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FunFair Games brings unique multiplayer casino games to market

George Miller

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FunFair Games brings unique multiplayer casino games to market
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Blockchain supplier launches standalone games studio aimed at attracting the next generation of gamblers

FunFair Games has officially launched as a standalone games provider with a vision to develop a new genre of games to attract the next generation of online gamblers.

Taking its learnings from the crypto-gambling space, which has been successful in attracting Gen Y and Z players, FunFair Games, part of the FunFair Technologies group, has agreed to partner with EveryMatrix’s RGS Matrix to distribute its innovative content directly to its network of platforms and operators.

This will be the first time that multiplayer games have been made available to so many operators via a single content aggregator integration, and will allow them to easily leverage a new vertical of games that has previously not been possible.

FunFair Games’ first launch will be titled Rocketeers, To The Moon!, and will see players simultaneously holding their nerve for big wins in the crash-style game which also delivers enhanced social and competitive elements that the younger casino audience desires.

Crash, as well as other multiplayer titles, have already proven to be significant revenue generators for crypto casinos, and with a growing trend of Millennials and Gen Z looking for skill-based, multiplayer interaction in their casino experiences, FunFair Games’ wants to deliver the best of these to the traditional gaming sector.

Lloyd Purser, COO of FunFair Games, said: “Having operated in the blockchain space for a few years now, we’ve realised the potential of multiplayer games and their ability to attract new audiences to the online casino sector, which has generally struggled to find a way of connecting with younger demographics.

“We’ve decided to kick off with our own unique take on the tried and tested Crash-style games found at a number of leading crypto sites. Following this, we have more exciting, innovative multiplayer concepts in varying stages of development. These will all be available seamlessly through the RGS Matrix platform, with no further integration requirements for operators.”

eSports

YAS HEAT ESPORTS kicks off Endurance Cup by Thrustmaster title defence with hard-fought podium

George Miller

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YAS HEAT ESPORTS kicks off Endurance Cup by Thrustmaster title defence with hard-fought podium
Reading Time: 2 minutes

 

Abu Dhabi squad claims runner-up spot at opening race of the season whilst community car shows promising pace

The Sim Grid Endurance Cup returned on Saturday, 1 May for the inaugural race of the 2021 campaign. Round 1 saw a total of 540 drivers compete across four splits at the iconic Hungaroring for a three-hour race on Assetto Corsa Competizione.

Reigning champions YAS HEAT powered by Richard Mille dominated proceedings in season two and returned to the fold with one thing on their mind – retaining the title. The team comprised top-tier talent from across YAS HEAT’s Assetto Corsa talent pool, including Eamonn Murphy, Mikhail Statsenko and Andrea Capoccia.

The second car – YAS Community – was led by Jaroslav Honzik or ‘Jardier’ and fielded a squad of YAS HEAT fans as the team repaid the dedication shown by their loyal followers, enabling them to race in a professional esports competition.

It was a dream start to the season for the Abu-Dhabi based team as they put it on pole position for the first race of the season. A tense opening stint saw the top three cars separated by mere tenths from the outset, with YAS HEAT leading the charge.

As the initial pit stops loomed, the Odox Motorsport #122 car made its move, relegating YAS HEAT to second place. Before Statsenko was able to respond, contact with the third place Griphax Engineering car and the subsequent time lost saw the Abu-Dhabi squad drop out of contention for the lead, despite second place being conceded by Griphax Engineering shortly after.

From that point on, the damage was done and the lead remained out of reach as the gap ebbed and flowed between five and ten seconds for the remaining stints. The team crossed the line to claim the runner-up spot but left the Hungaroring knowing they were denied a chance to fight for victory.

Eamonn Murphy, Assetto Corsa Driver, YAS HEAT ESPORTS said: 

“On the day at Hungaroring, we extracted the most out of the 488 EVO, especially with 50kg ballast. The Audi unfortunately, over a full stint, just seemed to have the edge on pace, but, unfortunately for our rivals, this only makes us push harder to find even more time.

“As a team I feel we have progressed even more than last season with better communication before, during and after races, thus increasing levels of preparation for the next time we hit the track. Every mistake or downfall is analysed and worked upon. Fail to prepare, prepare to fail!

“Our ambitions are the same as when we first started out together, championship titles are the main goal… YAS isn’t here to take part, we’re here to take over.”

YAS HEAT Community meanwhile were running well in fifth place – on merit – before a collision ahead spelt disaster for a number of cars and sent the squad tumbling down the order, eventually finishing P14.

Next up on the Endurance Cup calendar is a six-hour race at the iconic Italian circuit of Monza (29 May, 11:00am BST) and can be watched live on The Sim Grid’s YouTube channel.

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Compliance Updates

FIFA and Gianni Infantino welcome Swiss Federal Criminal Court decision to recuse extraordinary Federal Prosecutor

George Miller

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FIFA and Gianni Infantino welcome Swiss Federal Criminal Court decision to recuse extraordinary Federal Prosecutor
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The FCC emphatically declared that the bias of Mr Keller could not guarantee a fair process

FIFA and FIFA President Gianni Infantino welcome the decision of the Swiss Federal Criminal Court (FCC) to remove Stefan Keller from his position as extraordinary Federal Prosecutor.

The FCC emphatically declared that the bias of Mr Keller, as demonstrated by his various media releases, repeated procedural errors, and consistent denial of rights, could not guarantee a fair process.

In particular, the FCC stated that by attempting to look into matters that had nothing to do with his mandate and then publicly raising his own personal suspicions about them without any objective justification, Mr Keller had clearly violated the presumption of innocence and damaged the standing of the FIFA President, contrary to his personal rights protected under the law.

The FCC underlined that for a public prosecutor to communicate distorting, injurious, misleading and factually incorrect information, as well as mere polemics and propaganda, is plainly inadmissible.

The FCC further noted that every party has the right to have his or her case decided by an impartial, unbiased and unprejudiced judge, acting in accordance with the principles of fairness and good faith. Given his pattern of conduct, in particular with regard to his various media communications, Mr Keller did not satisfy even these most basic of legal standards.

Taken as a whole, the impression was created that Mr Keller was preoccupied with casting himself in a positive light and engaged in one-sided reporting to the detriment of the FIFA President. The FCC found that, contrary to Mr Keller’s claims, this had nothing to do with objective communication that might have been justified in the public interest.

It was against this background that Mr Keller was removed from his position and ordered to pay the sum of CHF 5,000 to the FIFA President, to cover the costs of the proceedings.

As previously and consistently communicated, both FIFA and the FIFA President are fully available to cooperate with the authorities, whether that concerns meetings that the FIFA President had with the former Attorney General of Switzerland, or anything else.

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Interviews

Exclusive interview: Lucksome director Bryan Upton

George Miller

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Exclusive interview: Lucksome director Bryan Upton
Reading Time: 3 minutes

 

Lucksome, the new games studio powered by Blueprint Gaming, has launched its first ever slot with the release of Divine Links. In this exclusive interview with European Gaming, Lucksome director Bryan Upton discusses the studio’s ambitions to deliver games that hand further control over to the player, as well as it plans over the coming months

Tell us more about Lucksome, how do you intend to differentiate yourselves?

Bryan Upton (BU): We intend to provide players with better game information, communicating clearly on how our games will feel to play and what they can expect from each Lucksome title. This gives the end user a more informed choice about our games. With Divine Links, the first release from Lucksome, players will find that there are options on how they want to play, which enables them to drive the action across the gameplay.

In addition, we’re localising games in key markets to provide more attuned gaming experiences, with translated game names for more familiarity for those players. Clean graphics, along with strong and bold presentation, are key characteristics of our slots for players to enjoy without feeling overwhelmed.

The first release includes new features Lux Reels™ and Lucksome Locks™. What was the inspiration behind these new concepts and how do they work? Will they feature in future releases?

BU: Lux Reels™ is a tweak on a popular mechanic, where we’ve added those nice and unique Money Scatter Wilds and that exciting feeling of landing either x2 Cash Upgrades, Extra Money Scatters or Free Spins Scatters. We wanted that never ending feeling from linking features, having them launching from each other for ultimate excitement. We’ll keep iterating on mechanics like these and taking them forward, ensuring players are receiving something new and interesting with each game.

Lucksome Locks™, if liked by players, will feature in most of our upcoming games. We wanted to introduce a cheaper cost alternative to a feature buy where there is still some excitement about triggering a hero feature or the bonus. Lucksome Locks™ absolutely achieves that, as there’s still some suspense as to whether the bonus will be activated or not.

Are there any particular markets you are targeting with Divine Links and future Lucksome games?

BU: The ambition of Lucksome is target global markets with our content, but some of our games will be aimed at specific markets or market clusters. We see differing tastes from Eastern to Western and Northern to Southern European countries, as well as further flung countries. You can be sure to expect games coming from us looking at clusters of countries with commonalities.

For a new games studio, how important is the support of Blueprint Gaming in elevating the reach of your content?

BU: It’s huge for us. Blueprint Gaming and the team have done an absolutely cracking job with their distribution, the technology and capabilities of the games development system. Small studios need strong distribution and support in order to achieve success. Blueprint has all of this with its ever growing network of operators.

They’ve been great people and partners to work with, as well as being incredibly supportive and understanding about the need for studios to have their own brand, identity and approach to game design. They’ve given us a playground to innovate within, so expect some great things to come!

What kinds of new games and features can we expect from Lucksome for the rest of the year?

BU: We only kicked off in September 2020 as a studio, so we’re just getting our first games under our belt and are really picking up steam and have come a very long way already.

Expect the quality within our games to increase, as well as the functionality and features to more innovative. We’re working on something very special at the moment. I can’t really say too much but with the support and collaboration of the Blueprint team, we’ll be announcing something truly unique, innovative and big this year.

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