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6 Highest-Paying Esports Games Of 2020 So Far

George Miller

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6 Highest-Paying Esports Games Of 2020 So Far
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Despite the world grinding to a halt, esports continues to thrive.

In 2019, global revenue from esports topped $1billion and with the popularity of competitive increasing, gamers and sponsors continue to see the benefits.

But, what about during a pandemic?

Though many big tournaments have been cancelled, the gaming goes on at home and viewing figures are rising each month.

New research from esports betting company Unikrn has revealed the biggest esports of 2020 so far by prize money won**.

1. DOTA 2

 

Prize money (2020): $6,000,000

Tournaments: 54

Average prize: $111,111

Prize money (all-time): $224,300,000

The highest-paid game in esports continues to lead the way when it comes to prize money in 2020.

Last year, the game offloaded $52million in prize money with The International 2019 contributing to $34.3million of that.

Winning team OG picked up $15.6million between their five members, each taking home more than Tiger Woods at the 2019 Masters ($2.07million)

2. CS:GO

 

Prize money (2020): $4,900,000

Tournaments: 96

Average prize: $51,042

Prize money (all-time): $96,200,000

The most active game in 2020, CS:GO has had tournaments going out almost every week.

Since the start of the year, the average number of Twitch viewers watching streamers and matches has almost tripled from 45,000 viewers in January to 120,000 viewers in April.

3. Rainbow Six Siege

 

Prize money (2020): $4,000,000

Tournaments: 18

Average prize: $222,222

Prize money (all-time): $12,100,000

This year’s Six Invitational 2020 in February saw a $3million prize pot, higher than any previous year.

Despite being released in 2015, Rainbow Six Siege’s popularity continues to grow.

As of this month, the game has surpassed 60 millions players worldwide.

4. League of Legends

 

Prize money (2020): $2,900,000

Tournaments: 26

Average prize: $111,538

Prize money (all-time): $75,600,000

The real-time strategy game developed by Riot Games is the fourth highest-paying game in history with over $75million in prize money.

The publisher announced last month that it was having to cancel this year’s Mid-Season Invitational (MSI), the game’s second largest international annual event.

However, fans will be excited for the start of the LPL that begins this weekend.

5. Rocket League

 

Prize money (2020): $1,500,000

Tournaments: 17

Average prize: $88,235

Prize money (all-time): $8,900,000

Rocket League has recently stepped into the mainstream with the BBC broadcasting the European Spring Series last month.

Previously, Season 9 of the Rocket League Championship Series (RLCS) saw almost $1million paid out across the tournament from February to April.

6. PlayerUnknown’s Battlegrounds (PUBG)

 

Prize money (2020): $1,500,000

Tournaments: 21

Average prize: $71,429

Prize money (all-time): $22,000,000

Another esport that has had to cancel a big tournament. In PUBG’s case, the PGS 2020 in Berlin was set to go ahead in April.

The creators have since committed to hosting four events around the world in 2020 as long as it adheres to government advice.

—————————————————————————————————————————————–

A spokesperson for Unikrn said: “Postponing The International 2020 was the responsible choice from Valve, and it is only making this event larger and more anticipated.

“In the first 24 hours, The International compendium earned $24,000,000 from fans supporting the event, putting it on pace to be the largest esports prize in history.

“This enthusiasm isn’t unique to DOTA 2. Esports are continuing to accelerate in popularity, especially during these unprecedented times.”

—————————————————————————————————————————————–

** Statistics taken from www.esportsearnings.com (does not include charitable prize money, salaries, earning reductions)

HIGHEST-PAYING ESPORTS OF 2020 (BY PRIZE MONEY)

2020 prize money No. of tournaments Average prize money
Game
DOTA2 $6,000,000 54 $111,111
CS:GO $4,900,000 96 $51,042
Rainbow Six: Siege $4,000,000 18 $222,222
League of Legends $2,900,000 26 $111,538
Rocket League $1,500,000 17 $88,235
PUBG $1,500,000 21 $71,429
Hearthstone $1,200,000 8 $150,000
Magic The Gathering $1,100,000 1 $1,100,000
Call of Duty: Modern Warfare $1,100,000 19 $57,895
Arena of Valor $827,000 2 $413,500

HIGHEST-PAYING ESPORTS OF ALL-TIME (BY PRIZE MONEY)

Total Prize Money 2020 prize money No. of tournaments Average prize money
Game
DOTA2 $224,300,000 $6,000,000 54 $111,111
CS:GO $96,200,000 $4,900,000 96 $51,042
Fortnite $85,300,000 $600,000 3 $200,000
League of Legends $75,600,000 $2,900,000 26 $111,538
Starcraft $32,800,000 $500,000 46 $10,870
PLAYERUNKNOWN $22,000,000 $1,500,000 21 $71,429
Overwatch $21,700,000 $12,000 2 $6,000
Hearthstone $21,200,000 $1,200,000 8 $150,000
Heroes of Storm $18,100,000 $4,000 1 $4,000
Arena of Valor $14,600,000 $827,000 2 $413,500

eSports

Riot Games Signs Bose as League of Legends Sponsor

Niji Narayan

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Riot Games Signs Bose as League of Legends Sponsor
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Audio equipment manufacturer Bose has entered into a multi-year sponsorship deal with Riot Games and become an official partner of League of Legends global events – including the World Championship, Mid-Season Invitational and All-Star Event.

Bose will provide headsets for players and staff at the 2020 World Championship, taking place in Shanghai, China, later this month. Additionally, Riot will name the Bose headset brand QuietComfort 35 as the official gaming headset of LoL Esports global events.

Bose joins a growing list of global partners for LoL Esports including Spotify, Cisco, Mastercard, Louis Vuitton, Alienware, AXE, Red Bull, OPPO, State Farm and Secretlab.

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eSports

Bayes Secures $6 Million Investment to Solidify Its Position as The Leading Global Esports Data Provider

George Miller

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Bayes Secures $6 Million Investment to Solidify Its Position as The Leading Global Esports Data Provider
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Bayes announced the closing of a $6M USD funding round today, which included participation from the Pohlad Family investment group, Fertitta Capital, Sony Innovation Fund, and other influential sports and media investors. The funding will be used to further expand the data and content offering on its platform and to develop new platform features that benefit both data suppliers and consumers.

Bayes, formerly DOJO Madness, turned profitable in 2020 driven by significant continued revenue growth year over year. In the previous year, Bayes cemented significant data partnerships, including marquee deals with ESL and Riot Games. The substance of the company’s activities is formed by Bayes Esports, founded in 2019 in partnership with Sportradar, and Shadow.GG, the leading Professional Esports Analytics and Visualization Suite.

“With our two business units, we are able to provide a never-seen-before depth of data when it comes to professional esports tournaments and matches globally. This provides a great starting point for the creation of new services and products leading to greater entertainment offerings for the esports fans and community,” said Jens Hilgers, Co-Founder and Managing Director of Bayes.

“The collection, refinement and distribution of esports leagues’ data, combined with the provision of products on top of it, is necessary to further professionalize the esports ecosystem and grow the overall market. We have high conviction in the Bayes team, and believe that Bayes’ technology and esports data platform represent the best solution for all stakeholders to advance the industry at large,” Bayes investor Charlie Pohlad explains.

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eSports

G2 Esports Enters into Partnership with Domino’s Pizza

Niji Narayan

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G2 Esports Enters into Partnership with Domino’s Pizza
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Berlin-based G2 Esports has entered into a partnership with Domino’s Pizza Deutschland ahead of the 2020 League of Legends World Championship.

The deal will see them co-create unique experiences and opportunities for fans, with Domino’s Pizza being named the official quick service restaurant partner of G2 Esports in Germany.

“We are super excited to add Domino’s to our roster of partners. Domino’s have long been fuelling our League of Legends team with fresh hot pizza as they compete, so we are delighted to take our relationship to the next level and propel our team through back-to-back Worlds runs. Our League of Legends team love a victory pizza after a game so it’s perfect fit for us,” Lindsey Eckhouse, Commercial Director at G2 Esports, said.

“We look forward to working with our friends of Domino’s to deliver a range of unique content and experiences to the G2 fanbase and the wider esports community,” Lindsey Eckhouse added.

They first worked together in October 2019 for last year’s World Championship. This renewed partnership between the two for the League of Legends Worlds Championship will culminate in a ‘series of experiential activations’ around major G2 Esports matches.

“We are very pleased to continue our cooperation with G2, with which we can optimally reach our target group in the esports field. Above all, we are happy to accompany the G2 League of Legends team once again on their journey through the Worlds and to provide them with fresh, hot pizza. Pizza and esports, a simply perfect combination,” Matthias Maier, Head of Marketing at Domino’s Germany, said.

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