, fun and informed betting experience, supported by a fair, safe and responsible environment. Betway is a member of several prominent industry-related bodies, including International Betting Integrity Association (IBIA), iGaming European Network (iGEN), the Independent Betting Adjudication Service (IBAS), and the Betting and Gaming Council (BGC), and is ISO 27001 certified through the trusted international testing agency eCOGRA. It is also a partner of the Professional Players Federation (PPF) and is a donor to many responsible gambling charities, including GambleAware.

In addition to the flagship Betway brand, the Betway Group operates a number of other brands including Dream Bingo, Spin Casino and the Hippodrome Online casino. For more information about Betway’s various products and licenced brands, please visit



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Compliance Updates

FANDOM SPORTS Retains Segev LLP as Lead Counsel for Global iGaming Licensing

Niji Narayan



FANDOM SPORTS Retains Segev LLP as Lead Counsel for Global iGaming Licensing
Reading Time: < 1 minute


FANDOM SPORTS Media has retained Segev LLP as lead counsel for all endeavours pertaining to global iGaming licensing. The Company will be undertaking a strategic review to prioritise jurisdictions that will enable the firm to expand its regulatory footprint efficiently and at scale.

Segev LLP employs a strong iGaming team with corporate, commercial, IP commercialisation, M&A, private equity finance, public markets finance, privacy and data, and regulatory and compliance experience.

In advance of the iGaming initiative, the Company has also secured a domain and brand identity surrounding the betting platform. unifies the business plan and opportunity that the Company will be executing upon.

“We are pleased to take definitive steps towards accelerating our dual initiatives of the all ages Esports engagement platform and the pure play regulated Esports betting platform. Regulated Esports betting is now a mainstream business opportunity and there is an implied quantifiable value for these types of businesses. We look forward to accelerating our licensing initiatives and building a true global Esports betting brand that is fully regulatory and compliant,” David Vinokurov, CEO and President of Fandom Sports, said.

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Compliance Updates

G2 Esports Partners with Brandgenuity to Expand Global Licensing Efforts

Niji Narayan



G2 Esports Partners with Brandgenuity to Expand Global Licensing Efforts
Reading Time: < 1 minute


G2 Esports has partnered with Brandgenuity to strategically expand its global licensing efforts. Brandgenuity is a leading global independent brand licensing agency headquartered in New York.

“G2 is building a lifestyle and entertainment empire. We have designed and developed streetwear-inspired collections and merchandise that sell out almost instantly thanks to the #G2ARMY and we want to continue to bring our fans merchandise that makes them proud to rep G2. The Brandgenuity team demonstrated that they understood both our brand and our dedication to entertain at all costs and we know they will propel us forward in our global licensing efforts,” Carlos “ocelote” Rodriguez, Founder and CEO of G2 Esports, said.

“We are thrilled to be working with G2 Esports, who are one of the most dominant teams in the world, and the undisputed leaders in fan engagement and world-class entertainment. This brand has everything we look for to build a great licensing program; double-digit growth trajectory, a distinctive personality and truly passionate fans,” Teri Niadna, Managing Director of Brandgenuity Europe, said.

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