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Girl Squad Setting Foot in Gaming Content Creation

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There is no doubt that the global esports industry is thriving, especially when people are confined at home due to the current covid-19 situation. We have seen people going gaga over the popular multiplayer games like PUBG (now BGMI in India), Free Fire, Counter Strike, Valorant, Fortnite, etc. and they are sincerely dedicating a considerable amount of time on screen. We all might agree that it is commonly considered as a male-dominated space and we hardly encounter a female gamer who is creating content and engaging with audience. But that can soon be considered a thing from the past. Trinity Gaming, India’s top gaming talent management company has been associating with women gamers & content creators since its inception in 2019. While initially, we just had a handful of women enthusiasts, now we see huge curiosity about professional e-gaming from women across ages, geographic locations, and socio-economic conditions. Women are increasingly becoming attracted to virtual sports, driven either by their passion or viable career option.

Recently, a remarkable number of women professional gamers have come on rise. These young gamers have set their foot strong enough to compete with their male counterparts but in a healthy and entertaining way, which promises to take the space of esports to new heights. These professional gamers collaborating, bringing new content and are engaging with a wider audience.

 

Sanjana Bhattacharya aka iamBLACKHORSE                              

My name is Sanjana Bhattacharya and I go by the gaming name BLACKHORSE. I have been a content creator and a streamer on YouTube for almost 4 years now and it has to be the most magical journey I have ever been on with so much to learn and so many experiences to gain. I currently have a family of 185k+ subscribers on my YouTube channel iamBLACKHORSE and I love to call them my team black fam. My subscribers are my biggest supporters and they encourage me every day to get up and work 2 times harder than the previous day.

 

Pooja Bisht

My name is Pooja Bisht. I have been streaming for 2 years. I play pc games like GTA 5 RP, Valorant, Apex and many more. I play games for fun. I have collaborated with multiple brands like AORUS, Gigabyte, Booyah, AMD. I currently have a family of 46.8k+ subscribers on my YouTube channel. I really want to try BGMI and definitely want to explore more pc games for more exposure in the gaming ecosystem. I want other gamers to define a player with the skills and strategy they put in the game and not gender.

 

Sakshi Sood

Sakshi is a 21-year-old gaming content creator, she does unboxing videos of any new graphics card in collaboration with MSI. She is also supported by Redbull. She also worked with Zotac as well and made some vlogs too. She recently released the first episode from a series she is making on “My journey as a gamer to a streamer”. Her future plan is to try out new games, expand her selection of games by trying out unpopular games. She also wanted to raise awareness among female gamers and encourage them to try out new games to play and stream. She currently has a family of 1,53,797 subscribers on her Facebook Gaming channel.

 

Kangkana Talukdar aka Mystic Ignite  

Kangkana aka Mystic Ignite is a 22-year-old gaming content creator who wants to become one of the best female esports players in India and you all will find her playing games with her followers. She being very talkative, so one of her friends suggests her to stream and interact with the public as she loves being funny most of the time and the suggestion turned out to be the catalyst in the growth of her career. She currently has a family of 65,000 followers on her Facebook Gaming channel.

 

Aparna Shukla aka Annie

Aparna is a 26-year-old gaming content creator; she wants to explore every new game with her audience. She does content creation around everything like unboxing, collaboration with other gamers, branding etc. In a short period of time, she attracted a good amount of audience with her skills. She aims to explore each and every game in her league. She loves interacting with the audience and plays with her followers. She currently has a family of 21 lakh plus followers on her Facebook Gaming channel “Rogstream”.

 

Anjali Roy aka Unicorn IB

Anjali is a 21-year-old gaming content creator, she loves exploring more games and interact with her audience. She has proved to be a great example of female gamers. Despite facing online bullying on the gaming front, she continues to grow with the support of her family and friends. She currently has a family of 1.3 lakh followers on her Facebook Gaming channel.

 

Trinity gaming is among the pioneers who are proudly serving some of India’s largest channels and brands, while working closely with over 250 of their gaming professionals. It is committed to encourage gamers and build an industry which offers the safe haven to these young talents who have the potential to turn passion into a full-time career and where no genders are barred.

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Following Acquisition of an eSports Team & Event Venue Leading Digital Gaming Incubator is using Extensive Community to Educate & Nurture Grassroots Players in eSports Career Opportunities

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Following Acquisition of an eSports Team & Event Venue Leading Digital Gaming Incubator is using Extensive Community to Educate & Nurture Grassroots Players in eSports Career Opportunities
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Ludus, a market-leading digital gaming incubator recently announced a series of acquisitions including eSports team LDN UTD and the first of a series of gaming venues, Ludus Magnus. The rapidly expanding platform is preparing to launch an education programme to educate young people on the opportunities and careers available in eSports as many universities are exploring offering courses in this space.
As one of the fastest-growing industries in the world esports is a complex ecosystem which has proved difficult to navigate for traditional brands, but many see the huge opportunities as leading players in the sector often earn millions each year. However, many organisations have struggled to focus on this particular vertical causing them to lose market share in other areas. The industry is often overlooked and is certainly not seen as a career opportunity in the majority of countries, but many universities and colleges around the world are now considering courses in eSports as the industry becomes more established.
Through continued growth and acquisition, Ludus has consolidated the core verticals within the eSports arena giving the platform the unique opportunity to operate as a single structure. The platform’s primary goal is to bridge the gap between digital and physical gaming and increase accessibility in digital gaming, including extensive education and training courses to develop grassroots talent.
Ludus will continue to invest, operate and deliver gaming solutions from gaming production and development and will also focus on running eSports teams, managing leading gaming venues and educating young players. The team is looking to continue their growth in eSports and is in discussion to acquire other eSports teams. Ludus Magnus is the first of many locations that the incubator plans to launch, and it will offer gamers a safe space to get involved in community gaming.
The firm is built on community and transparency and unlike other gaming platforms, Ludus now offers digital and physical solutions allowing members to maximise their gaming potential and become part of a trusted community of individuals with similar interests.
Daniel Gee, CEO of Ludus, commented, “The team at Ludus are proud to be able to help nurture and educate grassroots players in the opportunities and careers available in eSports. The industry is one of the fastest growing globally and is often overlooked and misunderstood in many countries. It is encouraging to see so many universities are considering launching courses in this space and we are already in discussions with some of them about these courses.
We want to offer gamers digital and physical communities to meet and play for enjoyment whilst making a fair return on their earnings. The social good that platforms are bringing to the gaming world is what is really making them stand out and we want to be at the forefront of this industry.”
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DreamHack Announces Massive Return of “DreamHack Open Feat. Fortnite” With $750,000 Zero Build Circuit Stretching Three DreamHack Festivals– Qualifying Duos To Gamers8 Feat. Fortnite With A $2,000,000 Prize Pool

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DreamHack, an international gaming and entertainment festival put on by ESL FACEIT Group, today announced the return of the popular DreamHack Open Featuring Fortnite tournament series. DreamHack San Diego (April 7-9), DreamHack Dallas (June 2-4) and DreamHack Summer (June 16-19) will all feature a $250,000 DreamHack Open Featuring Fortnite Zero Build Duos competition, with the winner of each stop bringing home $30,000 of the pot. The competitions are open to BYOC (LAN) ticket holders and will qualify the top ten Duos from each DreamHack Open tournament to this year’s Gamers8 Featuring Fortnite event.

With the return of Gamers8 Featuring Fortnite, held in Riyadh, Saudi Arabia on July 6-9, 50 Duos compete for the $2,000,000 prize pool for the final Zero Build tournament in Riyadh this summer. Next to the 30 teams coming from DreamHack Open events we will see the best Duos from the MENA region and some of the world’s largest Fortnite influencers participating. More details will be announced at a later point.

“We had an incredible experience hosting the DreamHack Open Featuring Fortnite both online and  in-person events in the past. Thus, we are very excited to announce another year of Fortnite events for our community, especially now that the focus is on Zero Build and teams have a chance to qualify for a massive Gamers8 event” said Brian KrĂ€mer, Sr. Director Game Ecosystems – Growth Titles. “To strengthen our connection and involvement in the Fortnite competitive ecosystem is a tremendous opportunity and one that fits perfectly with DreamHack’s focus on bringing the gaming community to life.” 

Find out more about DreamHack Open Featuring Fortnite at its official website and on the festival website for DreamHack San Diego, and follow DreamHack on Twitter to get the latest updates. The latest updates on Gamers8 can be found on the official website, on Twitter, and Facebook.

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IndiGG Web 3 Championship kicksoff with a prize pool of 200k USD

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IndiGG, a leading Web3 Gaming DAO today announced the ‘IndiGG Web3 Championship’ and launched the world’s first eSports athlete reputation program alongside. The championship commenced in Bengaluru and will cover cities including Kolkata, Pune, Chennai, NCR, Dhaka, with the finals to be held at Hyderabad in November 2023. The total prize pool will be of USD 200k across all legs.

The championship was hosted and managed by the community itself with the IndiGG clan chiefs managing the entire execution end to end. Games ‘EV.io’ and ‘Thetan Arena’ were the games chosen by the community for the championship with ‘Venture X Gaming’ as the title sponsor for the event.

The first leg of the championship saw intra-college tournaments in 64 colleges for each of the games. The top 64 teams for each game then engaged in a journey to top 8, followed by quarterfinals, semifinals and the grand finals. The championship was capped off with an exhibition match amongst the top gaming influencers in the country.

All the main matches were broadcasted live on Youtube. With over 10,000+ gamers watching the best of the teams slugging it out in person, the championship garnered over 1 million plus views. The championship was capped off with an exhibition match amongst the top gaming influencers in the country.Apart from the tournament, IndiGG also commenced the reputation program which will help build a public record of an athlete’s performance. The data will help the evaluation of an athlete’s reliability and sportsmanship in the esports space. The records will also establish credibility and trustworthiness around esports athletes that can be leveraged by teams, coaches and sponsors while onboarding an athlete.

During the championship, the members had an opportunity to build their on-chain reputation as they were awarded badges. The badges are  digital tokens that recognize and reward an individual’s involvement and contribution towards an online community. The participating gamers were rewarded with ‘Proof-of-Participation’ badges, similarly, the winners received ‘Proof-of-Victory’ badges and the first time viewers were able to mint a ‘Proof-of-Watch’ badge during the livestream of the event.

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