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GrooveGaming helps extend ProgressPlay global footprint.

Vlad Poptamas

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Aggregator GrooveGaming has signed an extended partnership with white-label casino supplier and platform provider ProgressPlay.

GrooveGaming’s powerful platform includes over 4000 casino games as well as a wealth of aggregated content ranging from slots, online casino and live casino, to poker and table games, that operators can access via easy integration to drive player engagement and revenue.

Some of the makers of the world-class games in GrooveGaming’s burgeoning portfolio include Microgaming, BetConstruct, NetEnt, Genesis, Leap Games Studios, Iron Dog, Play’nGo, Betsoft, Playson, Extreme Live Gaming, Merkur, Spinomenal, Habanero and GettaGaming, amongst others, with the company committed to adding new providers every month to the platform thereby driving choice for players and bringing the latest content to partners.

At the heart of GrooveGaming’s expertise is selecting the highest-quality content to differentiate their offering and to drive player-engagement for clients. The GrooveGaming team are constantly curating a portfolio of high-profile games, which is then made available to clients as a prebuilt library from which they choose the right regionally-compliant titles for their players.

GrooveGaming has significantly grown its presence throughout the last two years across key global markets and important regulated jurisdictions through partnerships with major online gambling operators. GrooveGaming is the aggregator of choice for a host of big industry names including EveryMatrix, iGP, Digitain, Microgaming, ProgressPlay, Alea, Quickfire and BetConstruct, amongst others.

GrooveGaming continues to expand rapidly on the back of some of the most robust technology in the iGaming industry. GrooveGaming has been recognised as one of the ’10 Best Innovative Technology Solution Providers of 2020′ by IndustryEra, firmly demonstrating that the aggregator’s technology development is being acknowledged not only in the iGaming industry, but also from outside it.

A major reason why GrooveGaming is becoming the aggregator of choice around the world is that GrooveGaming is powered by technology innovation which provides operators with the ability to activate a range of features that enhance customer experience and engagement, improve retention, encourage extended play and produce a higher yield.

ProgressPlay is a staple name and leading brand in the global online gambling industry since 2012 with white-label online casino products split into three primary categories: desktop, mobile, and tablets; it consists of hundreds of ‘ultra-realistic’ HTML5 table games and slots with player acquisition tools, exciting illustrations and features quicker gaming for IOS and Android. ProgressPlay currently enjoys a game portfolio that consists of some of the world’s leading slots including Jurassic World, Raging Rhino, Rainbow Riches, Planet Of The Apes, King Kong Fury, Foxin’ wins Football Fever, Pink Elephants, Sherlock’s CaseBook and Lara Croft Tomb Raider, amongst others.

Itai Loewenstein, CEO at ProgressPlay, said: “Our focus is to maximise the success of our clients’ white label brands and we do that with the cutting-edge technology in our gaming platform. This content extension with GrooveGaming is an exciting opportunity for us to drive additional growth and expand our B2B footprint.”

Yahale Meltzer, COO at GrooveGaming said: “We are delighted to facilitate our content with this contract extension and to strengthen our partnership with ProgressPlay, which has been running since 2018. We are delighted to integrate further in the supply-chain and act to add-value and support a key player in the market.”

Central Europe

ZEAL Network Reports Good Start to 2021

Niji Narayan

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ZEAL Network Reports Good Start to 2021
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German online lottery products provider ZEAL Network SE has reported a good start to 2021, with the company increasing its revenue, profitability and achieving a strong gross margin.

In the first quarter of 2021, billings rose by 17% to EUR 163.31 million (2020: EUR 140.0 million), of which the Germany segment accounted for almost the entire amount at EUR 163.3 million (2020: EUR 139.7 million). Revenue increased by as much as 19% to EUR 22.6 million (2020: EUR 19.0 million), of which EUR 21.1 million was attributable to the Germany segment (2020: EUR 17.0 million). At 12.7%, the gross margin in the Germany segment was above the prior-year level (2020: 12.1%).

During the fiscal period, the Company gained 156 thousand new registered customers in the Germany segment (2020: 206 thousand). Adjusted EBITDA rose to EUR 4.6 million (2020: EUR 2.8 million) – there were no non-recurring expenses or income. The Germany segment accounted for EUR 4.1 million of this amount (2020: EUR 1.9 million). EBIT and net profit of EUR 2.4 million and EUR 2.5 million, respectively, were also well above the prior-year figures (2020: EUR 0.0 million and EUR 0.1 million, respectively).

“We are pleased that, following the LOTTO24 takeover, the business model change and the organisational adjustments, we will again be able to publish truly comparable figures in the current and previous reporting periods with the first quarter of 2021. In addition, we already demonstrated in the past year that we are capable of exploiting market opportunities, adapting to dynamic environments and continuously fine-tuning our business model. We are consistently continuing along this path,” Jonas Mattsson, CFO of ZEAL Network SE, said.

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Blockchain

Alanyaspor to Launch Fan Token on Socios.com

Niji Narayan

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Alanyaspor to Launch Fan Token on Socios.com
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Turkish Süper Lig side Alanyaspor, in partnership with blockchain providers for the sports and entertainment industry Chiliz, have announced plans to launch $ALA Fan Token on fan engagement and rewards platform Socios.com in the coming months.

Alanyaspor finished fifth in last season’s Süper Lig and were also runners-up in the Turkish Cup. The club is currently in the fifth position in this season’s table. $ALA Fan Tokens are collectible digital assets, minted on the Chiliz blockchain, that provide owners with access to voting rights in polls, VIP rewards, exclusive club and sponsor promotions, AR-enabled features, chat forums, games and competitions on Chiliz’ fan engagement and rewards mobile app Socios.com.

The Alanya-based side will become the fifth Turkish club to launch a Fan Token, joining Galatasaray, Trabzonspor, İstanbul Başakşehir and Göztepe on the Socios.com roster. The announcement takes the total number of partners in the Socios.com network up to 28.

Hasan Çavuşoğlu, President of Alanyaspor, said: “We are pleased with this agreement that will bring our club, which we want to move forward day by day, into the digital world with the active participation of our fans.

“With the $ALA Fan Token, our fans will have a significant impact on club decisions and benefit from the multiple interaction and reward opportunities available on Socios.com.

“We are extremely excited for our Fan Token launch and are looking forward to great interest from our fans. We are proud to have Aytemiz Alanyaspor join the Socios.com family, which includes the world’s leading clubs, and make our club stronger in the global digital arena.”

Alexandre Dreyfus, Founder and CEO of Chiliz and Socios.com, said: “This latest announcement means that almost a quarter of all Süper Lig clubs have now partnered with Socios.com to launch Fan Tokens.

“The biggest clubs in Turkey – and throughout the world – are using Fan Tokens and Socios.com to increase engagement with their global fanbases.

“Our vision is to evolve passive fans into active fans and it’s very fitting that this evolution is currently happening faster in Turkey, where the passion of supporters is so high, than anywhere else.”

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Gaming

YoYo Games launches Little Town, an interactive game-making tutorial, that teaches students game design with GameMaker Studio 2

George Miller

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YoYo Games launches Little Town, an interactive game-making tutorial, that teaches students game design with GameMaker Studio 2
Reading Time: 2 minutes

 

  • Little Town provides an introduction to the principles of game development using GameMaker to college and university students. By building a game to control a child in an idyllic small town, players learn how to design games and develop key coding skills

  • The interactive game-building tutorial provides a robust framework for educators with teaching guidelines and assessment criteria with which colleges and universities can effectively start teaching game design to their students.

YoYo Games today announced the launch of Little Town – a major new game-making tutorial which teaches students and hobbyists game development with GameMaker Studio 2, the world’s leading 2D game development engine.

Developed in collaboration with award-winning game developer and university lecturer, Benjamin Rivers, Little Town has been designed to help new game designers quickly learn the core functionality of GameMaker Studio 2 in a natural, fun way.

Little Town is an adventure game in which players control a child in an idyllic small town. By following clues players must find the right items and bring them to one of the town’s three characters – the Baker, Teacher and Grocer.

The tutorial enables students, hobbyists and new game designers to create their own layout for Little Town and use code to bring it and its people to life. Users will also be able to choose where to hide each item, as well as writing their own hints and dialogue.

With over eight hours of video tutorials as well as a wealth of supporting materials, Little Town provides a robust framework for educators with teaching guidelines and assessment criteria with which colleges and universities can effectively start teaching game design to their students.

The Little Town tutorial teaches many core skills from creating vibrant animations using GameMaker’s powerful Sequences tool to controlling sprites, sounds and laying-out the playing area  – providing the perfect introduction to GameMaker Studio 2 and the fundamental principles of game design.

Stuart Poole, General Manager, YoYo Games, said: “We’re extremely pleased to release Little Town, our most comprehensive GameMaker tutorial to date and the first in a series of high-quality tutorials which are currently under development.

Poole continued: “While we’re constantly striving to make GameMaker as easy to use and accessible as possible, quality tutorials like Little Town are essential as they provide a practical framework to enable users to quickly get up-to-speed with the core functionality of GameMaker so they can start making their own amazing games.”

Benjamin Rivers, Little Town’s creator, added: “While Little Town is perfect for anyone who wants to learn how to understand the basics of game making, the tutorial has been developed specifically to support students in higher education who are learning game design”.

The tutorial features six sections and has been designed to allow for both synchronous and asynchronous participation for in-class and remote learning.

“Little Town has been structured to encourage self-driven learning and experimentation, which we hope will inspire a new generation of game developers,” added Rivers

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