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Germany: Game downloads surge in the Covid-19 year

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Game downloads surge in the Covid-19 year
Reading Time: 3 minutes

 

  • 6 in 10 PC and console games sold in 2020 were purchased as downloads
  • Share of sales revenue from game downloads rises to over 40 per cent
  • Great differences between PC and console games
  • German games market grows to 8.5 billion euros in 2020

The trend of purchasing computer and video games by download accelerated significantly in the Covid-19 year 2020. Alongside the mail-order trade, the only option open to many games fans during periods of closed retail businesses was purchase via download to PCs and games consoles. This spurred a jump in the download share of sales in PC and console games from 45 to 58 per cent within 12 months – meaning that 6 in 10 games purchases in 2020 were made via download. The download share of sales revenue is somewhat lower: downloads account for about 4 in 10 euros in sales made in Germany in 2020 with PC and console games, up from 33 per cent in 2019. As a general rule, the cheaper the game is, the greater the share of download purchases. 8 in 10 computer and video games costing up to 30 euros are purchased as downloads. These are the numbers released today by game – the German Games Industry Association, based on data collected by the market research company GfK. There are big differences between PC and games consoles. For PC games, the download share of sales is 94 per cent. For games consoles like PlayStation, Switch and Xbox, on the other hand, only about 1 in 3 games (35 per cent) is purchased via download. However, this represents a considerable increase in comparison to 2019, when the share was 24 per cent.

‘The purchase of games via download has taken longer to establish itself in Germany than in other countries,’ says Felix Falk, Managing Director of game. ‘Many players continue to buy games on data storage devices due to internet connections with too little bandwidth or the numerous businesses with games departments – from electronics retailers to drugstores. In the Covid-19 year 2020, there was a tremendous surge in the share of download games. Not least, the shop closures during the shutdowns contributed strongly to this development.’

 

German games market: big jump in sales revenue in 2020

The German games market recorded a strong jump in sales revenue in the Covid-19 year 2020: total sales revenue of around 8.5 billion euros was achieved in computer and video games and associated hardware, as already reported by game. This is an increase of 32 per cent compared to the previous year. Sales of more than 3.2 billion euros were registered with games consoles, gaming PCs and the corresponding peripheral equipment – an increase of 26 per cent over 2019. The submarket for computer and video games showed even stronger growth, with purchases of games, in-game and in-app purchases, subscriptions and charges for online services climbing to 5.2 billion euros, an impressive 36 per cent rise compared to the previous year.

 

About the market data

The market data is based on statistics compiled by the GfK Consumer Panel. The methods used by GfK to collect data on Germany’s video games market are unique in terms of both their quality and their global use. They include an ongoing survey of 25,000 consumers who are representative of the German population as a whole regarding their video game purchasing and usage habits, as well as a retail panel. The data collection methods provide a unique insight into the German market for computer and video games.

 

game – the German Games Industry Association

We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.

Central Europe

HooYu Launches New KYC Solution for German Gambling Market

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HooYu Launches New KYC Solution for German Gambling Market
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Leading KYC provider HooYu has launched a new KYC solution for the German gambling market.

The single solution orchestrates Schufa identity data checks, KJM-approved facial biometrics and ID document validation, video verification with a live human agent, PEPs and Sanctions watchlist screening and payment card checks.

This range of services can be orchestrated via HooYu to make gaming operators fully compliant with age verification and KYC requirements in the German market. The five services can be orchestrated to deliver different journeys for different customer lifecycle stages such as sign-up, high-value deposit, fraud risk and pay-out.

“The HooYu suite of services truly supports German gaming operators to meet age verification and AML compliance requirements,” Jochen Biewer, German gambling licensing expert and Managing Director of Chevron Consultants GmBH, said.

“HooYu is a KYC orchestration and customer onboarding platform that not only helps operators to build KYC processes, but to maximise customer onboarding success rates. German operators can now use one HooYu API to call on any or all of these services as part of their age verification, fraud or anti-money laundering controls,” David Pope, Marketing Director at HooYu, said.

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Central Europe

EveryMatrix and bet-at-home enter new casino partnership

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EveryMatrix and bet-at-home enter new casino partnership
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iGaming supplier EveryMatrix is thrilled to announce its latest partnership with German-based operator bet-at-home. The new agreement will see bet-at-home revamp its casino product across several markets, including Germany and the U.K.

Founded in 1999 and listed on Frankfurt Stock Exchange since 2004, bet-at-home is an established brand with more than 5,4 million registered customers worldwide. The operator has managed to win a leading market position in several European countries over the years and is one of the most respected bookmakers in the space. bet-at-home’s roots are deep into the sports sector and the company is now seeking to uplevel its casino offering to provide customers with the best entertainment options across products.

The operator has agreed to leverage EveryMatrix’s iGaming Integration Platform, CasinoEngine to boost their activity in the casino vertical. Through the new agreement, EveryMatrix will also supply bet-at-home with its superb BonusEngine solution to drive acquisitions and retention forward.

To provide a world-class player experience, bet-at-home will overhaul its front-end using EveryMatrix’s custom-made casino lobby widgets. This plug-and-play toolkit enables bet-at-home fast launch and offers unlimited customisation options with very little front-end development.

Richard Greslehner, Head of Business Development at bet-at-home, says: “At bet-at-home we are driven by a customer-centric mindset. With the ambition to build products that delight our customers we are consistently striving for operational excellence. With EveryMatrix as a new partner we are confident to achieve our goals and further strengthen our market position.”

Stian Hornsletten, Chief Commercial Officer at EveryMatrix, adds: “Our Casino team is delighted to start this new partnership with bet-at-home. As a top European brand, bet-at-home’s standards are above market, and we’re privileged to have been selected to help drive their casino product forward. CasinoEngine and BonusEngine are a winning combo, as seen from our existing clients’ success, and I’m eager to seeing bet-at-home presenting a stellar casino experience to all of their 5+ million players.”

CasinoEngine has won several major agreements in the past five years, and is currently catering to Europe’s leading online brands, including OPAP, Norsk Tipping, Flutter Entertainment, Wunderino, BetVictor, among others.

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Central Europe

Betway Continues Tennis Dominance with the Generali Open

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Betway Continues Tennis Dominance with the Generali Open
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The Generali Open is the latest tennis tournament to partner with globally recognised online betting and gaming brand Betway.

The tournament takes place in Kitzbühel, nestled in the Alps in the Tyrol region of Austria, with tennis being played between July 24 to 31.

Betway’s prominent branding will be seen both digitally and courtside at one of the ATP’s most picturesque venues.

This announcement follows Betway’s partnerships with a number of famed tennis tournaments including the Miami Open, Madrid Open and Sweden’s Nordea Open. These partnerships continue to showcase the brand as a leading supporter of global tennis.

Anthony Werkman, Betway CEO, said: “We’re proud to be the official betting partner of the Generali Open.

“We’re excited to see the Betway brand at one of the most picturesque venues on the ATP tour.”

Markus Bodner and Herbert Günther, organizers of the Generali Open Kitzbühel, said: “We warmly welcome Betway as a new premium sponsor of the Generali Open and look forward to a long and successful partnership at our traditional tournament in Kitzbühel.”

 

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