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QTech Games strengthens Indian foothold with Woohoo Games

George Miller

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QTech Games strengthens Indian foothold with Woohoo GamesGames: three more operators integrate suite
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Asia’s leading distributor enhances its premium offering for India with a rising star of the RNG scene

QTech Games, Asia’s leading games distributor, has announced its latest key supplier deal for the Indian market in a new partnership with RNG provider Woohoo Games.

Under the terms of the agreement, Woohoo’s breakout product portfolio has been made available to QTech Games’ clients and their players, adding more power to a pioneering platform setting the pace for bringing the best online games to market across emerging territories.

Woohoo’s targeted suite of games for India includes timeless classics, such as Andar Bahar and Teen Patti, alongside exciting new RNG additions like Cricket Kings, whose immersive soundscapes and stunning graphics are tailored to give players an engaging experience in a cricket-mad territory.

This ever-evolving production line further bolsters QTech Games’ comprehensive catalogue of gaming domains, which now offers a definitive one-stop shop for worldwide operators. In an industry of small margins, QTech has secured suppliers a gateway to markets whose accessibility might otherwise require a significant sales force. The agreement naturally broadens Woohoo’s own global footprint, opening up an array of established and “margin” markets for accelerated growth.

As the fastest-growing distributor in Asia over the past few years, QTech’s platform boasts the broadest gaming portfolio around, localised for each region, with native mobile apps, powerful reporting and marketing tools, and 24/7 local-language support.

Ulf Norder, CCO at QTech Games, said: “Many studios and operators have tried to implement their own Asian strategy but underestimated the time it takes to build relationships in this nuanced part of the world. However, Woohoo Games’ product perfectly aligns with our own expertise in India, so it’s been a welcome and effortless collaboration. Like us, Woohoo have adopted a modern RNG methodology, prioritising mobile games that maximise any user interface’s real-estate in an efficient, uncluttered fashion. This wise move speaks to India’s huge population of 1.4 billion, near universal access to 4G, and dropping costs for smartphones and the internet

“By coupling state-of-the-art graphics to engaging gameplay and competitive commercial rates, Woohoo have quickly established themselves as a “go-to” portfolio, above all in the breakout Indian market where their localised games perfectly capture and cater to player appetites. We’re delighted to be one of the first platforms to go live with their ground-breaking collection of engaging titles that will give our targeted approach another competitive edge.”

Woohoo Games’ Head of Business Development, Ed Whittington, added: “QTech Games is blazing a trail across Asia and the unfolding Indian market, where everyone wants a piece of the pie. We can’t wait to see how our games connect with different and diverse audience sets across the biggest continent whose patchwork quilt of diversity is particularly pronounced.

“Woohoo has a proven pitch in India’s bustling bazaar, becoming one of the most promising RNG games providers in the region with popular table games and a raft of progressive slots whose volatility variance and multiplier mechanics make for improved gameplay and digital hangtime for all players. We’re always refining and adding new games, and have plenty more in the pipeline over the coming 12 months. This partnership builds more momentum behind our expansion strategy and we look forward to seeing how our games perform across numerous new regions.”

Asia

Indian Gaming League (IGL) to host “Influencers Rising Cup” from 25th-31st January 2021

George Miller

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Indian Gaming League (IGL) to host “Influencers Rising Cup” from 25th-31st January 2021
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Indian Gaming League (IGL), the fastest-growing Esports platform will host their inaugural Influencers Rising Cup in which they want to give all up and coming free fire content creators a chance to showcase their skills and have an opportunity to win a share of the 8000 IGL coin prize pool. The tournament will have 3 qualifiers & 1 Final. There are 64+ team slots. This is a private tournament wherein the players will need a code to register themselves from the official website iglnetwork.com.

The winner will get Rs. 8000/- Prize Pool. All the matches will be streamed live on IGL’s Youtube Channel: IGL- Indian Gaming League starting on 25th Jan 2021 to 31st Jan 2021 at 5:00 pm. The highlights will be available on IGLTV and on IGL’s own Instagram Handle @iglnetwork. The participants can register themselves from the IGL’s official website – iglnetwork.com.

Yash Pariani, CEO, Indian Gaming League (IGL) says that “Our main motto for hosting this tournament is to encourage the significance of content creators. Since there are a lot of companies providing a platform to the original content creators, we just felt to join in the venture.”

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Asia

Chinese Lottery Sales Fall 20.8% in 2020

Niji Narayan

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Chinese Lottery Sales Fall 20.8% in 2020
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Chinese lottery sales declined 20.8% to CNY333.95bn (€42.31bn) in 2020, following a collapse in activity in the first quarter as the country dealt with the Covid-19 crisis.

This total was made up of CNY144.48bn from the Welfare Lottery, a 24.5% decrease. The Sports Lottery’s contribution fell 17.9% to CNY189.64bn.

Of the Welfare Lottery revenue, the vast majority came from numbers lotteries, which brought in CNY122.14bn, down 7.5%.

Instant win games were more resilient, bringing in CNY14.64bn, down just 2.1% from 2019, while Keno revenue increased despite the effects of the pandemic, to CNY910.9m.

Video lottery, however, saw revenue collapse due to extended closures, with the vertical bringing in just CNY679.3m, down 84.8%.

Breaking down Sports Lottery revenue, numbers games made up the majority of revenue, as sales from this vertical increased by 4.7% CNY99.77bn. Sports betting followed, bringing in CNY74.92bn, but this was down 38.6%.

Instant win games, meanwhile, saw sales of CNY 14.77bn, up 8.7%. Sales from video sports lotteries – always only a minor contributor to total sales – fell 38.9% to CNY1.5m.

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Asia

Thai Govt Launches Sub-committees to Combat Illegal Gambling

Niji Narayan

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The Thai government has launched three new sub-committees that will try to tackle the country’s illegal gambling dens, which have been signalled as a major source of Covid-19 infections.

One sub-committee, headed by police inspector-general Gen Sarawut Kanphanit, will pinpoint areas where illegal gambling dens operate and examine the links between their heads and local police forces and administrative organisations.

Interior Ministry inspector, Phusit Somchit, will lead another sub-committee with the goal of proposing long-term measures to combat illegal gambling.

The third sub-committee will investigate the money trail illegal gambling dens leave. It will be headed by Pol Col Akkharaphon Bunyopatsatam, deputy director-general of the Department of Special Investigation.

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