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Realistic Games Set to Illuminate the Industry With Fireworks Game Changer

George Miller

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Realistic Games Set to Illuminate the Industry With Fireworks Game Changer
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Award-winning content developer Realistic Games has lit the fuse with its newest explosive release Fireworks Game Changer.

The new 5-reel slot combines the smash-hit Game Changer bonus round mechanic with the classic Realistic Fireworks theme to offer players the opportunity to win the top prize of 20,000x bet on over 2,500,000,000 different board game layouts.

Fireworks Game Changer also marks both the 4th title to feature the Game Changer mechanic, and the 4th release in the much-loved Fireworks series.

As with all Game Changer slots, the bonus round is triggered by boxed symbols landing around the edge of the reels to reveal a game board. Players then roll the random dice to move from square to square.

In this title, players land on either good squares to enhance their feature, bad squares which risk ending it or a cash prize. Players can also increase their win multiplier up to x10 by landing on the same symbol multiple times in a row.

The game is scheduled to go live for a two week exclusive period with the GVC group before being released to the rest of the network.

Robert Lee, Commercial Director of Realistic Games, said: “Fireworks has been a popular game since its release in 2017. Combining it with a brilliant bonus round that offers fantastic engagement and win potential should prove to be a perfect combination.

“The Game Changer series has been earning some great feedback from clients in recent months, and it has added some genuine pizzazz to the portfolio. With a sparkling top prize of 20,000x we can’t wait to see how it goes down with players.”

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Bet-at-home Increases Profit Guidance After “Supremely Positive” Q4

Niji Narayan

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Bet-at-home Increases Profit Guidance After “Supremely Positive” Q4
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Bet-at-home.com has increased its profit guidance, following the “supremely positive” business development in Q4 2020.

The preliminary figures for the financial year 2020 indicate that the primary expected EBITDA range of the annual guidance of EUR 23 million up to EUR 27 million was clearly exceeded. As a result, EBITDA in the financial year 2020 will reach a level of EUR 30.9 million.

The gross betting and gaming revenue in the financial year 2020 will reach a level of EUR 126.9 million, therefore, within the guidance range between EUR 120 million and EUR 132 million.

The group’s business figures for the financial year 2020 will be published on March 8.

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eSports

Esports Management Course at Birmingham City University Gets CMI Accreditation

Niji Narayan

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Esports Management Course at Birmingham City University Gets CMI Accreditation
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Birmingham City University has announced that its newly launched BA (Hons) Esports Management course has been accredited by the Chartered Management Institute (CMI).

The CMI accreditation approves the course’s approach of combining mainstream business and management theory with practical esports application to cover multiple aspects. These aspects include technology and digital innovation, marketing, events, operations and analytics.

“The Esports Management course has been a great success to date and the CMI accreditation further validates its strong links to industry and our commitment to developing work ready graduates and esports leaders of the future,” Dr Richard Oddy, Subject Group Leader at Birmingham City University, said.

The three-year-long bachelor’s programme claims to provide full exposure to the esports ecosystem, including internships and fieldwork in collaboration with a number of esports professionals and global esports organisations.

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eSports

BIG enters partnership with Babbel

George Miller

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BIG enters partnership with Babbel
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BIG enters strategic streaming partnership with e-learning platform Babbel for educational content.

We are delighted to announce that we have entered a strategic streaming partnership with the language learning platform Babbel, marking one of our first initiatives in bringing educational services to our fans!
Although we are a German organization, we are lucky to have fans from all over the globe, coming from different countries and cultures. All of us are united under the BIG banner as one large family, and find that we are all similar in our love for esports and gaming. Through Babbel, our fans will have the opportunity to take their knowledge even further, and learn new languages and words that will bring our community even closer together.

Not only will fans be introduced to the application through which they can learn languages, they will also find new interactive features on the streams of our players and streamers where they can engage with the stream and other fans in an educational way. Make sure to keep an eye out for further information about the activities and offers we will announce as part of our partnership.

Statement Daniel Finkler, CEO

Communication is critical to success in any team sport. We have managed many multinational teams in the past. In all these teams, clear communication between the different nationalities was often a significant challenge, which is still true today. Therefore, I am delighted to have Babbel, one of the leading providers for web-based language learning, as our partner. We will use the app internally with our professionals to support their language learning processes, which ultimately improves our team communication.

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