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Wanyoo Plans to Extend eSports Center Franchise Business to More Countries

Niji Narayan

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Wanyoo Plans to Extend eSports Center Franchise Business to More Countries
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Wanyoo is going to develop its eSports center franchise business in Italy, Germany, France and Japan. It now owns more than 1000 stores across China, America, UK, Australia, Singapore and Canada.

Wanyoo started its very first internet café in Shanghai in 1998. To make offline internet entertainment space more enjoyable for game players around the world, Wanyoo evolved internet café to eSports center. Rather than simply provide internet services in a café, the idea of eSports center is to provide e-sports players a complex of video games, food and beverage, games-related events and a social space. By the end of 2020, Wanyoo eSports centers have serviced more than 40 million players globally.

Through Wanyoo’s global partners and players, it continues to exert its international influence by actively cooperates with eSports teams, international and domestic tournaments and video game publishers. The two well-known esports teams IG and 4AM have been endorsing Wanyoo for years. Wanyoo also achieved partnership with PGI.S.2021. In 2019, Wanyoo Gaming Center became the exclusive partner of LOL NATIONAL NETBAR LEAGUE CHINA. The same year, Wanyoo held the first international Wanyoo eSports center league covered Wanyoo players from New York, London, Singapore and so on. Wanyoo and its stores also value local partnerships. In the UK, Wanyoo sponsored the LOL tournament of CSSA UK 2019. In Canada, the Wanyoo eSports center assisted local college to establish esports team.

In addition to where Wanyoo comes from, there are 12 Wanyoo eSports centers in America, Britain, Canada, Australia and Singapore. These stores endeavour to provide local game lovers the most enjoyable playing space. In the next 3 years, Wanyoo plans to run 50 stores outside of China in total.

Asia

Kyushu IR Promotion Council Launched

Niji Narayan

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Kyushu IR Promotion Council Launched
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The Kyushu IR Promotion Council, which includes representatives of Kyushu’s major economic organisations and local governments, was launched on Monday with the goal of promoting Nagasaki’s IR bid.

The council will promote business matching between IR operators and local companies by holding seminars and events where they can meet.

Nagasaki Prefecture Governor Nakamura expressed his enthusiasm, stating, “The ripple effect of IR to the local economy and whether or not it can generate effective results is an extremely important issue.”

Nagasaki prefecture is currently conducting a public offering to select an IR operator, and last month named the three candidate operators to have progressed to the second round of bidding. They are Oshidori Consortium comprising Oshidori International Development Ltd and Mohegan Gaming & Entertainment, Casinos Austria International Japan, and NIKI Chyau Fwu (Parkview) Group which brings together Japan’s THE NIKI and Taiwan’s Chyau Fwu (Parkview) Group.

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Asia

World Cricket Championship 3 introduces dedicated esports mode with its latest update

George Miller

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World Cricket Championship 3 introduces dedicated esports mode with its latest update
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Also, one of the only ‘Made in India” game to feature in esports tournaments in the country

World Cricket Championship 3 with its new update introduces a dedicated esports mode titled ‘Esports Lobby’, along with a host of other features. The esports feature will allow users to host friendly tournaments while also facilitating seamless operations for organisers to host professional tournaments. Users will be able to spectate from various camera angles and shoutcast the matches.

WCC3 has featured in some prominent esports tournaments in the country including Redbull M.E.O., Skyesports and LXG WCC tournaments. Being one of the only ‘Made in India’ games to feature in esports tournaments in the country, WCC is looking to make it easier for players and tournament organisers to conduct tournaments on the game with this latest update.

The WCC franchise now stands at more than 155 million downloads. The large fan base of WCC 3 will now have a chance to get a taste of competitive esports experience.

The latest update also includes custom difficulty settings, ability to assign bowling actions alongside 7 new bowling actions, new cutscenes, challenge a friend mode, ability to capture highlights and more.

Says Next Wave Multimedia co-founder and CEO P.R. Rajendran, “Given the exponential growth of esports in the country in the past few years and many requests from our fans, we thought it would be an opportune moment to launch the ‘Esports Lobby’. With the newest update we want to add value to the esports ecosystem with WCC3.”

The custom difficulty setting is aimed at giving players more choices to play around with. The higher the difficulty, the more chances of getting kits and higher league scores. Apart from that, the new bowling actions along with the ability to assign them is aimed at bringing more versatility to the game. With new cut scenes and full camera control to capture highlights, WCC3 will give a further immersive experience.

The World Cricket Championship series has been created by Chennai based Next Wave Multimedia Pvt. Ltd., which is a subsidiary of Nazara Technologies Ltd., a leading India based diversified gaming and sports media platform. Launched in November 2020, the third instalment is the latest in the series and offers new controls, real-time motion capture, as well as Hindi and English commentary from Aakash Chopra and Matthew Hayden respectively. The game has won the Indian Game Developers Conference’s “Studio Game of the Year” award and Google Play Store’s “Users Choice” Award 2020, just within a few months of its launch.

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Asia

Kerala High Court Refuses to Stay Ban on Online Rummy

Niji Narayan

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Kerala High Court Refuses to Stay Ban on Online Rummy
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The High Court of Kerala has rejected a petition from online gaming companies to stay the ordinance that makes playing online rummy for stakes a punishable offence.

The state of Kerala is sticking to the online rummy ban introduced in February despite complaints from gaming companies who note that land-based play of rummy is not banned.

Online gaming companies also noted that rummy is a game of skill and the amendment of section 14A of the Kerala Gaming Act of 1960 only covered games of chance, not skill games.

According to local media, although the Kerala High Court stated that it does not agree with the complaint, it asked the Kerala Government to present a statement by May 29.

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