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Betindex.bet : The Highest Paid eSports Games in the World

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The esports industry is growing extremely fast, and is expected to cost over $ 1,500,000,000 by end of 2020.

Esports are recognized by more and more people around the world for sports, because just like football and boxing, they require intensive training, skills and strategies. All professional players and teams spend a lot of time training – the goal is to become better in their sport, to be ready for all possible situations and to be able to beat their opponents.

Of course, each game requires different skills – some games require just strategic skills, others require speed and reflexes, and some require both. For team games such as Dota 2 and Counter-Strike: Global Offensive, where teams consist of 5 people, it is extremely important to properly communicate between players, which is achieved only with a lot of sweat and strong nerves.

Esports are paid a lot, and a recent example of this is a player who became a millionaire after winning first place at the prestigious Dota 2 The International 7 tournament.

 

Here are the top 5 highest paid games in e-sports:

 

1. Dota 2 – a total of $ 126,040,094 paid out of 772 tournaments

The golden first place is for Valve’s most successful game – Dota 2, which boasts an enviable total prize pool of just over $ 126 million from 772 tournaments. The goal in the game is identical to League of Legends, with a huge difference in the more complex mechanics of the game.

2. League of Legends – A total payout of $ 43,635,753 from the 1906 tournament

In second place with a total prize pool of over 43 million dollars is the well-known League of Legends, which is a strategic team game in which there are two teams of 5 heroes, with the goal of one team to destroy the base of the other through development the characters and control the map. There are many strategies for playing League of Legends but you can find some of the most profitable at Betindex.

3. Counter-Strike: Global Offensive (CS: GO) – Total $ 38,108,827 paid out of 2,611 tournaments

The most successful game in the series is CS: GO, in which the goal is the same as Counter-Strike. Unlike its predecessors, the game offers a lot of different mechanics, better graphics and a lot of different mods, which is why the game is so successful. In the discipline CS: GO 2611 tournaments have been held so far, and the total paid prize fund is over 38 million dollars, which deservedly takes the bronze third place.

4. StarCraft II – A total of $ 23,422,946 paid out of 4,463 tournaments

StarCraft II (SC2) is a real-time strategy in which two or more players compete against each other, with the goal of gathering resources, developing their base, and destroying their opponent’s base. The game has had 4,463 tournaments with a total prize pool of over 23 million, which gives it a solid fourth place in the ranking of the highest paid e-sports.

5. Counter-Strike – A total of $ 10,800,813 paid out of 578 tournaments

One of the biggest classics in gaming, better known as CS 1.6, is a shooter game in which there are 2 teams – terrorists and police, and the goal of each team is to eliminate the other, to achieve its task – terrorists planting the bomb and protecting it until it explodes, and for the police not to allow the terrorists to plant the bomb, or to defuse it if it is planted, or for the police to rescue the hostages taken by the terrorists. In total, almost $ 11 million has been paid to professional teams and players, placing the game in 5th place as the highest paid e-sport.

eSports

British Esports Announces Further Investment in Sunderland

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British Esports has announced its plans to increase investment in the state-of-the-art National Esports Performance Campus (NEPC), the UK’s most advanced esports and education performance and training centre.

To complement the globally-recognised esports facilities, capable of attracting and developing the UK’s very best esports and creative talent, British Esports has announced it has now acquired a multi-purpose entertainment venue, as well as brand new esports and gaming accommodation.

Combined with the multi-functional sporting, creative and educational facility, the National Esports Performance Campus, now a multi-site venue, represents a multi-million-pound investment in the city of Sunderland and takes the total footprint to over 30,000 sq.ft.

Located within easy reach of the NEPC, the hub and the Grade II listed townhouses are situated in a conservation area, first established in the 17th century. Split over four floors and currently undergoing extensive renovation and internal refurbishment to restore them to separate residential dwellings, the esports and gaming houses are scheduled to open in late Spring 2023.

Providing accommodation for up to 25 people, the fully self-contained properties will feature separate living and leisure areas, plus a cutting edge digital performance and gaming room, kitted out with the very latest in gaming and creative technology.

Designed to stimulate team and player performance as well as a healthy, balanced lifestyle, the fully managed accommodation alongside the National Esports Performance Campus will seek to deliver greater success on the international esports stage.

The National Esports Performance Campus, scheduled to open in late 2023, is an 11,000 sq.ft esports training and educational complex, split across two floors, featuring state-of-the art creative, educational, coaching and training facilities, with provision for over 150 students.

The venue will feature the very latest in digital and computing technology, a 100 seater esports arena, dedicated esports stage, classrooms, performance and training rooms, broadcast and content production facilities, sim racing and much more.

As a founding member of the Global Esports Federation, British Esports will be the first amongst its 120 members to have its own dedicated esports campus, ensuring that the UK is continuing to lead the development of esports education, infrastructure and opportunity.

“We are proud to be making a significant investment in Sunderland and the North East with a new multi-site venue capable of attracting and developing the digital forward society of tomorrow. We are excited to be developing infrastructure for the UK esports ecosystem, but, as part of the UK’s national levelling up campaign, we are equally thrilled that the people of the North East will have an incredible facility on their doorstep,” said Andy Payne OBE, Chair, British Esports.

“Sunderland is a hugely ambitious city, and one that fully embraces the transformative power of digital to bring communities together, so it is fitting that a sport that is built on digital and technology is investing so significantly here. British Esports’ investment in Riverside Sunderland with its Performance Campus and in Sunniside with the gaming accommodation, fits perfectly with our regeneration programme, which is transforming both of these parts of the city centre, and we’re delighted to be working closely with them to support them with their plans,” said Councillor Graeme Miller, leader of Sunderland City Council.

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eSports

Team Top-G crowned champions of NESC 2023; become first ever Indian female CS:GO team to qualify for World Esports Championships

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Scripting history, team Top-G emerged as champions of the inaugural all-female CS:GO qualifiers with a stunning 2-1 victory against team Purr-ple at the ongoing National Esports Championships (NESC) 2023 organized by the Esports Federation of India (ESFI). Following this monumental result, Top-G has become the first Indian female CS:GO team to qualify for the global finals of the World Esports Championships (WEC).

With ace CS:GO athletes such as captain Swayambika Sachar (Sway), Shagufta Iqbal (xyaa), Nidhi Salekar (Stormyyy), Dilraj Kaur Matharu (COCO), Aastha Nangia (CrackShot) and Priyanka Choudhary (ALEXAA) as Substitute in their squad, Top-G proved their mettle against team Purr-ple in the closely-contested finals.

Expressing her feelings on the stellar victory, the team captain of Top-G, Swayambika ‘Sway’ Sachar said, “Winning the finals was an unreal feeling for all of us. We felt so many emotions before, after, and most importantly during the match and the adrenaline rush was on another level. Triumphing in this tournament and representing India on an international stage is a dream come true for all of us and we aim to prove on the world stage why we deserve this spot. We are grateful to ESFI for providing us with such an amazing opportunity and we truly appreciate the efforts put in by them to uplift women in Esports.”

Top-G dominated the first map by 16 -10 before Purr-ple made a stunning comeback to win the second map 16-14. While both teams were going toe-to-toe in the enthralling finals, Top-G utilized their effective teamwork and proficient attacking tactics to edge out their opponents and take the last map by 19-15 in overtime.

 “It gives us immense joy to see a female team representing India at the World Esports Championships for the first time in history. The electrifying finals were a testament to the ability that our country’s female athletes possess and why ESFI has constantly been taking significant efforts to provide them with opportunities to display their talent and high-quality gameplay. We would like to congratulate Top-G on their remarkable accomplishment and look forward to them winning at the regional & global finals in Romania,” said Vinod Tiwari, President of the Esports Federation of India.

The ESFI will now be organizing friendlies against distinguished CS:GO teams from other countries for team Top-G before their participation at the WEC 2023 which is scheduled to take place in Iasi, Romania.

With a whopping prize pool of $500,000 (INR 4.12 crore) and at least 130 countries participating, the 15th WEC is set to be the largest edition of the tournament to date. The global finals of the prestigious tournament will take place from August 24 – September 4, 2023.

One of the country’s top sports & Esports communication agencies, Artsmith-Concepts & Visions, will continue its support to the Esports Federation of India as their official communication partner.

The ongoing NESC is witnessing the participation of 275 athletes across four different titles – CS:GO, DOTA 2, Tekken7, and eFootball 2023 and its exciting action is being streamed live on ESFI’s Youtube, Facebook, and Glance Gaming channels.

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MSSA’s view of encouraging females to play esports

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Esports, or electronic sports, has become a global phenomenon, with millions of people tuning in to watch competitive video game matches online or in person. As the popularity of esports continues to grow, it is becoming increasingly important to encourage diversity and inclusivity in the industry, particularly in terms of gender.

Since 2009 Mind Sports South Africa (MSSA) has had an active policy to increase female representation in esports. This is important for a number of reasons. First, it is simply a matter of fairness and equality. Women should have the same opportunities to compete and succeed in esports as men. By promoting gender diversity in the industry, we can help to break down barriers and create a more inclusive environment for everyone.

However, as MSSA President, Colin Webster, stated, “There are also practical reasons why having more females play esports is important. For one, it can help to grow the industry. Women make up a significant portion of the gaming market, and by tapping into this market, esports organizations and companies can reach a wider audience and increase their revenue streams.”

Webster added, “Additionally, having more females involved in esports can help to address some of the toxic behaviors and attitudes that have plagued the industry in the past. Women have historically faced harassment and discrimination in the gaming world, but by promoting gender diversity and inclusion, we can help to create a more welcoming and supportive community.”

There are also potential benefits to individual female players. By participating in esports, women can gain valuable skills and experience in areas such as teamwork, communication, and problem-solving as well as earn Regional, provincial, and National Colours that may help such females obtain bursaries in order to study further. These skills can then be applied to other areas of their lives, such as their careers or personal relationships.

However, increasing female representation in esports is not without its challenges as MSSA is painfully aware. Women are still underrepresented in the industry, and those who do participate often face a range of barriers and obstacles. Some of these include online harassment and discrimination, a lack of female role models and mentors, and limited opportunities for sponsorship and funding.

MSSA faced very stiff opposition from many gamers, some of them who even have daughters, over the years when promoting its policies of enablement and inclusion.

To address these challenges, MSSA has always taken proactive steps to promote gender diversity and inclusion. This has included initiatives of providing incentives and creating real and credible upward movement. MSSA is the only esports national federation, world-wide with 40% of its Board consisting of female Board Members.

In conclusion, increasing female representation in esports is not only a matter of fairness and equality, but also a practical way to grow the industry and create a more inclusive and supportive community. By taking proactive steps to promote gender diversity and inclusion, we can help to build a better future for esports and for everyone involved in it.

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