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Three IPL Franchises Join Socios’s Network of Major Global Sporting Properties

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Three IPL Franchises Join Socios’s Network of Major Global Sporting Properties
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Chiliz, creators of the Chiliz Blockchain and Socios, the world’s leading sports tech fan engagement and monetization platform, have announced partnerships with three IPL franchises; Royal Challengers Bangalore, Punjab Kings and Kolkata Knight Riders.

The IPL is a Twenty20 cricket league contested by eight teams out of eight Indian cities with the highest attendance levels in world cricket and an overall brand value in excess of $6.5B.   The T20 season was suspended last week keeping the safety, health and wellbeing of all the stakeholders in mind.

With no games for the foreseeable future, all three teams and Socios.com are now taking the opportunity to explore common blockchain and digital initiatives aimed at improving fan engagement.

Socios is a direct-to-consumer (D2C) platform that leverages blockchain technology to provide the world’s leading sporting organizations with the tools to engage with and monetize their global fanbases. Chief among the solutions offered to these properties are Fan Tokens –  digital assets, minted on the Chiliz blockchain, that provide owners with access to voting rights in polls, VIP rewards, exclusive club and sponsor promotions, AR-enabled features, chat forums, games and competitions.

The announcement takes the total number of partners in the Socios.com network to more than 30.  The Socios.com roster consists of a host of major international sporting properties, including  European soccer giants FC Barcelona, Paris Saint-Germain, Juventus, AC Milan and Manchester City and the UFC.

Chiliz $CHZ is a crypto unicorn with a market capitalization of $3B. The company has major global expansion plans and will continue to grow their existing presence in Europe, while increasing their global network with new partnerships in the US, UK, Asia and South America.  The company has multiple office locations around the world and will open new US, European and South American headquarters in New York, Madrid and Sao Paulo in 2021. Chiliz generated revenues of $30M in 2020 that was shared with partners and is targeting $200M in 2021.

Satish Menon, CEO – Punjab Kings, said: “The IPL is amongst the top leagues in the world today and

Cricket is the second most popular sport in the world  and is followed by fans universally.

“We are happy that Socios.com has recognized this and partnered with us. The partnership with Socios.com is a significant step towards a new genre of fan engagement that will emerge from this. We hope that the association benefits both the franchise and Socios.com and helps in the overall growth of the Franchise.”

Venky Mysore, CEO & MD of Kolkata Knight Riders, said, “The suspension of IPL was an unfortunate, but very much a necessary step to protect the safety of the players. We were keen to look at new ways of enhancing and optimizing how we engage with our fans, and Socios.com seemed like the right fit. Socios.com has already proven what a powerful tool it can be for fan engagement with some of the biggest sporting organisations in the world. Kolkata Knight Riders is honoured to be among the first IPL teams to forge a partnership with them and we’re excited to begin exploring all the possibilities this new partnership offers.”

Speaking of the partnership, Rajesh V Menon, Vice President & Head of Royal Challengers Bangalore, said, “RCB keeps the fan centre stage in everything we do. With the tournament paused for now and discontinued on-field entertainment, RCB has gladly partnered with Socios.com to bring some off-field engagement for our fans. With this partnership, we continue to look at new ways of enhancing and optimizing how we engage with our fans.”

Alexandre Dreyfus, CEO of Chiliz and Socios said: “The suspension of the league was a vital step in the fight against COVID-19 in India, but Royal Challengers Bangalore, Punjab Kings and Kolkata Knight Riders all see this period of on-field inactivity as an opportunity to begin exploring the range of possibilities partnering with Socios.com offers.

“Cricket is the second most popular sport in the world and transitioning passive fans into active fans is essential to its future.

“I’m very excited by the huge potential of these partnerships and future collaborations in this massive, vibrant market.”

Asia

Fragnova shows the positive side of Web3 technologies with its first game, Ambal Duels

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Fragnova has announced that Ambal Duels, a free-to-play strategy card game, will be the first blockchain-enabled game to be built using the platform’s unique game development engine, Claymore. Using blockchain technology means the game will have immutable assets and modding functionalities, allowing the community to create their own content that they can choose to monetise, thanks to the direct-to-creator royalties distribution that’s fundamental to Fragnova’s approach.

Ambal Duels began life as a successful Kickstarter campaign for the fantasy-themed strategy card game Ambal Tournament. Ambal Duels is the first game to be built entirely using Fragnova’s decentralised model, and so is the platform’s first proof of concept game.

The game’s development is being led by Bernardo Bittencourt, a Founding member of Fragnova and the one-person team behind Salt Ring Games. “Bringing Ambal Tournament to the digital realm has been a passion project of mine, so I’m really excited we’ll be able to grow the game and share the fantasy world of Ambal with entirely new audiences. Fragnova is the perfect platform for Ambal Duels as the blockchain provides the ideal foundation for players to trade and collect cards. The platform’s focus on user-generated content and modding functionalities make Fragnova unique, enabling the community to express themselves creatively while keeping the game fresh with new content.”

Ambal Duels is a strategic card game combining online RPG elements to create a fast-paced and highly customizable gameplay experience. There are no monsters in Ambal Duels; instead, the game offers deep strategic options through spells and actions, putting players in the centre of the action. The tides of battle constantly shift thanks to blocks, interrupts and other unique mechanics, offering high replayability and evolving strategies.

Fragnova’s aim is for the revenues in games to be distributed more equitably to those who work on them through creating a decentralised gaming ecosystem underpinned by blockchain technology. When completed, Fragnova’s decentralised game development ecosystem will include a dedicated game engine called Claymore, a Gamer Store offering in-game items or playable experiences (similar to elements of Playstation Dreams), and the Creator Store, a marketplace for developers filled with assets like 3D models, scripts or audio.

As with any game developed on the Fragnova ecosystem, Ambal Duels’ developers and artists can realise the total value of their creations thanks to the integration of blockchain technology that tracks the usage of those assets or items.

“The game will allow people to see what our mission at Fragnova is all about and our long-term goal of bringing about decentralised game creation. I hope people will understand that just because the game is built using blockchain technology, it has nothing to do with Play 2 Earn or monetisation. Above all, we want to create a fun and enjoyable experience for our players. Blockchain is just a vehicle to help get us there and ensure game creators are fairly compensated,” said Giovanni Petrantoni, President and Founder of the Fragnova Foundation.

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Asia

Macau Gambling Boss Denies Illegal Gambling, Criminal Syndicate Allegations

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A well-known Macau gambling boss in China’s special administrative region of Macau denied charges including enabling illegal gaming, running a criminal syndicate and money laundering at the start of his trial on Monday.

Alvin Chau was chairman of Macau’s Suncity junket – which brokers the gambling activity of Chinese high rollers – until December 2021, a month after his arrest on a warrant from the eastern Chinese city of Wenzhou accusing him of operating illegal gambling activities on the Chinese mainland.

Macau is the only city in China where citizens are legally permitted to gamble in casinos.

Chau told Macau’s primary court that he did not operate any illegal gambling or commit money laundering. He said his business in the Philippines was also permitted by local authorities there.

Junkets are middlemen who help facilitate gambling for wealthy Chinese in Macau, extending them credit and collecting on their debt on behalf of casino operators. Marketing or soliciting gambling in mainland China is illegal.

Chau said no one from Suncity Group had promoted gambling on the mainland.

Chau’s Suncity was a major player in Macau until 2019, prior to the coronavirus outbreak, accounting for around 25% of total gaming revenues. That year, Macau casinos generated $36 billion in revenue.

The junket industry has collapsed in the former Portuguese colony since Chau’s arrest with all of Suncity’s VIP rooms shuttered last December. Many others folded, hit by poor sentiment and a lack of business due to COVID-19 related travel restrictions.

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Asia

IESF Holds Asian Qualifiers for Mobile Legends: Bang Bang and PUBG Mobile

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IESF Holds Asian Qualifiers for Mobile Legends: Bang Bang and PUBG Mobile
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Malaysia and Kazakhstan Teams Advance to the World Esports Championships Finals

The International Esports Federation (IESF) held the latest round of regional qualifiers for the upcoming World Esports Championships Finals. The Malaysia and Kazakhstan teams have advanced to the WE Championships Finals for Mobile Legends: Bang Bang (MLBB) and PUBG Mobile, respectively.

The online qualifiers featured players from 16 nations competing in MLBB, while PUBG Mobile saw players from 22 nations. The 14th WE Championships will mark the first time the two games are part of IESF’s flagship event, reflecting the progression of the event and the overall mobile gaming industry, particularly among those without the resources or means to play on consoles and supporting IESF’s vision for a more accessible and inclusive Esports ecosystem.

The remaining regional qualifiers will continue throughout the fall before the world’s best players go head-to-head in Bali, Indonesia from December 1 to 12. This year is expected to be the largest and most geographically diverse installment of the WE Championships Finals to date, with 120 nations set to compete.

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